Posts Tagged ‘Bloggers’

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Battle Bards Episode 3: Spooky And Magical

May 13, 2013

Battle Bards

Battle Bards episode 3 is now live and up for your listening pleasure!

This week’s theme is a fun one. Syp, Syl and I (because Dodge was unavailable again…I’m starting to think he’s just making excuses to avoid us!) talk about our choices of MMO tunes that sound “spooky and magical”.

What does that mean exactly, you ask? Well, apparently it’s many different things. That each of us had such varied opinions and definitions as to what constitutes as spooky and magical is what I thought was so great about this episode’s discussion, plus we got to talk about music from so many different games.

For me, my mind immediately went to tunes that are more haunting, evocative, and ethereal, a view which certainly isn’t universal but I suppose is what “spooky” means to me, and that was how I chose my songs.

So sit back, have a listen, and let me know what you think of our choices (shown below). I’d love to know what MMO tunes are spooky and magical for you.

Listen here

GW2 Halloween

Episode 3 show notes
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Battle Bards Episode 2

April 23, 2013

Battle Bards

The Battle Bards are back with another episode of the one and only podcast dedicated to the love MMO music!

This week, the theme is Final Fantasy XI. Once again, we’re down one Dodge, but Syp, Syl and myself are here to feature and talk about the music from this MMO, arguably one of the most beautiful and diverse soundtracks in the world of video gaming.

I’m excited to announce that episode 2 is up and ready to go! Happy listening!

ffxi

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Introducing The “Battle Bards” Podcast

April 3, 2013

Battle Bards

Long-time readers may be aware that I frequently like to feature or talk about MMO soundtracks on my twitter or blog; for me, the music has always been such a significant part of the gaming experience.

That’s why I was thrilled when Syp of Biobreak approached me one day and asked if I would be interested in being involved with an idea he’d been hatching for a while: a gaming podcast entirely dedicated to the music of MMOs. I would be joining him and fellow MMO music lovers Syl of MMO Gypsy and Merric AKA Dodge of A Casual Stroll to Mordor as hosts on Battle Bards! The podcast would be an avenue for us to talk about our enthusiasm for MMO music and share our thoughts with others who are equally as passionate about the subject. I know y’all are out there, somewhere!

Without further ado, I’m excited to announce that our first episode is up and ready for your listening pleasure.

The topic of the show is all about our favorite main themes, brought to you by Syp, Syl and myself since Dodge was out of town. You can also view more information about it on the show page here. Also, like our “Epic Lute” banner? Credit for that awesome image and design goes to the very talented Tesh of Tish Tosh Tesh.

Anyway, this is the first time I’ve ever done anything like this, and despite having a mild case of the jitters I really enjoyed myself. I hope you’ll have as much fun listening as we did recording.

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DAW: Funcom

March 28, 2013
shout out

Shout-out to Funcom

Outstanding. Apparently, my blog’s revival has serendipitously coincided with DAW, or Developer Appreciation Week. This is good, because I would have been loath to miss out on this tradition. Let’s all take part in sharing the love! Originally the brainchild of Scarybooster, DAW is a chance for gamers and bloggers everywhere to show our appreciation for developers, and thank them for their hard work in bringing us the games we enjoy.

Anyway, there are so many devs that deserve a pat on the back, but this year I would like to dedicate my DAW post to Funcom and the team who brings us The Secret World (and I’m not the only one).

TSW enchanted me from the outset to become the biggest and most pleasant gaming surprise for me in 2012. To be honest, I didn’t know what I was expecting at first, but it certainly wasn’t something I anticipated playing past the first 30 days. I think I bought the game out of curiosity more than anything. It was meant to be an MMO to dabble away in for a while, a summer distraction and not much more.

Fast forward almost nine months later, and I am still playing. More importantly, I am still having a blast.

Of course, Funcom has had its struggles and TSW has not been free of issues, but I’d like to think I know a gem when I see one. The guild I am in has even set up weekly sessions to play TSW together, and I have to say that week after week it still never fails to entertain me, to shock me, to make me shake my head and say to myself, “Damn, this game is bloody brilliant.”

So, to the good folks working on TSW, keep up the good work. You have in me a loyal subscriber who does not at all mind her money going to support the likes of creepy Innsmouth Academy occult headmasters or rifle-dancing Marya. Thank you for your ingenuity, for having the guts to push the envelope, and for making one hell of a unique MMO.

Good times:

werewolf

darkness war

Hell Fallen

cat god

templars

 

 

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Art Post: White Knight

December 6, 2012

I mentioned November was a busy time for art commissions, so I just wanted to take a moment and share here one of the projects I had worked on since the recipient also happens to be a fellow gamer/blog buddy of mine.

Rer, whom some of you might know from multiplaying.net, first approached me with an idea of a pencils-on-art-board drawing as a gift for his girlfriend, which I was happy to accommodate. So much of the envisioned concept involved symbolism in this piece, and I must say I had some fun with the challenge of working those ideas in along with everything else requested in the detailed specifications he provided me.

White Knight

White Knight – pre-cleanup

Special thanks to Rer for giving me permission to post this; I don’t often get the go-ahead to pimp my commissioned stuff. And of course, he was also a pleasure to work with.

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Quote Of The Day: Judge Not “The Secret World” By Its Beta

July 16, 2012

While first glances make TSW appear to be just another MMO with a horror theme, the reality is the game is much deeper and varied than most of what we have been playing over the last several years.  It was then that I realized I had made a huge error in beta.  I had judged TSW far too early.  I had done a disservice to Funcom as a tester, and almost bypassed what was looking to be one of the best gaming experiences I had had in years.

- Paganrites

For the sake of full disclosure, I would first like to say I did not play The Secret World beta. TSW was the first MMO in a long, long time where I consciously and explicitly made the decision to forgo beta, opting to plunge in blind at launch and play with fresh eyes instead. Of course, those paying attention will remember that I caved during the last beta weekend and played for a couple of hours (dammit, I’m so weak). Still, as it was for such a short time and only barely a week before early access, I’m thinking it hardly counts.

Regardless, lately I’ve been reading up on the game a lot. My research around the net has brought me to many a gaming blog or community forum where I often see a reason commonly repeated by people who have decided not to play TSW, usually something along the lines of “I tried the beta, and I didn’t like it.” This is why this blog post by Paganrites caught my attention today (and also because I noticed that several of my Twitter messages make cameo appearances).

In a nutshell, it’s basically an earnest declaration of love for the game from someone who had originally been bitterly let down by beta. The title pretty much says it all.

You could say that I too judged TSW a tad too early, specifically the combat which I initially described from my brief beta experience as clunky and unintuitive. In live, however, it felt smoother and more fluid, and this was only five days later. At first I thought I’d gotten used to the combat; it didn’t occur to me that vast improvements might have been made to the final build, which appears to be the case. I say most of the time, what we see in beta is pretty close to what we see in live, but according to Pagan, those judging TSW by its beta could be doing the game and themselves a disservice, as apparently the difference between the final product and even the later test builds is like night and day.

Just some food for thought, especially regarding what he also says at the end of the article regarding not participating in any more beta tests. Understandably, most people I know prefer to “test drive” an MMO before making the decision to buy, and lately, so-called beta tests have become the way to do so. Still, there is something to be said about waiting to do quests and instance encounters in a new game for the first time during launch — there’s that wonderful shared experience of learning the fights together with others (even if it does mean dying over and over), and allowing yourself to discover the game as a blank slate and be surprised by things you never knew.

It’s the whole reason why I decided to stay away from TSW beta in the first place; even from the beginning it felt to me like the less I knew about it, the better. Ultimately I think it was the right call, as not knowing what to expect – especially in this game — definitely has its advantages. However, as difficult as it might be to resist, going forward I too will probably try holding off on any more beta tests on general principle. No telling if I will succeed, but I just have a feeling it might bring me more enjoyment in the long run.

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NBI Wrap Up

May 31, 2012

As we come to the last day of May, so ends Newbie Blogger Initiative Month. I would like to thank Syp once again for organizing the event, and by all accounts it was a huge success.

I’d like to wish the best of luck to those newbie bloggers who have taken the plunge. It’s a great experience, and I hope it brings you as much pleasure and joy as it has brought me.

It’s also a wonderful way to meet friends, and for me that’s the best part of all. I didn’t get a chance to do a proper write-up of why I first decided to blog, but I will say now that a big part of it had to do with a lack of people in my real life to whom I can talk about my gaming hobby. It’s not so fun when you’re excited about something but have no one to geek out with. This blog, however, has led me to others who shared my interests. I learned that game bloggers are part of an extremely welcoming community. Some I’ve had the pleasure of meeting in the flesh, others I have not; regardless, I consider a lot of them to be my closest friends.

My final piece of advice: keep blogging. Write about what you like, write about makes you feel happy. When inspiration strikes, blog. When you feel burnt out or life gets too crazy, take a break. Just don’t stop.

I wish I had had the chance to write more NBI articles this month, but the schedule just didn’t really permit. But other sponsors have written fantastic advice articles, better than I could have done anyway. Following the happenings from the NBI website, I’ve enjoyed checking out the posts that have popped up. They have been fantastic. If you’re still on the fence about starting a blog, don’t let the end of NBI stop you. You can start anytime, and the advice articles will always be there.

I’m also happy and amazed by the number of newbie blogs that come about because of this initiative. Syp has compiled a list of all the new blogs as well as a list of the sponsor articles, and you can find them below, please check it out! Congrats to everyone involved on a job well done, I look forward to doing this again next year!

New blogs to check out:

Sponsor advice posts:

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