Posts Tagged ‘Musings’

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How Neverwinter Broke My F2P Malaise

June 10, 2013

Neverwinter

I think I wrote once that free-to-play games don’t typically hook me the same way subscription games do — for two reasons, mainly. One, when I have at least one other sub game going on at the same time, that’s where my attention generally goes. There’s always that sense of “I need to get my money’s worth” chirping at me in the back of my mind, and the comforting knowledge that “the F2P games will always be there” and so that’s why it’s okay to put them on the backburner.

Two, I’m not the kind who likes to buy things piecemeal. I’d much rather just throw a one-time sum of money at a service to get the whole shebang, negating the need to wrack my brain later worrying about hitting the item store to remove any roadblocks.

Funny how Neverwinter, a game that almost didn’t even make it onto my to-play list, should be the one to break this funk I have when it comes to my track record with F2P games. It’s not so much the lack of roadblocks I’ve been hitting, though it helps that I have not yet been made to feel obliged to spend real money to keep playing. Leveling pace has been surprisingly comfortable so far; it’s definitely not fast, but at the same time I’m certainly not facing the horrific time sinks I’d expected and dreaded.

Better yet, there appears to be no end to things for me to do; between running Neverwinter’s dungeons and skirmishes, I actually had to cut back on the number of foundry missions I’ve been doing recently, so as not to out-level the game’s PvE and quest content which I want to experience too.

Granted, I’ve been taking my sweet time with this game, but I’m currently about a smidgen short of level 54 and at this rate I should be level 60 within the next couple of weeks, maybe even around the time Neverwinter officially goes “live” on June 20. When I do, it will actually be my first level-capped character in a new MMO in a good long while. Pretty sobering fact, for someone who’s always made it a point to hit the level-cap in a game before moving on to the next one. Oh how the times have changed, when all my gaming habits have turned on their head.

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My 5 Creepiest Moments In The Secret World

June 6, 2013

A couple weeks ago during one of my guild’s regular The Secret World Monday nights, fellow blogger Syp and I got to discussing what we thought were some of the creepiest moments in the game. Which got to me thinking — well, let’s face it, there are more of these freaky moments in TSW than I can count, but I wanted to share these five gems that immediately came to mind.

Have a look, and feel free to share your own in the comments. Also be sure to check out Syp’s companion piece on his “5 creepiest places” in TSW!

1. The Black House

The Black House

The Black House is a burned out husk of a home in the middle of the woods of Savage Coast. One thing about this house is that you can only enter through the side, not via the front entrance. Every attempt by the hapless player to do so will end with the same result: a forceful rejection (ejection?) and a rude landing ass-first onto the front lawn.

I was lamenting upon this aloud on vent to my guildies once, during the early days of the game, which was what led one of them to say to me, “Have you ever tried visiting the Black House while dead?”

I hadn’t. When you die in TSW, your incorporeal spirit has to run back to your body in a kind of ghostly version of the world, except at certain locations there exists unseen things that only make themselves visible to the eyes of the dead. I did a quick /reset, went to the Black House like I was instructed, and what I saw there sent chills shooting up my spine.

2. The Vanishing of Tyler Freeborn quest line

Tyler Freeborn

Okay, this entire quest line is chock-full of great moments, but I thought the final tiers were the best. At a certain point in the mission, you pass out in a heavy fog, only to wake up…somewhere else.

More specifically, you find yourself on some strange floating island no bigger than the size of your bathroom, and everywhere around you beyond this dinky little piece of rock you’re standing on is a straight drop into pitch black nothingness.

You think to yourself, er, what am I supposed to do, drop over the side? Stand around and wait for something to happen? Hmm, is my indecision going to end with my moth-eaten and dried-up brittle old corpse lying in a pile at the base of that ironically big STOP sign?

It’s all part of the game, you see. It’s the quest playing mind games with your head, and as always, it’s those “Aw crap, I don’t know what to do but even if I did I’m not sure it’s a good idea” moments that agonize and eat away at you.

3. Engine Tyrant Prime and Alpha

Alpha Prime

Prime and Alpha are the two handsome fellows you see here that get sicced on you during the third boss fight in the last normal dungeon in TSW, Hell Fallen. The first time I did this instance, I had no idea what to expect. My fellow adventurers and I happen to enjoy going into new dungeon experiences completely blind, the better to be surprised. And also because we’re gluttons for punishment.

You start by killing Prime, whittling his health down until phase 2 in which he becomes immune and his friend Alpha joins the fight. Not knowing this was going to happen, Alpha’s sudden appearance by practically crashing into the middle of our spazzed little group almost made me pee myself. Cheap shot, but effective.

4. Getting plastic surgery

modern prometheus

Some frightening moments in horror are achieved by the addition of gratuitous amounts of blood, gore and violence. Some may also involve grotesque monsters jumping out at you from the shadows trying to eat your face (see number 3 above). Still other moments are scary because the creator of the scene has produced an overall dread-inducing atmosphere, and these, in my opinion, are often the best and most rewarding.

The Modern Prometheus isn’t so much a surgical facility as a grimy slaughterhouse run by a madman with some seriously questionable credentials. And really, who wouldn’t be disturbed by the idea of being able to get a nose job at the same place you can pick up a slab of deliciously maggot-ridden pork loin?

5. Virgula Divina

virgula divina

Sigh, it was only a matter of time. Sure enough, there came a point in my relationship with this game where I just had to stop and ask myself, why the hell am I playing this?! I’m a spineless little chickenshit with no stomach for horror movies and the like! I have absolutely no business running around in game like The Secret World!

That point was Virgula Divina.

And yet, I loved it, loved it, loved it. The quest Virgula Divina is part of your main story line, coming in at the interlude between Egypt and Transylvania. It marked the first instance in which I remember having to pull my hands away from the keyboard in order to question my sanity and the dubious wisdom of actually going forward with completing this quest. It was just that unsettling.

I forged on, of course. And quite honestly, I’m kinda used to TSW making me feel this way by now. It still happens once in a while.

I wish I could elaborate, but Virgula Divina definitely needs to be experienced firsthand by all who play TSW, and it would not do at all for me to spoil it. I will, however, say that doing this quest by myself in the middle of a dark and stormy night was probably not one of the better gaming decisions I’ve ever made.

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STO: T’Androma Returns With Thoughts On The Care And Keeping Of Duty Officers

June 3, 2013

One of the features I’m just now trying for the very first time in Star Trek Online is the Duty Officer system, due to the fact I left the game shortly before they put it in. So, ever since my return to the game a couple of weeks ago, I’ve been playing around with DOffs and DOff assignments on my main character T’Androma, familiarizing myself with the mechanics.

My initial impressions? I’m rather pleased at how well they implemented it.

Okay, fine, gross understatement. The truth is, I’m totally addicted, and it’s become as instinctual as breathing to check my available duty officer assignments as soon as I enter into a new space sector.

The thing I love best about the system is how it completely immerses you into this leadership aspect of the game, putting me at one with my power-tripping Vulcan by actually making me feel like a big important starship captain delegating my legions of puny underlings to do my bidding. One of the first things I did was set up T’Andy’s team of department heads, so that her Chief Science Officer (and secret lover) is also the First Officer. Being involved in a torrid affair with the boss lady has got to have its perks.

Some of the scenarios and their outcomes also really crack me up. It all goes back to what I was saying about the system feeling so detailed and immersive. The dispassionate emotional landscape of my cold Vulcan heart notwithstanding, I couldn’t help but feel a twinge of guilt the first time I lost an officer on an assignment that resulted in complete disaster. Nonetheless, logic dictates the mission was still a success, in that the incident taught me a valuable lesson: always read the assignment information carefully and try to better match what they require! Still, pretty damn sure that won’t be my last “red shirt”.

Another time I just about fell out of my chair laughing when a duty officer received serious injuries after confronting an unruly crew member during the personal assignment “Confiscate Contraband from Crew”. I know I’m probably a terrible person for finding it funny, but it was so hilariously outrageous and shocking at the time to find out it is actually possible to fail so utterly and pathetically at such an innocuous sounding mission. Now, of course, my question is: where can I get the option to have this unruly crew member flogged?

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It’s A Perfect World

May 24, 2013

Cryptic/Perfect World seems bent on taking up all my gaming time lately. Though I can’t seem to convince my husband to come back to Star Trek Online with me, I myself have been sucked back into the game big time.

Romulan starting area

Um, yeah. This is definitely not the STO I knew and remembered. It’s bigger and better. I am still set-phasers-to-stunned by how much has changed. I know a lot of features have been added since I left, but it’s also the little things too. Stuff has been tidied up and streamlined, from the user interface to combat mechanics, the visuals and environment and effects have been updated or improved. This was something I played for almost two years before I stopped, but coming back again now feels like discovering a brand new game.

And yet, memories of gameplay inevitably flow back to me while I’m playing. Sometimes it’s a good thing, like during ground combat. Remembering the Expose/Exploit system helped me decide which weapons to give to myself and my bridge officers, and mobs went down without any trouble. But sometimes, half-remembering the game can also hinder. During space combat with my new Romulan character, I’m maneuvering my beached whale of a starting hunk of metal and wishing so badly I was still back in my main’s escort ship. A lot of the battle tactics I developed I mastered using that little Maelstrom, and that baby turned on a dime.

Space combat

Perhaps not surprisingly, my first foray back among the stars did not go so well. I even forgot the golden rule of STO space combat: DO NOT hang around exploding ships! I guess my MMO-player instinct to run up to enemies I’ve just killed in order to loot them was just too strong, and I was almost blown up for it, bleh.

It’s a shame I can only fit in about an hour or less of time in STO during the afternoons, because like I said, the mister doesn’t seem to have any interest in captain duties anymore. As for the game we’re both still playing, the obsession with Neverwinter is still holding strong and I’m glad to report we’re slowly climbing the levels every evening.

Ebon Downs

It’s a good balance, don’t you think? Sci-fi by day, fantasy by night.

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STO: New Expansion, New Captain

May 22, 2013

Here’s my new Romulan captain. I swear I did not actually try to make her look like an evil Natalie Portman, but that’s just what sort of happened.

D'Alana

D’Alana T’el Sindari

Anyway, I figure I’ll start writing this post now since I’m currently sitting in position six-thousand-and-something in queue waiting to get into Star Trek Online, which is something I haven’t seen since the early days of the original game’s launch. Seriously, a 6000+ queue in the middle of a week day? Congratulations STO for garnering the unprecedented level of interest for your new Legacy of Romulus expansion.

After all, I’m here too, aren’t I? I’ve logged in a few times here and there, but I haven’t played STO in earnest since…summer of 2011?

Returning to the game has always been on my list of things to do, especially since it went free-to-play. In a way, STO has a special place in my heart because blogging about my shenanigans in it during the early days is what originally got this blog off the ground. It was always so tempting to jump back in.

After a point, however, a game simply matures and leaves you behind. It’s been almost two years since I was seriously active in STO, and so many things have changed — from the ground combat improvements to the Duty Officer system. Never mind that STO has one of the most unique gameplay mechanics out there in the MMO world when it comes to space combat, which takes time to get used to and master. That’s the feature I miss the most when I think about STO, but I knew if I went back now, I’d be eaten alive.

Which is why I figured this would be the perfect time to rediscover the game again — I’ll be rolling anew with a Romulan. New expansion, new race, new character, new ship, new everything — it’ll be my chance to relearn the ropes and start from scratch.

Who knows how much I’ll be able to play nowadays, but I’ll be taking it slow, approaching this game once more with fresh eyes. I’m a newcomer again, a cadet, a clueless noob. There are a couple decisions I’ll repeat this time around though, and that’s rolling a tactical officer in an escort ship. Sorry scientists and engineers, you guys are cool too but damage dealing is just so fun in this game, I don’t think I could go any other way.

Anyway, after writing this post and mucking about online and on Twitter, looks like I’m finally at the front of the queue. Wish me luck and see y’all in game!

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In The Time Of Neverwinter

April 29, 2013

Neverwinter

My decision to hop aboard the Neverwinter train came as a fairly recent one.

To understand how it came about, you have to know that in our family, I’m the one who keeps up with the news in the gaming industry, reads the reviews and blogs, researches the games and decides in the end whether to get them or not. So it’s not uncommon for my husband, even though he’s an avid gamer, to be completely clueless about what games are out there or what’s coming out, because he’s perfectly happy just letting me fill him in and playing anything that I play.

It definitely helps that we have very similar gaming tastes. I’d like to think I’ve always chosen well and that I know the kind of games he prefers and never had to push my luck or his self-respect with anything like Hello Kitty Online. The most important thing is that we get to play together, and bless him for trusting me enough to follow me into whatever MMO world I want to explore.

But still, I almost made a faux pas with Neverwinter. I’d gotten my hands on a beta key earlier this year, played a few days of the beta and liked what I saw, but when “soft launch” came this week I took one look at the sea of games we’re already swimming in and said to the mister, “Maybe we should pass on this, or at least wait until after the open beta when we can both play free at our leisure.” His answer: “But why?”

In retrospect, I suppose I should have foreseen this; that as someone who prides himself on having owned the original Dungeons and Dragons basic boxed set, my husband would be hard-pressed to pass up anything attached to the franchise, let alone an actual MMO based in the Forgotten Realms city of Neverwinter. So he promptly went ahead and bought us both each a Guardian pack, which is how I found myself in front of my computer Saturday morning downloading the client and trawling the multitudes of D&D name generator sites for ideas.

Ultimately, my husband ended up rolling what he calls a “classical cleric”, while I rolled a Wood Elf Great Weapon Fighter. Because if there’s one thing I like more than elves, it’s elves wielding big honking swords.

Alistara

Alistara Arborshale

It was pretty much all we played this weekend. I can already tell Neverwinter is not going to be as deep as some of the more involved MMOs I’ve played, but it’s still very engaging for a story-based online game supported by lots of dungeons and opportunities to play with friends.

The important thing is, I’m enjoying it; but apparently Neverwinter has gotten its hooks even deeper into my husband — which is incredible, for he is usually so even-tempered and takes a judicious attitude towards new games. I’d say 60 bucks, which is the usual price I’m used to dropping for a brand new game anyway, was definitely worth it for the chance to see things a little early and play with the gang of usual suspects, not to mention the items and perks that come with the pack.

Anyway, it’s only been a couple days and I still feel so green, but I’m slowly discovering that there’s a lot more to Neverwinter. Every hour, I still get surprised when I stumble across new game mechanics or systems that I didn’t know existed, while continuing to be impressed by how much is already in place. I haven’t even begun to scratch the surface, or looked into the Foundry. As I only reached level 15 yesterday, I’m looking forward to a whole new world still waiting for me.

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Defiance The Show: Some Quick (And Spoiler-Free) Thoughts

April 17, 2013

Defiance

I was finally able to watch the pilot episode of the TV show Defiance last night, and I have to say, I haven’t felt this excited about a program on SyFy in a long time. I mean, for a futuristic dystopian-type series on cable, it’s about as good as you can ask for.  And man is it refreshing to finally see something on this channel that I could really grow to like, because in recent years I’ve been this close to giving up on good old “Siffy”.

Right from the start, I was drawn into the story — and it helped that I already felt connected to the characters Josh Nolan and Irisa, since the three of us had some good fun shooting up mutants in game together last weekend. In a way, it was like seeing an old friend again, like, “Hey, wasn’t I was reviving your downed ass just last Saturday? Dammit, you were supposed to be covering me, Nolan! Why couldn’t you have been more like Irisa and stayed behind cover?”

But I digress. My point is, even though these two characters are no longer around in the game, they are the show’s main focus. And here I am, already a steadfast member of their fan club (and I have the outfits in-game to prove it).

Anyway, by all accounts, it seems the show’s premiere drew generally positive reviews and opinions. Well, here I am adding my vote to the YES pile. I gotta say I liked what I saw. Literally too, as in the show was an hour and a half of pure eye candy. The colorful sets, gorgeous costumes and make-up and the CGI were simply incredible, and they did a superb job of drawing you into that world.

Which kind of makes me worried, actually. So many of my favorite TV shows that aren’t around anymore have been done in by mounting costs, and I sure hope the team can keep up with the expenses of such high production values (I mean, from the looks of it, their custom contact lenses budget must have accounted for a hefty dent alone). But I’m sure in the end it was all worth it, because visually, Defiance was astounding! If you saw the final battle scene, you’d know exactly what I mean. I swear I just want to watch that part over and over and over.

The plot did take a while to ramp up, but given it was the pilot and that they had a two-hour slot to fill, in the end they did a good job of setting things up. The supporting characters were interesting and made for some good laughs. Even though the show just premiered and I know it’s still too early to tell where it’ll go, I can’t say I was disappointed. I definitely enjoyed the first episode, and I hope for the show’s continued success.

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