Archive for November 12th, 2010

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Why Don’t You Handle This?

November 12, 2010

Today’s Star Wars: The Old Republic update is a closer look at the inner workings of the crew skill system. After last week’s announcement about crafting, I have to say I was anticipating an update like this. But what I didn’t expect was how informative this update is. Pardon me, I’m too used to SWTOR information trickling out to us week-by-week at a slug-like pace, so it came at a bit of a shock when almost all of my questions about the crafting system were answered in a single update.

What I understand is that we have 3 main categories of crafting skills: Gathering Skills, Crafting Skills, and Mission Skills. 3 Crew Skills slots are also available to your team to train in from among these categories. You can fill all three up with Gathering Skills if you wish, but that would also mean no more slots available for anything else from the other categories. Crafting Skills, on the other hand, are very specialized so you’ll be able to devote only one slot to crafting. Finally, any number of your Crew Skills can be a Mission skill.

First time playing, the most reasonable choice would probably be to go 1 Gathering Skill, 1 Crafting Skill, and 1 Mission Skill. But if making a ton of credits is your desire, the choice of taking three gathering skills and making a “raw materials mule” is there. If you wish to master all the crafting skills available, however, just be prepared to make as many alts.

Elegantly simple, yet I can appreciate its little intricacies as well. Describing this system as “World of Warcraft with a twist” doesn’t even begin to do it justice.

Companion’s backgrounds will also determine how effective they are with certain skills, as will their opinions of you (so I guess whipping my crew into submission is out then?) As for the concerns about whether or not your own character can participate in crafting, we now know you can gather or scavenge yourself if you wish. Participating in crafting or missions, however, I’m not so clear on. But if crafting ends up taking up real time…mayhaps you won’t want to stand around waiting 6 hours for something to finish. By the way, who else smells that mobile app coming a mile away?

Anyway, I know I’m going to sound like a raving fangirl here, but the crew skill system is the best crafting system I could ever ask for. It’s true. It’s perfect…for me.

Just this morning, I was writing a comment to someone explaining how crafting feels like a chore to me, and how much I’d rather focus on leveling instead. The truth is, when I’m online, I want to quest. Not craft. So when I heard Dallas Dickinson say in the video “We want you to be able to enjoy crafting, without having to take time out from your adventures”, it was like the clouds separated in the heavens and the birds started singing sweet songs in the trees. I’ve said this before and I’ll say it again — I’m not big on crafting. So that’s why I’m excited. Oh, the irony.