Posts Tagged ‘Raids’

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TSW Screenshots: New York, New York

February 18, 2014

You’ll have to pardon the wall of pictures, but after fighting Flappy last night our Monday Secret World group decided to jump into the New York raid just for the hell of it. Of course, we were only seven people and knew we had no chance of success, but none of us are against simply poking around and exploring the place.

And I did my exploring, all right…I explored the inner workings of the Inutterable Monster’s gullet. But this may have just become my absolute favorite screenshots of all time:

raid

Anyway, the whole “fight” with him really just involved us running up to him and snapping as many pictures as possible before he roflstomped us.

But still. Funcom has seriously outdone themselves. Gotta love a raid that takes place in an urban setting. The atmosphere down in the subway station was also positively chilling with the survivors trapped on the platforms. Check out the details in this place. And they totally nailed Times Square. Just take the giant tentacled monster out of the equation and you are practically right there.

subway

I missed my stop…

train

A “real” tank:

tanksSome group shots featuring Ochoclivis, Dortmunder, Dex-y, Solaris, Thermic, Chucho:

parking

Hey, we’re on the news!

camera

Holy crap, an explosion of tentacles! I’m blaming Maric for this:

what did you do

On the ground level with the big baddie. Um, yeah, we can totally do this! But Imma letting you go first.

go get him

Fun times!

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TSW: The Darkness Comes

February 11, 2014
Heeeeeeere's Flappy

Heeeeeeere’s Flappy!

So you might have heard that something big is about to happen in The Secret World. Last week’s Game Director Letter teased the next stage of The Whispering Tide event, the final phase before the big Tokyo patch. And yesterday afternoon, the last canister finally went away, opening up the portal for the Flappy fight, just in time for our Secret Monday session!

Minutes before 11pm eastern, players began trickling in from all over to stand in front of the portal, waiting as the timer counted down.

portal waiting

Is this the way to the convention?

You could feel the excitement, which was practically palpable, if anything just based on the epic freakout in the chat when the timer reset and it still wouldn’t let us in. Thank goodness it was just a delay, or the rage in the crowd alone would have torn us apart, with or without help from Flappy.

Our whole raid group went in together – Solaris, Ocho, Chucho, Yeti, Thermic, and myself – but somehow we ended up separated in different instances. As a result, a couple of us got placed into a fight where Flappy was EXTRA temperamental, with what sometimes felt like more filth mobs running around the than actual players.

flappy fight

However, the fight itself was a blast! Um, though I wonder if I’ll still feel the same way on my 50th time doing it.

Regardless, Flappy is a pretty tough encounter, especially if you don’t have a dedicated tank and healers. His strafes and huge AoEs are very unforgiving, despite looking oh so awesome. But to be able to finally see him up close was the icing on the cake — I just love the design on this part-bird-part-dragon-part-wasp-looking-like dude!

In the end, he he went down and gave me a bag with five HoT pots. FIVE STINKING POTS. As if to spite me. Oh well, this was only just my first time killing Flappy. It certainly won’t be the last!

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TSW Monday: The Night In Pictures

November 19, 2013

Last night’s session of The Secret World Monday was another mixed-bag for the Knights of Mercy. For the second week in a row, we had a large showing and was able to put together two groups for some scenario running and Aureus/Oreo farming. One twist, though — we thought we might be able to slip into a harder version of a solo scenario for some extra rewards. Unfortunately, our attempts to entire a Nightmare solo scenario with a group of 5 were ultimately cockblocked, to say nothing of our plans of entering a scenario with a raid…which didn’t work either, obviously! But hey, nothing ventured nothing gained, right?

TSW7

If nothing else, it was an interesting experiment. That, my friends, is a picture of the simulation leaving half our raid behind. The suckers in our group were thus transported to a Elite Group scenario, of which we promptly got the hell out.

TSW6

Please disregard the dead vampire. And awkward horse is awkward.

We are ever so eager to be in a raid group, aren’t we? And with the numbers that are consistently showing up for Secret Mondays, we definitely have enough to fill a full group. But even if we wanted to enter a raid dungeon for shits and giggles we wouldn’t be able to, not until we have everyone past the Gatekeeper. And as such, we will continue to run Elites until we do.

TSW5

Which explains how we found ourselves in The Facility last night. Honestly, I remembered this dungeon as being a lot more fun. And it really wasn’t so bad, until like the dozenth time we were handed our butts by the computer core boss. Quite possibly the worst boss in the entire game, because so much is dependent on luck and being quick enough on your feet to not get balled or lasered. I still hate The Facility less than The Slaughterhouse though, by a wide margin.TSW2

But as ever, persistence pays off. The Facility was conquered in the late hours, and a couple more guildies are closer to completing their achievement. Now time to goof off…

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I think we earned it.

And the other highlight of the night: I completed another deck, the Templar Magus. Two more decks to go and I can start working on the Panoptic Core. It’s always been slow going for me, playing TSW only once or twice a week, and it’s going to be even slower now with the new augmentation system added to eat up my AP. But on the bright side, there will always be something for me to do.

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Showing off my new Magus outfit, as Sctrz looks on in awed admiration!

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Screenshot Of The Day: So That’s What That Smell Was

September 6, 2013
Rancor

Greetings from Karagga’s Palace

The Imperial Mercy Corps continuing their rampage through old level 50 hard mode raids in Star Wars: The Old Republic, racking up achievements and gaining more experience fighting as a group.

Hopefully aspiring towards more and more challenging content for our SWTOR Thursdays as time goes on!

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SWTOR: Greetings From The Eternity Vault

August 23, 2013

It appears Mercy Gaming’s Star Wars: The Old Republic Thursday nights are really taking off! Yours truly was especially on pins and needles last night, seeing as on the agenda was our first operation as a guild since the resurrection of the Imperial Mercenary Corps. Our target: Hard Mode Eternity Vault.

Believe it or not, I’d never seen the inside of a single SWTOR raid before. Approximately two months after the game first came out, my life got a whole lot busier when my daughter was born, and as a result I never did get the chance to go on the ops runs my guild was just starting at the time.

So honestly, I didn’t much care that most of our group was over-geared and over-leveled; I was happy enough just to be able to experience the content. Not to mention last night wasn’t just my first ever SWTOR ops run, it’s also likely my first raid in years where I got to go in a guild group with friends. I had a blast, and no wonder! I’m trying to remember the last time, and it was probably Ulduar in World of Warcraft back in the time of Wrath of the Lich King (I certainly don’t count the LFR these days)! As you can see, it’s been quite a while.

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The Pet Hunter Diaries: Raiding With Leashes

December 11, 2012

Dear Diary,

Hey, it’s me again. Yep, still crazy for vanity pets, and still busting my butt to expand my collection. The hunt continues, and it appears my time in the field has been extended again with the release of World of Warcraft patch 5.1 toward the end of last month. A whole slew of new companions were added, including twelve that drop from certain bosses in classic raids. Well crap, this is obviously shaping up to be yet another time sink, but if this was a Blizzard ploy to get people back into old content, I’D SAY IT’S BLOODY WORKING!

Molten Core

Given my crazy schedule in November, I didn’t get to start until last week. And I’m happy to report that the reported drop rates of “not too bad” are actually just that. I mean, 7 out of 12 for my first run-through of all the four raid dungeons is pretty good, right?

Here’s to luck this week as well when the lockouts reset.

Until next time,

MMOGC

Latest Field Notes and Recently Hunted Pets

Okay, I know I complain (just a little) but I have to admit, doing some of these vanilla raids is actually a lot of fun, especially when I’m soloing everything and feeling INVINCIBLE. Some of the bosses even present a bit of a challenge to do alone because of their mechanics, but I’m generally pleased to add this as yet another activity to mess around in WoW whenever I have time to blow — at least until I get my achievement and Mr. Bigglesworth.

Stitched PupStitched Pup

That is one ugly puppy! Simple enough to get, though it’s worth noting I had to switch to my Guardian off-spec on my druid to get past Patchwerk in Naxxramas, and since the pets only drop off the end bosses in three wings, most of my time was pretty much spent clearing the dungeon. Dropped by Gluth, and in the end he was the only boss out of the three that dropped his loot.

Corefire ImpCorefire Imp

Drops from Magmadar in Molten Core. I guess since the Corehound Pup is already a pet, they needed something else to drop off him. Anyway, he’s cute and very flexible in terms of being a battle pet. In nothing else, he’ll go well with my warlock.

Ashstone CoreAshstone Core

Kinda meh about the model on this guy. I mean, he drops off of Golemagg the Incinerator, one of the cooler looking bosses with one of the cooler sounding names in Molten Core, and it’s like…that’s it? It’s just a white, floating piece of rock. Disappointing.

untamed hatchlingUntamed Hatchling

Getting this little guy was a pain mainly because he drops off Razorgore in Blackwing Lair, and keeping that boss alive during phase 2 while adds were pummeling him was the hardest part doing this solo. The trick was to frequently come out of the mind control to clear adds, and also popping my HoTs (ah, it’s sweet to be a druid) to grab aggro. Took me half an hour just to get the rhythm down, but once I managed it, he was a cinch.

Death Talon WhelpguardDeath Talon Whelpguard

Dropped from Broodlord Lashlayer, who was such a pushover that I spent much more time getting through the damn suppression in those two rooms leading up to him than I actually did fighting. Very pleased that Blizzard decided to add a Drakonid pet.

ChrominiusChrominius

As his name suggests, he’s a mini version of the boss Chromaggus who drops him. As soon as I saw him, I knew he was going to be one of my favorites — he’s just too cool looking! I seemed to have gotten lucky in Blackwing Lair; first week and I was three for three and done.

Viscidus GlobuleViscidus Globule

Oh be still my heart, it’s yet another horrible blob pet. Terrible luck in Temple of Ahn’Qiraj. Ran the whole thing for the bosses and only came out with this guy. I’d forgotten frost oil or anything I could use to freeze Viscidus too, and being lazy I had to call in my husband the mage to bring the frost spells. He dropped the pet for me, so now I can skip him forevermore.

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Rift: My Storm Legion Tour – Dungeons And Raids

October 24, 2012

Continuing with the write-up of my tour of Rift: Storm Legion during the beta weekend, in this post I’ll focus on what Community Manager James “Elrar” Nichols showed me regarding dungeons and raids. To view the previous part on the world and new zones, see here.

I was told that Storm Legion will launch with seven dungeons and a couple of raids — one 20-man and one 10-man — with another 20-man being added in the first big patch. It’s clear that just because they have a huge expansion coming out soon, this by no means indicates that the Rift team will be slacking on their update schedule. New content will continue rolling in as it has always done, and players won’t have long to wait.

I’ll confess right now that this post will be image-heavy. A lot of the encounters shown to me were still works-in-progress; that and time constraints meant that we didn’t do much fighting beyond Elrar exercising his supermod tour guide powers and insta-killing the bosses so we could check out the beautiful dungeon interiors. Works for me! It won’t do well to spoil the fights for myself at this early stage anyway, so I was happy to follow along, pressing my PrntScn key every two seconds in amazement at the environmental details.

Our first stop: Storm Breaker Protocol, a level 52-56 five-man dungeon. The first thing we did was climb into a mech-like robots, giving us access to a set of cool-sounding abilities like Eradication Pulse and Rocket Salvo. We proceeded to clear trash, and I was told players will also get a chance to fight bosses in these Storm Breaker robots. Elrar confirmed that these kinds of fights are new to Rift; like many of upcoming features we’ll see in Storm Legion, they’re the result of ongoing experimentation with new ideas and implementation of mechanics by the Rift team, ultimately letting the player response guide their decisions.

By the way, I want to mention that the level 60 character provided to me was a Mage, mostly because I told Elrar I was fascinated with what I’ve seen of the new Harbinger soul. In the end, I didn’t actually get much of a chance to experiment with his abilities during the tour, but the good news is the little I did see of his conjured blades and weapons spells confirms my suspicions that this “melee battle mage” soul is as unique as it looks.

The next dungeon we saw was Empyrean Core, a level 58-60 five-man instance intended for players towards the end of the leveling experience. Some stunning bosses and sights in there. Honestly, the following screenshots I took don’t do that place justice, as I lost a lot of the nuances created by the play of light and shadow.

Next, Elrar brought me to the Endless Eclipse, the 20-man raid that will be available about a month after Storm Legion’s launch, where players will eventually get to battle Regulos. Which reminds me, I want to mention that all throughout the tour I was being provided with commentary about the game  world’s history and background information behind all these instances. There’s context in all we’ll get to do in the new expansion, and not for the first or last time, I wished I was more well-versed in Rift lore.

Here’s a few images from that place; as you can see it’s appropriately “deathy” in there. Again, I want to emphasize that it looks so much better in game with all my settings cranked up.

 

Finally, we checked out Frozen Tempest, the 20-man raid that will be available at Storm Legion’s launch. Here, players will get to battle Crucia, the power-hungry dragon goddess who controls the minds of the Storm Legion cult which makes even Regulos shake in his boots.

Got some great pics in there of the two of us getting our butts kicked, because Elrar forgot to turn on his supermod powers of invulnerability. Here he is getting stomped on by a giant harpy (and I was next)!:


Stay tuned for my third and final post in which I will talk about what I saw of the highly anticipated Dimensions feature also known as Rift’s housing system. Believe me when I say it deserves a full post dedicated to it all on its own! Not that everything else I’d seen so far didn’t look fantastic, but Elrar definitely saved the best for last during our tour. And thus, so will I!

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