Posts Tagged ‘Guild’

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TSW: Love And Origami

July 16, 2014

Heart

So, updates for The Secret World, which is pretty much the only MMO I’ve been playing these days. It’s been a pretty hectic summer, and gaming time is at a premium! Regular Secret Mondays are still going on, even though thanks to a severe thunderstorm earlier this week my power went out and we had to reschedule TSW night for Tuesday. Hence, this post.

Oh man, I was so excited. In this newest “Side Stories” content update is an investigation quest involving origami. Naturally, I broke out all my origami paper in preparation. But really, I’m horrible at origami. My husband’s actually the origami nerd in the family, which is why we have all these books and packs of pretty paper just sitting around.

If you’ve read my fellow Secret Monday-er Syp’s post, you’ll see that questgiver Gozen’s reasons for sending us on this wild origami goose chase around filth-infested Tokyo are pretty questionable. But hey, chalk it up to her being sentimental and a romantic.

My husband and I along with our TSW regulars Syp and Tententacles went around solving these origami riddles, while Ocho — who had already done this quest — oversaw us all, prepared to jump in to save us if we happened to get stuck. Luckily, that wasn’t necessary. We completed the quest without any major snags, though it was mainly due to sheer dumb luck more than anything.

I gotta admit, the quest was a bit anti-climatic. And we didn’t get to do as much origami as I was led to believe. I think the quest technically calls for it, making you recreate the writing on the paper from the game and folding it into figure it required to read the full message. But if you ask me, doing so would be making it ten times more complicated and less efficient for yourself. What we mostly ended up doing was punching the Kanji characters into Google translate, pulling out keywords and running with it. Hey, whatever works.

I was with Syp on this though — there was no way I was going to end the night without doing origami, dammit! Secret Monday momentarily became Arts & Crafts Monday as we took to the in-game origami book with all the instructions for making various origami figures.

Behold, my sad attempts. My butterfly wings ended up a bit lopsided, and there’s a gaping rip at the bottom of my tulip (artfully hidden in the photo). Well, at least my kid will take great delight in playing with them while destroying them in the process.

origami

 

 

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The Secret World: Teamwork

April 29, 2014
Thinking caps ON!

Thinking caps ON!

I know I haven’t written an update for The Secret World in a while, and part of that’s because I’ve been spending so much time playing The Elder Scrolls Online, and another part of it is that truthfully, nothing much is happening in TSW right now. Earlier this month a mission pack of four investigation quests was released and so the dedicated TSW Monday Night crew decided to stretch that content out as far as we can by doing one each week. Hopefully that will get us close to Tokyo.

Seriously, if the Tokyo update doesn’t drop soon, I’m going to go insane. Because by now I think everyone’s a bit sick of Flappy.

Stop teasing us, Funcom.

Stop teasing us, Funcom.

The investigation missions themselves, though, are EXCELLENT. TSW may have its fair share of your usual kill quests or fetch quests, but its crowning glory are these investigation quests. They must take quite a bit of effort on Funcom’s part to create, but they’re absolutely worth it. After almost two years out, the writing and ingenuity of some of these missions still surprise me on a regular basis.

The mission pack Sidestories: Further Analysis includes the quests Immersion, The Animate Clay, The Abandoned and Trials of the Dragon. So far we’ve done the first three and half of the last one before it glitched. Everything’s better when you’re part of a team! Except when you’re in an investigation mission that bugs out when there are multiple people involved, that is…

Friends also don't let friends get killed by padurii!

Friends also don’t let friends get killed by padurii!

My guildie Tententacles has written written some great walkthrough guides so be sure to check them out! Some of the minor bugs notwithstanding, doing them in a group really is a great experience if you can pull it off. Putting your heads together for some of these puzzles, not to mention splitting up responsibilities and pooling your resources to figure stuff out truly is a lot more fun working as a team.

 

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ESO: Storming Spindleclutch

April 14, 2014

whisperer

The first time in a new MMO’s dungeon is always such a learning experience — it not only gives you such insight on the play style of your role or class, but also into the game and its mechanics as well.

On Friday night my husband and I along with guildies Tententacles and Ryan ventured into Spindleclutch (with Musei cheering us on in the sidelines and Pid setting up to go next in round 2), the first instance in The Elder Scrolls Online. I hadn’t gotten the chance to try any group content in beta, so it was all new to me. First of all, four seemed like a curious number for group size, but if it worked for Star Wars: The Old Republic, no reason it shouldn’t for ESO.

spindleclutch2

Thus far I’d been leveling with a sort-of-tank-sort-of-damage build so I wasn’t sure how I would fare, but I was reassured by the fact that most group make-ups can handle the instance without much problem as long as there’s some heals. It took a lot of the pressure off and I saw it as a way to learn the ropes and practice…even if I didn’t have an optimized tank build or abilities.

Let’s just say there was definitely a lot of flailing involved on my part! But it’s so much easier once you know who to target (healer mobs die first!), when to dodge (there’s a lot of that) and for the love of the Nine Divines keep up your stamina and magicka stores for your taunt and evade abilities. Once we got that down, it was all smooth-going. Though, ah, still quite explosive.

spindleclutch3

For a first instance I was surprised to see it was pretty well balanced in terms of difficulty. I’d dreaded being in there for hours and was all prepared for wipe after wipe…but for the amount of time we were in there frustration was minimal and it was very painless. More importantly, I definitely know where my build needs work. Overall a very awesome time!

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ESO: Happy Launch Day

April 4, 2014

launch

While those who preordered have been playing in headstart, today is the official launch day of Elder Scrolls Online for PC. If you’re already in the game, I hope you’ve been enjoying the experience as much as I have.

Despite some server down times which is to be expected, the game has nevertheless been always up during prime time evenings and nights which is when I usually game. I wouldn’t say launch has been perfect; there were a couple instances of major quests bugging out, but thus far ESO has been one of the smoothest launches I’ve personally experienced. Maybe it’s because it’s high time we’ve had another major MMO launch again, or the fact I refrained from going anywhere near beta in the weeks leading up to the release date, but starting out in ESO these past few days felt fresh, exciting, and even more fun than I anticipated.

I’ve rolled a Dragonknight, because for all the flexibility in the classes available in game, I always have a soft spot for the warrior archetype. Imperial race, Daggerfall faction. Perhaps not surprisingly, I’ve tentatively decided on a tanky-type route when it comes to leveling and allotting my points. At this time, House Stalwart the new guild I’ve joined is almost 90 members strong and it’s been kickin’ every night!

dragonknight

Things I’ve been enjoying so far: questing and exploring — now that the game is live, I’m taking my time to poke around in every nook and cranny, loot every crate or barrel, talk to every NPC. Barging into people’s houses and stealing all their crap has always been one of my favorite things to do in Elder Scrolls games (oh god, you should have seen the way I hoarded in Skyrim) and I won’t even go into how often I get distracted in my adventuring by a lone trunk or urn sitting by the side of the road that I just have to stop and check out. Even if all it holds is thin broth, pathetic drippings or a bunch of stupid grapes.

And another thing I love: CRAFTING! Who would have thought? ME! The person who has always thought crafting in games was a pain in the ass, who always leaves it until level cap because before that it’s just a hindrance to questing and progressing. I don’t know why, but there’s just something about the crafting in ESO that appeals to me. It’s so layered and complex, but not so challenging either that I couldn’t be bothered to gather materials and actually try my hand at all the professions.

I love that expression...

I love that expression…

So, those are my opening thoughts. If you’re playing, how have you been feeling about it so far? I hope to get more time into the game later this month; because of my lack of time and my dawdling, I haven’t gotten very far yet. Currently my Dragonknight is at level 8 but I’m hoping to share more of my experiences as I progress further into the game and see more of its world.

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TSW Screenshots: New York, New York

February 18, 2014

You’ll have to pardon the wall of pictures, but after fighting Flappy last night our Monday Secret World group decided to jump into the New York raid just for the hell of it. Of course, we were only seven people and knew we had no chance of success, but none of us are against simply poking around and exploring the place.

And I did my exploring, all right…I explored the inner workings of the Inutterable Monster’s gullet. But this may have just become my absolute favorite screenshots of all time:

raid

Anyway, the whole “fight” with him really just involved us running up to him and snapping as many pictures as possible before he roflstomped us.

But still. Funcom has seriously outdone themselves. Gotta love a raid that takes place in an urban setting. The atmosphere down in the subway station was also positively chilling with the survivors trapped on the platforms. Check out the details in this place. And they totally nailed Times Square. Just take the giant tentacled monster out of the equation and you are practically right there.

subway

I missed my stop…

train

A “real” tank:

tanksSome group shots featuring Ochoclivis, Dortmunder, Dex-y, Solaris, Thermic, Chucho:

parking

Hey, we’re on the news!

camera

Holy crap, an explosion of tentacles! I’m blaming Maric for this:

what did you do

On the ground level with the big baddie. Um, yeah, we can totally do this! But Imma letting you go first.

go get him

Fun times!

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TSW: The Darkness Comes

February 11, 2014
Heeeeeeere's Flappy

Heeeeeeere’s Flappy!

So you might have heard that something big is about to happen in The Secret World. Last week’s Game Director Letter teased the next stage of The Whispering Tide event, the final phase before the big Tokyo patch. And yesterday afternoon, the last canister finally went away, opening up the portal for the Flappy fight, just in time for our Secret Monday session!

Minutes before 11pm eastern, players began trickling in from all over to stand in front of the portal, waiting as the timer counted down.

portal waiting

Is this the way to the convention?

You could feel the excitement, which was practically palpable, if anything just based on the epic freakout in the chat when the timer reset and it still wouldn’t let us in. Thank goodness it was just a delay, or the rage in the crowd alone would have torn us apart, with or without help from Flappy.

Our whole raid group went in together – Solaris, Ocho, Chucho, Yeti, Thermic, and myself – but somehow we ended up separated in different instances. As a result, a couple of us got placed into a fight where Flappy was EXTRA temperamental, with what sometimes felt like more filth mobs running around the than actual players.

flappy fight

However, the fight itself was a blast! Um, though I wonder if I’ll still feel the same way on my 50th time doing it.

Regardless, Flappy is a pretty tough encounter, especially if you don’t have a dedicated tank and healers. His strafes and huge AoEs are very unforgiving, despite looking oh so awesome. But to be able to finally see him up close was the icing on the cake — I just love the design on this part-bird-part-dragon-part-wasp-looking-like dude!

In the end, he he went down and gave me a bag with five HoT pots. FIVE STINKING POTS. As if to spite me. Oh well, this was only just my first time killing Flappy. It certainly won’t be the last!

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TSW: Upstairs! Lobby! Out Back!

February 4, 2014

a little help

My thanks to TenTentacles for the lovely screenshot above, because I was honestly too busy running around the castle like a headless chicken to remember to take any.

A recent update to The Secret World brought some changes to scenarios, and we decided to take a break from Nightmares this week to try them out. When you’re focused on progression, sometimes you can forget there are other great group activities in the game other than dungeons, and once in a while it’s just good to do something more relaxing. Plus, everyone can do with more oreos. I’d like to work on getting the Council of Venice outfit too, since my tank set is currently all purple’d out.

Well anyway, “relaxing” is a relative term. Still, I had a blast. Nothing gets the heart racing like seeing four or five orange lights flash up in your mini map, and then it’s everyone calling out where they’re going to hold the line. “Upstairs!” “At the mausoleum!” “Watch the golem!” “Oops, I’m dead!” But still, we persevered and dominated. Not a surprise, as it’s not even so much our gear, it’s that we’ve come a long since the first day Scenarios launched when no one had a freakin’ clue what we were doing.

The other big news this week that had us all atwitter is the impending arrival of the next and final stage of The Whispering Tides event. Flappy, you’re going down. We’re one step closer to Tokyo!

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