What’s Really Important?January 17, 2010
As I was once again browsing my favorite game forums, I realized something kind of sad. We as MMO fans have been spoiled.
What can you expect, though? Years of innovation and advances in technology have brought us one AAA game after another, so it’s only natural to expect more with each upcoming title. To be sure, frequent a forum for any upcoming MMO for any given period of time and sooner or later you’ll see people discussing their expectations…and sometimes, they’re just downright misguided. When does it become too much? At what point do we stop and say, “Wow, I think we’re really taking things for granted”?
If there’s a game on the horizon that you’re just dying to get your hands on, consider this question: What would kill it for you?
Like any MMO player, I’ve come to appreciate many new features that have been introduced over the years. Things like player housing, achievement systems, public quest areas, etc. are all things I’ve come to enjoy, but I’m not about to spout drama-laden diatribes about how the absence of any these would be deemed a game-killer in my book. On the other hand, stability issues, lack of playable content, unreasonable pricing, non-existent or nonsensical story elements? These are what kills a game for me, and anytime I have had to stop subbing to a game in the past it was because of one or more of these issues.
As you can probably tell, it bothers me when I see people complaining about the more trivial things. For example, I’m all for being able to customize the look of my characters, but comments like, “OMG the game is completely ruined and my life will be over if there’s no character customization!” always make me cringe. Yikes. What ever happened to the spirit of gaming? Can’t we just sit back and enjoy what a game has to offer instead of worrying about things like whether or not I can add scars to my toon’s face? Would it truly destroy the overall experience if you couldn’t make your elf sunburned and pockmarked? I wonder how we ever survived the days of gaming when choosing your character’s gender was the extent of customization.
There has to be bigger things with which to concern ourselves. Just look at World of Warcraft. The biggest MMO on the market, and the level of character customization in that game can be considered atrocious by today’s standards, but does it matter? The devs have added many features over the years, some good, some bad…but what they’ve done well overall is concentrate on the things that will hook people in and keep people playing, features that ensure progression, beef up the combat, add to the lore, etc. You know, the stuff that matters to the average gamer, and what still makes WoW immensely popular with millions. I think we need to do the same and stop nitpicking the little things and start looking at the big picture.