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DAW: My Dev Appreciation Post

March 24, 2010

A toast...to game devs everywhere!

Following in the footsteps of others, I’ve decided to participate in Developer Appreciation Week with my own post to honor the people behind the games we love. DAW is originally the brainchild of Scarybooster, who is showing his thanks by spotlighting a developer for every day of this week. It’s a nice breath of fresh air to see something positive like this, and I loved the idea as soon as I saw it. Game developers get dumped on too much these days; instead of complaining, it’s time to turn that around and tell these hardworking folks that you appreciate them and everything they’ve accomplished. Blue Kae and others have already done it, now I’m going to do it too! It’s not too late to join in the fun, simply pick a day to post and share your gratitude for something great you feel a developer has done.

For myself, I have a lot to be thankful for from a lot of developers. Some bloggers are showcasing individuals, but it’s hard enough for me to pick just one creative team, let alone a single person! It’s been a great year of gaming, after all. However, I really liked the format Scarybooster used in an earlier post, so I think I’m going to adopt it for my own use here. This way, I can also thank the entire crew for bringing me the games I have enjoyed over the last twelve months.

So, here we go!

1. Aion team: You guys have one of the most beautiful looking games out there, and while I don’t play anymore, my mind is still filled with many wonderful memories from the two months that I did. You guys gave me a chance to soar over Atreia, and I thank you.

2. Funcom team: Wow, you guys are awesome! Thanks for all the hard work you’ve put into Age of Conan since launch, it really shows. I recently resubbed after more than a year of being away, and I have to say I’m impressed with all the improvements. Keep up the great work and I’m looking forward to seeing what you guys can come up with in The Secret World.

3. Allods Online team: You guys were my first free-to-play experience and I still remember being completely floored by the excellent quality of your game. Thank you for the fun times and I’m definitely keeping the game around because I just know I’ll be back very soon.

4. Cryptic team: I want to show you guys some extra love because it seems like all you get is hate these days, and not all of it is deserved. Yes, you’ve made some harebrained decisions in the past but you guys are always quick to own up to your mistakes, which is becoming more of a rarity in this day and age. I want to thank you first for Champions Online, which was a great game that I think I would have kept playing if my computer hadn’t had stability issues. I also want to thank you for Star Trek Online, which I am still thoroughly enjoying. I want to give credit where it’s due, so let me just say this: space combat — you guys got it right. Considering the constraints, I’m willing to overlook the trivial flaws and enjoy it for the elaborate and entertaining system that it is. It’s obvious you guys work hard, so keep listening to your fans and improving your games, and I wish you all the best!

5. EVE Online team: You guys aren’t afraid to make the game you want to make, and kudos for that. In the end, EVE just wasn’t for me, but I appreciate the time I had with it all the same. Thank you for your unique vision and innovative ideas. You have given thousands of gamers a MMO they can call home.

6. Lord of the Rings Online team: I’ve always wondered what J.R.R. Tolkien would think of your game if he was alive to play it today. And you know what? I think he would be damn proud. Turbine, you guys have brought Middle Earth to life and I thank you for it. I might not be playing LOTRO now, but I’ll be back one day! You guys haven’t seen the last of me!

7. Blizzard team: I can’t thank you guys enough for World of Warcraft. It has given me years of enjoyment, and while I’m taking a break from it now, my reasons for it have nothing to do with the state of the game. I just really wanted to broaden my MMO horizons and see what other games were out there. See you again when Cataclysm hits!

8. Bioware team: Would it be terribly clichéd of me to say something like, “You had me at ‘hello'”? I’ve been a fan since Baldur’s Gate, and while you guys haven’t made an MMO yet, I’m liking what I see when it comes to Star Wars: The Old Republic. Thank you for making excellent RPGs. You guys pour your heart and soul into your games, that’s how I know SWTOR will kick ass.

11 comments

  1. I twittered a link to you’re post, hope you don’t mind.

    http://twitter.com/BlueKae/status/10988714434


  2. Well said all around though. Makes you feel good doesn’t it? :)


  3. Yes, awesome post. Makes me think of how brilliant and hard working these people are for us to have some fun. Our imaginations run wild like children because of them. It is good to let loose and be a kid again. Thanks for your DAW support. I’ll link you on my recap next week.


  4. Btw, even though it is cool to take a week out of our busy blogging to thank the Devs of games we love so much, I hope people post how much they appreciate Devs even when it is not some made up holiday.


  5. Yeah, this really was a fantastic idea. Lord knows how I dislike the cynical attitudes and nerd raging I see on game forums etc. and I generally prefer to keep positive on my blog. DAW gives us all a chance to flaunt our love for the creative teams behind our games, and yes it does feel damn good. I’ve gone around to read others’ DAW posts as well, and the great thing is sometimes I get to learn something new about the devs :D

    Thanks again for the great idea.


  6. [...] Gamerchick’s appreciation to all the studios whose games she’s [...]


  7. [...] deserves a pat on the back. Remember, even Scarybooster says there’s no need to wait for one specific week out of the year to give a developer our thanks, credit should be given wherever and whenever it’s due. And I [...]


  8. [...] Last year I participated in DAW with a post that thanked entire teams and companies for making the MMOs I have enjoyed over the last twelve months, and I think I will continue with that format today. It’s too difficult for me to even pick one creative team to focus on, let alone an individual person! As Scary himself says, it is such a hard process to find a specific developer to praise because each of them deserves it. It takes a team to make a game, and they’ve all done such great work in my eyes. [...]



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