Posts Tagged ‘Boss’

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TSW: Some Screenies From Elite Night

May 7, 2013

You’re always bound to see some strange and disturbing things on The Secret World Mondays.

Case in point — here, enjoy a picture of a wild-eyed horse in a bloodstained sweatshirt sitting next to a well-dressed man in a helicopter, gawking at one another as it crashes. Yeah, this one is probably one of the more bizarre screenshots I’ve ever taken, even for TSW…

Elite Polaris 1

Last night, we hit up Elite Polaris. After foiling our last couple of attempts, the Ur-Draug finally succumbed to the awesome might of the Mercy Templars (plus one Lumie):

Elite Polaris 2

A spontaneous run of Elite Inferno also yielded favorable results. The place gave us a lot less trouble than I expected, but then again I’m also more familiar with this dungeon than any of the others. It happens to be my favorite instance, not the least of all because of the stunning visuals.

Er, wait. I didn’t mean those kind of visuals. “So sorry” indeed! I do swear this is a PG-13 blog!

Elite Inferno 1

And of course, no TSW picture post would be complete without the “What I wore for TSW Monday” feature.

Laeyn was ninja-ing around last night in the spiffy Assassinatrix uniform, with the glowy-eyes effect from the glowing lunar draug mask:

Assassinatrix

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The Pet Hunter Diaries: Raiding With Leashes

December 11, 2012

Dear Diary,

Hey, it’s me again. Yep, still crazy for vanity pets, and still busting my butt to expand my collection. The hunt continues, and it appears my time in the field has been extended again with the release of World of Warcraft patch 5.1 toward the end of last month. A whole slew of new companions were added, including twelve that drop from certain bosses in classic raids. Well crap, this is obviously shaping up to be yet another time sink, but if this was a Blizzard ploy to get people back into old content, I’D SAY IT’S BLOODY WORKING!

Molten Core

Given my crazy schedule in November, I didn’t get to start until last week. And I’m happy to report that the reported drop rates of “not too bad” are actually just that. I mean, 7 out of 12 for my first run-through of all the four raid dungeons is pretty good, right?

Here’s to luck this week as well when the lockouts reset.

Until next time,

MMOGC

Latest Field Notes and Recently Hunted Pets

Okay, I know I complain (just a little) but I have to admit, doing some of these vanilla raids is actually a lot of fun, especially when I’m soloing everything and feeling INVINCIBLE. Some of the bosses even present a bit of a challenge to do alone because of their mechanics, but I’m generally pleased to add this as yet another activity to mess around in WoW whenever I have time to blow — at least until I get my achievement and Mr. Bigglesworth.

Stitched PupStitched Pup

That is one ugly puppy! Simple enough to get, though it’s worth noting I had to switch to my Guardian off-spec on my druid to get past Patchwerk in Naxxramas, and since the pets only drop off the end bosses in three wings, most of my time was pretty much spent clearing the dungeon. Dropped by Gluth, and in the end he was the only boss out of the three that dropped his loot.

Corefire ImpCorefire Imp

Drops from Magmadar in Molten Core. I guess since the Corehound Pup is already a pet, they needed something else to drop off him. Anyway, he’s cute and very flexible in terms of being a battle pet. In nothing else, he’ll go well with my warlock.

Ashstone CoreAshstone Core

Kinda meh about the model on this guy. I mean, he drops off of Golemagg the Incinerator, one of the cooler looking bosses with one of the cooler sounding names in Molten Core, and it’s like…that’s it? It’s just a white, floating piece of rock. Disappointing.

untamed hatchlingUntamed Hatchling

Getting this little guy was a pain mainly because he drops off Razorgore in Blackwing Lair, and keeping that boss alive during phase 2 while adds were pummeling him was the hardest part doing this solo. The trick was to frequently come out of the mind control to clear adds, and also popping my HoTs (ah, it’s sweet to be a druid) to grab aggro. Took me half an hour just to get the rhythm down, but once I managed it, he was a cinch.

Death Talon WhelpguardDeath Talon Whelpguard

Dropped from Broodlord Lashlayer, who was such a pushover that I spent much more time getting through the damn suppression in those two rooms leading up to him than I actually did fighting. Very pleased that Blizzard decided to add a Drakonid pet.

ChrominiusChrominius

As his name suggests, he’s a mini version of the boss Chromaggus who drops him. As soon as I saw him, I knew he was going to be one of my favorites — he’s just too cool looking! I seemed to have gotten lucky in Blackwing Lair; first week and I was three for three and done.

Viscidus GlobuleViscidus Globule

Oh be still my heart, it’s yet another horrible blob pet. Terrible luck in Temple of Ahn’Qiraj. Ran the whole thing for the bosses and only came out with this guy. I’d forgotten frost oil or anything I could use to freeze Viscidus too, and being lazy I had to call in my husband the mage to bring the frost spells. He dropped the pet for me, so now I can skip him forevermore.

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How Do You Feel About One-Time-Only Events?

October 29, 2012

So I was fortunate enough to be online in Guild Wars 2 yesterday, waiting in Lion’s Arch, at the advertised time for the special Halloween event. And after all that build-up, all the secrecy, the “one-time-only” event that we were all waiting for amounted to a cinematic cutscene that lasted about 40 seconds.

Whether it was worth it or not is a matter up for debate, one I’m not going to get into here. Personally, I thought it was a wicked cutscene, followed by a fantastic encounter with the Mad King in his otherworldly lair, and that overall the ArenaNet folks did an amazing job bringing us Act 3. I was thrilled to have been a part of it.

But I still dislike the idea of one-time-only events.

Quite simply, they’re bad news, and hard to justify. Don’t get me wrong; I think it’s great that game designers are still freely experimenting with special events and timing, but when you’re planning an in-game holiday intended to be enjoyed by everyone, then 1) announcing a one-time-only event, and 2) not giving any details about what to expect is probably one of the quickest, easiest ways to alienate and piss off a bunch of your players.

Speaking for myself, yesterday just so happened to be a lazy, rainy Sunday and I had some free time in the afternoon. But I’m aware not everyone was that lucky. Australians and folks in Asia were setting alarms to wake up in the wee hours in the morning on a freakin’ work day, and a lot of East Coasters in the US were out shopping for supplies and preparing for the Frankenstorm. Come on, people, we’re living and gaming in an international community! There’s also conflicts and unforeseen circumstances that can always pop up! Crap happens! When you know full well that everyone and their mother is going to want to participate, why still consider one-shot events?

Not to mention how they often lead to not-so-fun problems associated with overloaded servers. If you ask World of Warcraft players present at the Gates of Ahn’Qiraj opening event, most will tell you about the horrific lag, and I still recall the long server queues being a hindrance at Rift’s River of Souls event last year. GW2′s event wasn’t perfect, but I do however have to give a hat tip to the team for the relatively smooth performance yesterday — though not indicative of everyone’s experience, I had absolutely no problems before, during, and after the wait in Lion’s Arch nor during my showdown with the Mad King. At least before the servers sputtered and died, that is.

But what does this all mean? It occurred to me that dynamic, truly spontaneous events with persisting and enduring consequences that will change the game world are still possibly a long ways off. After all, can’t an impromptu, extemporaneousness event which can cause our actions to alter our surroundings permanently for everybody arguably be perceived as a one-time-only event? As much as we ask for it, as temptingly awesome as it sounds, even if it were technologically achievable, player resistance will probably be a significant obstacle. As gamers, none of us like to be left out or miss anything in our favorite MMOs. And really, who can blame us?

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Rift: My Storm Legion Tour – Dungeons And Raids

October 24, 2012

Continuing with the write-up of my tour of Rift: Storm Legion during the beta weekend, in this post I’ll focus on what Community Manager James “Elrar” Nichols showed me regarding dungeons and raids. To view the previous part on the world and new zones, see here.

I was told that Storm Legion will launch with seven dungeons and a couple of raids — one 20-man and one 10-man — with another 20-man being added in the first big patch. It’s clear that just because they have a huge expansion coming out soon, this by no means indicates that the Rift team will be slacking on their update schedule. New content will continue rolling in as it has always done, and players won’t have long to wait.

I’ll confess right now that this post will be image-heavy. A lot of the encounters shown to me were still works-in-progress; that and time constraints meant that we didn’t do much fighting beyond Elrar exercising his supermod tour guide powers and insta-killing the bosses so we could check out the beautiful dungeon interiors. Works for me! It won’t do well to spoil the fights for myself at this early stage anyway, so I was happy to follow along, pressing my PrntScn key every two seconds in amazement at the environmental details.

Our first stop: Storm Breaker Protocol, a level 52-56 five-man dungeon. The first thing we did was climb into a mech-like robots, giving us access to a set of cool-sounding abilities like Eradication Pulse and Rocket Salvo. We proceeded to clear trash, and I was told players will also get a chance to fight bosses in these Storm Breaker robots. Elrar confirmed that these kinds of fights are new to Rift; like many of upcoming features we’ll see in Storm Legion, they’re the result of ongoing experimentation with new ideas and implementation of mechanics by the Rift team, ultimately letting the player response guide their decisions.

By the way, I want to mention that the level 60 character provided to me was a Mage, mostly because I told Elrar I was fascinated with what I’ve seen of the new Harbinger soul. In the end, I didn’t actually get much of a chance to experiment with his abilities during the tour, but the good news is the little I did see of his conjured blades and weapons spells confirms my suspicions that this “melee battle mage” soul is as unique as it looks.

The next dungeon we saw was Empyrean Core, a level 58-60 five-man instance intended for players towards the end of the leveling experience. Some stunning bosses and sights in there. Honestly, the following screenshots I took don’t do that place justice, as I lost a lot of the nuances created by the play of light and shadow.

Next, Elrar brought me to the Endless Eclipse, the 20-man raid that will be available about a month after Storm Legion’s launch, where players will eventually get to battle Regulos. Which reminds me, I want to mention that all throughout the tour I was being provided with commentary about the game  world’s history and background information behind all these instances. There’s context in all we’ll get to do in the new expansion, and not for the first or last time, I wished I was more well-versed in Rift lore.

Here’s a few images from that place; as you can see it’s appropriately “deathy” in there. Again, I want to emphasize that it looks so much better in game with all my settings cranked up.

 

Finally, we checked out Frozen Tempest, the 20-man raid that will be available at Storm Legion’s launch. Here, players will get to battle Crucia, the power-hungry dragon goddess who controls the minds of the Storm Legion cult which makes even Regulos shake in his boots.

Got some great pics in there of the two of us getting our butts kicked, because Elrar forgot to turn on his supermod powers of invulnerability. Here he is getting stomped on by a giant harpy (and I was next)!:


Stay tuned for my third and final post in which I will talk about what I saw of the highly anticipated Dimensions feature also known as Rift’s housing system. Believe me when I say it deserves a full post dedicated to it all on its own! Not that everything else I’d seen so far didn’t look fantastic, but Elrar definitely saved the best for last during our tour. And thus, so will I!

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SWTOR: Massively Yours

November 21, 2011

Gathering for a world boss.

Now that the gag order has lifted from the Star Wars: The Old Republic beta test, I want to get something off my chest. This is something I’ve wanted to talk about for the past few months, but every time the topic comes up I’ve had to hold my tongue because of the NDA. Well, no longer.

For a while now, it’s made me very uncomfortable whenever I go on Twitter, the forums, or other gaming community websites and see people apply the term “single-player MMO” to SWTOR in a deprecatory way. I’m sure we’ve all seen the type of comments. You know, the kind that imply SWTOR isn’t a real MMO, or that it’s just a single-player RPG pretending to be one, or something along those lines. It was so far-reaching at one point, that I began having my own reservations when I first got my invite to general testing, and wondered if SWTOR would not turn out to be the MMORPG I’ve been looking for.

Looking back now, I was crazy to have been worried. Even after just a week with The Old Republic, it was clear to me that this is a gen-u-wine, bonafide massively multiplayer online game, with all the delicious goodness that comes with a very large number of players interacting with one another within a persistent virtual world.

So I got to thinking, out of all the recent MMOs currently on the market and in development, why does SWTOR get singled out like this (pun intended) more than any of them? I mean, yes, it is possible in the game to level from the beginning to level cap solo, but if that’s the definition of a single-player MMO then a lot of current games would fall into that category as well. But I just don’t feel any game gets abused with the “single-player” label as much as SWTOR does.

I have a few theories, but I do believe the single most important factor that leads people to this misconception about SWTOR is the fact that it boasts story, companions, and a quest line unique to a player’s class. Well, if I’m correct, then this has proven to be a double-edged sword. Arguably, these features are the biggest draw about the game, but they may have also given some people the impression that SWTOR is merely a single-player experience disguised as an MMO.

Perhaps it is also BioWare’s reputation as a developer of AAA single-player RPGs. When people hear the name, no doubt their recent successes like the Mass Effect and Dragon Age series spring immediately to mind. And yet, it is true that SWTOR is their first venture into the MMO space, so it’s only natural to to be curious whether or not BioWare can break from their long history of developing single-player games in order to make this monumental leap.

The thing is, it is highly likely that BioWare knew full well from the beginning that proving they can handle an MMO was going to be an uphill battle. I say this, because I’ve seen the way their game goes above and beyond to encourage interaction and socialization between players, as well as provide plenty of opportunities for group play:

  • Group Quests – Around half a dozen of these on each planet, intended to be completed with 2+ or 4+ players. The former are sometimes soloable, but the latter are definitely not. They mostly reward commendations or very nice blues.
  • Flashpoints – SWTOR’s version of instances, designed to be experienced by a full group of four players. In addition, some FPs have bonus objectives within them that require the involvement or cooperation of two or more people to complete.
  • PvP Warzones – Success in a SWTOR WZ often requires strategy and understanding of the rules and objectives, e.g. Huttball (dear lord, don’t even get me started on how many times I’ve seen a player who doesn’t know how to pass, or run a ball back to their own end zone). A group of random players will likely be at a marked disadvantage against a premade whose members are coordinated and knowledgeable
  • World Bosses – Most planets have one or two that I’ve seen. If the live game will be anything like testing, world bosses will also drop some very rare loot. For example, the boss droid on Alderaan has a chance of dropping a white crystal that as far as I know, you can’t get anywhere else in the game (at least in that build at the time). I’ve defeated world bosses with as few as four players, while others take more. The aforementioned Alderaan killer droid, for instance, took ten of us including a few high 40s to just barely take him down.
  • Crew Skills – Sometimes, crafting will require getting necessary materials from crew skills you may not have. While the Galactic Trade Network was still being tweaked in testing, many of us turned to direct trade with our friends and fellow players.
  • Datacrons – Here we get to the activities that are more specific to SWTOR. Datacrons are an optional element of the game, and are objects placed throughout the worlds for enthusiastic explorers to find. A few are easily stumbled upon, but most require some poking around the entire planet. Once you located them, however, the true challenge is figuring out how to get to them. I’ve encountered DCs that require everything from creative thinking, solving logic puzzles, finding unconventional paths, or yes, even grouping.
  • Social System – As I’ve mentioned before in an earlier post, I love this feature in SWTOR and it’s the only MMO I’ve ever played with something like this. It is completely optional once again, but it’s a nice perk. To gain social points, all you have to do is group up and participate in group conversations. Every time you win a convo-loot roll you gain the maximum number of points for that roll. Even if you lose the roll you gain points, just less. Racking up social points will help you gain social ranks (I, II, III, etc.) and each time you go up one you get a nifty little title. And the best part of all, rare cosmetic and vanity items from social vendors become available to you!
  • Bonus XP - Thanks to my guildies for helping me confirm this, but I believe that unlike most MMOs, experience is not as reduced per mob kill for group members who are at a similar level, so you’ll be progressing faster. In addition, there are ways to gain bonus XP in groups — completing a class quest with your buddy will reward you with some XP when he or she completes it even if you don’t have it in your log, for example. Doing “bonus” type quests with others will also reward you some extra XP if you complete it in a group. It is a HUGE incentive, making it in a player’s best interest to group up whenever possible.

Thinking about it now, throughout my journey from 1 to 50, if I had seized upon every single opportunity presented to me during my time testing in order to take advantage of the above, I would have easily spent 25-33% of my time grouped up. Maybe even more. So you’ll forgive me if I really don’t see SWTOR as a “single-player MMO”, or at least not any more “single-player” than the bulk of what’s out there.

Solo-oriented players need not fret though! You can still play the game and complete your entire class story by yourself — nothing in your personal storyline will require a group. And as you can see, much of what I listed above is completely optional, and the advantages you gain are extra perks but definitely not of the game-breaking variety. But SWTOR is a huge game, and your class story will only be a fraction of the content — I do urge everyone to participate in group activities once in a while. If you’re a hardcore solo-er you’ll still have a lot of fun without ever having to group up with another player, but be forewarned you may also be missing a lot of good stuff!

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STO: Keeping Things Warm In Cold Storage

September 27, 2010

What do you do when you arrive to find the Breen and the True Way beating the crap out of each other? You join in, of course.

Once again we take this lovely Monday to look at the latest Star Trek Online featured weekly episode, which by the way I had the pleasure of experiencing on Advanced Difficulty with my fleet of brave Federation News Service correspondents — Longasc, Thomas, Thumupp and Tipa (who has written a very comprehensive account of the mission this week as well).

More on how that turned out later. First, I can’t believe it’s been five weeks already. What is it they say, that time flies when you’re having fun? Anyway, what a ride this last month has been — I’ve encounter new species, new planets, and new technology. I’ve defended newfound allies, held off hostile enemies, and negotiated myself out of sticky situations. I’ve been unceremoniously blown up, knocked on my ass, and zapped by ice beams. It all came to a head on Saturday with “Cold Storage”, the final episode of the Breen story arc.

A tribute to TOS's "The Paradise Syndrome"

I knew it was coming — showdown at the lost Preserver archives! — but I still nearly fell out of my chair when I saw the giant obelisk. While this arc’s conclusion was somewhat predictable, I still have to appreciate these little homages they throw in to honor the various Star Trek episodes. I don’t think you have to be familiar with the shows to enjoy STO, but being able to spot these little touches do add to the game. Sure makes me glad I spent all those months devouring everything from the original series to Enterprise, or else I wonder how much would have gone over my head.

If we stay together, we survive.

Combat on this mission proved to be a formidable challenge. In space, I was just a sliver of health (at one point, just 2%!) away from being completely obliterated and only survived thanks to the concerted efforts of my fleetmates healing me. Still, my starship is an Escort, a flying tin can not known for being terribly sturdy, so admittedly being blown to smithereens (or close to it) isn’t so much of an irregular occurrence.

The difference was more noticeable on the ground, however. Apparently the Breen wised up, as evidenced by a new ability which appeared capable of one-shotting unsuspecting Federation officers. I’m not sure how much of it actually had to do with our group doing it on the advanced difficulty setting, since another member of or fleet doing this quest individually also noticed this happening.

Er...what tones?

In the underground passageways beneath the obelisk, we came upon a mini-game of sorts. Three consoles which supposedly would emit a tone when activated, and doing them in the right order based on sound would unlock the Archives proper.

Well, I couldn’t hear anything when I activated the first one. Granted, it could be my sound settings or the possibly the ambient noises in the room, but I know my hearing’s fine and I still wasn’t able to pick anything up even when I leaned into my speakers. I left the task to someone else who might have better luck hearing the tones, but regardless, there are only a handful of possible combinations to try, so getting into the final room shouldn’t be problem.

Anyway, you can never go wrong with a boss fight.

Wow, aren't you a big boy!

So, great episode and nice ending and all, but in the end what I loved best were the rewards — finally, a chance to be on the giving end of an ice beam for once with the CRM 200 ground weapon, and also a new Breen tactical bridge officer to call my own, whom I named “Pran”. I had to fire one of my other Boffs to make room for him, but it was worth it. High time for me to get rid of the freeloaders anyway.

Ice to see you! /lame joke

An interesting thought came to me as I was setting Pran up aboard the U.S.S. Taiga — might “special Boff” collecting become a new trend for STO players?

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