Archive for the ‘MMO Games’ Category

h1

ESO: Storming Spindleclutch

April 14, 2014

whisperer

The first time in a new MMO’s dungeon is always such a learning experience — it not only gives you such insight on the play style of your role or class, but also into the game and its mechanics as well.

On Friday night my husband and I along with guildies Tententacles and Ryan ventured into Spindleclutch (with Musei cheering us on in the sidelines and Pid setting up to go next in round 2), the first instance in The Elder Scrolls Online. I hadn’t gotten the chance to try any group content in beta, so it was all new to me. First of all, four seemed like a curious number for group size, but if it worked for Star Wars: The Old Republic, no reason it shouldn’t for ESO.

spindleclutch2

Thus far I’d been leveling with a sort-of-tank-sort-of-damage build so I wasn’t sure how I would fare, but I was reassured by the fact that most group make-ups can handle the instance without much problem as long as there’s some heals. It took a lot of the pressure off and I saw it as a way to learn the ropes and practice…even if I didn’t have an optimized tank build or abilities.

Let’s just say there was definitely a lot of flailing involved on my part! But it’s so much easier once you know who to target (healer mobs die first!), when to dodge (there’s a lot of that) and for the love of the Nine Divines keep up your stamina and magicka stores for your taunt and evade abilities. Once we got that down, it was all smooth-going. Though, ah, still quite explosive.

spindleclutch3

For a first instance I was surprised to see it was pretty well balanced in terms of difficulty. I’d dreaded being in there for hours and was all prepared for wipe after wipe…but for the amount of time we were in there frustration was minimal and it was very painless. More importantly, I definitely know where my build needs work. Overall a very awesome time!

h1

ESO: Happy Launch Day

April 4, 2014

launch

While those who preordered have been playing in headstart, today is the official launch day of Elder Scrolls Online for PC. If you’re already in the game, I hope you’ve been enjoying the experience as much as I have.

Despite some server down times which is to be expected, the game has nevertheless been always up during prime time evenings and nights which is when I usually game. I wouldn’t say launch has been perfect; there were a couple instances of major quests bugging out, but thus far ESO has been one of the smoothest launches I’ve personally experienced. Maybe it’s because it’s high time we’ve had another major MMO launch again, or the fact I refrained from going anywhere near beta in the weeks leading up to the release date, but starting out in ESO these past few days felt fresh, exciting, and even more fun than I anticipated.

I’ve rolled a Dragonknight, because for all the flexibility in the classes available in game, I always have a soft spot for the warrior archetype. Imperial race, Daggerfall faction. Perhaps not surprisingly, I’ve tentatively decided on a tanky-type route when it comes to leveling and allotting my points. At this time, House Stalwart the new guild I’ve joined is almost 90 members strong and it’s been kickin’ every night!

dragonknight

Things I’ve been enjoying so far: questing and exploring — now that the game is live, I’m taking my time to poke around in every nook and cranny, loot every crate or barrel, talk to every NPC. Barging into people’s houses and stealing all their crap has always been one of my favorite things to do in Elder Scrolls games (oh god, you should have seen the way I hoarded in Skyrim) and I won’t even go into how often I get distracted in my adventuring by a lone trunk or urn sitting by the side of the road that I just have to stop and check out. Even if all it holds is thin broth, pathetic drippings or a bunch of stupid grapes.

And another thing I love: CRAFTING! Who would have thought? ME! The person who has always thought crafting in games was a pain in the ass, who always leaves it until level cap because before that it’s just a hindrance to questing and progressing. I don’t know why, but there’s just something about the crafting in ESO that appeals to me. It’s so layered and complex, but not so challenging either that I couldn’t be bothered to gather materials and actually try my hand at all the professions.

I love that expression...

I love that expression…

So, those are my opening thoughts. If you’re playing, how have you been feeling about it so far? I hope to get more time into the game later this month; because of my lack of time and my dawdling, I haven’t gotten very far yet. Currently my Dragonknight is at level 8 but I’m hoping to share more of my experiences as I progress further into the game and see more of its world.

h1

Battle Bards Episode 24: World Of Warcraft Part II

April 1, 2014

Battle Bards

A new episode of Battle Bards is live!

Can you believe also that our podcast is a year old? This week, we’re returning to Azeroth, because let’s face it, we could be covering the music of World of Warcraft with a show featuring it every year and we’ll still never be able to cover all the amazing music in this game. With soundtracks for the main game and all its expansions plus a couple more besides, that’s a lot of damn songs. We’re here with more of our favorites, and afterwards be sure to stay tuned as Syp, Syl and I recall our most memorable moments from a year of Battle Bards.

LISTEN NOW

illidan

Episode 24 show notes
  • Intro (including “Ebon Hold” and “Garden of Life”)
  • Undercity (from World of Warcraft)
  • Echoes of the Past (from World of Warcraft)
  • Totems of the Grizzlemaw (from Wrath of the Lich King)
  • Curse of the Worgen (from Cataclysm)
  • Forged in Blood (from Wrath of the Lich King)
  • Argent Tournament (from Wrath of the Lich King)
  • Way of the Monk (from Mists of Pandaria)
  • Which one did we like best?
  • Our first anniversary!
  • Outro (Argent Tournament intro)
h1

Making Landfall In Landmark

March 27, 2014

landmark

My closed beta email for Landmark finally arrived late last night, so it wasn’t until this morning that I got to jump into the game to check things out for myself.

So you might still pretty unsure about what Landmark really is, given its attachment to the name Everquest Next. What it is actually is a branch of the game, but also a game in itself. In a nutshell, building and creating is central to Landmark, involving the gathering and crafting of materials, then building your flag and staking your claim in the open world so you can start constructing your dream project. Some people have likened it to Minecraft on steroids, and from others’ experiences that I’ve seen, that sounds like a fairly accurate description.

As of this afternoon, I have not even staked a claim yet; most of my time has been dedicated to running around gathering materials. A couple setbacks have slowed me down, the first being that my stuff for the Founder’s Pack never did show up. I’m hoping that when I log in later today I will miraculously find those items in my bag, because a Founder’s Pickaxe should speed things along, not to mention letting me have access to higher tier resources.

landmark2

Showing that tree who’s boss.

The second setback was due to my own neglect; having found a nice copper vein in the side of a mountain, I set my mind to a-mining, and I sort of let myself get carried away with it. Long story short, I literally dug myself into a hole, but instead of using the Safe Evac option, I chose to dig myself out instead. In the face of obstacles like tight spaces and the horrific things they do to the camera, I finally managed to escape and came away with a ton of copper to boot.

landmark3

I’m okay, I think I see sky!

Despite only having scratched the surface (though that gigantic hole in the ground I made might say otherwise!) I’m finding the game very interesting so far! Can’t wait until I can make my flag, stake a claim and start my first project.

h1

Battle Bards Episode 22: Guild Wars

March 4, 2014

Battle Bards

I know it’s been a while, but you can’t keep the Battle Bards away! We are back with a new episode, this time featuring the songs of Guild Wars.

That’s right, we’re talking Guild Wars the First, since we’ve already covered the soundtrack of Guild Wars 2 in one of our past shows. Join us as Syp, Syl and I see how the music of the original stacks up against the sequel!

LISTEN NOW

Guild wars

Episode 22 show notes
  • Introduction (including “Prophecies Theme” and “Resplendent Makuun”)
  • “First Light”
  • “Ashford Abbey”
  • “Over the Shiverpeaks”
  • “Under the Dark Span (Asura theme)”
  • “Eye of the Storm”
  • “Factions Theme”
  • “Festival of Lyss”
  • Which one did we like most?
  • Mail: Joseph’s speakpipe (JVT Workshop)
  • Mail: Rory’s speakpipe
  • Mail: Doone
  • Outro (“Alternate Theme”)
h1

Elder Scrolls Online Impressions: Characters

February 26, 2014

Inspired by some of the comments on my last Elder Scrolls Online post, I’ve decided to talk about my experiences with different classes in the game. I think I’ve mentioned before how I wasn’t initially that impressed by the game in this regard, though that definitely changed as I progressed through beta and leveled more characters.

The gameplay was by far the biggest surprise, I think. I liked being able to make my own class the way I liked, so that it fit my playstyle. It wasn’t like that at the beginning, when admittedly I was still stuck in the mindset that my Nightblade had to be more of a traditional-style dual wield rogue, or that my Templar had to be a heavy armored sword-and-board tanky type character. That was my mistake.

It turns out the classes are a lot more flexible than I could have ever imagined. What I discovered is that there is a lot more customization with classes, as well as weapons, armor, enchantments, and of course skill points and talents. There’s really no set-in-stone way to play your character. I learned that I could go in and make my class the way I wanted and play the way I most prefer.  And the moment I started to branch away from convention I started being able to dominate more fights, being able to survive better. More importantly, I started having more fun.

Now as promised, here’s a showcase of some of my characters from the different weekend betas and the test server beta, and the way they looked:

ESO1

ESO2

ESO4

ESO3

h1

TSW Screenshots: New York, New York

February 18, 2014

You’ll have to pardon the wall of pictures, but after fighting Flappy last night our Monday Secret World group decided to jump into the New York raid just for the hell of it. Of course, we were only seven people and knew we had no chance of success, but none of us are against simply poking around and exploring the place.

And I did my exploring, all right…I explored the inner workings of the Inutterable Monster’s gullet. But this may have just become my absolute favorite screenshots of all time:

raid

Anyway, the whole “fight” with him really just involved us running up to him and snapping as many pictures as possible before he roflstomped us.

But still. Funcom has seriously outdone themselves. Gotta love a raid that takes place in an urban setting. The atmosphere down in the subway station was also positively chilling with the survivors trapped on the platforms. Check out the details in this place. And they totally nailed Times Square. Just take the giant tentacled monster out of the equation and you are practically right there.

subway

I missed my stop…

train

A “real” tank:

tanksSome group shots featuring Ochoclivis, Dortmunder, Dex-y, Solaris, Thermic, Chucho:

parking

Hey, we’re on the news!

camera

Holy crap, an explosion of tentacles! I’m blaming Maric for this:

what did you do

On the ground level with the big baddie. Um, yeah, we can totally do this! But Imma letting you go first.

go get him

Fun times!

Follow

Get every new post delivered to your Inbox.

Join 1,157 other followers