Posts Tagged ‘Events’

h1

Defiance: Time-Limited Episode Missions

April 14, 2013

episode mission

Thanks to catching the tail-end of a twitter conversation a few days ago, I was reminded to complete all the current Episode Missions in Defiance.

Good thing too, since they won’t be around in-game after the 15th. Because of Trion and SyFy’s collaboration on this cross-media project, the timeline content in both the game and show have to mesh and be in sync — so it would follow logically that at least some of the content will be time-limited. The two particular NPCs involved in the current quests, for example, will be gone after the first episode of the show airs Monday night, since it wouldn’t make sense for them to be in the San Francisco Bay area anymore. So, it’s bye bye for now, Nolan and Irisa!

On the one hand, these are exactly the kind of dynamic world changes I would expect to participate in on a cross-media undertaking such as this; part of the draw for me was being able to see events in the show affect the game, and hopefully vice versa. Of course, this will mean working more diligently to keep track of these connections and do content like episode missions on time, but I’m also fairly certain stuff like that won’t be popping up every week, allowing me ample opportunities to catch up. Speaking of which, last night’s polishing off of the episode missions wasn’t bad at all, taking me no more than two hours to complete, especially since I did them in a group with my husband and a guildie.

There are four of this type of quests in all, designated by a star-inside-a-square symbol on the map, and easily accessible to new players as far as I know. All of us had already done A Little Competition earlier in the week, so we hit up the next mission The Searchers, which appeared the first in a chain. This was followed up by The Heist (which contains a solo portion) and The Departed. That these missions are special are obvious right from the start, with longer and more elaborate cutscenes, as well as more challenging enemies and cooler-looking instances. They’re also fun as hell.

So be sure to hit them up; there’s still plenty of time before tomorrow night. You get some decent rewards out of it too, including a couple of outfits and an amazing purple-quality assault rifle. Not only is that my weapon-of-choice, I’m also now proudly sporting a spiffy fur-collared mauve jacket (also known as the official uniform of “We Love Irisa” fan club!)

h1

DAW: Funcom

March 28, 2013
shout out

Shout-out to Funcom

Outstanding. Apparently, my blog’s revival has serendipitously coincided with DAW, or Developer Appreciation Week. This is good, because I would have been loath to miss out on this tradition. Let’s all take part in sharing the love! Originally the brainchild of Scarybooster, DAW is a chance for gamers and bloggers everywhere to show our appreciation for developers, and thank them for their hard work in bringing us the games we enjoy.

Anyway, there are so many devs that deserve a pat on the back, but this year I would like to dedicate my DAW post to Funcom and the team who brings us The Secret World (and I’m not the only one).

TSW enchanted me from the outset to become the biggest and most pleasant gaming surprise for me in 2012. To be honest, I didn’t know what I was expecting at first, but it certainly wasn’t something I anticipated playing past the first 30 days. I think I bought the game out of curiosity more than anything. It was meant to be an MMO to dabble away in for a while, a summer distraction and not much more.

Fast forward almost nine months later, and I am still playing. More importantly, I am still having a blast.

Of course, Funcom has had its struggles and TSW has not been free of issues, but I’d like to think I know a gem when I see one. The guild I am in has even set up weekly sessions to play TSW together, and I have to say that week after week it still never fails to entertain me, to shock me, to make me shake my head and say to myself, “Damn, this game is bloody brilliant.”

So, to the good folks working on TSW, keep up the good work. You have in me a loyal subscriber who does not at all mind her money going to support the likes of creepy Innsmouth Academy occult headmasters or rifle-dancing Marya. Thank you for your ingenuity, for having the guts to push the envelope, and for making one hell of a unique MMO.

Good times:

werewolf

darkness war

Hell Fallen

cat god

templars

 

 

h1

The Secret World: Sub Gone, Join Usssssss

December 12, 2012

On 12/12/12 12:12 Norway time, Funcom officially did it — flipped the switch on The Secret World making it subscription-free, or in other words buy-to-play. If you were one of the lucky ones who picked up the game a few weeks ago during one of the many crazy video game sales, I’d be feeling pretty damn swell right now.

Those familiar with the game probably already know that everything had been set up for this from the get go, but leave it to TSW developers to tie the whole thing to the end of the world. As for me, it’s pretty much going to be business as usual. I’m already playing at least once a week, so I’m keeping my sub for the perks: an item which doubles XP for one hour each day, a membership gift, and — here’s the biggie — discounts and bonus points to spend each month in the Item Store.

Assuming I don’t need to be shelling out every month for a game update, can you say, new outfits, outfits, OUTFITS, OUTFITS, OUTFITS?!?! That’s right, bring it on, Syp! We all know last week’s post about fashion show competitions was directed at me.

Speaking of which, I guess now is also the perfect time for me to once again plug our guild’s weekly Monday TSW nights. Depending on who shows up and what needs to be done, on a typical session we help each other through quests, dungeons, and if we have time, watch my character Laeyn dance Gangnam style in her underwear at the Albion Theater:

[SCREENSHOT REDACTED]

Seriously though, if you haven’t had a chance to try this truly amazing and creative MMO, you now have little excuse not to. Given its genre and unique mechanics, I can’t promise the game will be everyone’s cup of tea, but Knights of Mercy will absolutely be happy to welcome any returning or new players on board. I assure you, we loooooove fresh blood!

YUMMY…MUAHAHAHAHA.

h1

How Do You Feel About One-Time-Only Events?

October 29, 2012

So I was fortunate enough to be online in Guild Wars 2 yesterday, waiting in Lion’s Arch, at the advertised time for the special Halloween event. And after all that build-up, all the secrecy, the “one-time-only” event that we were all waiting for amounted to a cinematic cutscene that lasted about 40 seconds.

Whether it was worth it or not is a matter up for debate, one I’m not going to get into here. Personally, I thought it was a wicked cutscene, followed by a fantastic encounter with the Mad King in his otherworldly lair, and that overall the ArenaNet folks did an amazing job bringing us Act 3. I was thrilled to have been a part of it.

But I still dislike the idea of one-time-only events.

Quite simply, they’re bad news, and hard to justify. Don’t get me wrong; I think it’s great that game designers are still freely experimenting with special events and timing, but when you’re planning an in-game holiday intended to be enjoyed by everyone, then 1) announcing a one-time-only event, and 2) not giving any details about what to expect is probably one of the quickest, easiest ways to alienate and piss off a bunch of your players.

Speaking for myself, yesterday just so happened to be a lazy, rainy Sunday and I had some free time in the afternoon. But I’m aware not everyone was that lucky. Australians and folks in Asia were setting alarms to wake up in the wee hours in the morning on a freakin’ work day, and a lot of East Coasters in the US were out shopping for supplies and preparing for the Frankenstorm. Come on, people, we’re living and gaming in an international community! There’s also conflicts and unforeseen circumstances that can always pop up! Crap happens! When you know full well that everyone and their mother is going to want to participate, why still consider one-shot events?

Not to mention how they often lead to not-so-fun problems associated with overloaded servers. If you ask World of Warcraft players present at the Gates of Ahn’Qiraj opening event, most will tell you about the horrific lag, and I still recall the long server queues being a hindrance at Rift’s River of Souls event last year. GW2′s event wasn’t perfect, but I do however have to give a hat tip to the team for the relatively smooth performance yesterday — though not indicative of everyone’s experience, I had absolutely no problems before, during, and after the wait in Lion’s Arch nor during my showdown with the Mad King. At least before the servers sputtered and died, that is.

But what does this all mean? It occurred to me that dynamic, truly spontaneous events with persisting and enduring consequences that will change the game world are still possibly a long ways off. After all, can’t an impromptu, extemporaneousness event which can cause our actions to alter our surroundings permanently for everybody arguably be perceived as a one-time-only event? As much as we ask for it, as temptingly awesome as it sounds, even if it were technologically achievable, player resistance will probably be a significant obstacle. As gamers, none of us like to be left out or miss anything in our favorite MMOs. And really, who can blame us?

h1

The Secret World: Here Kitty Kitty Kitty

October 22, 2012

Aww, look at the kittens so fluffy and cute and adora–oh wait, this is The Secret World. Hmm, this isn’t going to end well, is it?

I have to confess, I’ve been waiting for this for a long time. I always look forward to October because that’s when all the MMOs trot out their Halloween events, but most of all I was holding my breath to see what Funcom would do for The Secret World.

It’s hard not to expect the amazing, because you gotta admit, something like this is like right up their alley. Like the devs have said themselves, Halloween is like their Christmas. To get a sense of what a big deal this is to them, they’ve been talking and teasing about this since launch. If nothing else, the trailer for the event certainly reaffirmed my decision to stay subscribed to this game. In a word, it looked fantastic — new investigation quests, a dungeon encounter, cool rewards.

The best part? Now that I’ve actually done the event for myself, not only did I have a blast, but I also have to say that, yeah, it is indeed unlike any other MMO Halloween event I’ve ever experienced. I’m big enough to admit that at one point, I screamed. Not to be the bringer of spoilers, but it was sufficiently creepy, just the right amount of disturbing, and it doesn’t hold back. One other thing: I hope y’all are cat people.

Well, actually. On second thought, it might be less unsettling if you weren’t.

Of course, amidst the new are some of the old — more specifically, a couple of old friends who will contact you to initiate the quest. One of the best things about TSW? The colorful, memorable NPCs. When I got that phone call from Madame Rogét asking me if I remembered her, I had to laugh. How could I forget Kingsmouth’s own soothsayer and part-time prostitute, she of the fake accent and fuzzy handcuffs? And then there’s Deputy Andy, whose ominous quote about his drowned kittens still haunts me. As it’s one of most referenced quotes from the game, I’m guessing I’m not the only one who feels this way.

Samhain and the Cat God are here.

Both are amongst the first quest givers you meet in the game, so even if you only played TSW briefly, you would have encountered them. Months later, I still remember their names and personal stories as clear as day. Now, I’m aware Funcom has had their Halloween event up their sleeve for a while, but the fact that Deputy Andy’s dead kittens are at the heart of this mystery has got me wondering — damn, just how long has Funcom been planning for this? Like, really?

Bottom line is, I knew beforehand that I was going to be too busy to game tonight, so no Monday TSW night for me this week. But even if that weren’t the case, I know I wouldn’t have been able to wait to do the event. I gave in to the temptation last Friday, when I along with a few guildmates managed to complete the quest chain.

For the Cat God’s sake, if you play TSW the Halloween quests are not to be missed. The first part is completely doable solo if you’ve gotten most of the way through the Solomon Islands, but having friends to brainstorm ideas will help with figuring out the investigation quest. Second part is a bit tougher, and I’m not just talking about the puzzle. If you aren’t already in the later parts of the game, having a friend who is to help will make it easier, but it’s still possible to go it alone if you’re careful. The final showdown, however, is classified as a dungeon encounter and a group is recommended.

At the end of it, you get an outfit and a really cool portal tentacle cat! Speaking as a self-confessed companion pet addict, the uniqueness of the latter makes it all worthwhile. Now to find the little guy a veterinarian who won’t run away screaming at the first sight of him.

Wherever that portal takes him, I hope he does his business there too. I hate cleaning litter boxes.

h1

The Pet Hunter Diaries: Special Events

October 15, 2012

Dear Diary,

New Acquisitions: 54
Current Total: 363

I have to say seasonal and special events are one of my favorite things about collecting vanity pets in World of Warcraft. Whether it’s midsummer sparks or flying cats in witches’ hats, many of them possess a unique flair and are often available only for a limited time each year and therefore you’ll want to put aside some time to obtain them. Speaking of which, Brewfest has just now come and gone, so I hope all my fellow collectors have grabbed their pink elephants and Wolpertingers if they hadn’t already gotten them in the previous years.

What do people do while waiting for the Wanderer’s Festival to start? Fish, of course!

I also want to mention that Mists of Pandaria has also added a new weekly event called the Wanderer’s Festival to their calendars. Every Sunday night from 9pm-11pm server time, lanterns appear in the water at Turtle Beach in the Krasarang Wilds, and special NPCs and Pandaren loremasters show up to set up bonfires, fireworks and a beer keg for all in attendance. I’d missed the festivities the last few weeks — in fact, I didn’t even know about them until I saw this blog post by Anexxia so I have her to thank for clueing me in.

So last night, a few minutes before midnight my time (I’m on a west coast server) I made the journey to Krasarang Wilds, flying along the strip of beach in order to find the right location. It wasn’t difficult to spot; many players were already there and waiting for the arrival of the wandering pilgrims. Aside from wanting to see the event for the first time, I had another reason for being there. If you guessed pet hunting, you’d be correct. A wild pet, called the Wanderer’s Festival Hatchling, is only available for capture during this event, and I wanted to bag one for myself before the night was out.

Speaking of special events, I feel I have to mention the Darkmoon Faire as well, since this past weekend also marked the end of the week-long carnival. I was able to purchase all the Darkmoon pets available from the vendor, thanks to the new account-wide pet journal feature consolidating pets on all your characters.

Otherwise, the safari continues. I’m still hunting in Cataclysm zones and sometimes in Pandaria, usually between questing sessions and while waiting for instance groups to pop. I’ve had little luck with obtaining some of the harder-to-find pets in Northrend, Outland, or Azeroth even though I’ve gone back on occasion to check for them, though I did do some “night hunts” and managed to add a couple nocturnal pets to my collection.

As usual, happy hunting and until next time,

MMOGC

Latest field notes and recently hunted pets:

Showcasing some of the more unique pets I’ve captured on my travels:

Wanderer’s Festival Hatchling

Wanderer’s Festival Hatchling is…a turtle! Around 9pm server and immediately after everyone got their achievement for witnessing opening ceremonies, these little guys began to pop up all along beach. I grabbed the first one I saw, battled it and caught it. Not sure if more respawn during the two hour event or how often they do, but when I came out of the fight they were ALL gone, snapped up by other pet battlers. My advice, get there early.

Darkmoon Zeppelin

I should hate this pet, I really should, considering how many times it has blown me up in quest Tonk Commander, but it’s just so cool! Flying mechanical pet! Other Darkmoon pets I obtained all at once include Darkmoon Cub, Darkmoon Tonk, Darkmoon Balloon and Darkmoon Turtle, because I already got the monkey. All I had to do was grind dailies every day on a bunch of characters until my eyes bled out. Can’t complain, otherwise at 90 tickets a pop it would have taken my main almost a year to get them all.

Flayer Youngling

One of those hard-to-find pets in Outland. They can only be found high in the strip of bramble forest between Terrokar and Hellfire Peninsula and they don’t seem to spawn very often. Every time I showed up there before there were none and someone was always camping. But one day, during one of my rare flyovers I happened to catch the lone sight of a single spawn! As a bonus, capturing this little guy also completed my Outland Safari achievement.

Restless Shadeling

Interesting pet, as it only spawns early morning in the Master’s Cellar below Karazhan. Ugh, remember that place? “Early morning” apparently means 12am server time. During late night gaming weekend (2am my time, because on my server Deadwind Pass seems to be on Mountain time), I showed up there just to see what would happen and at 12:01am on the dot, these guys just automagically appeared all over my mini-map. It was actually kind of anti-climatic. But again, other hunters started showing up and 2min later they were all gone.

Stone Armadillo

Easy one to get, just show up at night in Desolace and these little guys are literally crawling all over the place! Don’t know why I didn’t get this one earlier, just hardly ever find myself in Kalimdor especially at night. Very cute and actually looks like a hunk of rock. There should be no trouble finding one, though trying to catch uncommon or rare quality will probably be the bigger challenge.

 

h1

The Faults Of Theramore

September 20, 2012

I’ll admit it; before this week, I knew very little about the new World of Warcraft scenarios that will be introduced with the Mists of Pandaria expansion. All right, so I don’t deny that I’ve had my head way too far up in the pet battle system to give any other upcoming feature much thought…

This changed Monday when the game went live with Theramore’s Fall, and I discovered that “instanced three-person group quest” pretty much describes scenarios in a nutshell, and no particular need for tanks or healers. The only difference is, objectives are given to you in stages, so you’ll have to complete them in order to move the story forward.

Yes, you heard that right. Story. My excitement level rose when I learned this, mindful of the rich and colorful lore behind the Warcraft franchise and pondering the many ways Blizzard can now use this new mode of story-telling to their advantage.

But days later, it appears that the Fall of Theramore scenario has been showered with rather unanimously tepid reviews. Personally, I was tempted to agree, even though the joy of being back to playing with my old WoW guild pretty much trumped every complaint I had — the fact that it was too short, not very inventive, and just in general lacked the oomph I would have expected from an expansion pre-launch event.

Still, because I’ve read Tides of War, the WoW novel that provides all the details behind this event, I didn’t notice anything amiss about the story until I saw Green Armadillo’s post, and then I realized that he’s absolutely right — if you haven’t read the book, you’ll have absolutely no bloody clue what it’s all about. So a mana bomb hits Theramore, a bunch of ships are burning, and Jaina Proudmoore’s hair is now white and she’s being scary. Okay. Since I’m Alliance, I only did that faction’s version of the scenario, but I looked up some videos of the Horde side, and things look even more confusing over there if you don’t know what’s going on.

Actually, now that I’ve taken some time to think further about it, even I’m slightly peeved at how everything in the book was hastily boiled down to a short cutscene and a couple lines of dialogue. Selling us short with explosions and cheap destruction is what this is, as so much of what made this a poignant, momentous event for Azeroth was completely left out. This isn’t fluff I’m talking about either; this is the actual whys-and-hows behind what’s happening, which you’d think would be relevant to the understanding of the story.

Also, call me crazy, but while a tie-in novel should give players more background and context into the story, I don’t think the most important and exciting scenes should be locked and hidden away behind its covers. Not to mention how people, you know, tend to get irritated when they have to shell out more money for pertinent additional story to a game they’re already paying monthly to play. (And I say this even as someone who reads a lot of game books, and enjoy doing so a lot.)

A longer instance with more explanation and detail seems to be what most players wanted out of the scenario, so if being story-driven was their goal, it’s clear that the opportunity and potential was squandered with this one. Fortunately, I’m pretty sure Blizzard is well aware they missed the mark with FoT, and hopefully future scenarios (at least ones that don’t have anything to do with limited-time events) won’t be so cut-and-dry. WoW has plenty of material to work with and now they have real way to deliver context with content; they just need to beef up the execution especially since a good story component has recently become something many gamers expect from their MMOs.

And finally, not that I’m frustrated about my bad luck of not getting anything else in my reward bags or anything, but…fireworks? Considering Theramore was just wiped off the map, a little harsh, no? Well, pretty, at least!

Follow

Get every new post delivered to your Inbox.

Join 808 other followers