Archive for the ‘Star Wars: The Old Republic’ Category

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Read Lately: SWTOR: Annihilation

January 4, 2013

SWTOR AnnihilationI have to say Annihilation is probably one of the better Star Wars books by Drew Karpyshyn, which is quite a relief after the train wreck that I thought was Star Wars: The Old Republic: Revan. It’s amazing what a good writer he can be when he’s not being rushed. Now that he is no longer at BioWare, I’m glad he left us with this before moving on to his future endeavors.

For a while we’ve known that Satele Shan, the Grand Master of the Jedi Order during this time in the Old Republic, has a “secret son.” We met Theron Shan when he first appeared in The Lost Suns comic. Now he stars in his own novel, which further explores his activities as an undercover agent and operative for the Republic, but the book also reveals a lot more about his parents’ history and his own mysterious past.

I could tell Karpyshyn had a lot of fun writing Theron’s story. It is my experience that characters in books based on movies/TV shows/video games, etc. very often read like caricatures and hardly ever feel like real people. However, I thought Theron had a clear personality right away, and even found myself taken in by his confidence and dry wit. I also enjoyed acquainting myself the supporting characters like Teff’ith the Twi’lek, whose weak grasp of Galactic Basic was a nice humorous touch, as well as finding out more about Master Gnost-Dural, whom fans of SWTOR will no doubt recognize as the keeper of the Jedi archives.

The story is pretty much your run-of-the-mill fare, but very entertaining nonetheless. There were of course the obligatory space combat and lightsaber battle scenes, but I was surprised at how well done they were. Drew Karpyshyn is extremely adept at writing good action, but I was even more surprised to see how skillfully he tackled some of the emotional issues in this book without making them sound overly contrived or sappy. Like I said, he can be very good when given enough time to develop his characters.

One last thing I should note: I listened to the audiobook of this, courtesy of my library’s digital collection. Though I’m confident to claim Annihilation as a solid entry to the world of Star Wars novels, in the interest of full disclosure I must also mention the possibility that the quality of the audio version may have influenced my opinion. For one thing, it was my first experience with a Star Wars audiobook, so I’ve only just discovered the talent of Marc Thompson, who is probably one of the best audiobook narrators I’ve ever come across. His voices are simply phenomenal, and together with the sound effects and music I was just blown away.

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My Top 5 Gaming Highlights Of 2012

January 1, 2013

Happy New Year! Here’s my first post of 2013, whose title I confess should really be “My Top 5 Gaming Highlights of 2012…And Then Some” because while 2012 was indeed a great year for games and gamers, admittedly I found myself struggling to come up with pure gaming-related entries for this list. It’s not that I haven’t been impressed with the industry’s offerings this year so much as I find myself with less gaming experiences to draw from, because the truth is I played less games these past twelve months than I have in recent years. Time has been so tight, there are so many games on my to-play list that I never even got a chance to go out and buy, let alone play. I can’t say that I’ve ever been so behind before.

Then again, so much has also changed in my life in 2012! Let’s take a look back at the memories:

5. Pet Battles and the Return of the Dynamic Duo

Pandaren

World of Warcraft: Mists of Pandaria released on September 25th. I won’t go as far as to say it’s my favorite expansion so far, though I’m aware it is for many. Nevertheless, I’m still playing it more than three months later, which is already more than what I could say for its predecessor Cataclysm.

I will say that the new expansion has provided me more reasons to stick around, even after hitting the new level cap. For one, the companion pet battling and collecting system has me hooked — 431 pets to my name so far, and I’m still hunting, always hunting. Also, the mister and I have both taken a break from the endgame grind to work on a couple of Pandaren Monks. More than anything, I love playing MMOs with my husband. Leveling characters has always been our special way to bond, and nothing brings us closer than facerolling our enemies together with our Spinning Crane Kicks.

4. 122 Books

stats

I’ve always been one to go looking for challenges, which I have to say sometimes leads me to give myself some pretty random dumb goals.

As with most random dumb goals, I didn’t really have a reason for it, but a few years ago I just decided one day that I wanted to read 100 novels in a year.  I attempted several times, coming so close in 2011 at 83 books, and being pathetic I went and retroactively lowered my Goodreads challenge that year to 80 just so I could get the achievement badge. Well, no need to fudge the numbers for 2012; I kicked the challenge’s ass with a total of 122 novels and so you can even say I read enough to make up for last year.

Interestingly, the more I read the lower my average rating for books seem to get. I don’t know if it’s because I’m getting more critical, or that more books under my belt just simply equals more mediocre ratings.

3. Mercy Gaming

Mercy Gaming

2012 was a rather turbulent year for Star Wars: The Old Republic to say the least, and neither has it really been smooth sailing for a lot of us who kept our subscriptions going until free-to-play. I think the most gut-wrenching part of it all the worrying I did about whether my Republic and Empire guilds will fall apart. After all, I got to meet and play with an amazing group of players, and I’ll always have SWTOR to thank for that.

I needn’t have stressed myself. The Republic Mercy Corps and Imperial Mercenary Corps may be shadows of what they once were in the game, but many of our members have kept in touch. Rebranded Mercy Gaming, the guild lives on, becoming a multi-gaming community that continues to adventure together in games like Guild Wars 2, Borderlands 2, The Secret World, Minecraft, World of Warcraft, PlanetSide 2, and many many more. It’s always a party with these folks, who have all become my very good friends.

2. The Secret World

TSW

Never have I ever played an MMO like TSW. The only other game that even came close to capturing my heart and blowing my mind this year was of course Guild Wars 2, but even that gets edged out, albeit just barely. For one thing, while my playtime in GW2 has tapered off until I can find more time in my schedule, I am still playing TSW regularly each week because I just can’t seem to get enough of this game! I suppose it does have a certain je ne sais quoi that made it stand out to me above the rest, and it’s not just the unique genre or playstyle.

For one, I like that it came out of nowhere and surprised me (in a good way). In fact, months after its release it’s still regularly doing that. While it’s far from perfect and definitely not everyone’s cup of tea, it does sometimes feel like with every issue update and TSW Monday, I fall hopelessly in love with this game all over again.

1. “Baby Mogsy”

MMOGC Jr

Welcoming our first child in February 2012 definitely made me and my husband a lot busier. While taking care of a baby has left me not as free to do a lot of my hobbies anymore, I’m loving motherhood and I cherish every single moment I spend with my little girl, even though she’s probably the biggest reason why my time spent gaming has dropped so dramatically in 2012! But you know what? I wouldn’t have had it any other way. Even from the moment I found out I was pregnant, I knew I’d gladly give up anything for her.

Our daughter has changed our lives, bringing us such joy and making us feel blessed each and every day. At 10 months old now, every moment with her is like an adventure. She is just full of surprises, and I don’t want to miss a single one!

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Weekend MMOing

August 20, 2012

The Secret World

Last week I began reining in my playtime for The Secret World, but mind you, not because of a waning interest. In fact, it’s quite the opposite; by Friday night my character had made enough progress to enter The Shadowy Forest for the very first time, which is the second zone in Transylvania.

I’m slowing down now, because every step brings me closer to finishing the story line and I’m dreading the day I will reach the end. Quite simply, the story and writing in this game has blown away. I’d thought Star Wars: The Old Republic was the height of MMO storytelling, but TSW can give it a run for its money. I’m basically trying to savor it while I can, and make the experience last.

So far, the most memorable moment for me was probably immediately right after I completed the quest Virgula Divina. If you play TSW and haven’t done it, 1) you’re in for a treat, and 2) when you do receive this mission, do yourself a favor and don’t attempt it alone at night or right before sleeping. If you don’t play TSW and/or don’t care about spoilers, look up any number of YouTube walkthroughs for this quest chain and you’ll understand why I feel this is the most disturbing, creepiest, most twisted quest I have ever done in an MMO (and also why my thoughts alternated between “Funcom, you guys are so @#%&ed up” and “OMG this is the best quest ever!” while playing it.)

A part of me hopes that spreading myself out a bit better now will allow the monthly content to catch up, as well as most of the cabal who are behind me at the moment. I like doing group content in this game, and have been running Darkness War as well as The Ankh which I did for the first time last week when I went back to tackle it with my friends, many of whom are still questing in Egypt.

Star Wars: The Old Republic

I finally ended my continuous-since-launch SWTOR sub earlier this month, in order to free me up to pick up World of Warcraft again. There’s still some time before it lapses though, and it just so happened the game kicked off the Grand Acquisitions Race last week, a world event involving an interstellar scavenger hunt.

I contemplated skipping it, and almost did until it occurred that with my game time ending soon, I might as well finish off my last days in SWTOR by having some fun in it. A week long world event seemed like the perfect opportunity with just the right amount of that for-the-heck-of-it vibe to draw me in, plus BioWare had to go and say the magic words: pet rewards.

After catching wind of issues related to the crowds, I sought to avoid them by waiting until this weekend to complete the event objectives. For the most part, it paid off, though smuggler crates were still plenty scarce.

Having really no alts in this game also kind of came back to haunt me. Most of the rewards you can buy with Tokens of Enrichment during this event are bind on legacy, favoring those who can do this event on multiple characters to increase and pool their token haul. Having only two characters that are high enough for Nar Shaddaa meant that even after doing the quests on my Jedi Guardian and Bounty Hunter, I was still quite a bit shy from the 250 tokens needed for the damn Lobelot pet. Thus it came down to collecting smuggler crates for me, which like most farming stints proved to be quite a pain in the behind.

That was probably the only disappointing thing about this event, because on the whole, it wasn’t bad at all. After the bad month SWTOR has had with its restructuring and layoffs, and despite it being painfully obvious that my character did not speak or have any voiced interaction at all, they still managed to do a decent job. It’d be nice if the event would last a little longer, but a week is still much preferable to month-long MMO events that require tedious daily quest grinding. A scavenger hunt was not only quite unique, I also found it enjoyable…up until the smuggler crates. I feel that world events should inherently be about the fun; you should do them because you want to, without the element of feeling rushed or forced to grind.

In the end, I did manage to get my Hagnoffarl pet for completing the scavenger hunt, as well as the Lobelot. I even debated collecting more tokens for the mount. At that point, however, I had to stop myself and ask if that was truly what I wanted to do with my time. I shouldn’t be doing it if I’m not having fun, and sometimes I just have to step back and snap myself out of it.

World of Warcraft

WoW kept me quite busy this weekend; if I wasn’t on my main, then I was on my baby Mage, leveling with a bunch of people from my TSW/SWTOR guilds who have all started lowbie alts to play together.

On the Mage, I’ve been tearing through Azeroth with Paganrites, who started over with a brand new account with the Recruit-a-Friend invitation that I sent him. I’ve always heard from others about the ridiculous rate of experience gain that veteran and recruit get from the bonus when leveling together, but I am finally seeing this for myself. It’s actually quite disgusting how quickly we’re blowing through the levels.

I’ve given up doing heroics on my 85 at this point, with the pre-expansion patch coming in about a week and Mists of Panderia arriving in about a month. Instead, I’ve been working on dailies.

I know I’ve expressed my loathing of daily quests in the past, but surprisingly, these aren’t so bad for a couple reasons. First of all, it’s been a while since I’ve done WoW dailies so they still feel somewhat fresh, but also there are a crap ton that actually are completely new to me. For instance, I have never done the ones out on Tol Barad Peninsula until a few days ago, and I also just unlocked the Firelands dailies by doing the quest chain last week. It was one big confusing mess, but I finally managed to figure out how many of those quests I should be getting.

The other reason why I haven’t found doing WoW dailies all that terrible: there are just so damn many of them that I don’t have to choose the same ones to do every day. One day I might decide to do the ones out in Deepholme, work up some Therazane reputation. Another day I might mix it up with some cooking or fishing dailies. Sometimes I go out to Uldum to bomb some troops or bash some thieving pluckers. I have so many goals — gaining exalted rep with factions, daily achievements for rewards, getting my guild rep up, just to name a few — that pretty much anything I do will be counting towards something.

Most of these also include a pet reward of some kind at the end (Rustberg gull, dark phoenix hatchling, Pebble, etc.), so that’s extra motivation. Really looking forward to the pet battles in MoP, so I’m putting in extra effort to build up my “menagerie arsenal”.

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SWTOR: Going Down A Path I Cannot Follow

August 1, 2012

(Yes, I made a prequel reference. I realize I deserve to be taken out back and beaten savagely now, but I could not resist.)

It’s official. Yesterday, the news broke that one of the biggest MMOs we’ve seen in years is going free-to-play later this fall, though not too many, least of all us current players, are surprised.

Disappointment abounds though, from EA execs to yours truly. I wish the best for the game, but it does appear — after being continuously subbed since its launch — that this is to be the beginning of the end of my time with Star Wars: The Old Republic.

It’s not that I think a free-to-play model isn’t a good move for SWTOR or that I’ve suddenly decided it’s a bad game or going to be a bad game — the same way I’ve never thought switching to a F2P hybrid model has been bad for Lord of the Rings Online or Star Trek Online. On the contrary, I think it has worked out smashingly for Turbine and Perfect World, respectively.

I’m simply going by history here. Looking back at past experiences, my play time in the two games mentioned above dropped dramatically and ceased completely very soon after the announcement and switch. Maybe things will be different this time, but the data is against me. I can only extrapolate from that and apply it to what I think might happen with me and SWTOR — that I will continue to sub and play as normal from now until the switch, but afterwards I can expect to see my play time taper and diminish.

I really have nothing against F2P. I think it’s a great system which allows for a great deal of freedom and flexibility. I also know that I can go back to SWTOR whenever I want — in fact, it’s an inevitability, if they continue to update the game. But it never fails; rather than draw me in, F2P just tends to make me drift away.

While I love free MMOs, my problem is never having enough time to play them. These days, when a couple hours of game time is all I can manage each night, priority rightly goes to the MMOs to which I pay a subscription fee. I realize the hybrid model means I can always maintain a SWTOR sub even after the switch, but while I’m sorely tempted, being currently neck-deep in The Secret World and having both the Rift and World of Warcraft expansions (all sub games) and their promise of fresh content on the horizon, my economic mind is urging me to save money where I can.

I also tend to be the all-or-nothing type of MMO player, which is probably why I don’t particularly mind forking over $15 each month if it will buy quality content and everything I need to enjoy a game. In the words of my friend and fellow blogger Belghast (whom, by the way, put thoughts to words far better and more coherently than I ever could in his latest blog post), a subscription model is upfront and honest. I know I will never have to worry about encountering a roadblock and having to hit up the item store for the solution. I personally cannot imagine myself playing SWTOR this way, paying piecemeal to get restrictions removed.

For an “all-in” person like me, it tends to be a sub or nothing. That doesn’t mean I won’t find myself resubbing to SWTOR at all, but if my past experience with LOTRO and STO are any indication, it’s questionable whether or not I’ll be able to dedicate myself to the game with the same fervor again (though apparently, my purchase of a Collector’s Edition and the many months of being subscribed adds up to a good number of Cartel points which should last me a while). And let’s face it, when it comes to allocating my limited game time to a free MMO this fall, if anything that privilege will likely go to Guild Wars 2.

That said (and I’m clearly speaking from a bias here), despite witnessing one of the most highly anticipated big-budget triple-A game announcing it’s F2P plans after only a mere 8 months, I don’t think this necessarily spells the end of the subscription MMO. We currently have sub games including niche MMOs that are still flourishing, underscoring a need to keep in mind that each and every situation is different. To me, the message behind this whole situation with SWTOR isn’t so much that F2P is inevitable; rather, it is simply a company doing what it is best for their game.

Who knows how much, how long, how often I’ll find myself in the Old Republic, but no matter what, I wish them the best of luck.

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What Do You Consider Content?

July 25, 2012

Yesterday, while browsing for some news on MMOs I must have suffered some sort of brain fart, because I don’t know how else to explain how I ended up in The Secret World forums. While there, a particular thread caught my eye — someone new to MMOs was expressing concern over the several “lack of content” complaint threads that were starting to crop up, and they were wondering just how well TSW holds up in this area compared to other games at launch. Oh dear. To be a newcomer and to find themselves in the general discussion section of an MMO forum. But anyway, I digress.

I think the answer depends. Firstly, I believe anyone should be able to play a game however they want without being crapped on for it. Whether you prefer to chisel away at the content slowly versus holding marathon gaming sessions is no one’s business but your own. But those gaming habits will determine your experience. If a game has 200 hours of content, someone playing 2-3 hours will probably never lack for things to do, as opposed to someone who plays 10 hours a day who will probably tap out that content in about three weeks. Players run all over the spectrum and there will always be some at both extremes, so these “There is not enough content!” threads at MMO launches are nothing new.

But I think the more important question is, what do people consider as content? Is it just quests and dungeons? Or is it more?

It occurred to me that what I may consider content, some people don’t. Speaking for myself, I consider “content” as generally anything I would actively need to put aside time to do. Last night, I calculated my /played to come up to about 105 hours and I’m only about halfway through the Scorched Desert in Egypt. That works out to about 30 hours per zone. It seems like quite a lot, but I’m afraid it might lead people to believe there is an abundance of missions or quests to do in TSW.

The thing to keep in mind is, I tend to try and do everything before moving on to the next zone. “Everything” includes missions, both main and side quests, but also activities like exploration, lore hunting, achievements, the whole shebang. It could mean running instances to PvPing to simply standing around “doing nothing” but cycling through each NPC’s dialogue options.

On the other hand, some players who are ambivalent towards things collecting lore items or talking to NPCs and who partake in those activities casually or only when they come across them incidentally, can argue that stuff like that adds flavor, not true content. Fair enough. Others will point out that repetitive activities don’t count, like dailies or dungeon grinds, and there I might even have to agree.

In the end, it comes down to the kind of gamer you are. Granted, I’m nowhere near the end of the game so I don’t know for sure, but I’d say if the number of zones plus the quests and instances they contain are all you’re willing to consider content, then TSW probably does not have as much as other MMOs like World of Warcraft, or Rift, or Star Wars: The Old Republic at release. That said, TSW isn’t for everyone. The more I play the game, the more I get a “niche” vibe pouring off of it.

So if on the other hand you’re the type of gamer who likes to poke their nose into everything, there will be lore items to find and read, NPC monologues to listen to, rare mobs to hunt down, outfits to collect, achievements to complete, nooks and crannies to explore, weapons and talismans to craft, and the list goes on. I’m aware that not everyone will agree, but that’s all content to me. TSW is about more than just a quest and dungeon grind and there’s really no reason to rush to a “cap”; I believe they made it so every aspect of the game is meant to be savored, a special treat for those who enjoy delving completely into unexplored worlds.

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Screenshot Of The Day: My Life Is Now Something, Something Complete

July 18, 2012

I know this blog has been inundated with other topics lately, but I am subscribed to Star Wars: The Old Republic and still playing. My heart therefore weighed heavily upon me yesterday with the news about another round of layoffs at BioWare Austin, and the departure of the game’s executive producer Rich Vogel. My thoughts are with those affected by the restructuring.

It does sadden me and worry me a little that things seem to be falling apart over there, with the numerous cuts and falling sub numbers. I don’t know about you, but as a SWTOR player I feel in great need of a pick-me-up right about now.

For me, it’s this:

Ever since last June when we first found out about Blizz, obtaining an adorable Jawa companion had been one of my ultimate goals. In a way, it sort of reaffirmed my decision to play a Bounty Hunter.

For the last couple months, playing my BH Xavindria to level 50 has been my project. I think I mentioned recently that she’s on Hoth right now, a bit shy of wrapping up Chapter 2. Well, I still haven’t finished, but what I did manage to do was complete the planet storyline, and you know what that means — I was finally able to unlock Blizz as a new crew member!

I wish SWTOR all the best. But no matter what happens, I know I’ll be okay.

‘Cause I’ve got my own little tanking Jawa. I’ve got Blizz. Xav’s life is now complete.

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Not My Style

July 11, 2012

Note: This post has actually been sitting in my drafts for a while, but then thanks to The Secret World I’ve been waylaid by fighting zombies and solving mysteries for the past couple weeks.

When it comes to MMO characters, I think we can all agree that your avatar’s appearance matters; pretty much every discussion anyone has ever had about games and character customization is a testament to that. But there are also important things that go beyond things like face type, hairdos, and make up — what my character wears. Like, I don’t even want to talk about how much in-game pax I’ve spent on new outfits in TSW.

In a completely different way, another game that really underscored that for me was TERA Online. By the way, this was a game I held off on getting for a long time, but finally caved when it went on sale for 50% off last month. You’d be amazed at how quickly my willpower crumbles when faced with a new game at half-price.

Well, I must say the game itself is very fun. I discovered my affinity for the combat mechanics and controls, which surprised me. Getting used to them was what I initially thought would be the biggest obstacle preventing me from getting into TERA. Alas, it was not.

What really distracted me at the beginning, and continues to do so even now, are the character and costume designs. Don’t get me wrong, I mean I think they’re gorgeous, and just about everything in the game is too. But every time I look at my character, I just think UGGHHHHWEJJSAGAG.

UGGHHHHWEJJSAGAG.

This discussion isn’t just about the hyper-sexualized clothing in the game (though it certainly doesn’t help) as plenty of people have already voiced their complaints about it (and they’d all be right). If only it were just that. No, when it comes down to it, this is about me not wanting to run around the world looking like a fashion crime and not having enough choices.

I’m talking about the general style of the models and gear, which obviously has a huge cultural component. Ironically, I spent most of my life growing up in Asia being bombarded with this highly caricatural art style often featuring a pastel palette, elaborate hairdos and ostentatious outfits on animated characters, but I must say it’s never really rubbed off on me.

Anyway, leaving aside the fact they’re completely impractical for adventuring and monster slaying, the clothes in TERA look ludicrous! I can’t even look at my character or some of the NPCs both male and female and think this is someone I can take seriously, rather than that they belong in some early 80′s glam rock band. By the time I got around to looking like a fool in my third pair of “half-pants”, I’d just about had it; I didn’t think I could look at one more person running in five-inch stiletto heels (a personal pet peeve of mine) or yet another exposed shiny male-elf navel while keeping a straight face.

This is the sort of stuff that falls into the same category as my dislike for the over-large and cumbersome shoulder pieces in World of Warcraft, or the fact I like to hide my helm on my SWTOR Jedi Consular so I don’t look like a BDSM enthusiast or a milkmaid. You might think, “Geez GeeCee, they’re just clothes in a game, as long as you’re wearing some, what’s the problem?”

Well, the problem isn’t as trivial to me as I thought. Maybe, there’s just too much of the old RP’er in me? I tend to like to do things like name my characters in accordance to the game world’s conventions, and likewise customize their appearance to fit the personalities I give them.

I’m sure you can argue that clothing items like half-pants and weird abs-revealing-armored-jackets are considered “normal” in the world of TERA, but still, is it too much to ask for the things I wear to look good but also make sense, i.e. like I actually dressed myself this morning without being under the influence of LSD? Not that other MMOs don’t have their fair share of incongruities like armored thongs or ridiculously over-sized weaponry, but out of all the games I’ve played recently, I think TERA takes the cake. I mean, freakin’ half-pants.

In the case of TERA, I understand the art style is culturally influenced and may come down to a simple matter of taste. And I’m just sorry to say it’s not for me. To a lesser extent, I think I also felt the same way when I played Aion, which could be another explanation as to why that game never stuck.

It’s a shame, because the dynamic, kinetic combat in TERA is the most fun I’ve had in an MMO in ages. I also find the creature designs unique and amazingly detailed, and I can’t tell you how refreshing it is not to be beating down on yet another wolf or common bandit in a fantasy game. Like I said, the graphics are incredible too, and I am awed each time I log in to survey my surroundings.

I never thought something as superficial as art style or the clothes my character is made to don would affect my enjoyment, and in a way that galls me about myself. But then again, people have left MMOs for much less.

I can’t deny that I’m torn. I like the gameplay of TERA very much, am glad I gave it a chance and want to keep playing, but at the same time the art style frequently becomes too distracting. At times, my brain also cannot handle the dissonance created when one moment I’m looking at my boobs practically popping out of my chestpiece and the next I’m staring at something so sickly sweet and cuddly like a Popori or Elin. It probably doesn’t help that I’ve never truly understood the appeal of kawaii.

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