Archive for the ‘MMO Trials/Betas’ Category

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Played Lately: Week At A Glance

June 29, 2012

Well, this has certainly been a busy week for gaming, I’m sure my Raptr feed has not seen action like this in months. Here’s what has been occupying my time:

The Secret War

I’d originally planned on going into this “blind” but I caved during last week’s beta 4 weekend. My husband and I played a couple hours just to get a feel for it, and in the words of Mr. GC, “‘Ignite gas cans and draw zombies into the fire?’ God, I love this game!”

Zombie killling-wise, I’d say my sentiments echo his, but I do have my misgivings about the clunky feel of combat. Still, it’s something I can see myself easily getting used to. More importantly, I feel it’s a small price to pay to experience this unique game with its mystery-driven story and incredibly atmospheric setting, and I wouldn’t be surprised if that’s where Funcom has focused most of its efforts. I’ve seen people describe themselves as getting “lost” in TSW, and I have to agree with that feeling wholeheartedly. I look forward to playing in the early access this weekend — Templar on Arcadia.

TERA Online

I’ve been dabbling in this MMO ever since I bought it for half-price earlier this month. I have to say combat in this game is drastically different from all other MMOs and is very engaging. Graphically, it’s also a feast for the eyes.

Still, I’m not feeling the motivation to play it much. I’ve been trying to figure out why I’m not making the connection because I don’t think the reason has much to do with the gameplay, which I actually find quite enjoyable. It galls me to admit that it might be due to the art style. Maybe I’m just being shallow, but you’d be surprised how much something that could have an impact on my experience. I’ll probably go into it a bit more in a separate post at a later date, but for now I plan on getting the most out of my free month and we’ll see where I’ll go from there.

Star Wars: The Old Republic

This is still my MMO of choice, and will probably remain so for a while even when newer games this year will come out and vie for my attention. Patch 1.3 was released earlier this week on Tuesday, and I had been looking forward to checking out the updates it offers.

I haven’t really had a chance, though. For the last few weeks, I’ve been playing on the Imperial side almost exclusively, concentrating on leveling up that Bounty Hunter I’ve always wanted, the class I’d dreamed about ever since the game was announced. Coupled with my husband’s Sith Warrior, we’re steadily making progress towards level 50 and I hope we can keep up the pace, as level-capping her is currently one of my MMO goals. Right now we find ourselves on Hoth, on the cusp of wrapping up Chapter 2.

Assassin’s Creed: Brotherhood

I swear, I’ve had this game and AC: Revelations sitting on the to-play pile still in their original wrapping since…damn, I think November of last year. In fact, I think I picked them both up during a Black Friday deal, telling myself that I’d better get it now at a good price since I had definite plans to play both at some point anyway. Famous last words. Incidentally, that’s also how I ended up with my unmanageable Steam to-play pile.

Okay, so it was probably a terrible, terrible idea to start this game Monday on the eve of the Skyrim: Dawnguard DLC and Mass Effect 3 extended cut releases, but I had a feeling deep down that if I didn’t open that box like right now it was never going to happen otherwise. And so, I spent the day playing Ezio and getting used to climbing walls and shoving around civilians again. I also discovered something about myself: I am way too impatient and bloodthirsty to make a good, stealthy assassin.

Mass Effect 3

No spoilers. I downloaded the extended cut for the ending first thing Tuesday and fired up my last save point that afternoon in order to see the changes. However, this time around I decided to choose a different ending, opting for red instead of green. Then, I watched the other endings on YouTube.

As you may know, I’d just finished the game earlier last week, with the original ending. I had a friend tell me that I should have waited for the extended cut to arrive before I did, but after seeing the new ending I’m glad I didn’t. Having played the original version so recently made me appreciate the new one all the more. It really emphasized for me my problem with the old one in the first place — not the actual events of the ending itself, but instead just how lazily the entire sequence was executed.

The new ending fleshed out the story, explaining some of the ramifications and the fates of my squadmates and friends. More importantly, it had feeling — which was what I felt was lacking in the original. I was almost brought to tears in the final moments, and that’s when it hit me: the storytelling is what I like most about these games, and the emotions they evoke. It’s not the what but the how, as in this was how the story should have been told, in the BioWare way that I know and love.

The Elder Scrolls V: Skyrim – Dawnguard

No spoilers. This week, I made my return to Tamriel in order to play the new DLC (I own the game for the Xbox 360). Thanks to the new content, I get to be a vampire lord! Er, a very nasty and ugly vampire lord, as in no one will be swooning over me anytime soon. Disappointed to say that playing as a vampire lord is a bit of a pain though, and I’ll probably only do as much as it takes to get my vampire perks, then go back to fighting and adventuring in my Nightingale gear.

I also get to ride a new flaming undead horse, which to me was a very timely addition, seeing as how one time these bandits shot and killed my last horse almost the instant I quick traveled and loaded into the zone. I wasn’t even on it! I’m not kidding, that actually kinda pissed me off, damn cowards that would shoot an opponent’s horse…

Uh, back on topic, so far I’m liking Dawnguard. Still, I’m not sure if it will be worth the money for some. As most expansions like these go, there seems to be one main quest line driving the entire thing, spruced up with some goodies like new weapons and locations, etc. on the side, but not much else. It also makes the gameplay feel more linear than I’m used to getting from Skyrim. You do, however, get to go deeper into the lore of the game, which is one of the strongest aspects of the Elder Scrolls series and incidentally something I happen to really enjoy.

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GW2: The Strangeness Of Grouping

June 11, 2012

As other gaming couples must know, love is about refraining from playing an MMO without your other half, never leaving them behind in experience and out-leveling their character without their express consent or knowledge. In fact, that’s a pretty surefire way to bring about spousal aggro in this house.

As such, my husband and I have always maintained at least one character for the purposes of concurrent leveling in every MMO we play together, and lately it has become apparent that this spousal-leveling contract has been extended to game betas as well. I guess it will come as no surprise then, that we also played together for the Guild Wars 2 beta weekend.

I was really liking the look of my Elementalist…until my husband said, “Hey, Lucy Lawless!”

We started over with new human characters for this BWE; I made myself an Elementalist while my husband rolled a Guardian. We journeyed across Queensdale hitting up “heart tasks”, personal story missions, dynamic events and any other activity we came across along the way. We had a blast. Something interesting that I want to bring up though: after several hours, I started to notice something — GW2 is the first MMO in which partying with my husband has felt “off”, and sometimes even downright awkward.

I guess it’s not surprising, given what Arenanet has said about de-emphasizing grouping. Of course, this means that while partying is supported, it doesn’t feel as necessary as they do in other MMOs. Obviously there are lots of benefits to this. Gone are the days of kill stealing or competing tooth and nail for mobs in crowded areas, for instance.

And yet, for someone like me who probably spends up to 90% of her MMO game time playing with at least one other person in the group, GW2′s brand of cooperative PvE takes some getting used to.

For one thing, concurrent experience gain is much more unpredictable. For example, if I run around with a bunch of people during a dynamic event whacking at centaurs and killing them one after an other in quick succession, that gains me a lot more experience than my husband who is sitting off to the edge of the group whittling down a enemy’s health by himself. Likewise, while we’re both completing tasks for the denizens of Queensdale, my husband’s XP takes off because he’s killing worms while I prefer more passive tasks like feeding bags of oats to cows for their cute floating pink hearts. I don’t think I’ve ever seen two group members’ XP bars fluctuate so greatly while still doing the same things together.

While our rates of experience gain tend to even out eventually, I have to say what still feels missing is the synergy between us. That’s the biggie, I think. One of my favorite things about always playing with my husband is the inevitable discovery of how our chosen classes simply click. I mostly PvE, and in playing within a structured group, a lot of the time I end up learning more about how my class plays by observing the abilities of others and seeing how my own can play off of them. A wonderful thing happens when the mister and I play together, just me and him; gradually we come up with unspoken strategies and somehow I know all his moves before he makes them and vice versa. I can see there will be less opportunity to do this in GW2, when there is little reason to attune to each other as most everything is done with every other player who is in the same area.

The strange feeling of grouping in GW2 is just an intriguing observation that occurred to me this weekend, and is by no means a criticism. Really. Of course, the most enlightening moment for me is when the realization hit that we don’t actually even have to be partied up and the little difference it would make! We still did though, if for no other reason but the fact it’s easier to see where each other are on the mini-map.

It would be interesting to see what other gaming couples or people who frequently group together will make of the GW2 duo-ing experience. I think leastwise, it adds a new dynamic.

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My Top 5 Gaming Highlights Of 2011

January 6, 2012

I’m always so behind on these kinds of things. I realize we’re already six days into 2012 and almost figured I would skip the rundown this year, but oh what the hey…for tradition’s sake.

The five things that gave me much joy in the past year:

5. Rift

If I didn’t give Trion a tip of the hat it would be a great disservice — considering they kept me playing their game for much of last year, quite a feat when you take into account the influx of F2P MMOs in 2011 to distract me. Looking back, there were quite a few games that excited me but ended coming up short, but Rift wasn’t one of them. In fact, it was one of those pleasant surprises that caught me off guard; the rifts and flexible class system were what drew me in, but it was also the impressive number and frequency of updates from Trion that made me go back for more.

Oh, and the advent of area loot. Best thing since sliced bread.

4. NaNoWriMo

Last year I included Goodreads on my highlights of 2010 list, which wasn’t exactly related directly to gaming but regardless made an impact on my gaming life because of the social aspect behind it. I include National Novel Writing Month this year in my list for pretty much the same reasons. In November 2011 myself and a handful of my fellow gamer bloggers/tweeters took the leap and participated in this challenge, and I have to say any activity is more invigorating and inspiring when you’re doing it with a group of friends.

3. Launch of Star Wars: the Old Republic

Duh. This game has been on my radar since I was still in college, so yeah, I would say the launch of SWTOR was kind of a big deal to me. At one point on the eve of December 20, 2011 I had to pinch myself just to make sure it was really happening.

SWTOR’s impact remains to be seen, but already I get the feeling that story and voiceovers in MMOs are going to be a big deal. Even last year I noticed more games adding their own VOs and cutscenes — from Star Trek Online to World of Warcraft. I mean, after five years of not caring and saying shit all to me, Thrall finally wants to get chatty? How timely.

2. The Elder Scrolls V: Skyrim

Every once in a while I like to indulge in the single-player experience, and I’m so glad in 2011 I had Skyrim. The last time I was so absorbed by an RPG was probably Dragon Age: Origins, and my game time in Skyrim was probably close to double the amount of time I spent in that. I bought the guide, I bought the soundtrack, I read the Books of Skyrim compilation, and quite honestly, if I could I would go back in time and buy the collector’s edition. The game isn’t without its bugs, but it’s the whole experience that counts — and for me it was such that I would happily throw money at Bethesda if it means they will continue making immersive games like this.

Now if only BioWare and Bethesda would have a hot night of sex; their lovechild will probably be the RPG to end all RPGs.

1. Republic Mercy Corps and Imperial Mercenary Corps

I won’t lie, getting into the SWTOR beta and being able to play it for six months was pretty damn exciting. But actually being in general testing wasn’t what made the experience a highlight for me. As much as I enjoyed reporting bugs and writing up my feedback every week, in point of fact, it was the friends I made and the relationships I forged over that period of time which made it memorable. As we all know, finding a good guild can be a challenge. Early last year, I was content on waiting until closer to launch to start guild-hunting, but lo and behold, during testing I was fortunate enough to meet an amazing group of players. The result: the RMC and the IMC, a pair of great guilds I am happy to be a part of.

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Screenshot: SWTOR End-Of-Testing Dance Party

December 5, 2011

You know me. It’s just not a real party unless I can dance to the end of the galaxy in a teenie weenie gold bikini. And don’t think I didn’t notice Qyzen the lecherous Trandoshan totally checking me out…

And so ends my six months of  Star Wars: The Old Republic beta. After so long, I have to admit it was quite the heartfelt moment (at least as heartfelt as you could get club-dancing in a slave girl outfit), but as everyone knows, the launch date is almost upon us. On the 15th, early access begins for the first wave of pre-orders. On the 20th, the game will be officially released, and so our galactic adventure can begin in earnest.

What a ride it’s been. My thanks to the BioWare team of course, but I also owe much of my enjoyment to my guild the Republic Mercy Corps/Imperial Mercenary Corps. The pre-launch guild program may be locked now but it’s never too late to join us, and I shall pass on further details such as status of the guild and server info as soon as I know.

Onwards to launch!

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Planetary Album

November 29, 2011

Ever since the NDA was lifted for the Star Wars: The Old Republic beta, my guildies in the Republic Mercy Corps/Imperial Mercenary Corps have been trying to pool together our media and share them with each other. There was a wealth of screenies to go through, mostly because a few of my fellow RMCers have been in testing for almost a year! Some of the gorgeous images I saw gave me the inspiration for this post.

It’s so hard to really say which planet in SWTOR is my favorite. They all appeal to me for different reasons — I love the colors of Nar Shaddaa, I love the beauty of Ilum, I love the history of Taris, I like how BioWare has captured the atmosphere of Tatooine, etc. etc. etc. Thanks to my friend Maric for allowing me to use some of his screenshots here.

Edit: Mild spoilers about the planets, but no spoilers regarding any of the stories.

Coruscant

A Republic character’s first destination after they finish their respective starter planet. The first time I saw Coruscant, I was stunned. After years of playing mostly fantasy MMOs, it’s a nice change of pace to see the hustle and bustle of a sci-fi city.

Funny story: A lot of people I’ve talked to have admitted to “pulling an Anakin” on Coruscant, immediately or soon after they arrive. That is, jumping over a railing to free fall off the side to see what happens. Yeah, I confess, I tried it too. Sadly, no, you don’t get to land safely in the cabin of a hover car.

Dromund Kaas

The Empire city. It’s a little odd coming right off from reading the new SWTOR book Revan and reading about how this planet was shrouded in mystery and far off into the unknown regions of space. I was pleasantly surprised to see that it wasn’t actually as creepy as everything made it sound. See the lush wilderness and pretty waterfalls!

Taris

Such a treat to land on Taris, to have all the memories from playing Knights of the Old Republic come rushing back…even though it looks nothing like it did before Malak’s orbital bombardment. I liked how there were plenty of opportunities for players to relive the planet’s history, though it feels like you spend forever here, if you’re Republic. Sith get to come here later, and get their own “instance” of the planet.

Nar Shaddaa

Nar Shaddaa has gone through many changes, and with each beta build it seemed to come back seedier and tackier. Huge gold statue of a Hutt in the middle of the Promenade, anyone? There are drunken NPCs playing in the yellow water of the fountain around it, for God’s sake. And all the holo-dancers (though, you would think people would prefer the real thing)!

Nar is still pretty cool though. The first planet where the Republic and Empire get to go head-to-head in the neutral areas, the RMC spent much effort cleaning up the Promenade of Imperial griefers/gankers during that one time almost everyone’s PvP toggle was stuck on permanent flag.

Tatooine

Let’s just put it this way: for me, the sight of the two suns on the horizon was enough to trigger a nerdgasm.

For a desert wasteland, there’s actually quite a lot to see and do on Tatooine. You get a wide stretch of open space for the first time, the Dune Sea being the perfect venue to hold our RMC/IMC Friday Night Fights and naked dance parties on the slow-floating balloon.

Funny story: many players make the pilgrimage out to the north Dune Sea to see the great Sarlacc. Maric and I encountered a level 16 who made it all the way out there, dodging elite mobs 10 levels above him just to hurl himself into the pit and sacrificing himself to his Sarlacc gods. After we rezzed him, the whacko went off in search of a Rancor. Good luck, crazy dude.

Alderaan

Everywhere you turn is another postcard moment on Alderaan, that is when some disgusting bug alien thing isn’t constantly stepping into your frame and ruining your picture. Oh, and you get to ride thranta between the taxi points. So sad, to know that this planet will be blown to smithereens in another few thousand years. Enjoy these alien-free shots:

Balmorra

Empire characters get to come here right after they leave Dromund Kaas, but Republic folks come here much later, and we get our own “instance” of the planet.

Quesh

Probably the smallest zone in the game, and you breeze through it in about a day even at this higher level. Can’t say I was too upset about that — though some parts of Quesh can be pretty, when you think about how it’s all the poisonous gases in the atmosphere, that’s pretty nasty. That, and I was itching to get to Hoth, so I was even more relieved when I found out there wasn’t a bonus quest series.

Hoth

I was dying to get to this planet, and I don’t know why. Maybe because I really wanted to see a wild tauntaun with my own eyes. Hoth is like Tatooine in that it’s huge with wide open spaces, except everything is covered in ice and snow. You get to do some really fun quests on this planet, even enter into some fragile alliances with the other faction, albeit grudgingly.

Funny story: everything’s so blue, I discovered that trying to find quest items or lore objects that are on the ground with the blue sheen on them is a nightmare on this planet!

Voss

There’s something very Trollshaws (if you play Lord of the Rings Online) or Azshara (if you play World of Warcraft) about this planet. It’s SWTOR’s own autumnal zone with the fall theme and fiery foliage. And the creatures on this planet tend to be vibrant shades of blue or violet, setting off the contrast. Very pretty. And the first time I met a Voss (the native humanoid species), it was wild.

Belsavis

Or the “moldy ball of cheese” planet as I like to call it, as that’s what it looks like from space. Not exactly an ice planet, Belsavis has got little pockets of jungle nestled amongst its glacial cliffs. There’s something very “Lost World” about this place, with all its strange plant life and creatures.

It’s also a prison planet, which makes it a pain in the ass to navigate unless you follow the roads, because everywhere you go is another huge wall or fence. Not to mention the transportation technology they use here. A very “beam me up, Scotty!” type of thing.

Corellia

The future birthplace of Han Solo was not what I expected at all. It’s pretty much a bombed-out craphole in SWTOR, but at least the trams are still working great! That is, when they weren’t bugging out and leaving me dead on the tracks, it’s like a fun rollercoaster ride through the city. Not much of a view though, sadly.

Ilum

I ditched Corellia and came here as soon as I reached level 50, and came to enjoy the ice-locked twilit landscape. The mobs seemed to hit harder here, and were more difficult to kill. I also stumbled upon a whole area to the west which was devoid of any hostiles or NPCs, and figured this might be a future zone for PvP.

It might have been a whole lot of nothing — at least when I went there — but I think out of all the planets in SWTOR, Ilum is the most beautiful.

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SWTOR: Massively Yours

November 21, 2011

Gathering for a world boss.

Now that the gag order has lifted from the Star Wars: The Old Republic beta test, I want to get something off my chest. This is something I’ve wanted to talk about for the past few months, but every time the topic comes up I’ve had to hold my tongue because of the NDA. Well, no longer.

For a while now, it’s made me very uncomfortable whenever I go on Twitter, the forums, or other gaming community websites and see people apply the term “single-player MMO” to SWTOR in a deprecatory way. I’m sure we’ve all seen the type of comments. You know, the kind that imply SWTOR isn’t a real MMO, or that it’s just a single-player RPG pretending to be one, or something along those lines. It was so far-reaching at one point, that I began having my own reservations when I first got my invite to general testing, and wondered if SWTOR would not turn out to be the MMORPG I’ve been looking for.

Looking back now, I was crazy to have been worried. Even after just a week with The Old Republic, it was clear to me that this is a gen-u-wine, bonafide massively multiplayer online game, with all the delicious goodness that comes with a very large number of players interacting with one another within a persistent virtual world.

So I got to thinking, out of all the recent MMOs currently on the market and in development, why does SWTOR get singled out like this (pun intended) more than any of them? I mean, yes, it is possible in the game to level from the beginning to level cap solo, but if that’s the definition of a single-player MMO then a lot of current games would fall into that category as well. But I just don’t feel any game gets abused with the “single-player” label as much as SWTOR does.

I have a few theories, but I do believe the single most important factor that leads people to this misconception about SWTOR is the fact that it boasts story, companions, and a quest line unique to a player’s class. Well, if I’m correct, then this has proven to be a double-edged sword. Arguably, these features are the biggest draw about the game, but they may have also given some people the impression that SWTOR is merely a single-player experience disguised as an MMO.

Perhaps it is also BioWare’s reputation as a developer of AAA single-player RPGs. When people hear the name, no doubt their recent successes like the Mass Effect and Dragon Age series spring immediately to mind. And yet, it is true that SWTOR is their first venture into the MMO space, so it’s only natural to to be curious whether or not BioWare can break from their long history of developing single-player games in order to make this monumental leap.

The thing is, it is highly likely that BioWare knew full well from the beginning that proving they can handle an MMO was going to be an uphill battle. I say this, because I’ve seen the way their game goes above and beyond to encourage interaction and socialization between players, as well as provide plenty of opportunities for group play:

  • Group Quests – Around half a dozen of these on each planet, intended to be completed with 2+ or 4+ players. The former are sometimes soloable, but the latter are definitely not. They mostly reward commendations or very nice blues.
  • Flashpoints – SWTOR’s version of instances, designed to be experienced by a full group of four players. In addition, some FPs have bonus objectives within them that require the involvement or cooperation of two or more people to complete.
  • PvP Warzones – Success in a SWTOR WZ often requires strategy and understanding of the rules and objectives, e.g. Huttball (dear lord, don’t even get me started on how many times I’ve seen a player who doesn’t know how to pass, or run a ball back to their own end zone). A group of random players will likely be at a marked disadvantage against a premade whose members are coordinated and knowledgeable
  • World Bosses – Most planets have one or two that I’ve seen. If the live game will be anything like testing, world bosses will also drop some very rare loot. For example, the boss droid on Alderaan has a chance of dropping a white crystal that as far as I know, you can’t get anywhere else in the game (at least in that build at the time). I’ve defeated world bosses with as few as four players, while others take more. The aforementioned Alderaan killer droid, for instance, took ten of us including a few high 40s to just barely take him down.
  • Crew Skills – Sometimes, crafting will require getting necessary materials from crew skills you may not have. While the Galactic Trade Network was still being tweaked in testing, many of us turned to direct trade with our friends and fellow players.
  • Datacrons – Here we get to the activities that are more specific to SWTOR. Datacrons are an optional element of the game, and are objects placed throughout the worlds for enthusiastic explorers to find. A few are easily stumbled upon, but most require some poking around the entire planet. Once you located them, however, the true challenge is figuring out how to get to them. I’ve encountered DCs that require everything from creative thinking, solving logic puzzles, finding unconventional paths, or yes, even grouping.
  • Social System – As I’ve mentioned before in an earlier post, I love this feature in SWTOR and it’s the only MMO I’ve ever played with something like this. It is completely optional once again, but it’s a nice perk. To gain social points, all you have to do is group up and participate in group conversations. Every time you win a convo-loot roll you gain the maximum number of points for that roll. Even if you lose the roll you gain points, just less. Racking up social points will help you gain social ranks (I, II, III, etc.) and each time you go up one you get a nifty little title. And the best part of all, rare cosmetic and vanity items from social vendors become available to you!
  • Bonus XP - Thanks to my guildies for helping me confirm this, but I believe that unlike most MMOs, experience is not as reduced per mob kill for group members who are at a similar level, so you’ll be progressing faster. In addition, there are ways to gain bonus XP in groups — completing a class quest with your buddy will reward you with some XP when he or she completes it even if you don’t have it in your log, for example. Doing “bonus” type quests with others will also reward you some extra XP if you complete it in a group. It is a HUGE incentive, making it in a player’s best interest to group up whenever possible.

Thinking about it now, throughout my journey from 1 to 50, if I had seized upon every single opportunity presented to me during my time testing in order to take advantage of the above, I would have easily spent 25-33% of my time grouped up. Maybe even more. So you’ll forgive me if I really don’t see SWTOR as a “single-player MMO”, or at least not any more “single-player” than the bulk of what’s out there.

Solo-oriented players need not fret though! You can still play the game and complete your entire class story by yourself — nothing in your personal storyline will require a group. And as you can see, much of what I listed above is completely optional, and the advantages you gain are extra perks but definitely not of the game-breaking variety. But SWTOR is a huge game, and your class story will only be a fraction of the content — I do urge everyone to participate in group activities once in a while. If you’re a hardcore solo-er you’ll still have a lot of fun without ever having to group up with another player, but be forewarned you may also be missing a lot of good stuff!

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SWTOR Beta Test: The Obligatory General Impressions Mega-Post

November 18, 2011

The time has finally come — you know, where I start assaulting you all, my poor readers, with my impressions of Star Wars: The Old Republic from general testing over the last five months, now that the NDA for testing has been lifted.

I do have plans to expand upon much of the following in future posts (as if only one gargantuan wall-of-text won’t be enough, right?) But there are quite a few thoughts I do want to toss up on here first. I took a bunch of notes throughout my testing experience, which are a mess right now and which I should really try to consolidate into something coherent. While I love the game and had a lot of fun testing, much of this ended up being the basis for the “constructive criticism” I offered up during feedback, so hopefully this impression piece will come across fair and balanced. I aim to be completely honest.

Overall Thoughts

You’ll probably hear this a lot, but it’s true — the first thing that came to my mind when I first played SWTOR was “Knights of the Old Republic Online”. That is, if I was forced to reduce my description of the game to a diminutive label. I don’t like to, but if I must.

I get the feeling that BioWare determined their target audience early on, and that was how they approached the game. What I mean is, this is an extremely linear MMO and it is never going to be anything but a theme park, so if you are into sandbox type games, it is not for you. Likewise, if you loved KOTOR and came to this expecting to recapture exactly the same single-player experience, it also won’t be for you. Despite what you might hear, SWTOR is a massively multiplayer online game. You can play this solo, but if you want to get the most of it, at some point you’ll have to interact with other people.

I think too many people will expect this to be an revolution and the next step in how MMO games are made, but if so, you’ll be disappointed. SWTOR is simply another iteration of the MMO, taking many things that work and making them better, but it’s by no means a complete redesign of the MMO philosophy. BioWare set their sights on one thing and went about to do that one thing very well — and that’s story. The focus isn’t so much on gameplay, but on the interaction behind it.

Now, with all those caveats out of the way, I’ll say this — I’m a gamer of fairly flexible tastes, and I have to say I thoroughly enjoyed every minute I had with this game. Despite some nitpicky issues I had, in general my overall view of SWTOR is extremely positive.

Character Creation

I’m happy to say I found it adequate, though customization options are still not as robust as I would like. APB or Age of Conan this is definitely not, but there will still be plenty of choices available for you to fiddle around with to make the chance of you running into someone else looking exactly the same as you very, very slim. You can also have apostrophes and hyphens in your character name — a small, trivial detail, but it made me happy nonetheless.

UI

Not a big fan, personally. But then again, I was coming off from playing Rift (which came with a highly customizable and flexible UI right out of the box) and for a couple months this year, World of Warcraft: Cataclysm (whose UI I modded up the wazoo). While I played, I yearned for more action bars and a way to move my modules around, and other little things like see-target-of-target. For now, it serves its purposes though, and I give it that it’s very neat and clean.

Advanced Classes

Each class branches off into two paths, and you choose one to follow once you reach level 10 or so. Your Advanced Class is a permanent choice that then determines your role for the rest of the game. I tested both ACs for the Trooper class, and I’m pleased to say the two paths offer up very different and varied styles of play. As a Vanguard, I also wasn’t only limited to defense and tanking; I could also choose to be more damage-oriented if I wanted. Same deal for the healing-capable Commando. It depends on how you allocate your skill points, and this part can easily be respecced.

For as long as I can remember, I’ve been praising SWTOR for the flexibility in their class roles — that is, the astute and observant player can quickly access a situation — say, in a flashpoint — and offer whatever support is needed despite the role they’ve been invited to play. You can be the DPS Jedi Guardian but still be a halfway decent tank on the fly, if it was suddenly required of you. The “hybrid” ACs enjoy this perk. I find the two that lack this advantage, however, are the straight-DPS Gunslinger and Jedi Sentinel, and I hope in the future BioWare will give them more utility in group play.

Combat

If you’re an MMO veteran, I’m sad to say you probably won’t find combat during the first 10 or so levels very exciting at all. To be fair, BioWare no doubt calibrated difficulty and complexity to balance the experience for gamers of all backgrounds, and to be honest, I would rather them err on the side of caution than risk frustrating newcomers to the MMO genre. So the bad news is, combat doesn’t feel “heroic” right off the bat, and some might even find it boring.

The good news, however, is that as you level up, the combat gets a lot more interesting. By the mid 20s, I was really getting into it. And by 50, I was having a ton of fun. The XS Freighter Fly-Over FTW.

After you choose your Advanced Class, more abilities become available to you. A lot of them play off each other, and depending on the points you allocate to your skill trees, you can start to vary your strategy a little depending on the situation. Say, your tank’s health is low and your healer needs some time to catch up? My Gunslinger, even as a ranged DPS, never passed up the chance to run up to a mob just to kick him in the balls. It buys the group a few seconds, and while I was in melee range anyway, here’s a blaster whip and a cheap shot to the face too! A smuggler never wastes a good opportunity.

Crafting

It’s very…interesting. For better or worse, I can honestly say I’ve never experienced a crafting system like this. The great thing is, you can order your companions to do the grunt work for you, and so I can be happily questing to my heart’s desire while 3-4 crew skills are ticking away (at higher levels). Of course, this also means the process is less hands-on.

I’m generally not big on crafting in most MMOs, however, and in SWTOR I have to say I’m still not seeing a great incentive to do it, other than the fact I can keep working on it while I do my usual leveling. Plus, mission crew skills eat up your credits really, really quickly, so it’s something I still might want to save for later when I’m all leveled up.

Questing

Your class has a main story line, but there are also general planet quests that everyone else can get.

Class quests are the cream of the crop. These are integrated into your story, and this is where the innovation is, and what makes SWTOR so unique. Here, the choices you make will determine whether you are, say, praised by your commanding officer (in my Trooper’s case, this was General Garza), or get majorly chewed out by her (and boy, can she be a real nag). These quests are crafted to your class story, so they often turn out to be the more interesting, humorous, impactful ones.

Then there are the general planet quests, which I have to admit are similar to those in any other themepark MMO — but on steroids. Voiceover and cinematography makes these otherwise mundane quests so much more immersive. Unlike other MMOs where I have to read a wall of text, I never had to force myself to focus on a quest in SWTOR. It just happened effortlessly and naturally, because the objectives are always delivered with context and emotion. I actually cared about the reasons why I had to rescue 5 nexu pups from the dirty pirates, or salvage some poor refugees’ lost belongings. And at the end if I get to make a light side/dark side choice out of it, SCORE!

On top of these, there are also the “Bonus quests” which are almost always of your kill-ten-rats variety. They are scattered everywhere, and pop up around the same area where you are doing your quests. But they are labeled “bonus” and hence are completely optional. Often, you’ll find you are doing it and completing it while working on the main objective anyway. It’s extra experience, and no harm to you if you find you can’t stomach the grinding and decide to skip them. You’ll probably want to skip them anyway, if you find you are in danger of outleveling content.

Interesting thing I observed though — as much as you hear complaining about the tediousness of kill-ten-rats quests, every single group I’ve ever played with in beta always insisted on completing the bonus — even after the main objective was done. Never underestimate the desire for more XP, or how deeply the instinct is ingrained in us to be completionists, whether you hate KTR quests or not.

Dark Side/Light Side

Not all decisions are black and white, which I was surprised to see. Some definitely are — but it also greatly depends on whether or not you want to roleplay your character, and if so, what class you choose.

I will say one thing though — going full dark side is freaking tough. Nothing makes you feel more like a bag of crap than screwing over a group of orphans, so congratulations to you if you can find it in yourself to soldier on through the tears or berating you get from your quest giver afterward.

Planets

In a word, they are HUGE. So huge, you will be crying tears of joy by the time you get to buy your first speeder. Quest indicators on the map are almost a necessity; otherwise, the game is so big you’d never be able to figure out where to go.

They are also gorgeous. Even wastelands like Tatooine and Hoth are places of beauty, and BioWare has captured the atmosphere of these and other Star Wars planets very well. Other, lesser known planets like Belsavis and Voss are also given the same detailed treatment. Every planet from Nar Shaddaa to Corellia has its own unique charm. There’s plenty to explore, especially if you’re into hunting down datacrons. Most of them you won’t come across while playing, the majority will be off the beaten path and you really have to poke around the entire planet to find them. And that’s the easy part! Then you have to figure out how to get to them…

PvP

I admit, I didn’t do a lot of PvP, other than a warzone here and there. I did play on a PvE test server, however, and so that’s probably why my opportunities to engage in fighting other players were minimal.

Still, my beta guildmates who were involved in a lot more PvP had much to say, and one who has a lot of experience and enjoys PvP gameplay immensely thought it was lacking in SWTOR compared to most other MMOs. To quote him, “3 warzones and 2 open world PvP areas makes SWTOR PvP worse than Warhammer which was head and shoulders above SWTOR PvP.”

I’m no expert, but from the handful of times I’ve PvPed in SWTOR, I would also have to admit it’s nothing very special.

Space combat

Didn’t like it. Well, okay, maybe “didn’t like” is too strong a term. Let’s just say I didn’t “feel it”. I test it once every build, and never really go back to it. BioWare has made many changes and improvements to it over the past few months, but I came to the conclusion very quickly that it just wasn’t my thing.

Don’t get me wrong; it’s great for what it is — a little side-game designed to be a fun distraction to the main game. While it’s on rails, it’s also fast-paced and quite challenging (but you can upgrade your ship to help with that). If you feel like varying your activities a little, you can always jump in, grab some space combat action, jump out. The problem is, I enjoyed my class story and the planet quests way too much, and often that was what I’d rather do. To be honest, this to me is a good thing — it’s what I call a “happy problem”.

Grouping

There were concerns that “story-mode” would make players feel like playing a single-player game, but I really didn’t get that feeling. On top of group quests and flashpoints, BioWare has added a lot of features that really encourage grouping. I just adore the social rank feature, for one. Being in a group conversation and involving yourself in “convo-loot” rolls will rack you up social points. Get enough social points, you gain social ranks. With social ranks, you buy social gear and goods. I came across a Jedi Consular one time decked in a full Leia gold-slave-bikini outfit, and it was awesome. Yep, social gear. So fans of vanity and cosmetic items will probably like this. Not to mention being in conversations with others is a lot more fun than expected.

Doing a CLASS quest with someone else can get a little tedious though. The most you get to be is a spectator, watching your friend go through their cutscenes. It’s almost like living their story vicariously through them, so if you don’t want spoilers, take this time to grab a drink or take a bio break.

Flashpoints

Most impressed I have ever been with an MMO’s instances. Still, not all FPs in SWTOR were designed equally, that’s my feeling, but I do have a few favorites — Esseles, Maelstrom, etc. It’s not so much the boss fights and the combat (though, as I’ve alluded to before, that can be quite interesting in a full group) than the execution and presentation. The FP isn’t just another instance you zone into and clear, it’s a self-contained story you become personally involved in. The ones I liked best were the ones that also gave you a ton of opportunities to make light side/dark side decisions.

Meanwhile, things are constantly happening around you, like exploding consoles or crashing ships. It’s an environment that’s hectic and alive, made even better by high production values — graphics, sound, cutscenes, cinematography, music, etc.

Another reason to do FPs — for the stories that are part of the game world. In your mid-30s, there’s a couple great FPs that shouldn’t be missed, and I won’t say anything more because it’s a big ginormous spoiler, but those who enjoy Old Republic lore will be very pleased.

Companions

They are a joy to have around! I was initially worried about seeing a ton of other Corso Riggs or Bowdaars running around the world ruining my immersion, but honestly, after a while that just fades into the background. It almost becomes like seeing someone else with the same combat pet, which is sort of what they are but also so much more.

You end up with five companions (not including your ship droid) by the end of your class story line, and classes don’t all receive them at the same point in the story/on the same planets. Each has different skills, and you are free to switch them in and out depending on what your situation calls for.

With most conversations you’ll have a chance to gain affection with your companions. I like how gaining it is easier than losing it, i.e. I often receive 15-20 points when I do something my companion approves of, but when I don’t I only lose 1 point (unless I really piss them off, in which case I can lose hundreds, but you see it coming a mile away). They each have their own history and personalities, and become a big part of your character’s life. You can please them or you can mess with their heads. In the case of Vette, my Sith Warrior kept the slave collar on her and generously zapped her with it all the way into the mid-20s. She never did warm up to me, as you can imagine.

Romances with your companions are also possible, and I heard from several of my buddies they even got to marry theirs at high levels (my husband wasn’t too pleased to hear that). Corso and I never got to that point, but we did become a “couple”.

Story

I saved the best for last. This is where BioWare’s forte is, and what they have accomplished here is phenomenal. And looking around, that seems to be the general consensus.

I was sucked into my class story right from the start, and it just gets better and better the deeper you get into the game. You’ll probably hear me say this again and again over the next week — but I can’t get over how well done my Smuggler’s class story was, from level 1 all the way to level 50. As in, I wished I knew the names of the writers for my Smuggler’s story, so I can send them each a personal thank you note telling them how much they have enriched my MMO experience. They made me laugh. They made me rage. They made me giggle with girlish glee, they made me gasp in surprise and ask out loud “Holy crap, did that actually happen?!”

You should have seen me freaking out to my guildies in guild chat when I was around the mid-40s, going, “OMG OMG OMG the best thing ever just happened to my Smuggler but dammit I can’t tell you because it will spoil!”

Much more on this topic in the future, but all I’ll say now is this: kudos BioWare, you have officially proven that story truly does matter.

Hope you enjoyed.

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