Posts Tagged ‘Quests’

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Star Trek Online: Sphere Of Influence And Fun With Worf

November 4, 2013

world

My playtime in Star Trek Online had tapered off somewhat at the end of the summer’s Risa event. After all, I’d done my part and earned my Risian corvette, and the only thing left to do was to fly happily into the (figurative) sunset as the captain of the classiest ride in space.

gateway

Another event brought me back this weekend, though, and the temptation of another free ship had absolutely nothing to do with it. And if you believed that, I have a very nice bridge to sell you. And not the starship kind either. But still, last week did see the launch of the latest Feature Episode “Sphere of Influence”, and all characters from every faction level 10 or higher can hail D’Tan and get a mission to travel to New Romulus where you’ll serve as a representative during the reactivation of an Iconian Gateway.

worf

Sounds awesome. And all right, fine, even though I was never the biggest The Next Generation fan, I have to say the prospect of working side by side with Worf (whom the game got Michael Dorn back to voice) is pretty amazing too.

console

I played through the mission this weekend, and it was a lot of fun, and, as you can see from the screenshots, visually stunning. I took my main T’Androma on this mission and in the process got Worf all shot up, but hopefully I didn’t get him too annoyed with me. The Obelisk Carrier you get to fly at the end in the huge space battle is also a blast!

obelisk battle

And of course, if you complete the mission before December 5, you’ll also score yourself an Obelisk Carrier of your own. Surely, I did mention the free ship?

Obelisk

It has the benefit of a pretty wicked looking bridge too. Disturbing undertones of Prometheus notwithstanding.

obelisk bridge

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TSW Monday: Our Worst Nightmare

October 8, 2013
headstand

Our group members performing synchronized headstands for a very complicated and top-secret ritual.

At long last, the Knights of Mercy attempt Nightmare modes in The Secret World! Um, can it really be our worst if it’s our first? Wait, don’t answer that. One of my guildies says he’s had worse nights in Elites, but I don’t know; personally, I can’t remember having so much trouble a dungeon since the early days of this game when were were all in crappy gear and none of had any idea what was going on.

But first, it was pleasure before punishment. A group of us went back to the Savage Coast lair after receiving a tip how to do the final mission there, The Cover-up. Thank you for our commenter who showed us the way! I wish I had known setting off all the bombs at once then running like hell out of there was going to work, I would have tried that sooner! This called for a victory dance:

Victory dance

Judging from our dances, all of us are so behind on the times.

While we were in the area, we also called forth the three lair bosses and proceeded to beat the crap out of them for gear and achievements. Might as well put all those blueprint pieces that have been clogging up our inventory and bank spaces to good use.

lair boss

A screenshot I borrowed from Maric, as usual taking pictures instead of DPSing ;-)

And finally, the moment I was waiting for, five brave souls who were keyed for Nightmares (including yours truly) decided the time was nigh. As a group, we chose to attempt Polaris first, since it’s the earliest instance in the game and logic says to start there with Nightmares too. But logic, schmogic. Even then, it was major ouchies.

Granted, we did better than expected, seeing as I never thought we’d make it past the first boss. As it turned out, we did. We also blew through the second boss (our only one-shot of the evening) but as a very wise man once said, “Don’t get cocky.” We hit a snag on the third boss, henceforth known as “Mr. Crabs” because he also sure lives up to his name. He wiped the floor with us like 20 times (it was probably less, but it certainly felt like it) until we finally got him down, and even then we just barely squeaked by.

boss 4

And what do you know, it IS over when the fat lady sings.

The fourth boss went down after that, but at this point we were all tired and none of us were up for tackling the container boss. We still occasionally wipe on him in Elite mode, I can only imagine the pain he’ll bring on Nightmare.

So our first Nightmare was in some ways a success, but in others also a reminder that we’re back to starting from scratch. For the most part, the encounters aren’t too different, with the exception of a couple added mechanics that are absolutely UNFORGIVING unless you learn to take care of it, i.e. with interrupts or cleanses. So much was practicing on getting the rhythm down, and the good news is we’re learning.

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Screenshots Of The Day: Oricon

October 4, 2013

oricon

Lots of purdy screenshots to share today, but before I get to more, first I have some order of business to get out of the way. Due to schedule changes, a couple of regulars in our Star Wars: The Old Republic group have not been able to attend our TORsday nights, and as such Operations have been placed on hold for the time being. Anyway, I know this is a pretty long shot but, I’ve gotten permission from the slavemaster — I mean, our guild leader — to throw this out there: if you’re reading this and happen to have a level 50-55 Imperial character on Ebon Hawk and won’t mind running once a week with a great bunch of folks, let me know because we may have a spot for you.

The thing is, we’re very, VERY casual, and we play more for enjoyment than advancement, but I can promise lots of fun and good company and I will vouch for every single one of my guildies. Well, except maybe that Maric person.

Anyway, on to the pictures! So apparently a new update went live in SWTOR earlier this week and I didn’t even know about it; shows how much I pay attention! Game Update 2.4 reveals the next chapter of The Dread War, bringing a new storyline, a new world in a form of a remote moon named Oricon, and a bunch of new quest areas on said moon.

lava

Lava bad!

Naturally, with nothing else pressing on our agenda, those of us in the Imperial Mercenary Corps who showed up decided to group up and check it out together. We had one member just shy of level 55 and couldn’t get the quests (ugh, such a bummer), but he was able to tag along and, with the help of an XP booster, get the experience required to get him closer to level cap.

tentacles

What is up with tentacles in all my games lately?

It also goes without saying, doing all the missions in a group made killing everything on Oricon a LOT less of a pain…

monster

…like this bad boy.

I was pretty impressed with the new area. There’s a pretty hefty story component, but going through all the content won’t take very long and it’s pretty easy; once it’s all done, you’ll unlock dailies (which are just essentially the same quests you just did) as well as a new Operation.

medieval

This is rather Medieval looking.

That’s pretty much the extent of the update, but the rewards are pretty incredible. Completing the entire story will get you a full set of Artifact quality armor, which is nice because I have a whole new healing set to build plus a couple last pieces I still had to upgrade. All in all, it was a good night!

statue

Very creepy and awesome looking statue. Have the SWTOR developers been playing The Secret World?

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TSW Monday: An Exercise In Hi-lair-ity

October 1, 2013
savage coast lair

You have failed me, rainbows and sparklies.

This week’s The Secret World Monday saw us running lairs again (and we will be for the foreseeable future as long as the drops are good, the AP/SP keeps pouring in, and our resident godslayer is still working on beating the Gatekeeper).

Anyway, I just don’t get it. Apparently, lairs aren’t supposed to be very hard. From what everyone’s saying, if your group can do Elites, they shouldn’t pose much of a problem. But while I can see that being the case for the first couple quests you pick up, the difficulty level of the third and final quest always seems to increase noticeably once you unlock it.

In the case of the Savage Coast lair, we blew through the “kill and collect” quests with very little issue, and even managed some of the fights in a partial group. But then we came to the mission The Cover-Up and everything changed — our egos crushed, confidence destroyed, all joy in the world extinguished, boo hoo hoo.

I know, I know, despite the post title, I’m aware this experience isn’t sounding very pleasant. But that’s the thing about having a swell group of people to play with; a great time was had by all, and as usual there were lots of laughs around even as we were being served our asses on a silver platter and all we could do was ask for more.

Ugh, I just can’t help but think we’re missing something obvious (and it’s not the dynamite use…thankfully, we had that “duh” moment quite early on) but even with six people, we weren’t making much headway. It doesn’t help that there’s absolute squat out there in terms of information on TSW lairs, which is another glaring sign sending alarms off in my head indicating something that could be right in front of my nose but I’m just not be seeing.

We even pulled out the big guns, which is um…changing outfits. You know it’s a tough fight when even my sparkly unicorn polarizer get-up does nothing.

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TSW Monday: “Mortal Sins” Committed, Er, Completed!

September 17, 2013

Change of pace for The Secret World Monday this week; while my fellow guildmates helped one of our own complete the last Elite dungeon he needed for the achievement and to unlock the gatekeeper, I was able to finally do some questing in the game world.

Mara

Most importantly, I really wanted to finally finish the main story quest line because it has been more than a year since the game’s been out, and yet I STILL don’t have it done. It was getting embarrassing.

And also, I could desperately use the AP/SP. Running dungeons unfortunately hasn’t been getting me too far in that department, and it’s been a while since I completed a pre-made deck and earned a new outfit.

Engine

Anyway, I was very close already (at tier 24/29 or something like that) while in the Carpathian Fangs in Transylvania, and so it was totally doable in one sitting. Being in Elite gear now also really helped speed things up. By the end of the night, I could proudly say I have “completed” the game! Main story-wise, in any case.

Angel

I’m so glad I did. And I’m not going to reveal spoilers, but at the end it really sounded like all of it was gearing up for the “event” in Tokyo. If so, I’m doubly happy I got this done, because a big update is anticipated for the game in the near future, and if it’s going to be the follow up to everything I did for the main storyline, I’m glad that I’ve caught up.

Finally, the other highlight of the night: new achievements with outfit rewards! I’m looking good in the Streetwear Samurai outfit, don’t you think? And my new purple blade I bought with Black Bullions!

streetwear samurai

 

 

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SWTOR: Who Are You Calling Meatbag?

August 14, 2013
HK

Uh oh, he’s got you in his sights.

TA-DA! Behold my new HK-51 companion, prepped and ready to do his master’s bidding.

Okay, HK, your first mission is to make yourself at home on my ship and meet your new crew. Please take “extra care” of Torian for me, will you? I’ve never quite lived down the indignity of male Bounty Hunters getting the option to romance a cool chick like Mako, while the female BHs get stuck with — as my guildies put it — the goofy Justin Bieber lookalike.

Target

Target

Last week, you may have heard the Imperial Mercenary Corps gathered for a group event to start the HK quest chain in Star Wars: The Old Republic, kicking off the great scavenger hunt for killer robot parts. But since the husband and I have a prior engagement this coming Thursday evening and won’t be able to make the scheduled weekly TORsday night, we decided to get a jump on the last two HK pieces found in the flashpoints last night, calling in the help of a couple friends.

To be honest, if it weren’t for the guild event, I probably wouldn’t have ever gotten the HK droid. As awesome as he is, doing the scanning process for his parts on the different planets all by my lonesome would most likely have done my schedule in, so I’m definitely grateful and more than a little psyched that I finally got this cool companion.

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SWTOR: The Imperial Meatbag Corps

August 9, 2013
hk51c

Look! There’s enough for all of us!

It’s just like the old days! About a dozen people showed up last night for Mercy Gaming’s weekly Star Wars: The Old Republic night, which was a really good turnout.

So naturally, on the agenda last night was something we figured everyone can do together — working towards getting our HK-51 companions. Not many of us have done that quest chain, and it’s definitely one that’s considered “the more the merrier”. The unfortunate catch, however, was that we found out you had to be level 50 just to pick up the starting quest. Ugh.

hk51b

“Friendly exasperation: Oh, Maric, have you gotten us lost again?”

By the end of the night, we managed to complete the opening quests and collect all but two pieces of the HK parts for the scavenger hunt, leaving the final two pieces in the instances to do next week. HK-51, you will soon be mine! I can’t wait for you to call me “meatbag”.

I also have to say, this was like the perfect guild activity and experiencing it was like pure nostalgia. Traditionally, our guild has always liked to organize events to do as large groups in SWTOR. Around launch time, the activities we did ranged from world boss tours and datacron hunts to PvP Friday Night Fights. There just always seems to be something big groups can do as a guild event, things that don’t necessarily involve endgame. I suppose SWTOR has always been kind of special to me in that sense.

hk51

The mad dash to converge on the shiny yellow beam.

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