TSW: The Knights of Mercy Shaken, Not StirredJuly 18, 2013
Okay. The Secret World team has seriously outdone themselves this time with the latest update Issue 7: A Dream to Kill. I know you’re all probably sick and tired by now of hearing me lament the fact that not more people are playing this gem of a game, but after experiencing this new update, I just gotta say it once again: Seriously! Why the hell aren’t more people playing this game?!?!?
Anywho, by now it’s clear that each update comes with a theme. For example, last issue was Last Train to Cairo, exuding major Indiana Jones vibes. And well, if Issue 6 was all “Indy”, then Issue 7 was all “Bond, James Bond”. It was just so awesome, I feel like I have to share.
Caveat: Here be spoilers! If you haven’t played Issue 7 yet and are planning to soon, you might want to skip this.
On Monday night, two groups of brave guildies from The Knights of Mercy gathered in Transylvania to start the mission chain. They say “Strength in numbers”, but I also say “Oh thank God I don’t have to go through this alone because this quest is creeping me the hell out!”
And did I mention that I hate dolls? I never grew up with any, because they scared me. Those dolls with their glassy staring eyes, especially those that open and close them when you pick them up? GAH. Needless to say, there were some tough places for me in this issue. Dolls, dolls, dolls, everywhere. And when I see one sitting in the middle of a dark room surrounded by a haunting light and demonic looking circle, of course I just have to run up to check it out.
It’s heartening to see that the TSW updates are still of such high quality, even in this tough economy when staff and resources might be more limited. Every issue has been solid so far, in terms of writing, voice work, cinematics, the whole shebang. There’s quite a while to wait between each release, but can you blame them? I’m just happy to know each issue is so well thought out and lovingly crafted; they really don’t skimp on the details, and that’s all a player can ask for.
The addition of snowmobiles for a section of this quest chain inevitably led my guildies and I into a discussion of the possibility of mounts or vehicles in TSW’s future. There were some ideas thrown around, like maybe we’ll one day be able to ride horses or scooters in game instead of sprinting everywhere at inhuman speeds. I personally liked the idea of Segways that someone suggested. I mean, how cool would that be?
This next pic confused me. It begs the question, why bother with a parachute when there isn’t even fall damage in this game? Granted, I suppose it would make for a much less dramatic leap from the exploding bridge.
Oh dear. The scariest sight yet. Pid dancing!
OH, WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY WHY?!
Bravo, Funcom, bravo. I am amazed and impressed (and I’ve wet my pants). Best issue yet!