Finding Balance on my STO Away TeamMarch 11, 2010
Ground combat has gotten a lot more interesting to me since I made Captain in Star Trek Online. And it’s a giant celebration on my ship every time I gain a new rank, because it means everyone else also gets promoted. At the moment, I’m struggling to work out my ground abilities for my away team as more skill slots have opened up.
I’m always curious as to what other captains have done with their away team set up. Thus far, I’ve been been using a good mix of BOs, designating “roles” to them which has served me quite well. There are some abilities that I just can’t do without, like Medical Tricorder, and I personally love Chroniton Mine Barrier (yay for cute little Roomba thingies that move around with you and explode!) My current combination is far from perfect though. Despite the mines, my engineering BO currently feels a little useless, and makes me wonder if that slot would be better off filled by another tactical officer. Other abilities feel a little lackluster (Motion Accelerator? I don’t even think I’ve ever seen it used!) and I wonder if I’m missing out on some good ones…or maybe, I’m just overthinking this entirely.
My current away team consists of:
Myself as a Tactical Officer – Fire Team kit (Ambush, Plasma Grenade, Suppressing Fire, Focus Fire)
Tactical Officer #2 – melee and grenades (Photon Grenade, Plasma Grenade, Leg Sweep, Motion Accelerator)
Science Officer #1 – crowd control and buffs (Neural Neutralizer, Tricorder Scan, Gravimetric Shift, Anesthizine Gas)
Science Officer #2 – heals and cleanses (Vascular Regenerator, Medical Tricorder, Hypospray – Masiform D, Hyperonic Radiation)
Engineering Officer – shields and defense (Medical Generator Fabrication, Phaser Turret Fabrication, Chroniton Mine Barrier, Cover Shield)