If you’ve ever had the misfortune of being on Vent at the same time as me while I’m playing The Secret World, then you’ll no doubt be familiar with my oft-recurring stupid rant about hair.
I know some gamers like to model their characters after their real-life look. Myself, I’ve rarely been able to do this because in real life I have long hair which goes way down almost to the small of my back. Ironically, the only character that I can think of right now which has allowed me to do this is my World of Warcraft night elf druid! Clearly, long hair options are rare to begin with, probably due to issues with graphical glitches and clipping, so people like me are already SOL. But then to add insult to injury, why in the name of all that is good and holy do most “long hair” options in MMOs stick you that “ZOMG I’ve just had the wildest night of sex in my life!” look?
TSW I’m looking at you! Since nearly the beginning, I’ve regretted that saucy, wind-tousled JBF look my character has sported, and had no idea how much I would grow to loathe having half my face constantly obscured. For this reason, I eagerly anticipated the Digging Deeper update which finally went live yesterday. I couldn’t stand it anymore, I had to hit the salon.
Time to insert mandatory unflattering, wild-eyed, deer-caught-in-the-headlights “Before” picture here:
And now, insert new-and-improved and glamor-shot worthy “After” picture here:
Laeyn didn’t exactly get the long, long hair she wished for, but the important thing is now you can view her entire face, which was what I really wanted. Many hairstyles and makeup options/facial decorations have been added to TSW, giving the game’s character creator a much needed boost. My trip to Ockham’s Razor left me very impressed.
My options at the plastic surgeon’s, however, not so much. Unfortunately, though the update advertised new heads and facial features, I don’t think I noticed any when I went to visit the Modern Prometheus. Due to recent rough times over at Funcom and multiple delays, I’m guessing certain plans didn’t pan out like they were supposed to. Budget cuts, restructuring, and losing a bulk of your workforce tend to do that. But really, I sympathize. As far as I’m concerned, Funcom could have taken as much time as they needed with this update as long as it launched with everything in working order.
Speaking of which, the overall quality of the update was fantastic. For instance, everything else about the Modern Prometheus was simply amazing. There’s Peter Stormare’s excellent voice performance as Dr. Anton Aldini, or the fact that he’s set up shop inside a filthy old abattoir located in an alleyway behind a dumpster. Then there’s the atmosphere, which sort of reminded me of Saw. As one of my guildies observed, the whole setting makes you kind of scared to even step in through the door.
Not that I really needed to go under the knife; other than the pesky ‘do, I was actually quite happy with my character’s look to begin with. Though, since it was free…I tweaked a few of my features, applied some extra mascara and treated myself to a healthier looking tan. Laeyn the Vain strikes again.
I spent the rest of the night in TSW with some friends and was reminded of why I love this game, and I have to say yesterday’s return made me realize just how much I missed it. The Digging Deeper patch also added a whole bunch of new quests as well as a new auxiliary weapon in the form of a rocket launcher, which I hope to be checking out gradually in the coming weeks. Funcom will probably need some time to get back on track, but as long as they maintain their regular update schedule, I still plan on jumping in every month for the new content.