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Star Trek Online: Remastered “Diplomatic Orders” And “Doomsday Device”

May 31, 2011

Star Trek Online keeps giving me reasons to hop back into the captain’s chair. This long weekend saw the release of two remastered episodes and I thought I’d take some time to share some thoughts and screenshots — because some of the new changes the devs have made to “Diplomatic Orders” and “Doomsday Device” are seriously neat.

Diplomatic Orders

Not surprised at all that this was one of the episodes that got remastered, since in my opinion it was always one of the best missions in the game. In fact, “Diplomatic Orders” was also the first episode I did again when the rerun feature got put into the game, way back when. The story has since been updated, with new cutscenes and voice overs.

Just a couple of highlights — I absolutely adore the new Vulcan. The environmental tweaks to it are especially impressive — lines making up the landscape are much smoother, easier on the eyes, and looks more natural. No more awkward structures and strange dips in the sand. As to why I feel this is noteworthy, the fact that I got my stupid ass stuck behind a monolith the first time I ever set foot on the old Vulcan might have something to do with it. This new Vulcan, on the other hand, is beautiful and dummy-proof!

My other favorite part about this mission is the new reward — Data Recorder which allows you to replay Leonard Nimoy’s lovely Spock voice over again and again as much as I could ever want. I’m also quite keen on the likeness, which by the way, Cryptic, any chance we can ever get a Spock holo? T’Androma would love something like that to put on her bridge so she can…um, okay, never mind.

Final verdict: Excellent.

Doomsday Device

Not that I didn’t appreciate the alterations to the story, the conclusion, and all the good stuff like the new cutscenes, but…simply put, I felt out of my element for this remastered version of “Doomsday Device”.

Firstly, T’Andy gets beamed over to the Klingon ship alone. I had some NPC back up, but I was never able to shake the nagging feeling that my bridge officers should really be the ones doing this with their captain, or at least the part where we clear the ship. Secondly, much of the space combat in this episode now happens in a Klingon ship. It felt different, but wouldn’t have been so bad if it didn’t also feel so grossly under-equipped after being so used to flying and fighting in my own Maelstrom.

Speaking of which, T’Andy’s Klingon disguise is hideous, her unfortunate features only offset in the image above by the awesome sauce that is the majestic Bird of Prey docked in the background.

The new cutscenes and voice overs were great as usual — I honestly never expected to be serenaded to by a Klingon! Albeit it was a war song, probably about breaking my spine, or some such. A rousing tune, nonetheless, and what is arguably one of the most epic cutscenes in any game.

The new story elements, however, have its costs. Maybe it’s just me, but I seem to remember the old version of this mission being a little more action-packed, with a lot less chatter and running back and forth. The mechanics for the final fight has also been changed, which confused me at first — I kept wondering where to go to pick up my special torpedoes as that was what I remembered most about from the original! As it is now, the Hargh’peng torpedoes are already loaded which made life a lot easier, but the doomsday device is just as deadly.

Good thing I’m not above getting myself blown up for a couple of nice screenies!

A lot more where that came from, as the remastered environments are probably what I appreciated most about this episode.

Final verdict: Didn’t like the remastered “Doomsday Device” as much as I thought I would but it’s still a lot of fun, and in my opinion much improved from the original.

In fact, I would recommend my fellow STO captains give all the remastered episodes a try if you haven’t already; it’s worth it, and if anything the new rewards are nice. Even “Stranded in Space” has a new Azura Personal Comm Code reward that will allow you to access your bank, mail or a store from anywhere in the galaxy! It’s very handy.

10 comments

  1. I did Diplomatic Orders last night, and was surprised by the brief interlude INSIDE the shuttlecraft. It had absolutely nothing to do with the mission in the least, but it was kind of cool to see a totally new environment that may or may not have more use later on.


    • Oh yeah, I meant to make a comment on the new shuttle interior. You’re right, it was not integral to the story at all, but it was well done and the addition of it was a nice surprise.


    • I enjoyed that too, gave the plot a little more continuity, although the Tardis-ness of the interior versus the exterior bugged me.


  2. How do you access these missions? They always sound so fun…


    • Since I’ve already done all these missions, I accessed the reruns by visiting my bridge and going to my console in my ready room. If you’re new and haven’t done them yet, I think you have to get them to play them. Shouldn’t be long though, these should all be in the first Klingon arc.


  3. THIS is what happens when the STO devs are given the time/funding to make the game how they WANT! I honestly believe, if they had the staff & the funding that SWTOR has, that STO would be on par with SWTOR for gameplay & quality. I mean, the whole entirety of Cryptic as a whole is around 1/4 the size of JUST the SWTOR dev team…


    • That, and if they had been given enough time before release, I think STO would have been amazing at launch. I think it’s impressive how much the devs have done since, and with what they have. STO’s really come a long way.


  4. Gotta disagree with you on the Doomsday mission, I really enjoyed that one.


    • I liked it okay, but didn’t love it. Like I said, I felt out of my element — playing in another ship, in another skin. Never got over that layer of awkwardness.


  5. [...] MMO Gamerchick didn’t enjoy securing the Targ as much as I did since you beam over without your usual Away Team, but I actually preferred it that way. When you materialize on the Targ there is already a firefight taking place between your crew and the Targ’s crew, so I felt like a Captain beaming in to personally monitor an existing situation. If I’d come in with my regular team, it would’ve been okay but this way made if feel like more of a major operation since my full crew was involved (ignoring of course that they didn’t have names and their uniforms were different). [...]



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