Posts Tagged ‘Play Style’

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How Neverwinter Broke My F2P Malaise

June 10, 2013

Neverwinter

I think I wrote once that free-to-play games don’t typically hook me the same way subscription games do — for two reasons, mainly. One, when I have at least one other sub game going on at the same time, that’s where my attention generally goes. There’s always that sense of “I need to get my money’s worth” chirping at me in the back of my mind, and the comforting knowledge that “the F2P games will always be there” and so that’s why it’s okay to put them on the backburner.

Two, I’m not the kind who likes to buy things piecemeal. I’d much rather just throw a one-time sum of money at a service to get the whole shebang, negating the need to wrack my brain later worrying about hitting the item store to remove any roadblocks.

Funny how Neverwinter, a game that almost didn’t even make it onto my to-play list, should be the one to break this funk I have when it comes to my track record with F2P games. It’s not so much the lack of roadblocks I’ve been hitting, though it helps that I have not yet been made to feel obliged to spend real money to keep playing. Leveling pace has been surprisingly comfortable so far; it’s definitely not fast, but at the same time I’m certainly not facing the horrific time sinks I’d expected and dreaded.

Better yet, there appears to be no end to things for me to do; between running Neverwinter’s dungeons and skirmishes, I actually had to cut back on the number of foundry missions I’ve been doing recently, so as not to out-level the game’s PvE and quest content which I want to experience too.

Granted, I’ve been taking my sweet time with this game, but I’m currently about a smidgen short of level 54 and at this rate I should be level 60 within the next couple of weeks, maybe even around the time Neverwinter officially goes “live” on June 20. When I do, it will actually be my first level-capped character in a new MMO in a good long while. Pretty sobering fact, for someone who’s always made it a point to hit the level-cap in a game before moving on to the next one. Oh how the times have changed, when all my gaming habits have turned on their head.

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SWTOR: Going Down A Path I Cannot Follow

August 1, 2012

(Yes, I made a prequel reference. I realize I deserve to be taken out back and beaten savagely now, but I could not resist.)

It’s official. Yesterday, the news broke that one of the biggest MMOs we’ve seen in years is going free-to-play later this fall, though not too many, least of all us current players, are surprised.

Disappointment abounds though, from EA execs to yours truly. I wish the best for the game, but it does appear — after being continuously subbed since its launch — that this is to be the beginning of the end of my time with Star Wars: The Old Republic.

It’s not that I think a free-to-play model isn’t a good move for SWTOR or that I’ve suddenly decided it’s a bad game or going to be a bad game — the same way I’ve never thought switching to a F2P hybrid model has been bad for Lord of the Rings Online or Star Trek Online. On the contrary, I think it has worked out smashingly for Turbine and Perfect World, respectively.

I’m simply going by history here. Looking back at past experiences, my play time in the two games mentioned above dropped dramatically and ceased completely very soon after the announcement and switch. Maybe things will be different this time, but the data is against me. I can only extrapolate from that and apply it to what I think might happen with me and SWTOR — that I will continue to sub and play as normal from now until the switch, but afterwards I can expect to see my play time taper and diminish.

I really have nothing against F2P. I think it’s a great system which allows for a great deal of freedom and flexibility. I also know that I can go back to SWTOR whenever I want — in fact, it’s an inevitability, if they continue to update the game. But it never fails; rather than draw me in, F2P just tends to make me drift away.

While I love free MMOs, my problem is never having enough time to play them. These days, when a couple hours of game time is all I can manage each night, priority rightly goes to the MMOs to which I pay a subscription fee. I realize the hybrid model means I can always maintain a SWTOR sub even after the switch, but while I’m sorely tempted, being currently neck-deep in The Secret World and having both the Rift and World of Warcraft expansions (all sub games) and their promise of fresh content on the horizon, my economic mind is urging me to save money where I can.

I also tend to be the all-or-nothing type of MMO player, which is probably why I don’t particularly mind forking over $15 each month if it will buy quality content and everything I need to enjoy a game. In the words of my friend and fellow blogger Belghast (whom, by the way, put thoughts to words far better and more coherently than I ever could in his latest blog post), a subscription model is upfront and honest. I know I will never have to worry about encountering a roadblock and having to hit up the item store for the solution. I personally cannot imagine myself playing SWTOR this way, paying piecemeal to get restrictions removed.

For an “all-in” person like me, it tends to be a sub or nothing. That doesn’t mean I won’t find myself resubbing to SWTOR at all, but if my past experience with LOTRO and STO are any indication, it’s questionable whether or not I’ll be able to dedicate myself to the game with the same fervor again (though apparently, my purchase of a Collector’s Edition and the many months of being subscribed adds up to a good number of Cartel points which should last me a while). And let’s face it, when it comes to allocating my limited game time to a free MMO this fall, if anything that privilege will likely go to Guild Wars 2.

That said (and I’m clearly speaking from a bias here), despite witnessing one of the most highly anticipated big-budget triple-A game announcing it’s F2P plans after only a mere 8 months, I don’t think this necessarily spells the end of the subscription MMO. We currently have sub games including niche MMOs that are still flourishing, underscoring a need to keep in mind that each and every situation is different. To me, the message behind this whole situation with SWTOR isn’t so much that F2P is inevitable; rather, it is simply a company doing what it is best for their game.

Who knows how much, how long, how often I’ll find myself in the Old Republic, but no matter what, I wish them the best of luck.

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Creatures Of Darkness, Prepare Thyselves For a Merciless Thrashing

July 31, 2012

Me in my long-coveted outfit from the Witch Hunter deck, which I finally completed last night in The Secret World. The hubby is in his Exorcist outfit which he says makes him look a little like Father Guido Sarducci. Wait, who? Oh, old SNL references.

Of course, the irony is that while I’ll be sporting the Witch Hunter get-up, I don’t actually know how much I’ll use the deck itself. The abilities seem tailored to a high-DPS play style which shines when dealing with single targets, but doesn’t have much in the way of survival. It also appears built around quite a lot of impair effects. This has implications for its usefulness.

As you know, there are a ton of options in the ability system in TSW. The idea is that given time, any player can gain access to all of them. What I find interesting is how the game is also always encouraging you to tinker with your deck, throwing tough fights and other obstacles your way to make you think about your current build and how you can tweak it to increase your potential. Effectively, you have to constantly adapt to the environment in order to survive.

As to why I probably won’t be using my Witch Hunter deck (much), I’m finding a lot of mobs in Egypt to be impervious to impair effects. Most bosses also are. Thus I’m still currently running around in a Blades/Chaos burst damage self-build that relies heavily on penetration, but this weapons combo also has a lot of synergy in the defense and survival department which means I also have a set-up for tanking on the fly.

I really should be branching out into firearms for some ranged damage (as I discovered being melee only has landed me in a few precarious situations) but the next deck I’ll chase is probably the one with Hammers and Chaos (Templar Warlock). Heck, with where my current points are right now, I’m already halfway there.

Speaking of which, when it comes to point allocation I’ll admit I’m sometimes driven more by the clothing items they reward. However, I’m sure the Witch Hunter deck will get some use as it’ll most likely be my go-to PvP build when I do Fusang.

In other news, “Unleashed” patch 1.1 was released today, adding more missions (seven in all, five of which are investigation quests) and new fashions – not to mention that completing all the new missions unlocks “a new achievement and unique clothing rewards.” Looking forward to the brain work out and the hats and glasses and handwraps, oh my.

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What Do You Consider Content?

July 25, 2012

Yesterday, while browsing for some news on MMOs I must have suffered some sort of brain fart, because I don’t know how else to explain how I ended up in The Secret World forums. While there, a particular thread caught my eye — someone new to MMOs was expressing concern over the several “lack of content” complaint threads that were starting to crop up, and they were wondering just how well TSW holds up in this area compared to other games at launch. Oh dear. To be a newcomer and to find themselves in the general discussion section of an MMO forum. But anyway, I digress.

I think the answer depends. Firstly, I believe anyone should be able to play a game however they want without being crapped on for it. Whether you prefer to chisel away at the content slowly versus holding marathon gaming sessions is no one’s business but your own. But those gaming habits will determine your experience. If a game has 200 hours of content, someone playing 2-3 hours will probably never lack for things to do, as opposed to someone who plays 10 hours a day who will probably tap out that content in about three weeks. Players run all over the spectrum and there will always be some at both extremes, so these “There is not enough content!” threads at MMO launches are nothing new.

But I think the more important question is, what do people consider as content? Is it just quests and dungeons? Or is it more?

It occurred to me that what I may consider content, some people don’t. Speaking for myself, I consider “content” as generally anything I would actively need to put aside time to do. Last night, I calculated my /played to come up to about 105 hours and I’m only about halfway through the Scorched Desert in Egypt. That works out to about 30 hours per zone. It seems like quite a lot, but I’m afraid it might lead people to believe there is an abundance of missions or quests to do in TSW.

The thing to keep in mind is, I tend to try and do everything before moving on to the next zone. “Everything” includes missions, both main and side quests, but also activities like exploration, lore hunting, achievements, the whole shebang. It could mean running instances to PvPing to simply standing around “doing nothing” but cycling through each NPC’s dialogue options.

On the other hand, some players who are ambivalent towards things collecting lore items or talking to NPCs and who partake in those activities casually or only when they come across them incidentally, can argue that stuff like that adds flavor, not true content. Fair enough. Others will point out that repetitive activities don’t count, like dailies or dungeon grinds, and there I might even have to agree.

In the end, it comes down to the kind of gamer you are. Granted, I’m nowhere near the end of the game so I don’t know for sure, but I’d say if the number of zones plus the quests and instances they contain are all you’re willing to consider content, then TSW probably does not have as much as other MMOs like World of Warcraft, or Rift, or Star Wars: The Old Republic at release. That said, TSW isn’t for everyone. The more I play the game, the more I get a “niche” vibe pouring off of it.

So if on the other hand you’re the type of gamer who likes to poke their nose into everything, there will be lore items to find and read, NPC monologues to listen to, rare mobs to hunt down, outfits to collect, achievements to complete, nooks and crannies to explore, weapons and talismans to craft, and the list goes on. I’m aware that not everyone will agree, but that’s all content to me. TSW is about more than just a quest and dungeon grind and there’s really no reason to rush to a “cap”; I believe they made it so every aspect of the game is meant to be savored, a special treat for those who enjoy delving completely into unexplored worlds.

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GW2: The Strangeness Of Grouping

June 11, 2012

As other gaming couples must know, love is about refraining from playing an MMO without your other half, never leaving them behind in experience and out-leveling their character without their express consent or knowledge. In fact, that’s a pretty surefire way to bring about spousal aggro in this house.

As such, my husband and I have always maintained at least one character for the purposes of concurrent leveling in every MMO we play together, and lately it has become apparent that this spousal-leveling contract has been extended to game betas as well. I guess it will come as no surprise then, that we also played together for the Guild Wars 2 beta weekend.

I was really liking the look of my Elementalist…until my husband said, “Hey, Lucy Lawless!”

We started over with new human characters for this BWE; I made myself an Elementalist while my husband rolled a Guardian. We journeyed across Queensdale hitting up “heart tasks”, personal story missions, dynamic events and any other activity we came across along the way. We had a blast. Something interesting that I want to bring up though: after several hours, I started to notice something — GW2 is the first MMO in which partying with my husband has felt “off”, and sometimes even downright awkward.

I guess it’s not surprising, given what Arenanet has said about de-emphasizing grouping. Of course, this means that while partying is supported, it doesn’t feel as necessary as they do in other MMOs. Obviously there are lots of benefits to this. Gone are the days of kill stealing or competing tooth and nail for mobs in crowded areas, for instance.

And yet, for someone like me who probably spends up to 90% of her MMO game time playing with at least one other person in the group, GW2′s brand of cooperative PvE takes some getting used to.

For one thing, concurrent experience gain is much more unpredictable. For example, if I run around with a bunch of people during a dynamic event whacking at centaurs and killing them one after an other in quick succession, that gains me a lot more experience than my husband who is sitting off to the edge of the group whittling down a enemy’s health by himself. Likewise, while we’re both completing tasks for the denizens of Queensdale, my husband’s XP takes off because he’s killing worms while I prefer more passive tasks like feeding bags of oats to cows for their cute floating pink hearts. I don’t think I’ve ever seen two group members’ XP bars fluctuate so greatly while still doing the same things together.

While our rates of experience gain tend to even out eventually, I have to say what still feels missing is the synergy between us. That’s the biggie, I think. One of my favorite things about always playing with my husband is the inevitable discovery of how our chosen classes simply click. I mostly PvE, and in playing within a structured group, a lot of the time I end up learning more about how my class plays by observing the abilities of others and seeing how my own can play off of them. A wonderful thing happens when the mister and I play together, just me and him; gradually we come up with unspoken strategies and somehow I know all his moves before he makes them and vice versa. I can see there will be less opportunity to do this in GW2, when there is little reason to attune to each other as most everything is done with every other player who is in the same area.

The strange feeling of grouping in GW2 is just an intriguing observation that occurred to me this weekend, and is by no means a criticism. Really. Of course, the most enlightening moment for me is when the realization hit that we don’t actually even have to be partied up and the little difference it would make! We still did though, if for no other reason but the fact it’s easier to see where each other are on the mini-map.

It would be interesting to see what other gaming couples or people who frequently group together will make of the GW2 duo-ing experience. I think leastwise, it adds a new dynamic.

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True Nord – Thoughts On The Elder Scrolls V: Skyrim

December 7, 2011

Over the last month I’ve been racking up the hours on The Elder Scrolls V: Skyrim, but I know I haven’t been talking about it much. Quite simply, I’d always rather be playing the game than be writing about it. Certainly, I enjoy my time away from MMOs to be by myself and play games like this every once in a while.

I think I’m up to between 100-150 hours in that game (for some reason Raptr doesn’t always seem to log my time on the Xbox correctly, even when I’m connected) and yesterday I finally earned my last achievement. Not counting Arcade games, Skyrim is the only title I have for the Xbox right now that I’ve managed to fully “complete”. I think that alone is testament to how much I enjoyed it; there have been many other opportunities in the past to hit that 1000/1000 mark, but no other game has ever given me the delight and motivation to do it the way Skyrim has.

And yet, I’m still not done, judging by the dozen or so quests I still have left in my log, and I don’t doubt there’s probably a few more out there for me to find. But while I love huge games like this, at some point, I’m always wary of burnout. Despite the varied dungeon designs and gorgeous vistas, beyond doing the main quest lines, things could get a little repetitive.

I also have a tendency to want to do everything all at once — a dangerous habit for someone delving into a sandbox game, because I always end up spreading myself too thin. “A little bit of this, a little bit of that” is how I played, which is what happens when I’m not forced to prioritize. Friends I’ve told this to think I’m nuts, but I basically tracked every single quest (including the Misc. ones) so that my map would be filled with a mess of little markers. Instead of overwhelming me, the sight just made me happy. I think everyone tackles Skyrim a different way, but that’s how I did it — eclectically.

While I bounced between different quest lines with no rhyme or rhythm, I also varied using my abilities and took breaks out to craft whenever the fancy struck me. On the bright side, I think that’s how I reached level 50 so fast, because practically every skill was being leveled concurrently.

I also chose to play a Nord because I’ve always been drawn to the warrior archetype, but ended up being more “thievey” than anything. I love pickpocketing, but I think that has more to do with my curiosity with what everyone is carrying than any actual desire to steal.

I also enjoyed the dragon encounters. They definitely do their job of breaking up the old routine, being random and all. I’m sure everyone has an “unfortunate timing” story involving dragons. The funniest one I’ve heard belongs to a friend of mine, who was on the quest to burn 3 and exactly 3 beehives when a dragon descended upon him and incinerated the entire area, causing him to fail immediately. My own story involves a quest where I had to hand over all my gear in order to infiltrate a fancy function. Literally the second after the NPC took all my stuff, that was when I heard the dragon…and all I had were my party clothes.

So many quests of note in this game, but I think my favorite has to be the Dark Brotherhood story line. Funny how it turned out that way, since it creeped me out to do their quests initially, and I tried to save them for last.

Now all I need is the email that tells me my order of the epic soundtrack has shipped, and I’ll be a happy woman. Like many others, I also ended up purchasing the guide for Skyrim. It was invaluable to me in helping me get around the game’s massive world, and if the need ever arises I guess I can also use this monster of a book to bash in a dragon’s skull. And it’s not even the hardcover.

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Why PvP Servers Eat Me For Breakfast…

October 6, 2011

My personal PvP Code of Ethics:

1. In the past, I may have given the impression on this blog that I have a general aversion to open-world PvP — which is not exactly true. PvP can be enjoyable when it’s a challenging and honorable sport. Given this, I do not attack players currently engaged in fighting and are low in health and completely unprepared to be ambushed.

2. This also means I derive no satisfaction in accosting an opponent who has little to no chance of defeating me. I will not attack other players who are so blatantly underleveled (when compared to me) that they will have no realistic chance of winning.

3. That said, if you are low leveled but decide to pick a fight with me anyway, don’t expect any mercy.

4. There is no honor in ruining another player’s fun or experience. There is no reason to corpse camp, go into opposing towns to kill all their questgivers or helpful NPCs, or in general act like a dick.

5. My personal philosophy is “get it done and move on”. A good fight will warrant a /bow or a /salute from me, but I will not resort to stripping down and dirty dancing on your corpse, tea-bagging your face, or go bragging in general chat about how lulz you totally got pwned.

Does this make me a carebear? Most likely, but I’ve never denied it. In fact, proud to be in the club.

But it’s probably no surprise that following my code to the letter gets me eaten alive on a PvP server, which is why I haven’t gone back to one in almost three years and have resolved to just stick to RP servers. The above simply reflects my philosophy. For me, PvP is an opportunity to test my mettle against a worthy opponent, not to humiliate anyone or go on an ego trip to validate my own self worth. I try to exhibit fair play in everything I do and PvP’s no different.

By the way, note this is just my personal outlook on PvP, and in no way am I pushing these views onto others or expecting others to agree. What personal rules, if any, do you follow?

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