Archive for the ‘Star Trek Online’ Category

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SWTOR: Going Down A Path I Cannot Follow

August 1, 2012

(Yes, I made a prequel reference. I realize I deserve to be taken out back and beaten savagely now, but I could not resist.)

It’s official. Yesterday, the news broke that one of the biggest MMOs we’ve seen in years is going free-to-play later this fall, though not too many, least of all us current players, are surprised.

Disappointment abounds though, from EA execs to yours truly. I wish the best for the game, but it does appear — after being continuously subbed since its launch — that this is to be the beginning of the end of my time with Star Wars: The Old Republic.

It’s not that I think a free-to-play model isn’t a good move for SWTOR or that I’ve suddenly decided it’s a bad game or going to be a bad game — the same way I’ve never thought switching to a F2P hybrid model has been bad for Lord of the Rings Online or Star Trek Online. On the contrary, I think it has worked out smashingly for Turbine and Perfect World, respectively.

I’m simply going by history here. Looking back at past experiences, my play time in the two games mentioned above dropped dramatically and ceased completely very soon after the announcement and switch. Maybe things will be different this time, but the data is against me. I can only extrapolate from that and apply it to what I think might happen with me and SWTOR — that I will continue to sub and play as normal from now until the switch, but afterwards I can expect to see my play time taper and diminish.

I really have nothing against F2P. I think it’s a great system which allows for a great deal of freedom and flexibility. I also know that I can go back to SWTOR whenever I want — in fact, it’s an inevitability, if they continue to update the game. But it never fails; rather than draw me in, F2P just tends to make me drift away.

While I love free MMOs, my problem is never having enough time to play them. These days, when a couple hours of game time is all I can manage each night, priority rightly goes to the MMOs to which I pay a subscription fee. I realize the hybrid model means I can always maintain a SWTOR sub even after the switch, but while I’m sorely tempted, being currently neck-deep in The Secret World and having both the Rift and World of Warcraft expansions (all sub games) and their promise of fresh content on the horizon, my economic mind is urging me to save money where I can.

I also tend to be the all-or-nothing type of MMO player, which is probably why I don’t particularly mind forking over $15 each month if it will buy quality content and everything I need to enjoy a game. In the words of my friend and fellow blogger Belghast (whom, by the way, put thoughts to words far better and more coherently than I ever could in his latest blog post), a subscription model is upfront and honest. I know I will never have to worry about encountering a roadblock and having to hit up the item store for the solution. I personally cannot imagine myself playing SWTOR this way, paying piecemeal to get restrictions removed.

For an “all-in” person like me, it tends to be a sub or nothing. That doesn’t mean I won’t find myself resubbing to SWTOR at all, but if my past experience with LOTRO and STO are any indication, it’s questionable whether or not I’ll be able to dedicate myself to the game with the same fervor again (though apparently, my purchase of a Collector’s Edition and the many months of being subscribed adds up to a good number of Cartel points which should last me a while). And let’s face it, when it comes to allocating my limited game time to a free MMO this fall, if anything that privilege will likely go to Guild Wars 2.

That said (and I’m clearly speaking from a bias here), despite witnessing one of the most highly anticipated big-budget triple-A game announcing it’s F2P plans after only a mere 8 months, I don’t think this necessarily spells the end of the subscription MMO. We currently have sub games including niche MMOs that are still flourishing, underscoring a need to keep in mind that each and every situation is different. To me, the message behind this whole situation with SWTOR isn’t so much that F2P is inevitable; rather, it is simply a company doing what it is best for their game.

Who knows how much, how long, how often I’ll find myself in the Old Republic, but no matter what, I wish them the best of luck.

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The Catch-Up

September 6, 2011

Well, earlier last month I expressed hopes that August would be a little less “turbulent”, and what happened? We had an earthquake and a hurricane came hurtling up the east coast. Such as it was, we lost electricity for five days last week in the wake of Irene. Still, trees and branches toppling onto power lines every time we even get a slight breeze happens to be a very common occurrence in my area, so no harm done. I know things could have been a lot worse.

Losing power, however, did mean putting a damper on one’s gaming and blogging lifestyle. Even after power was restored it took a while to get the house back in a state fit for habitation (hey, after almost a week in the dark, you’d be surprised to find how much you just don’t give a damn anymore). I was able to play a little catch up this weekend and read up on things I missed last week, but other than that I haven’t really had the chance to do much in terms of gaming.

I missed the bulk of information coming out of PAX Prime this year, only getting bits and pieces from random tweets in my Twitter feed during the power outage, and from catching up on reading blog articles from last weekend. Granted, I know PAX is a fan convention and I was mostly paying attention to MMO-related news especially with regards to upcoming titles, but for better or worse I guess nothing really big happened.

Though if my computer had been connected to the internet last week, I think most of my time would have been spent refreshing The Secret World site, even though after the countdown clock reached 00:00 a whole lot of nothing happened. OMG, it could have been part of “the plan”, after all! Of course, I found out afterward that I was already registered for their beta for doing their “personality test” way back when oh who knows how long ago.

Here’s the thing: I would be thrilled if I got into TSW beta, but I do draw the line at anything that involves the words “requires Facebook”. While participating in the full experience apparently ups my chances, I have a strict no-whoring-myself-on-Facebook policy, call me an old softie but that’s just how I feel.

Deus Ex: Human Revolution was a game I’ve had on my radar screen for a while, and after it got good reviews from critics and the people I know I decided to pick it up. Ended up buying the Xbox360 version because every once in a while I want to remedy the fact I’m neglecting the poor console. Unfortunately, I was literally in the middle of playing this game when the power went down last weekend, so I haven’t had the chance to get very far. What I’m really liking so far is the story, which is something I knew I could count on, though sadly I have to say the voice acting is rather atrocious.

Perfect World Entertainment has plans to make Star Trek Online free-to-play later this year.

You don’t say.

I didn’t think the news of STO going where many others MMOs have gone before was going to be that surprising, considering how almost everyone including myself has been expecting an announcement like this ever since Champions Online went F2P. I admit I’ve sort of wanted this to happen for a while now, ever since I realized the F2P model probably better suits the pattern with which I play STO.

When the hurricane arrived last Saturday, Rift’s half-birthday celebration was like the last thing on my mind. I assumed it was over when we managed to get back online again late last week, but to my surprise the perks notification was still popping up and sure enough our alts were still benefiting from the extra experience gain. I didn’t even realize Trion had decided to keep the event going on for another week until just now, citing the east coast weather problems as the reason for the extension.

Honestly, I don’t think anyone was beating themselves up over not being able to take advantage of the half-birthday bonuses, not when there are so many other things that take priority in a storm, but I have to say I am seriously impressed by Trion’s consideration.

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STO: Shoot ‘Em Up

July 7, 2011

Steady...

Star Trek Online Season 4 launched today, and brought changes to ground combat. A lot of changes. Like, I don’t even know where to start.

But I kept a clear enough head to know that in order to experiment with ground combat, I first had to find ground combat. Thus I went with good old “Diplomatic Orders” even though I’ve done that mission about a gazillion times, but you know what they say about tried and true.

Nevertheless, the level of cognitive dissonance between what I’m presented with and what I’m experiencing is alarming! At once I am thrilled with the changes but also at the same time painfully aware I’m going to have to relearn the fundamentals of ground combat all over again, ahem, as evidenced by the fact my Vulcan butt was handed to in a sling me by a horde of smug Klingons not ten seconds into the fighting.

The biggest thing is Shooter Mode, which you can swap in and out of by pressing B. It’s not Call of Duty or anything, but it’s everything the devs promised — faster, more responsive, and significantly more visceral. I felt like a big game hunter, stalking the jungles of P’Jem for a nice Klingon trophy for my wall.

The ground game has also been completely rebalanced or modified, including values for health, damage and most abilities. You really can’t approach ground combat the same way anymore, which was probably why I was clobbered so easily. Simple cover mechanics have also been added, which I suppose I should learn, STAT!

Quite honestly though, the changes are a huge improvement. Throughout STO’s lifetime, there have been months where I’ve canceled my sub and many more times that I’ve been tempted to let it run out, but there’s a reason why I always come back and these major updates are it. There are a ton of other things I need to try out, but the ground combat revamp was what I was most anticipating.

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A Long Weekend Of Patches

July 5, 2011

I hope everyone stateside had a restful long weekend this 4th of July. Personally, I had planned on getting in some gaming time, but instead found myself distracted by other activities — activities such as grilling hotdogs and burgers out in the yard, and enjoying many nights of firework displays around town, for instance. It was my first Independence Day in America, and I wanted to make it count!

I might not have done as much gaming as I’d have liked, but while I bustled about, my computer and internet chugged away at downloading updates all weekend, which was just as well:

Star Trek Online

I almost missed this, but Cryptic had another one of their Tribble test events this weekend, inviting testers to check out Season 4. I dabbled for as long as I dared, without revealing myself to too many spoilers. What little I did see was impressive enough, and I am itching to experience the new and revamped ground combat system as well as duty officers with my character on the live shard. Spending an hour or two on the Tribble test server this weekend also qualified players for a special reward, and this won’t end until 10am PST today so there’s still time if you hurry.

Age of Conan: Unchained

I’d been talking about jumping back into Hyboria ever since last week when AoC officially went freemium, but of course, I’m procrastinating already. I didn’t take the time to update the client until a couple days ago — and it was a massive download. Oh right, I’ve been away for a loooong time.

I’m definitely tempted to play, especially since I miss my level 80 Priest of Mitra, but seeing as full access to all the best gear, the best zones, and all the best content including the Alternative Advancement system requires a premium membership, looks like there’s a good chance of having to shell out at some point if I intend to do anything fun.

World of Warcraft

Another game I haven’t touched in a while, but decided to update anyway because of Blizzard’s recent announcement that you can now play WoW for free until level 20. I also got an email from them offering me seven days of free game time to experience Patch 4.2 Rage of the Firelands. Not that I have any interest in any new raids or gear, but one thing I do regret is canceling my WoW sub earlier this winter without first playing the Goblin starting zone. I may jump back in one of these days just to do that.

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Cryptic Acquired By Perfect World

May 31, 2011

Merely a couple weeks ago, I wrote a post about what I thought of Atari’s decision to sell Cryptic, and held out hope that the developer would eventually find a good place to call home. Turns out we didn’t have to wait for long; today the news came out that Perfect World has acquired Cryptic.

Thought I’d throw in my two cents again, seeing as how a great many responses have already surfaced, ranging from those who are sure this deal will spell nothing but doom, to those who are positively ecstatic — one more opinion couldn’t possibly hurt. First of all, I’ll admit that I’m only mildly familiar with Perfect World as a company. I’ve never played any of their games, and much of what I’ve heard about their business practices comes from second hand knowledge — such as their “Asian grinder” stereotype and inclination towards free-to-play and cash shops…but to be fair, also the fact they purchased Runic Games last year and for the most part have left it alone.

To be honest, none of that really means squat to me, because my gut already says Perfect World will likely take a similar “hands-off” approach when it comes to Cryptic. That is, if this purchase was indeed a “strategic acquisition” and their opportunity to “further penetrate into the U.S. and global online game markets”…well, if that’s true, then it just wouldn’t make much sense for them to turn right around and screw with Cryptic’s games. I think to do so would be highly illogical, to quote our favorite pointy-eared friend.

Speaking of which, my interest in all this is, of course, because of Star Trek Online. Ever since Champions Online went free-to-play, there has been speculation on whether or not it’s Cryptic’s “F2P experiment”, and that maybe STO will soon follow. Given how long it’s been on players’ radar screens, if the game does go down that route, I can’t say it’ll be a shocker. My guess, however, is that the decision will come more from within Cryptic, though I wouldn’t be surprised if it ultimately gets attributed to the new ownership. How that situation might be handled, though, is also up for speculation. Regardless, it’s way too early to say whether or not this will affect my sub. Way, way too early to say this acquisition is “definitely good” or “definitely bad”, really.

At least now Cryptic has a home and a more stable source of funds and resources at their disposal to continue work on their games. I predict things should be business-as-usual for the foreseeable future. Sure, I could be wrong, but like Blue Kae I’m willing to sit back to wait and see before I tear out my hair and run screaming down the street panicking.

Yep, cautiously optimistic. That’s me, too.

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Star Trek Online: Remastered “Diplomatic Orders” And “Doomsday Device”

May 31, 2011

Star Trek Online keeps giving me reasons to hop back into the captain’s chair. This long weekend saw the release of two remastered episodes and I thought I’d take some time to share some thoughts and screenshots — because some of the new changes the devs have made to “Diplomatic Orders” and “Doomsday Device” are seriously neat.

Diplomatic Orders

Not surprised at all that this was one of the episodes that got remastered, since in my opinion it was always one of the best missions in the game. In fact, “Diplomatic Orders” was also the first episode I did again when the rerun feature got put into the game, way back when. The story has since been updated, with new cutscenes and voice overs.

Just a couple of highlights — I absolutely adore the new Vulcan. The environmental tweaks to it are especially impressive — lines making up the landscape are much smoother, easier on the eyes, and looks more natural. No more awkward structures and strange dips in the sand. As to why I feel this is noteworthy, the fact that I got my stupid ass stuck behind a monolith the first time I ever set foot on the old Vulcan might have something to do with it. This new Vulcan, on the other hand, is beautiful and dummy-proof!

My other favorite part about this mission is the new reward — Data Recorder which allows you to replay Leonard Nimoy’s lovely Spock voice over again and again as much as I could ever want. I’m also quite keen on the likeness, which by the way, Cryptic, any chance we can ever get a Spock holo? T’Androma would love something like that to put on her bridge so she can…um, okay, never mind.

Final verdict: Excellent.

Doomsday Device

Not that I didn’t appreciate the alterations to the story, the conclusion, and all the good stuff like the new cutscenes, but…simply put, I felt out of my element for this remastered version of “Doomsday Device”.

Firstly, T’Andy gets beamed over to the Klingon ship alone. I had some NPC back up, but I was never able to shake the nagging feeling that my bridge officers should really be the ones doing this with their captain, or at least the part where we clear the ship. Secondly, much of the space combat in this episode now happens in a Klingon ship. It felt different, but wouldn’t have been so bad if it didn’t also feel so grossly under-equipped after being so used to flying and fighting in my own Maelstrom.

Speaking of which, T’Andy’s Klingon disguise is hideous, her unfortunate features only offset in the image above by the awesome sauce that is the majestic Bird of Prey docked in the background.

The new cutscenes and voice overs were great as usual — I honestly never expected to be serenaded to by a Klingon! Albeit it was a war song, probably about breaking my spine, or some such. A rousing tune, nonetheless, and what is arguably one of the most epic cutscenes in any game.

The new story elements, however, have its costs. Maybe it’s just me, but I seem to remember the old version of this mission being a little more action-packed, with a lot less chatter and running back and forth. The mechanics for the final fight has also been changed, which confused me at first — I kept wondering where to go to pick up my special torpedoes as that was what I remembered most about from the original! As it is now, the Hargh’peng torpedoes are already loaded which made life a lot easier, but the doomsday device is just as deadly.

Good thing I’m not above getting myself blown up for a couple of nice screenies!

A lot more where that came from, as the remastered environments are probably what I appreciated most about this episode.

Final verdict: Didn’t like the remastered “Doomsday Device” as much as I thought I would but it’s still a lot of fun, and in my opinion much improved from the original.

In fact, I would recommend my fellow STO captains give all the remastered episodes a try if you haven’t already; it’s worth it, and if anything the new rewards are nice. Even “Stranded in Space” has a new Azura Personal Comm Code reward that will allow you to access your bank, mail or a store from anywhere in the galaxy! It’s very handy.

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STO: Of Reruns, Peregrine Fighters, And Horta Armies

May 24, 2011

It’s always an ordeal when family comes to visit, even when it’s my kid brother and his roommate, so I knew I was looking at a busy schedule this last weekend. Thursday, I took the opportunity to play the Star Trek Online “Cloaked Intentions” rerun the night it debuted so I could get what I wanted done before real life got crazy.

I saw Blue Kae on at the time, so we did the episodes together. For “The Vault”, both of us decided to buy the new Peregrine Fighter, or what I personally like to call the mini-manta ray. Indeed, if my Maelstrom Class Fleet Escort ever got herself knocked up and had a baby, it would look like this:

Having been a fan of cannons for a long time now, you’d think adjusting to this thing would be easier for me, but handling it right out of the box was still a learning experience. At first, space combat with cloaked Scorpion Fighters in “The Vault” was almost like trying to pelt rocks at a moving target with a slingshot while bungee jumping. Ironically, part of this is because of how beautifully smooth it flies.

After we grabbed the new dual cannons reward, Kae and I moved on to the second episode “Mine Enemy” to earn ourselves the combat Horta schematic. Being able to “craft” a living creature is weird, but no weirder than being able to buy, sell, trade or send bridge officers through the mail like chattel I suppose.

At first, our combat Hortas just sat there when summoned, like the lumps of rocks they resembled. But in a fight, it turns out they go right up to engage in some hand-to-ha — um…brick? — combat with the enemy. Here, mine takes punches for me like a champ:

The upgrade from the Horta hatchling to one that can fight for you is a permanent change, however, so of course, I redid “Mine Enemy” once more to get it back.

Mark my words — with my Horta army of two, I shall take over the galaxy!

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