Another month, another deposit of bonus Funcom points in my account when I logged in to The Secret World last night. I used them to buy the outfit shown above, the new Gladiatrix armor, so I can finally look like a tank (and so my guildies can’t claim that I only do all my tanking in skimpy clothes, at least until the next time I decided to buy a new mini-skirt).
There appears to be an increase of interest in the game lately, and as always it gets me giddy to see TSW getting attention because there really is no other MMO out there right now quite like it. Our Monday night TSW sessions continue to thrive as we get new people joining us some nights and current members experimenting with new decks and roles. We’re a pretty casual group, mostly splitting up individually or in groups while hanging out in cabal chat or teamspeak.
Anyway, in light of this I thought I’d plug our guild some more as well as provide some info to common questions I often see about TSW. Yep, it’s buy-to-play now, which means you pay for the game and play for free, and these days you can often find it at retail on sale or for pretty dirt cheap. As far as I know, it also comes with a month in which they treat you as a full subscriber and you get the perks like the XP booster drink and free in-game gift.
My character’s name is Tamerlaine “Laeyn” Berard; your nickname in the middle is what everyone in the game goes by. Feel free to add me to your friends lists or ask me any questions. The Mercy Gaming Knights TSW branch are the Knight of Mercy. We’re Templar guild, though your faction only matters for cabals and cabal features; when in game, members of the Illuminati, Dragons or Templars can group together to do quests or instances no problem. Aside from the intro as well as your faction quests, everyone pretty much experiences the same content, though each faction has its own unique flavor and you’ll see differences in things like quest completion text, etc.
Server also doesn’t really matter unless you want to PvP with others on your home realm. No matter where you end up you can still play with anyone in this game, though most of KoM are on Arcadia, the RP server. So you see while it’s not completely restriction-free, I still think the degree of flexibility is one of the best things about the game.
A lot of people have said that TSW has a rather steep learning curve, and this is probably true especially towards the beginning. I remember it took me a couple hours to really get into it. The good news is, once you get the mechanics down, the the drive to create and experiment with new ability decks gets pretty addictive. Still, the game being so niche, some never really get into it or are turned off by the horror themes, which is totally understandable too. Even now I still frequently run across features that make me want to tear my hair out, and personally there are certain quests I really wish I hadn’t done at night. In the dark. All by myself.