Posts Tagged ‘Patch’

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The Secret Wednesday: Postcards From Tokyo

June 5, 2014

1 A Sailor Suit for Tokyo

For The Secret World players, the day has finally arrived – we are Tokyo bound!

Issue 9: The Black Signal is now live, adding content beyond the current quest line. It became available today to purchase with points for subscribers, though free players will have to wait a few days longer to hit up Japan. So rest assured, I won’t be posting a detailed summary of my impromptu night in TSW, in case of spoilers for those who haven’t done it yet.

But I will say this, it’s already pretty tough. I probably wouldn’t want to traverse the city alone, at least in the beginning. First though, we had to get through some pre-quests…

6 first the prequest before tokyo

Grab a friend (or two!) since it can be completed as a group. The more the merrier, and a lot easier too! And you might need someone to steady you when you recognize someone familiar from your past…dun dun DUN!

2 You're going to recognize someone from your past

Ah, here we go, sakura and skyscrapers. This must be it! Wish me luck now…

3 Ah, here we go...

D’oh! Not another pre-quest! But we gotta learn how to use the new Aegis System. Or rather, they just sort of vaguely show you how it works and you’re supposed to stumble around and figure it out for yourself. In other words, business as usual in TSW.

4 Doh! Another prequest

The Secret World sure loves its subways…

11 The Secret World loves subways

Finally! This is for real now. Tokyo, I am in you! And yes, signs of Orochi are everywhere…

5 finally, hello tokyo...and yes signs of orochi are everywhere

Er, look, I’m making a great first impression on the locals already. Please don’t kill me!

8 making a great first impression on the locals...please don't kill me

The new headquarters…nice looking digs.

10 The new headquarters

Hmm, I kinda feel like a dragon roll. But I don’t think this is that kinda bar.

7 I feel like a sushi roll

Chucho, Thermic and Laeyn, surveying the new place!

9 surveying the new place

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Screenshots Of The Day: Oricon

October 4, 2013

oricon

Lots of purdy screenshots to share today, but before I get to more, first I have some order of business to get out of the way. Due to schedule changes, a couple of regulars in our Star Wars: The Old Republic group have not been able to attend our TORsday nights, and as such Operations have been placed on hold for the time being. Anyway, I know this is a pretty long shot but, I’ve gotten permission from the slavemaster — I mean, our guild leader — to throw this out there: if you’re reading this and happen to have a level 50-55 Imperial character on Ebon Hawk and won’t mind running once a week with a great bunch of folks, let me know because we may have a spot for you.

The thing is, we’re very, VERY casual, and we play more for enjoyment than advancement, but I can promise lots of fun and good company and I will vouch for every single one of my guildies. Well, except maybe that Maric person.

Anyway, on to the pictures! So apparently a new update went live in SWTOR earlier this week and I didn’t even know about it; shows how much I pay attention! Game Update 2.4 reveals the next chapter of The Dread War, bringing a new storyline, a new world in a form of a remote moon named Oricon, and a bunch of new quest areas on said moon.

lava

Lava bad!

Naturally, with nothing else pressing on our agenda, those of us in the Imperial Mercenary Corps who showed up decided to group up and check it out together. We had one member just shy of level 55 and couldn’t get the quests (ugh, such a bummer), but he was able to tag along and, with the help of an XP booster, get the experience required to get him closer to level cap.

tentacles

What is up with tentacles in all my games lately?

It also goes without saying, doing all the missions in a group made killing everything on Oricon a LOT less of a pain…

monster

…like this bad boy.

I was pretty impressed with the new area. There’s a pretty hefty story component, but going through all the content won’t take very long and it’s pretty easy; once it’s all done, you’ll unlock dailies (which are just essentially the same quests you just did) as well as a new Operation.

medieval

This is rather Medieval looking.

That’s pretty much the extent of the update, but the rewards are pretty incredible. Completing the entire story will get you a full set of Artifact quality armor, which is nice because I have a whole new healing set to build plus a couple last pieces I still had to upgrade. All in all, it was a good night!

statue

Very creepy and awesome looking statue. Have the SWTOR developers been playing The Secret World?

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Screenshots Of The Day: TSW Extreme Make-Over

September 19, 2012

If you’ve ever had the misfortune of being on Vent at the same time as me while I’m playing The Secret World, then you’ll no doubt be familiar with my oft-recurring stupid rant about hair.

I know some gamers like to model their characters after their real-life look. Myself, I’ve rarely been able to do this because in real life I have long hair which goes way down almost to the small of my back. Ironically, the only character that I can think of right now which has allowed me to do this is my World of Warcraft night elf druid! Clearly, long hair options are rare to begin with, probably due to issues with graphical glitches and clipping, so people like me are already SOL. But then to add insult to injury, why in the name of all that is good and holy do most “long hair” options in MMOs stick you that “ZOMG I’ve just had the wildest night of sex in my life!” look?

TSW I’m looking at you! Since nearly the beginning, I’ve regretted that saucy, wind-tousled JBF look my character has sported, and had no idea how much I would grow to loathe having half my face constantly obscured. For this reason, I eagerly anticipated the Digging Deeper update which finally went live yesterday. I couldn’t stand it anymore, I had to hit the salon.

Time to insert mandatory unflattering, wild-eyed, deer-caught-in-the-headlights “Before” picture here:

And now, insert new-and-improved and glamor-shot worthy “After” picture here:

Laeyn didn’t exactly get the long, long hair she wished for, but the important thing is now you can view her entire face, which was what I really wanted. Many hairstyles and makeup options/facial decorations have been added to TSW, giving the game’s character creator a much needed boost. My trip to Ockham’s Razor left me very impressed.

My options at the plastic surgeon’s, however, not so much. Unfortunately, though the update advertised new heads and facial features, I don’t think I noticed any when I went to visit the Modern Prometheus. Due to recent rough times over at Funcom and multiple delays, I’m guessing certain plans didn’t pan out like they were supposed to. Budget cuts, restructuring, and losing a bulk of your workforce tend to do that. But really, I sympathize. As far as I’m concerned, Funcom could have taken as much time as they needed with this update as long as it launched with everything in working order.

Gotta love that panicky, holy-crap-what-the-hell-have-I-gotten-myself-into look on my face.

Speaking of which, the overall quality of the update was fantastic. For instance, everything else about the Modern Prometheus was simply amazing. There’s Peter Stormare’s excellent voice performance as Dr. Anton Aldini, or the fact that he’s set up shop inside a filthy old abattoir located in an alleyway behind a dumpster. Then there’s the atmosphere, which sort of reminded me of Saw. As one of my guildies observed, the whole setting makes you kind of scared to even step in through the door.

Not that I really needed to go under the knife; other than the pesky ‘do, I was actually quite happy with my character’s look to begin with. Though, since it was free…I tweaked a few of my features, applied some extra mascara and treated myself to a healthier looking tan. Laeyn the Vain strikes again.

Oh, how convenient! You can pick up a slab of fly-ridden meat AND get a nose job at the same time!

I spent the rest of the night in TSW with some friends and was reminded of why I love this game, and I have to say yesterday’s return made me realize just how much I missed it. The Digging Deeper patch also added a whole bunch of new quests as well as a new auxiliary weapon in the form of a rocket launcher, which I hope to be checking out gradually in the coming weeks. Funcom will probably need some time to get back on track, but as long as they maintain their regular update schedule, I still plan on jumping in every month for the new content.

A guild that gets plastic surgery together, stays together.

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The Secret World: Post-Celebration Hangover

August 6, 2012

Ugh…world…too bright.

What can I say? I had fun in The Secret World “One Month Celebration” weekend. Maybe a little too much fun.

Yep, one month into TSW and still going strong. Pretty big deal for a game I had initially written off as “just something to pass the time.” Like some blind date set up by an obscure yet well-meaning relative, I never expected my stint with TSW to lead anywhere, but it just goes to show again that anything can happen.

As we wind down from the game’s first month celebration, I even find myself suffering a little from “lifetime sub envy”, wistfully contemplating the wisdom of my friends and fellow players who have upgraded to the Grand Master Pack. And let me tell you something: I. Don’t. Do. Lifetime. This is why feeling this way is kind of a shock.

My struggles with the decision of getting my own LTS notwithstanding, I will definitely keep playing into a second month. I see a lot of potential in TSW and I think it’s a quality game, which is why in an age where more and more MMOs are switching over to a free-to-play model, I will still readily and happily pony up the monthly subscription fee to support this Funcom project. Developers of niche and creative games which think outside the box deserve some love.

Plus last month’s State of the Game report about monthly new content doesn’t hurt. We’ve already seen Funcom successfully deliver Update 1.1, which gave us more than half a dozen new missions (oh, “Hell and Bach”, how you tortured me. This mind-bending quest occupied my brain for two nights, but the high I got after completing it on my own is something I have never gotten from any other MMO). When asked if Ragnar Tornquist and Co. can keep up with this ambitious update schedule, their answer was a resounding, “Yes, yes we can.” That remains to be seen, but if time shows they can walk their talk, I may be sticking with TSW for longer than I thought.

I spent the first night of the celebration weekend running through Kingsmouth again doing my 30 missions for my bonus Funcom points (which I ultimately spent on the “Hardcore Punk” clothing set, seen above) and in-game shirt reward. I thought I’d been quite thorough the first time I played KM, but it’s a real testament to the exploration aspect of this game that I still managed to find two side quests I’d never done. The last few days also saw me finishing up the Egypt zones, which means I’ll be heading into Romania (more specifically, Transylvania) very soon and I’m very much looking forward to that.

By all accounts, the celebration weekend was a great success, minus a few hours on Sunday morning where the load got to be too much for the servers to handle, prompting some downtime (which Funcom made up for by extending the event for 6 hours). Did anyone else participate? And if you did and also completed the 30 quests, sorry, the fashionista in me just has to ask: What did you buy/are you going to buy with your points (it better be an outfit!)? Any new players take advantage of the free weekend? What did you think?

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Played Lately: Week At A Glance

June 29, 2012

Well, this has certainly been a busy week for gaming, I’m sure my Raptr feed has not seen action like this in months. Here’s what has been occupying my time:

The Secret War

I’d originally planned on going into this “blind” but I caved during last week’s beta 4 weekend. My husband and I played a couple hours just to get a feel for it, and in the words of Mr. GC, “‘Ignite gas cans and draw zombies into the fire?’ God, I love this game!”

Zombie killling-wise, I’d say my sentiments echo his, but I do have my misgivings about the clunky feel of combat. Still, it’s something I can see myself easily getting used to. More importantly, I feel it’s a small price to pay to experience this unique game with its mystery-driven story and incredibly atmospheric setting, and I wouldn’t be surprised if that’s where Funcom has focused most of its efforts. I’ve seen people describe themselves as getting “lost” in TSW, and I have to agree with that feeling wholeheartedly. I look forward to playing in the early access this weekend — Templar on Arcadia.

TERA Online

I’ve been dabbling in this MMO ever since I bought it for half-price earlier this month. I have to say combat in this game is drastically different from all other MMOs and is very engaging. Graphically, it’s also a feast for the eyes.

Still, I’m not feeling the motivation to play it much. I’ve been trying to figure out why I’m not making the connection because I don’t think the reason has much to do with the gameplay, which I actually find quite enjoyable. It galls me to admit that it might be due to the art style. Maybe I’m just being shallow, but you’d be surprised how much something that could have an impact on my experience. I’ll probably go into it a bit more in a separate post at a later date, but for now I plan on getting the most out of my free month and we’ll see where I’ll go from there.

Star Wars: The Old Republic

This is still my MMO of choice, and will probably remain so for a while even when newer games this year will come out and vie for my attention. Patch 1.3 was released earlier this week on Tuesday, and I had been looking forward to checking out the updates it offers.

I haven’t really had a chance, though. For the last few weeks, I’ve been playing on the Imperial side almost exclusively, concentrating on leveling up that Bounty Hunter I’ve always wanted, the class I’d dreamed about ever since the game was announced. Coupled with my husband’s Sith Warrior, we’re steadily making progress towards level 50 and I hope we can keep up the pace, as level-capping her is currently one of my MMO goals. Right now we find ourselves on Hoth, on the cusp of wrapping up Chapter 2.

Assassin’s Creed: Brotherhood

I swear, I’ve had this game and AC: Revelations sitting on the to-play pile still in their original wrapping since…damn, I think November of last year. In fact, I think I picked them both up during a Black Friday deal, telling myself that I’d better get it now at a good price since I had definite plans to play both at some point anyway. Famous last words. Incidentally, that’s also how I ended up with my unmanageable Steam to-play pile.

Okay, so it was probably a terrible, terrible idea to start this game Monday on the eve of the Skyrim: Dawnguard DLC and Mass Effect 3 extended cut releases, but I had a feeling deep down that if I didn’t open that box like right now it was never going to happen otherwise. And so, I spent the day playing Ezio and getting used to climbing walls and shoving around civilians again. I also discovered something about myself: I am way too impatient and bloodthirsty to make a good, stealthy assassin.

Mass Effect 3

No spoilers. I downloaded the extended cut for the ending first thing Tuesday and fired up my last save point that afternoon in order to see the changes. However, this time around I decided to choose a different ending, opting for red instead of green. Then, I watched the other endings on YouTube.

As you may know, I’d just finished the game earlier last week, with the original ending. I had a friend tell me that I should have waited for the extended cut to arrive before I did, but after seeing the new ending I’m glad I didn’t. Having played the original version so recently made me appreciate the new one all the more. It really emphasized for me my problem with the old one in the first place — not the actual events of the ending itself, but instead just how lazily the entire sequence was executed.

The new ending fleshed out the story, explaining some of the ramifications and the fates of my squadmates and friends. More importantly, it had feeling — which was what I felt was lacking in the original. I was almost brought to tears in the final moments, and that’s when it hit me: the storytelling is what I like most about these games, and the emotions they evoke. It’s not the what but the how, as in this was how the story should have been told, in the BioWare way that I know and love.

The Elder Scrolls V: Skyrim – Dawnguard

No spoilers. This week, I made my return to Tamriel in order to play the new DLC (I own the game for the Xbox 360). Thanks to the new content, I get to be a vampire lord! Er, a very nasty and ugly vampire lord, as in no one will be swooning over me anytime soon. Disappointed to say that playing as a vampire lord is a bit of a pain though, and I’ll probably only do as much as it takes to get my vampire perks, then go back to fighting and adventuring in my Nightingale gear.

I also get to ride a new flaming undead horse, which to me was a very timely addition, seeing as how one time these bandits shot and killed my last horse almost the instant I quick traveled and loaded into the zone. I wasn’t even on it! I’m not kidding, that actually kinda pissed me off, damn cowards that would shoot an opponent’s horse…

Uh, back on topic, so far I’m liking Dawnguard. Still, I’m not sure if it will be worth the money for some. As most expansions like these go, there seems to be one main quest line driving the entire thing, spruced up with some goodies like new weapons and locations, etc. on the side, but not much else. It also makes the gameplay feel more linear than I’m used to getting from Skyrim. You do, however, get to go deeper into the lore of the game, which is one of the strongest aspects of the Elder Scrolls series and incidentally something I happen to really enjoy.

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STO: Shoot ‘Em Up

July 7, 2011

Steady...

Star Trek Online Season 4 launched today, and brought changes to ground combat. A lot of changes. Like, I don’t even know where to start.

But I kept a clear enough head to know that in order to experiment with ground combat, I first had to find ground combat. Thus I went with good old “Diplomatic Orders” even though I’ve done that mission about a gazillion times, but you know what they say about tried and true.

Nevertheless, the level of cognitive dissonance between what I’m presented with and what I’m experiencing is alarming! At once I am thrilled with the changes but also at the same time painfully aware I’m going to have to relearn the fundamentals of ground combat all over again, ahem, as evidenced by the fact my Vulcan butt was handed to in a sling me by a horde of smug Klingons not ten seconds into the fighting.

The biggest thing is Shooter Mode, which you can swap in and out of by pressing B. It’s not Call of Duty or anything, but it’s everything the devs promised — faster, more responsive, and significantly more visceral. I felt like a big game hunter, stalking the jungles of P’Jem for a nice Klingon trophy for my wall.

The ground game has also been completely rebalanced or modified, including values for health, damage and most abilities. You really can’t approach ground combat the same way anymore, which was probably why I was clobbered so easily. Simple cover mechanics have also been added, which I suppose I should learn, STAT!

Quite honestly though, the changes are a huge improvement. Throughout STO’s lifetime, there have been months where I’ve canceled my sub and many more times that I’ve been tempted to let it run out, but there’s a reason why I always come back and these major updates are it. There are a ton of other things I need to try out, but the ground combat revamp was what I was most anticipating.

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A Long Weekend Of Patches

July 5, 2011

I hope everyone stateside had a restful long weekend this 4th of July. Personally, I had planned on getting in some gaming time, but instead found myself distracted by other activities — activities such as grilling hotdogs and burgers out in the yard, and enjoying many nights of firework displays around town, for instance. It was my first Independence Day in America, and I wanted to make it count!

I might not have done as much gaming as I’d have liked, but while I bustled about, my computer and internet chugged away at downloading updates all weekend, which was just as well:

Star Trek Online

I almost missed this, but Cryptic had another one of their Tribble test events this weekend, inviting testers to check out Season 4. I dabbled for as long as I dared, without revealing myself to too many spoilers. What little I did see was impressive enough, and I am itching to experience the new and revamped ground combat system as well as duty officers with my character on the live shard. Spending an hour or two on the Tribble test server this weekend also qualified players for a special reward, and this won’t end until 10am PST today so there’s still time if you hurry.

Age of Conan: Unchained

I’d been talking about jumping back into Hyboria ever since last week when AoC officially went freemium, but of course, I’m procrastinating already. I didn’t take the time to update the client until a couple days ago — and it was a massive download. Oh right, I’ve been away for a loooong time.

I’m definitely tempted to play, especially since I miss my level 80 Priest of Mitra, but seeing as full access to all the best gear, the best zones, and all the best content including the Alternative Advancement system requires a premium membership, looks like there’s a good chance of having to shell out at some point if I intend to do anything fun.

World of Warcraft

Another game I haven’t touched in a while, but decided to update anyway because of Blizzard’s recent announcement that you can now play WoW for free until level 20. I also got an email from them offering me seven days of free game time to experience Patch 4.2 Rage of the Firelands. Not that I have any interest in any new raids or gear, but one thing I do regret is canceling my WoW sub earlier this winter without first playing the Goblin starting zone. I may jump back in one of these days just to do that.

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