STO: Of Reruns, Peregrine Fighters, And Horta ArmiesMay 24, 2011
It’s always an ordeal when family comes to visit, even when it’s my kid brother and his roommate, so I knew I was looking at a busy schedule this last weekend. Thursday, I took the opportunity to play the Star Trek Online “Cloaked Intentions” rerun the night it debuted so I could get what I wanted done before real life got crazy.
I saw Blue Kae on at the time, so we did the episodes together. For “The Vault”, both of us decided to buy the new Peregrine Fighter, or what I personally like to call the mini-manta ray. Indeed, if my Maelstrom Class Fleet Escort ever got herself knocked up and had a baby, it would look like this:
Having been a fan of cannons for a long time now, you’d think adjusting to this thing would be easier for me, but handling it right out of the box was still a learning experience. At first, space combat with cloaked Scorpion Fighters in “The Vault” was almost like trying to pelt rocks at a moving target with a slingshot while bungee jumping. Ironically, part of this is because of how beautifully smooth it flies.
After we grabbed the new dual cannons reward, Kae and I moved on to the second episode “Mine Enemy” to earn ourselves the combat Horta schematic. Being able to “craft” a living creature is weird, but no weirder than being able to buy, sell, trade or send bridge officers through the mail like chattel I suppose.
At first, our combat Hortas just sat there when summoned, like the lumps of rocks they resembled. But in a fight, it turns out they go right up to engage in some hand-to-ha — um…brick? — combat with the enemy. Here, mine takes punches for me like a champ:
The upgrade from the Horta hatchling to one that can fight for you is a permanent change, however, so of course, I redid “Mine Enemy” once more to get it back.
Mark my words — with my Horta army of two, I shall take over the galaxy!