Posts Tagged ‘Character Customization’

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The Secret World Of Laeyn The Vain

July 12, 2012

Inspired by my post from yesterday, I have to say that one of my favorite things about playing Barbie Dress-Up–I mean, The Secret World is the many looks I can come up with for my character. It’s not enough that the game’s missions and the theorycrafting potential of the ability wheel can keep me busy for hours; I probably head to London’s Pangaea every other day just to buy new outfits from the in-game clothing vendors there to fill up my dressing room. I am embarrassed to even think about how much Pax Romana (TSW’s in-game currency) I have spent on clothes alone.

And let’s not forget the other sources of clothing items. For the fashionistas like me, here’s a list of clothing rewards you can obtain from quests, achievements, etc. so far. I have not even had to spend any real world money in the store, and don’t think I even need to.

I’m going to echo my cabal leader’s sentiments here and say that probably one of wisest choices Funcom made for this game is allowing you to progress your gear through the use of talismans without affecting the outward appearance of your character and clothing you choose. Even then, for the weapons and focuses whose models you enjoy, I hear tell of an item you can buy from a vendor that will allow you to copy its mold to use with another item’s stats so you can maintain the look as you upgrade. That makes me happy, as I am completely enamored with a badass sword I picked up over the weekend and would love to keep being able to look at it for a good long while.

I change my clothes every day. Sometimes even twice a day. Anyway, enjoy the glamor shots, because I can’t be “Laeyn the Vain” without being content with just showing off my outfits in-game. And if you’d like to share links to your own fabulous outfits in the comments, please do! (Psst…I think cowboy hats are sexy!)

Aforementioned badass sword Laeyn.

Templar Laeyn.

Casual Laeyn.

“Couldn’t care less” Laeyn.

Hot pants Laeyn.

“Just woke up and put on her boyfriend’s shoes co-ed” Laeyn.

By the way, what I would give for a real life version of that Innsmouth Academy baby blue hoodie…

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Not My Style

July 11, 2012

Note: This post has actually been sitting in my drafts for a while, but then thanks to The Secret World I’ve been waylaid by fighting zombies and solving mysteries for the past couple weeks.

When it comes to MMO characters, I think we can all agree that your avatar’s appearance matters; pretty much every discussion anyone has ever had about games and character customization is a testament to that. But there are also important things that go beyond things like face type, hairdos, and make up — what my character wears. Like, I don’t even want to talk about how much in-game pax I’ve spent on new outfits in TSW.

In a completely different way, another game that really underscored that for me was TERA Online. By the way, this was a game I held off on getting for a long time, but finally caved when it went on sale for 50% off last month. You’d be amazed at how quickly my willpower crumbles when faced with a new game at half-price.

Well, I must say the game itself is very fun. I discovered my affinity for the combat mechanics and controls, which surprised me. Getting used to them was what I initially thought would be the biggest obstacle preventing me from getting into TERA. Alas, it was not.

What really distracted me at the beginning, and continues to do so even now, are the character and costume designs. Don’t get me wrong, I mean I think they’re gorgeous, and just about everything in the game is too. But every time I look at my character, I just think UGGHHHHWEJJSAGAG.

UGGHHHHWEJJSAGAG.

This discussion isn’t just about the hyper-sexualized clothing in the game (though it certainly doesn’t help) as plenty of people have already voiced their complaints about it (and they’d all be right). If only it were just that. No, when it comes down to it, this is about me not wanting to run around the world looking like a fashion crime and not having enough choices.

I’m talking about the general style of the models and gear, which obviously has a huge cultural component. Ironically, I spent most of my life growing up in Asia being bombarded with this highly caricatural art style often featuring a pastel palette, elaborate hairdos and ostentatious outfits on animated characters, but I must say it’s never really rubbed off on me.

Anyway, leaving aside the fact they’re completely impractical for adventuring and monster slaying, the clothes in TERA look ludicrous! I can’t even look at my character or some of the NPCs both male and female and think this is someone I can take seriously, rather than that they belong in some early 80′s glam rock band. By the time I got around to looking like a fool in my third pair of “half-pants”, I’d just about had it; I didn’t think I could look at one more person running in five-inch stiletto heels (a personal pet peeve of mine) or yet another exposed shiny male-elf navel while keeping a straight face.

This is the sort of stuff that falls into the same category as my dislike for the over-large and cumbersome shoulder pieces in World of Warcraft, or the fact I like to hide my helm on my SWTOR Jedi Consular so I don’t look like a BDSM enthusiast or a milkmaid. You might think, “Geez GeeCee, they’re just clothes in a game, as long as you’re wearing some, what’s the problem?”

Well, the problem isn’t as trivial to me as I thought. Maybe, there’s just too much of the old RP’er in me? I tend to like to do things like name my characters in accordance to the game world’s conventions, and likewise customize their appearance to fit the personalities I give them.

I’m sure you can argue that clothing items like half-pants and weird abs-revealing-armored-jackets are considered “normal” in the world of TERA, but still, is it too much to ask for the things I wear to look good but also make sense, i.e. like I actually dressed myself this morning without being under the influence of LSD? Not that other MMOs don’t have their fair share of incongruities like armored thongs or ridiculously over-sized weaponry, but out of all the games I’ve played recently, I think TERA takes the cake. I mean, freakin’ half-pants.

In the case of TERA, I understand the art style is culturally influenced and may come down to a simple matter of taste. And I’m just sorry to say it’s not for me. To a lesser extent, I think I also felt the same way when I played Aion, which could be another explanation as to why that game never stuck.

It’s a shame, because the dynamic, kinetic combat in TERA is the most fun I’ve had in an MMO in ages. I also find the creature designs unique and amazingly detailed, and I can’t tell you how refreshing it is not to be beating down on yet another wolf or common bandit in a fantasy game. Like I said, the graphics are incredible too, and I am awed each time I log in to survey my surroundings.

I never thought something as superficial as art style or the clothes my character is made to don would affect my enjoyment, and in a way that galls me about myself. But then again, people have left MMOs for much less.

I can’t deny that I’m torn. I like the gameplay of TERA very much, am glad I gave it a chance and want to keep playing, but at the same time the art style frequently becomes too distracting. At times, my brain also cannot handle the dissonance created when one moment I’m looking at my boobs practically popping out of my chestpiece and the next I’m staring at something so sickly sweet and cuddly like a Popori or Elin. It probably doesn’t help that I’ve never truly understood the appeal of kawaii.

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TSW: Dark Days Are Here

June 30, 2012

I have to agree with Syp on this one — Funcom lets you make some pretty freakin’ hot female characters.

Well, at least I think mine’s also looking quite attractive. I asked my husband what he thought, and also my dad and my brother who are in town at the moment, and since the three of them agreed as well, I’m just going to go with that. However, I don’t understand why in order to have long hair in an MMO, you often have to settle for that saucy, windswept look.

Meet Tamerlaine “Laeyn” Berard. Wait, I think I got that right. Ironically, I went through all this trouble yesterday coming up with a name for RP purposes, going so far as to spend an hour on the internet doing research and getting ideas, but now I can’t even remember exactly what I decided. My brother prefers to just call her “the grad student”.

The server is Arcadia and the faction is Templar. I was really surprised yesterday when I looked around and saw what appeared to be way more people I know playing The Secret World than I expected, like quite a few more than the 3 or 4 I’d originally thought.

Anyway, this led to a handful of us from the Republic Mercy Corps forming a cabal called the Knights of Mercy. It was made mostly for social purposes, in order to provide us and our friends a network and a home while we’re in TSW. Star Wars: The Old Republic will continue to be our main game, and come the end of August I think most of us will also be looking forward to playing a certain MMO.

But if you’re interested in a casual play style and don’t mind being around a bunch of crazy people (but seeing as our ranks have already swelled, apparently you all don’t mind the crazy), feel free to look us up in game. Give me a holler here with your character name, or keep an eye out for the folks with invite privileges: Paganrites, Eleison, Nadea, and of course me, Laeyn.

Update: Yeti and Tarantella are also now amongst those with invite privileges.

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SWTOR: Destination Ebon Hawk…And A Slight Rant

June 14, 2012

Free character transfers are now available in Star Wars: The Old Republic, though only on select servers so far as they gradually roll out this doozy of an undertaking. My home of Sanctum of the Exalted turned out to be an origin server as BioWare dropped the bomb yesterday that we are all getting free transfer passes to Ebon Hawk.

After a long period of debate (okay fine, it wasn’t that long and it wasn’t that much of a debate) our Republic Mercy Corps/Imperial Mercenary Corps guilds decided that What the hell, we’ll take it! Of course, no guild ever wants to be forced into a situation like this, but really, what can you do when your server will only continue to drain of players after such an announcement?

And what a perfect storm of charlie foxtrot proportions it turned out to be at first, as population redistributions usually go, so I can’t really say I was surprised. Things came together relatively well in the end for the RMC/IMC, perhaps better than they could have gone, but it did take its toll.

For a mercy, the character transfer process itself took only minutes to complete from start to finish. My characters all made it over just fine with their names intact, so I guess it pays sometimes to come up with weird-ish names for all your MMO characters. I was, however, prompted to rename my Legacy (everyone gets the opportunity) which turned out to be a bonus as I’d always wanted to change mine.

My sympathies, however, to those who lost their character names. I really mean that. I can’t even imagine going more than half a year (or more, for my fellow betans) by one handle and then having to change it, as I become attached to names as strongly as I get attached to the characters themselves.

At this point, I seriously question why all games can’t go the route of allowing you to choose any character name as long as you maintain a unique account handle (à la Star Trek Online, etc.) Or at the very least, I feel BioWare could have looked into releasing the names of inactive characters. After all, they are the ones who gave us all these tools to set up our personal legacies, they of all people should know names matter to players, they matter a lot. Add to that, we’re on an RP server, too. Ultimately, I understand how these disruptions became the last straw for many people, and it impacted our guild in more ways than anyone will ever know.

Will the move be worth it? Only time will tell, but both the Republic and Imperial fleets were alive and hoppin’ last night. I even encountered a queue. A BLOODY QUEUE. In the words of a fellow guildie, it was like stepping into some bizarro SWTOR world where all the names are a little different and there are actually — *gasp!*– people around.

Players are already reporting an easier time finding groups for hard modes and faster queues for PvP, so the initial headache may be outweighed by the benefits –  if things stay this way. I’m feeling a little conflicted at this point. Have you or your guild been affected by free character transfers (yet)? Did BioWare do things right?

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The Saga Continues…

January 4, 2012

I know I’ve been neglecting my blog lately. I wish I could say it was because I was too busy all this time playing Star Wars: The Old Republic, but the truth is more mundane. Between Christmas and New Year’s and family staying in town for a week, I just haven’t had much time for blogging…or gaming, for that matter. My mother-in-law is an awesome lady, but I wanted to show her that her son married someone who can do more than just sit in front of a computer all night and slash her lightsaber at pixels. You know what I mean! We’re all familiar with the drill!

But I guess it’s good sometimes to have a break. I don’t want to ramble away my first post of 2012, so I hope everyone had blast over the holidays, got great presents, some nice time off, good gaming in, etc. I am now going to dutifully play catch-up on everything I’ve put on hold over the last two weeks — including playing more SWTOR.

Most of my guildies are already in the mid to high 40s in their leveling, with a couple hitting 50 last week, and here I am still dawdling at 35. On the bright side, I stayed up until almost 3am last night finishing Chapter 1 on my Jedi Knight and received my Legacy. And yes, I got it at level 35 because I’ve been constantly 3-4 levels ahead of content, ever fighting the risk of out-leveling even more by skipping the planet bonus series and some heroics. There’s just so much to do. And since I’m also doing space combat dailies and always leveling in a group, I’m doomed.

Though I do wonder if I’ve been subconsciously putting off getting my Legacy name all this time, because I have no clue what it’s going to be. Granted, I’m glad I reached this milestone, but honestly, how does one go about the process of creating a name for all characters across one’s account, present and future? Not something to be taken lightly. Seriously, I’m already a very indecisive person, this is just cruel.

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SWTOR: A Long Time Ago In A Galaxy Far Far Away….

December 13, 2011

You know what I love best about playing a new MMO? The first step — making your characters and naming them, and being able to put together intro posts like this one, which has been a long-standing tradition on this blog.

As you’ve probably heard, Star Wars: The Old Republic early access started today. For those wondering, the Republic Mercy Corps and our sister Empire guild the Imperial Mercenary Corps are on the server Sanctum of the Exalted. Look, I’ll happily play on server Jar Jar Binks if it meant being able to play with friends, but I was still tickled and a little relieved to see we lucked out with a pretty cool server name. I’m also happy to report recruitment is still semi-open for both guilds, so feel free to visit the links if you’re interested in joining the Corps.

For the Republic

Sha’lanni, Twi’lek Jedi Knight

Midway through the year, I think that’s when I came around to the idea of rolling a Republic force-user. Before that, I know I was pretty dead set on playing Empire exclusively at launch, but being a geek wife, I can also read Mr. MMOGC like a book — the guy’s an old school fan of the Jedi and keen on the idea of waving around a lightsaber (of course, helping found the RMC might have something to do with it too). In any case, Sha’lanni — I just picked the same name I used in beta — is the designated character chained to the Spousal Leveling Contract.

Again deferring to my dear husband, who tends to gravitate towards the caster archetypes, I let him choose the Jedi Consular while I’ll be taking up the tanking duties as a Jedi Guardian, which to be honest is my preference anyway. Guess I’m lucky I married a man who loves to heal.

So I was asking readers how they plan on tackling light side/dark side choices yesterday, while indicating that what I’ll do is probably roll my character, come up with a general idea of her personality, and see where to go from there. That said, I can kinda see it in her face already — a young up-and-coming Jedi, idealistic and perhaps a tad naive. Looks like I’ll be making light sided decisions with her at least for the next little while.

For the Empire

Xavindria, Human Bounty Hunter

I’ve dreamed of playing a Bounty Hunter in this game for so long, going so far as to completely avoid the class during beta to save myself the surprise, that the experience of creating this character and then getting to play her in-game felt a bit surreal.

When it comes to choosing an Advanced Class, I have no idea which direction to take her yet. Honestly, both Mercenary and Powertech sound equally appealing and I doubt I will mind whichever I end up with, so if anyone has experience with either ACs I would love to hear your thoughts and/or suggestions.

I have a feeling this class is going to be a hell lot of fun to play — for the brief time I had with my character, I was already bouncing everywhere with my light side/dark side choices. Fine, mostly in the name of fame and credits. My Bounty Hunter isn’t a bad person, but hey, fortune and glory, kid. Fortune and glory.

I wish all the best to everyone who preordered and hope you will be getting into early access and the game soon. And if you ever find yourself adventuring on Sanctum of the Exalted, feel free to say hello!

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SWTOR Beta Test: The Obligatory General Impressions Mega-Post

November 18, 2011

The time has finally come — you know, where I start assaulting you all, my poor readers, with my impressions of Star Wars: The Old Republic from general testing over the last five months, now that the NDA for testing has been lifted.

I do have plans to expand upon much of the following in future posts (as if only one gargantuan wall-of-text won’t be enough, right?) But there are quite a few thoughts I do want to toss up on here first. I took a bunch of notes throughout my testing experience, which are a mess right now and which I should really try to consolidate into something coherent. While I love the game and had a lot of fun testing, much of this ended up being the basis for the “constructive criticism” I offered up during feedback, so hopefully this impression piece will come across fair and balanced. I aim to be completely honest.

Overall Thoughts

You’ll probably hear this a lot, but it’s true — the first thing that came to my mind when I first played SWTOR was “Knights of the Old Republic Online”. That is, if I was forced to reduce my description of the game to a diminutive label. I don’t like to, but if I must.

I get the feeling that BioWare determined their target audience early on, and that was how they approached the game. What I mean is, this is an extremely linear MMO and it is never going to be anything but a theme park, so if you are into sandbox type games, it is not for you. Likewise, if you loved KOTOR and came to this expecting to recapture exactly the same single-player experience, it also won’t be for you. Despite what you might hear, SWTOR is a massively multiplayer online game. You can play this solo, but if you want to get the most of it, at some point you’ll have to interact with other people.

I think too many people will expect this to be an revolution and the next step in how MMO games are made, but if so, you’ll be disappointed. SWTOR is simply another iteration of the MMO, taking many things that work and making them better, but it’s by no means a complete redesign of the MMO philosophy. BioWare set their sights on one thing and went about to do that one thing very well — and that’s story. The focus isn’t so much on gameplay, but on the interaction behind it.

Now, with all those caveats out of the way, I’ll say this — I’m a gamer of fairly flexible tastes, and I have to say I thoroughly enjoyed every minute I had with this game. Despite some nitpicky issues I had, in general my overall view of SWTOR is extremely positive.

Character Creation

I’m happy to say I found it adequate, though customization options are still not as robust as I would like. APB or Age of Conan this is definitely not, but there will still be plenty of choices available for you to fiddle around with to make the chance of you running into someone else looking exactly the same as you very, very slim. You can also have apostrophes and hyphens in your character name — a small, trivial detail, but it made me happy nonetheless.

UI

Not a big fan, personally. But then again, I was coming off from playing Rift (which came with a highly customizable and flexible UI right out of the box) and for a couple months this year, World of Warcraft: Cataclysm (whose UI I modded up the wazoo). While I played, I yearned for more action bars and a way to move my modules around, and other little things like see-target-of-target. For now, it serves its purposes though, and I give it that it’s very neat and clean.

Advanced Classes

Each class branches off into two paths, and you choose one to follow once you reach level 10 or so. Your Advanced Class is a permanent choice that then determines your role for the rest of the game. I tested both ACs for the Trooper class, and I’m pleased to say the two paths offer up very different and varied styles of play. As a Vanguard, I also wasn’t only limited to defense and tanking; I could also choose to be more damage-oriented if I wanted. Same deal for the healing-capable Commando. It depends on how you allocate your skill points, and this part can easily be respecced.

For as long as I can remember, I’ve been praising SWTOR for the flexibility in their class roles — that is, the astute and observant player can quickly access a situation — say, in a flashpoint — and offer whatever support is needed despite the role they’ve been invited to play. You can be the DPS Jedi Guardian but still be a halfway decent tank on the fly, if it was suddenly required of you. The “hybrid” ACs enjoy this perk. I find the two that lack this advantage, however, are the straight-DPS Gunslinger and Jedi Sentinel, and I hope in the future BioWare will give them more utility in group play.

Combat

If you’re an MMO veteran, I’m sad to say you probably won’t find combat during the first 10 or so levels very exciting at all. To be fair, BioWare no doubt calibrated difficulty and complexity to balance the experience for gamers of all backgrounds, and to be honest, I would rather them err on the side of caution than risk frustrating newcomers to the MMO genre. So the bad news is, combat doesn’t feel “heroic” right off the bat, and some might even find it boring.

The good news, however, is that as you level up, the combat gets a lot more interesting. By the mid 20s, I was really getting into it. And by 50, I was having a ton of fun. The XS Freighter Fly-Over FTW.

After you choose your Advanced Class, more abilities become available to you. A lot of them play off each other, and depending on the points you allocate to your skill trees, you can start to vary your strategy a little depending on the situation. Say, your tank’s health is low and your healer needs some time to catch up? My Gunslinger, even as a ranged DPS, never passed up the chance to run up to a mob just to kick him in the balls. It buys the group a few seconds, and while I was in melee range anyway, here’s a blaster whip and a cheap shot to the face too! A smuggler never wastes a good opportunity.

Crafting

It’s very…interesting. For better or worse, I can honestly say I’ve never experienced a crafting system like this. The great thing is, you can order your companions to do the grunt work for you, and so I can be happily questing to my heart’s desire while 3-4 crew skills are ticking away (at higher levels). Of course, this also means the process is less hands-on.

I’m generally not big on crafting in most MMOs, however, and in SWTOR I have to say I’m still not seeing a great incentive to do it, other than the fact I can keep working on it while I do my usual leveling. Plus, mission crew skills eat up your credits really, really quickly, so it’s something I still might want to save for later when I’m all leveled up.

Questing

Your class has a main story line, but there are also general planet quests that everyone else can get.

Class quests are the cream of the crop. These are integrated into your story, and this is where the innovation is, and what makes SWTOR so unique. Here, the choices you make will determine whether you are, say, praised by your commanding officer (in my Trooper’s case, this was General Garza), or get majorly chewed out by her (and boy, can she be a real nag). These quests are crafted to your class story, so they often turn out to be the more interesting, humorous, impactful ones.

Then there are the general planet quests, which I have to admit are similar to those in any other themepark MMO — but on steroids. Voiceover and cinematography makes these otherwise mundane quests so much more immersive. Unlike other MMOs where I have to read a wall of text, I never had to force myself to focus on a quest in SWTOR. It just happened effortlessly and naturally, because the objectives are always delivered with context and emotion. I actually cared about the reasons why I had to rescue 5 nexu pups from the dirty pirates, or salvage some poor refugees’ lost belongings. And at the end if I get to make a light side/dark side choice out of it, SCORE!

On top of these, there are also the “Bonus quests” which are almost always of your kill-ten-rats variety. They are scattered everywhere, and pop up around the same area where you are doing your quests. But they are labeled “bonus” and hence are completely optional. Often, you’ll find you are doing it and completing it while working on the main objective anyway. It’s extra experience, and no harm to you if you find you can’t stomach the grinding and decide to skip them. You’ll probably want to skip them anyway, if you find you are in danger of outleveling content.

Interesting thing I observed though — as much as you hear complaining about the tediousness of kill-ten-rats quests, every single group I’ve ever played with in beta always insisted on completing the bonus — even after the main objective was done. Never underestimate the desire for more XP, or how deeply the instinct is ingrained in us to be completionists, whether you hate KTR quests or not.

Dark Side/Light Side

Not all decisions are black and white, which I was surprised to see. Some definitely are — but it also greatly depends on whether or not you want to roleplay your character, and if so, what class you choose.

I will say one thing though — going full dark side is freaking tough. Nothing makes you feel more like a bag of crap than screwing over a group of orphans, so congratulations to you if you can find it in yourself to soldier on through the tears or berating you get from your quest giver afterward.

Planets

In a word, they are HUGE. So huge, you will be crying tears of joy by the time you get to buy your first speeder. Quest indicators on the map are almost a necessity; otherwise, the game is so big you’d never be able to figure out where to go.

They are also gorgeous. Even wastelands like Tatooine and Hoth are places of beauty, and BioWare has captured the atmosphere of these and other Star Wars planets very well. Other, lesser known planets like Belsavis and Voss are also given the same detailed treatment. Every planet from Nar Shaddaa to Corellia has its own unique charm. There’s plenty to explore, especially if you’re into hunting down datacrons. Most of them you won’t come across while playing, the majority will be off the beaten path and you really have to poke around the entire planet to find them. And that’s the easy part! Then you have to figure out how to get to them…

PvP

I admit, I didn’t do a lot of PvP, other than a warzone here and there. I did play on a PvE test server, however, and so that’s probably why my opportunities to engage in fighting other players were minimal.

Still, my beta guildmates who were involved in a lot more PvP had much to say, and one who has a lot of experience and enjoys PvP gameplay immensely thought it was lacking in SWTOR compared to most other MMOs. To quote him, “3 warzones and 2 open world PvP areas makes SWTOR PvP worse than Warhammer which was head and shoulders above SWTOR PvP.”

I’m no expert, but from the handful of times I’ve PvPed in SWTOR, I would also have to admit it’s nothing very special.

Space combat

Didn’t like it. Well, okay, maybe “didn’t like” is too strong a term. Let’s just say I didn’t “feel it”. I test it once every build, and never really go back to it. BioWare has made many changes and improvements to it over the past few months, but I came to the conclusion very quickly that it just wasn’t my thing.

Don’t get me wrong; it’s great for what it is — a little side-game designed to be a fun distraction to the main game. While it’s on rails, it’s also fast-paced and quite challenging (but you can upgrade your ship to help with that). If you feel like varying your activities a little, you can always jump in, grab some space combat action, jump out. The problem is, I enjoyed my class story and the planet quests way too much, and often that was what I’d rather do. To be honest, this to me is a good thing — it’s what I call a “happy problem”.

Grouping

There were concerns that “story-mode” would make players feel like playing a single-player game, but I really didn’t get that feeling. On top of group quests and flashpoints, BioWare has added a lot of features that really encourage grouping. I just adore the social rank feature, for one. Being in a group conversation and involving yourself in “convo-loot” rolls will rack you up social points. Get enough social points, you gain social ranks. With social ranks, you buy social gear and goods. I came across a Jedi Consular one time decked in a full Leia gold-slave-bikini outfit, and it was awesome. Yep, social gear. So fans of vanity and cosmetic items will probably like this. Not to mention being in conversations with others is a lot more fun than expected.

Doing a CLASS quest with someone else can get a little tedious though. The most you get to be is a spectator, watching your friend go through their cutscenes. It’s almost like living their story vicariously through them, so if you don’t want spoilers, take this time to grab a drink or take a bio break.

Flashpoints

Most impressed I have ever been with an MMO’s instances. Still, not all FPs in SWTOR were designed equally, that’s my feeling, but I do have a few favorites — Esseles, Maelstrom, etc. It’s not so much the boss fights and the combat (though, as I’ve alluded to before, that can be quite interesting in a full group) than the execution and presentation. The FP isn’t just another instance you zone into and clear, it’s a self-contained story you become personally involved in. The ones I liked best were the ones that also gave you a ton of opportunities to make light side/dark side decisions.

Meanwhile, things are constantly happening around you, like exploding consoles or crashing ships. It’s an environment that’s hectic and alive, made even better by high production values — graphics, sound, cutscenes, cinematography, music, etc.

Another reason to do FPs — for the stories that are part of the game world. In your mid-30s, there’s a couple great FPs that shouldn’t be missed, and I won’t say anything more because it’s a big ginormous spoiler, but those who enjoy Old Republic lore will be very pleased.

Companions

They are a joy to have around! I was initially worried about seeing a ton of other Corso Riggs or Bowdaars running around the world ruining my immersion, but honestly, after a while that just fades into the background. It almost becomes like seeing someone else with the same combat pet, which is sort of what they are but also so much more.

You end up with five companions (not including your ship droid) by the end of your class story line, and classes don’t all receive them at the same point in the story/on the same planets. Each has different skills, and you are free to switch them in and out depending on what your situation calls for.

With most conversations you’ll have a chance to gain affection with your companions. I like how gaining it is easier than losing it, i.e. I often receive 15-20 points when I do something my companion approves of, but when I don’t I only lose 1 point (unless I really piss them off, in which case I can lose hundreds, but you see it coming a mile away). They each have their own history and personalities, and become a big part of your character’s life. You can please them or you can mess with their heads. In the case of Vette, my Sith Warrior kept the slave collar on her and generously zapped her with it all the way into the mid-20s. She never did warm up to me, as you can imagine.

Romances with your companions are also possible, and I heard from several of my buddies they even got to marry theirs at high levels (my husband wasn’t too pleased to hear that). Corso and I never got to that point, but we did become a “couple”.

Story

I saved the best for last. This is where BioWare’s forte is, and what they have accomplished here is phenomenal. And looking around, that seems to be the general consensus.

I was sucked into my class story right from the start, and it just gets better and better the deeper you get into the game. You’ll probably hear me say this again and again over the next week — but I can’t get over how well done my Smuggler’s class story was, from level 1 all the way to level 50. As in, I wished I knew the names of the writers for my Smuggler’s story, so I can send them each a personal thank you note telling them how much they have enriched my MMO experience. They made me laugh. They made me rage. They made me giggle with girlish glee, they made me gasp in surprise and ask out loud “Holy crap, did that actually happen?!”

You should have seen me freaking out to my guildies in guild chat when I was around the mid-40s, going, “OMG OMG OMG the best thing ever just happened to my Smuggler but dammit I can’t tell you because it will spoil!”

Much more on this topic in the future, but all I’ll say now is this: kudos BioWare, you have officially proven that story truly does matter.

Hope you enjoyed.

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