Archive for the ‘Allods Online’ Category

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Battle Bards Episode 33: Allods Online

August 12, 2014

Battle Bards

A new episode of Battle Bards is up!

As we’ve proven before on Battle Bards, free-to-play and foreign doesn’t mean that the soundtrack is going to be lame.  On the contrary, scores like Allods Online is what gets us out of bed in the morning, pumped for another day of listening to excellent MMO music!  We’ve got several great tracks from Allods today, so put on your listening ears and uncover your tapping toes and join Syp, Syl and I for this awesome episode!

LISTEN NOW

Allods Online

Episode 33 show notes

  • Intro (featuring “Main Menu” and “Hadagan”)
  • “Main Theme II: Game of Gods”
  • “Gibberlings”
  • “Lords of Destiny – Instruments – Kania”
  • “Astral Prelude”
  • “Jungle 1″
  • “Goblinoball”
  • “Lords of Destiny – AC9 Main NM”
  • Which one did we like best?
  • Mail from Kevin
  • Mail from Shay
  • Outro (“Disband Deed” from Wurm Online)
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DAW: My Dev Appreciation Post

March 24, 2010

A toast...to game devs everywhere!

Following in the footsteps of others, I’ve decided to participate in Developer Appreciation Week with my own post to honor the people behind the games we love. DAW is originally the brainchild of Scarybooster, who is showing his thanks by spotlighting a developer for every day of this week. It’s a nice breath of fresh air to see something positive like this, and I loved the idea as soon as I saw it. Game developers get dumped on too much these days; instead of complaining, it’s time to turn that around and tell these hardworking folks that you appreciate them and everything they’ve accomplished. Blue Kae and others have already done it, now I’m going to do it too! It’s not too late to join in the fun, simply pick a day to post and share your gratitude for something great you feel a developer has done.

For myself, I have a lot to be thankful for from a lot of developers. Some bloggers are showcasing individuals, but it’s hard enough for me to pick just one creative team, let alone a single person! It’s been a great year of gaming, after all. However, I really liked the format Scarybooster used in an earlier post, so I think I’m going to adopt it for my own use here. This way, I can also thank the entire crew for bringing me the games I have enjoyed over the last twelve months.

So, here we go!

1. Aion team: You guys have one of the most beautiful looking games out there, and while I don’t play anymore, my mind is still filled with many wonderful memories from the two months that I did. You guys gave me a chance to soar over Atreia, and I thank you.

2. Funcom team: Wow, you guys are awesome! Thanks for all the hard work you’ve put into Age of Conan since launch, it really shows. I recently resubbed after more than a year of being away, and I have to say I’m impressed with all the improvements. Keep up the great work and I’m looking forward to seeing what you guys can come up with in The Secret World.

3. Allods Online team: You guys were my first free-to-play experience and I still remember being completely floored by the excellent quality of your game. Thank you for the fun times and I’m definitely keeping the game around because I just know I’ll be back very soon.

4. Cryptic team: I want to show you guys some extra love because it seems like all you get is hate these days, and not all of it is deserved. Yes, you’ve made some harebrained decisions in the past but you guys are always quick to own up to your mistakes, which is becoming more of a rarity in this day and age. I want to thank you first for Champions Online, which was a great game that I think I would have kept playing if my computer hadn’t had stability issues. I also want to thank you for Star Trek Online, which I am still thoroughly enjoying. I want to give credit where it’s due, so let me just say this: space combat — you guys got it right. Considering the constraints, I’m willing to overlook the trivial flaws and enjoy it for the elaborate and entertaining system that it is. It’s obvious you guys work hard, so keep listening to your fans and improving your games, and I wish you all the best!

5. EVE Online team: You guys aren’t afraid to make the game you want to make, and kudos for that. In the end, EVE just wasn’t for me, but I appreciate the time I had with it all the same. Thank you for your unique vision and innovative ideas. You have given thousands of gamers a MMO they can call home.

6. Lord of the Rings Online team: I’ve always wondered what J.R.R. Tolkien would think of your game if he was alive to play it today. And you know what? I think he would be damn proud. Turbine, you guys have brought Middle Earth to life and I thank you for it. I might not be playing LOTRO now, but I’ll be back one day! You guys haven’t seen the last of me!

7. Blizzard team: I can’t thank you guys enough for World of Warcraft. It has given me years of enjoyment, and while I’m taking a break from it now, my reasons for it have nothing to do with the state of the game. I just really wanted to broaden my MMO horizons and see what other games were out there. See you again when Cataclysm hits!

8. Bioware team: Would it be terribly clichéd of me to say something like, “You had me at ‘hello'”? I’ve been a fan since Baldur’s Gate, and while you guys haven’t made an MMO yet, I’m liking what I see when it comes to Star Wars: The Old Republic. Thank you for making excellent RPGs. You guys pour your heart and soul into your games, that’s how I know SWTOR will kick ass.

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A Step in the Right Direction…

March 3, 2010

Allods Online has lowered their prices at their cash shop. The change was met with much joy as the community that stuck around congratulated themselves for standing up and making their voices heard. We weathered the storm, and now everyone can enjoy the new prices.

This is great news. Many who have left Allods Online because of the mess with the cash shop are back, along with new players who’ve seen this and are now finally deciding to give it a try. I wish them all the best, because I think I’m actually going to take a break from this game. Weird, right? I’ve stuck around and have been playing all this time and I feel like I should be rejoicing with everyone else now that price reductions have been announced. But I’m not. Don’t get me wrong, I think it’s a HUGE step in the right direction, but all this has also made me realize that the battle is far from over. I have a feeling they’re not completely done with fiddling with the payment model, and feelings are still mixed regarding patches that are on the way. Well, this is what you get with beta.

I also thought long and hard about the new prices:

Vial of Perfume reduced from 75gP to 25gP
Large Perfume Kit reduced from 1350gP to 300gP
Holy Rune reduced from 1500gP to 1000gP
Rough Dragon Hide Backpack reduced from 2000gP to 600gP
Small Deposit Box reduced from 1500gP to 1000gP
Small Bag of Crystal Chips reduced from 250gP to 100gP
Medium Bag of Crystal Chips reduced from 1200gP to 350gP
Potions reduced from 250gP to 200gP

In some cases, the prices have been reduced to around 70%-75% after taking player feedback into account. Those are huge differences. I think we can all agree that the prices were unreasonable before the change, so the question is, did they think they could get away with gouging the players, or does it simply point to a large disconnect between a company and its consumers? It’s a little scary to consider the former scenario, but the latter really isn’t that much better. I think it’s safe to say that consumers are more likely to be satisfied with companies who “get” us, and are generally happier when service providers can offer us decent prices without having to be told what’s reasonable or not. I think it’s wonderful that the people bringing us Allods Online are actually listening to player feedback, but the cash shop fiasco may be an indication that they still need help when it comes to knowing their market.

Oh well, we’ll see what happens. I’ll definitely be back in the world of Allods, just not right away. Things need time to settle, and perhaps that will come when the game officially releases. I just don’t need another drama-filled MMO right now, I’m already playing Star Trek Online.

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A Visit to Oreshek Fortress

February 22, 2010

Despite the adverse reactions towards the prices at the Allods Online Cash Shop, populations on the game servers still appear to be alive and kicking. Perhaps many are like me, holding on to a glimmer of hope that the powers that be will eventually heed the community’s concerns and bring the Cash Shop prices down to more reasonable values. I’m weathering the storm until the time comes, so to speak, and if it doesn’t happen…well, the good folks at gPotato did claim we can “still enjoy the entire game without ever having to spend a single cent.” We’ll just have to see how true that is.

Anyway, last night was my first venture into Oreshek Fortress since closed beta. This time around, I was an Elven Demonologist — very different from a Warden, which was the archetype I played in close beta. For a lowbie instance, Oreshek’s not exactly a walk in the park. You start getting quests for it at around level 10, but most players will advise on gathering a full group of six with a minimum character level of 11-12 before tackling the place. To guarantee success, it is recommended that the group consists of at least a tank, a couple classes with crowd control abilities, as well as two healers for the fight against Oreshek’s toughest boss, Gudimir Belskiy.

Because I was a Summoner, the role of off-healer automatically went to me. The experience wouldn’t have been as challenging for me if our main healer hadn’t been a level 9, and I had my hands full between DPSing, using my Hellion pet as crowd control, and throwing back-up heals on the main tank, all the while making sure I was keeping my blood bank stocked up. But right then, I also knew I had made the right decision in choosing to play a Summoner. Doing that instance with my group was a wonderful opportunity to discover my character’s niche, and I just loved the versatility as well as the quick thinking involved when playing the class.

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Allods Online Cash Shop Prices…Seriously?

February 19, 2010

The cash shop in Allods Online went live after the update last night. And at the time of this writing, an overwhelming 95% of people in this poll on the game’s forums think that the prices are unreasonable. I’m inclined to agrree with the majority on this one. Here’s a list of items and their prices, which the original poster converted to US dollars.

Perfume x 1 = 75c
Perfume x 20 = $13.50
24 Slot Bag x 1 = $20.00
Holy Relic x 1 = $15.00
Myrh x 1000 = $1.00
Steel Chest x 1 = $1.00
Key x 1 = 10c
Crystal Chips x 10 = $2.50
Crystal Chips x 50 = $12.00
36 Slot Bank Bag x 1 = $15.00

One of the first things I had wanted to get in this game was a new bag. But $20 for a bag upgrade? That’s like 6 extra slots. $20? Seriously? That’s more than the average MMORPG monthly subscription.

I’m really hoping this is a mistake.

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When Online Games Become All About ME! ME! ME!

February 18, 2010

MMO gamers are a funny lot. How many times have you seen complaints on a forum about how a game isn’t “massive” enough, or that community is lacking, or that it plays out like a single-player experience? But when it actually comes down to it…for a group that’s often so vocal about such matters, we sure can be an individualistic bunch. I’ve found that this is especially true during the first few days of any MMO event, and the Allods Online open beta (essentially, the “soft launch” of the game) is no exception.

Times like these seem to bring out the worst in people. Everywhere I look, I see examples of the “everyone-for-themselves” mentality, the most common one of course being the dozens of players running back and forth on their own across a zone trying to kill snakes or deer or lynxes or what have you whose spawn rates just can’t keep up with the raging demand.  And yet…no one wants to group up to help each other out or even interact with one another! It’s mind-boggling. It would make more sense if this soloing helps one progress or level faster in any way, but it doesn’t. You waste more time traveling to look around for an untagged mob than anything.

Even more appalling are the instances of kill-stealing. Now, we all know that kill-stealing is not cool, right? Especially when it’s one of those “beat mob down to less than 30% health, then activate some debuff on them” quests. You don’t stand around watching and waiting for someone else to do all the work then steal the credit from under their nose. But earlier this evening, I saw in zone chat that not only was this behavior being practiced, it was being encouraged. Several of my own guild members admitted that they did it because it was the best option and advised another guildie to do so when he expressed his frustrations at being KS’ed. Well, call me uptight or priggish or goody-two-shoes or whatever, but I still assert that this whole “everyone-else-is-being-an-ass-about-it-so-why-can’t-I?” attitude does nothing but destroy community.

Anyway, I read all this and I just don’t know what to think. While it may be tempting to say “Screw it!” and sink to those levels, I refuse to do so and disrespect my fellow players. I’m still a firm believer of common courtesy, and I’ll always try to do my part in fostering a good community. There are always other alternatives around the self-seekers, the most obvious one being to GROUP UP! We’re all playing an MMORPG for crying out loud, it’s not that hard. I take the initiative to start a party whenever I can, and we always finish the quest much faster than if we were all separately waiting around for a mob to spawn. The social aspect is such a huge component of an online game, so I don’t know why people don’t make the most out of it.

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Allods Online: Meet Avalea

February 16, 2010

I know I suck at juggling MMOs but…hell, when do I ever take my own advice anyway? Besides, Allods Online is a free-to-play, so I don’t feel guilty about making an exception for it.

I’ve followed my closed beta guild into the open beta which officially commenced about an hour ago, and since we get to keep our characters now through to launch, I’ve started an elven demonologist by the name of Avalea. While playing a Warden in closed beta has been a pleasant experience overall, the class did not exactly meet my expectations when it comes to the type of playstyle I was looking for. I decided I wanted to feel more like a caster, but I’ve also come to appreciate being a pet-class. I’ve since done some research into the other options, and reading about other people’s experiences with the Summoner has drawn me to the archetype, not to mention the whole prospect of “beauty, death and creation” is just so damn sexy.

The starting zone is a lag-filled, overpopulated fiasco I don’t want to deal with right now, so hopefully things will be a little better tonight so I can get a few more levels in.

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