Thoughts on Mass Effect 2 Companions Pt. 1January 31, 2010
I’ll admit, this post is mainly here because I promised a friend of mine that I would write up a bitch-fest on my thoughts regarding the character of Zaeed Massani, the Mass Effect 2 DLC character that was available at launch. And well, with the Star Trek Online servers down for maintenance once again, I figured, why not now? I’ll update my progress in Mass Effect 2 while I’m at it, though I haven’t had much time to spend with the game since my husband has commandeered the Xbox 360 for Modern Warfare 2 this weekend. I’ve started working on gaining my teammates’ loyalty by doing their personal quests, so I’ll throw in my thoughts on a few of the other characters as well. Once again, Bioware has succeeded in introducing gamers to a fantastic bunch of characters (though *ahem* some are clearly better than others). As usual, this post may contain spoilers, but I’ll try to keep them out and focus on the characters themselves.
Two words: ice queen. Plus she’s arrogant to boot. For someone working for a pro-human organization, Miranda sure seems eager to distinguish herself from the rest of her species, never missing an opportunity to let you know just how perfect she is. That said, while my Shepard may be nasty towards her while I’m in roleplay mode, in real life I’ve never hated a character simply for their negative qualities. In fact, I actually quite like Miranda as a character, and I think Bioware has certainly done an amazing job with creating her. Being able to see her character unfold before you like a book has really made her grow on me, especially once you hear her story and start to understand the motivations behind her actions, and doing her personal quest was the turning point.
I was cheering when the first preview videos of the game came out revealing that my favorite Turian with the cool last name will be back. Garrus’s abilities meshed well with mine in the original Mass Effect, which made him an exceptionally reliable companion to bring along when I did my missions. I also viewed him as a sort of kindred spirit to my Shepard character, as his way of thinking and doing things closely matched the way I sought to play my own character. Granted, he’s no longer the same Garrus in Mass Effect 2, but in my opinion he’s changed for the better. He’s also currently one of the love interests that I am actively pursuing in-game, and I’m so glad I made that decision. During his romance arc, Garrus delivers what is quite possibly the best line I have ever heard in a video game: don’t click if you don’t want Garrus romance spoilers. Oh, Garrus, why are you so damn awesome?
Thane has a pretty intriguing and unique personal quest and I think he’s pretty cool, though I had expected to like him a lot more. I understand what they’re trying to do with his character but I just can’t get into him, probably because I’ve actually known and dated people with personalities just like his, and let me just say this: tall, dark, handsome and brooding isn’t all it’s cracked up to be. I enjoy hearing the stories about his life and I appreciate his presence as a crew member on my team, but that’s as far as it’ll go. I romanced him for about thirty seconds before I realized there’s just no way this is going to work–I can’t listen his whole sensitive-yet-deadly act without thinking about Edward Cullen in Twilight! That’s just so…wrong.
Okay here we go. Oh boy, where to start? If this was Survivor: The Normandy, Zaeed would be the first one voted off Team Shepard. This is just my opinion, but I have to say I’m extremely disappointed in his character. I never expect much from DLC content, but sometimes they can surprise you. Bioware has impressed me in the past, with the character of Shale in Dragon Age: Origins. This was a companion who, like Zaeed, was a DLC companion available for download at launch to those who purchased the game. Shale was great from the get go–the character actually had me laughing out loud on several occasions. Zaeed, on the other hand, just made me want to knee him in the nuts.
First of all, it doesn’t feel as though Bioware tried very hard to integrate him into the game. Yes, he’s DLC content, but even the tiniest things could have gone a long way in making him feel like part of the Mass Effect 2 story, the same way Shale felt like part of the Dragon Age story. But as it is, Zaeed feels completely separated from the rest of the game content. He stands there like a tool blurting out random stuff at me, and with the exception of a single comment made about him by Kelly Chambers, no one else on board the Normandy seems to know or care that he exists.
This is all something I can deal with if the character is done well, but I don’t even think he’s all that interesting. It’s almost like Bioware wanted to save up all their good ideas, and for the DLC they just decided to fish into their big box of cliches and happened to pick out “angry tough guy”. Still, even the most boorish of tough guys can become memorable characters if done right. With Zaeed, maybe if they had gone with a little more Clint Eastwood and a little less Crocodile Dundee meets Steven Seagal. And perhaps it’s appropriate that his room is adjacent to the trash compactor, because I want nothing more than to crush him into a little cube and eject him out the airlock.