Holiday AftermathDecember 27, 2010
It’s been absolutely craaaazy over here in the last week. I bought a house. My parents and grandfather visited us from overseas and my brother flew in from Toronto (it was a pretty big deal since I only see my parents an average of once a year and it’s been ages since the whole family has been together). And of course, on the day I finally see them all off safely to their hotel near DC — they were planning a trip the next day to the nation’s capital — my husband and I (and Strider the pup) were hit by that monster of a snowstorm that hammered the east coast on our way back home. We practically spent the night on the I-95 on our 11-hour trip that normally takes two-and-a-half, and today was spent with the neighbors digging our street out of of all this white stuff.
It was a stressful week but also joyous, and I’m grateful for health, love, friends and family, and the kindness of strangers. I’m also grateful to my readers, who have to put up with my sometimes nonsensical ramblings on this blog. I’m a little late here, but since I believe in better late than never, I want to wish you all a happy holidays, and hope everyone had a great time this weekend.
I also want to give a special shoutout to Victor Stillwater, my not-so-Secret-Santa who got me a Steam game, Amnesia: The Dark Descent. And of course, many thanks to Stargrace of MMOQuests.com, who took the time to set up the Secret Santa event. I wasn’t sure I was going to be able to participate this year, given my wacky moving schedule that could run anytime from mid-December to mid-January, but the ever-flexible and accommodating Stargrace did her thing and arranged the possibility of digital gift-giving!
I don’t know much about Amnesia, but it sounds like a rockin’ game from the descriptions of the gameplay on Wikipedia:
Amnesia is an exploration-based adventure game played from a first-person perspective…allowing for advanced physics based puzzles and interactions such as opening doors and fixing machinery.
Amnesia does not give the player access to weapons, giving them no defense against the gruesome creatures that wander Brennenburg Castle. As such, the player must use their wits to escape and hide from the monsters until they lose interest in finding the player. Players can also choose to hide in the shadows at the cost of slowly losing their sanity.
Separate from the player’s health bar is an indication of the character’s sanity. Being in darkness too long, witnessing unsettling events, or staring at the monsters for too long will reduce the character’s sanity. As the sanity level decreases, visual and auditory hallucinations start to occur and the player is noticed by monsters more easily…this forces the player to find a balance between the amount of time they spend in light and shadow. Sanity is restored to full once the player completes an objective or progresses the game’s story.
It sounds creepy, but it’s definitely my kind of game. Can’t wait to check it out! Thanks again, Victor!
Got some other great loot this year. No other games though, which is probably a good thing considering my already massive and ever-growing to-play list. But I did get some great gifts, including the newest generation Kindle (my brother was quick to pounce on my 2nd gen, reminiscent of the hand-me-down times of our youth), a beautiful pair of turquoise earrings from Thailand, some Body Shop bath soaps and lotions (mmm, mango scent!) and a Victoria’s Secret gift card courtesy of my husband because he thinks that I — and I quote — “don’t buy enough clothes for myself.” Thanks, sweetie, but Victoria’s Secret? Looks like I still wouldn’t exactly be buying clothes “for myself”.