TSW Monday: An Exercise In Hi-lair-ityOctober 1, 2013
This week’s The Secret World Monday saw us running lairs again (and we will be for the foreseeable future as long as the drops are good, the AP/SP keeps pouring in, and our resident godslayer is still working on beating the Gatekeeper).
Anyway, I just don’t get it. Apparently, lairs aren’t supposed to be very hard. From what everyone’s saying, if your group can do Elites, they shouldn’t pose much of a problem. But while I can see that being the case for the first couple quests you pick up, the difficulty level of the third and final quest always seems to increase noticeably once you unlock it.
In the case of the Savage Coast lair, we blew through the “kill and collect” quests with very little issue, and even managed some of the fights in a partial group. But then we came to the mission The Cover-Up and everything changed — our egos crushed, confidence destroyed, all joy in the world extinguished, boo hoo hoo.
I know, I know, despite the post title, I’m aware this experience isn’t sounding very pleasant. But that’s the thing about having a swell group of people to play with; a great time was had by all, and as usual there were lots of laughs around even as we were being served our asses on a silver platter and all we could do was ask for more.
Ugh, I just can’t help but think we’re missing something obvious (and it’s not the dynamite use…thankfully, we had that “duh” moment quite early on) but even with six people, we weren’t making much headway. It doesn’t help that there’s absolute squat out there in terms of information on TSW lairs, which is another glaring sign sending alarms off in my head indicating something that could be right in front of my nose but I’m just not be seeing.
We even pulled out the big guns, which is um…changing outfits. You know it’s a tough fight when even my sparkly unicorn polarizer get-up does nothing.