Parking garages are horrible places to be in The Secret World…
Posts Tagged ‘Screenshots’
For The Secret World players, the day has finally arrived – we are Tokyo bound!
Issue 9: The Black Signal is now live, adding content beyond the current quest line. It became available today to purchase with points for subscribers, though free players will have to wait a few days longer to hit up Japan. So rest assured, I won’t be posting a detailed summary of my impromptu night in TSW, in case of spoilers for those who haven’t done it yet.
But I will say this, it’s already pretty tough. I probably wouldn’t want to traverse the city alone, at least in the beginning. First though, we had to get through some pre-quests…
Grab a friend (or two!) since it can be completed as a group. The more the merrier, and a lot easier too! And you might need someone to steady you when you recognize someone familiar from your past…dun dun DUN!
Ah, here we go, sakura and skyscrapers. This must be it! Wish me luck now…
D’oh! Not another pre-quest! But we gotta learn how to use the new Aegis System. Or rather, they just sort of vaguely show you how it works and you’re supposed to stumble around and figure it out for yourself. In other words, business as usual in TSW.
The Secret World sure loves its subways…
Finally! This is for real now. Tokyo, I am in you! And yes, signs of Orochi are everywhere…
Er, look, I’m making a great first impression on the locals already. Please don’t kill me!
The new headquarters…nice looking digs.
Hmm, I kinda feel like a dragon roll. But I don’t think this is that kinda bar.
Chucho, Thermic and Laeyn, surveying the new place!
Last night’s session of The Secret World Monday was another mixed-bag for the Knights of Mercy. For the second week in a row, we had a large showing and was able to put together two groups for some scenario running and Aureus/Oreo farming. One twist, though — we thought we might be able to slip into a harder version of a solo scenario for some extra rewards. Unfortunately, our attempts to entire a Nightmare solo scenario with a group of 5 were ultimately cockblocked, to say nothing of our plans of entering a scenario with a raid…which didn’t work either, obviously! But hey, nothing ventured nothing gained, right?
If nothing else, it was an interesting experiment. That, my friends, is a picture of the simulation leaving half our raid behind. The suckers in our group were thus transported to a Elite Group scenario, of which we promptly got the hell out.
We are ever so eager to be in a raid group, aren’t we? And with the numbers that are consistently showing up for Secret Mondays, we definitely have enough to fill a full group. But even if we wanted to enter a raid dungeon for shits and giggles we wouldn’t be able to, not until we have everyone past the Gatekeeper. And as such, we will continue to run Elites until we do.
Which explains how we found ourselves in The Facility last night. Honestly, I remembered this dungeon as being a lot more fun. And it really wasn’t so bad, until like the dozenth time we were handed our butts by the computer core boss. Quite possibly the worst boss in the entire game, because so much is dependent on luck and being quick enough on your feet to not get balled or lasered. I still hate The Facility less than The Slaughterhouse though, by a wide margin.
But as ever, persistence pays off. The Facility was conquered in the late hours, and a couple more guildies are closer to completing their achievement. Now time to goof off…
And the other highlight of the night: I completed another deck, the Templar Magus. Two more decks to go and I can start working on the Panoptic Core. It’s always been slow going for me, playing TSW only once or twice a week, and it’s going to be even slower now with the new augmentation system added to eat up my AP. But on the bright side, there will always be something for me to do.
The Secret World Issue #8: The Venetian Agenda is live! Last night, a few of us logged in to help JayeDub get his rocket launcher in the Venetian Missile Crisis quest (it was a night for all sorts of Venetian-related shenanigans, it seems) so we also decided to check out the new content while we were at it. Hey, when in Venice…
The first thing we tried were the new scenarios. I’m sure much of this is due to growing pains, this being just-released content and all, but we were certainly presented a challenge.
For our maiden voyage, we chose to do the hotel, and after getting our asses handed to us in group mode, we decided to aim lower and clear it on an easier setting first. It proved much more doable, and now at least I’m aware of what to expect. I also know what I’ll be doing if ever I’m in need of AP. Doing this one scenario with my time accelerator active, I finished off the night much closer to completing my next deck.
To wrap things up, we did a few more runs of Nightmare Mode Cat God…because with the Halloween events coming to a close this weekend, there aren’t too many more chances left if you still need a weapon drop!
My playtime in Star Trek Online had tapered off somewhat at the end of the summer’s Risa event. After all, I’d done my part and earned my Risian corvette, and the only thing left to do was to fly happily into the (figurative) sunset as the captain of the classiest ride in space.
Another event brought me back this weekend, though, and the temptation of another free ship had absolutely nothing to do with it. And if you believed that, I have a very nice bridge to sell you. And not the starship kind either. But still, last week did see the launch of the latest Feature Episode “Sphere of Influence”, and all characters from every faction level 10 or higher can hail D’Tan and get a mission to travel to New Romulus where you’ll serve as a representative during the reactivation of an Iconian Gateway.
Sounds awesome. And all right, fine, even though I was never the biggest The Next Generation fan, I have to say the prospect of working side by side with Worf (whom the game got Michael Dorn back to voice) is pretty amazing too.
I played through the mission this weekend, and it was a lot of fun, and, as you can see from the screenshots, visually stunning. I took my main T’Androma on this mission and in the process got Worf all shot up, but hopefully I didn’t get him too annoyed with me. The Obelisk Carrier you get to fly at the end in the huge space battle is also a blast!
And of course, if you complete the mission before December 5, you’ll also score yourself an Obelisk Carrier of your own. Surely, I did mention the free ship?
It has the benefit of a pretty wicked looking bridge too. Disturbing undertones of Prometheus notwithstanding.