The Secret World: Monday Night Thrill-SeekersOctober 9, 2012
From its launch, I’ve praised The Secret World as the most fun and interesting MMO I’ve played in years, and that I plan on sticking to it for a long time especially if they keep up with their monthly updates. I know there have been some hiccups along the way for Funcom, including some restructuring and staff layoffs, but against all odds they’ve managed to catch up and maintain their update schedule! What is this? How dare they keep their promises! Now where the hell am I going to find the time to play all this new content?! Unforgivable, I tell you…
Yeah, I’ll be the first to admit I’m no good at MMO juggling. Being able to concentrate on one game at a time appeals more to my personality, but I try and try anyway. Thanks to Guild Wars 2 and now World of Warcraft: Mists of Pandaria, I’ve been shelving TSW to play again when things calm down a little, but it doesn’t help that every time I sit down and my computer and see a TSW article, some exciting news about upcoming updates, or even the game icon on my desktop, I get the urge to fire up the game. My addiction to it is still very much in my system.
What I really need is focus, and sometimes a schedule or a little bit of enforced structure does wonders. Which is why I’m so pleased that my multi-gaming guild has decided to put together “The Secret World Nights”.
These static weekly Monday night sessions began yesterday, when a handful of members from Knights of Mercy dove right back into the game and started kicking Egyptian cultist butt. Like all MMOs, the game is so much more fun when playing with other people — not to mention the difficulty level takes a jump once you leave the Solomon Islands and head into Egypt, so the extra manpower really helps. Not only were we able to support our fellow cabal-mates, the quests being repeatable also garnered everyone, even those who have completed them already, much needed AP and SP.
At the end of the night, the remaining brave souls, full of piss and vinegar, even tried to take on super-powerful mobs in a lair. These are a somewhat new feature in the game, which is probably why we were completely unprepared for the good old-fashioned thrashing we received. Originally designed for three players in endgame gear, lairs have been toned down so more casual players can also attempt them, but it was still painfully clear that we had wildly overestimated our own power. Silly us! This is TSW, after all.
KoM will be returning to TSW next Monday night, and every Monday thereafter, hopefully to polish off some of the new quests that have been added in the latest issues. It’s great, even if you’re not the grouping type but would still like the company. Personally, I love it because I know this is a great opportunity for me to keep up with the content.
Speaking of which, by the way, I still need to get my rocket launcher. Oh, and we all know the Halloween content is coming soon…