Yep, today’s Star Wars: The Old Republic update is November’s edition of Fan Friday — a community feature that showcases things like fan creations, game concept art, new avatars and a small Developer Corner.
Except today’s developer insights have been expanded into a Studio Insider article, giving us a closer look at some of the creative processes behind the game. Today, concept artist Diego Almazan details the processes behind creating a set of Flesh Raiders.
If I recall correctly, these are the brutal marauders your Jedi will have to fight on your starting planet of Tython.
Also included in the update is a new Community Q & A section. Couldn’t have come at a better time, if you ask me. The recent string of Friday updates have garnered a wide range of comments, complaints and praise. For some fans, an information downswing can lead to disappointment and frustration rather than much needed revelation. Going by the reaction on the forums for those weeks, it would seem that no one gives a crap about Fan Fridays or lore updates.
Look, I care about any and all news about the game, but I can also see the problem here. Spring 2011 is about six months away. People are anxious. They demand details. Combat! Economy! End game! Guilds! PvP! Bioware won’t release information on anything until they feel it’s ready, and I applaud them for it. But that’s not going to fly for a community in an uproar that demands to know everything RIGHT NOW NOW NOW. My guess is that’s why Q & A was added, to promote two-way communication and to attempt to mollify complaints concerning the lack of dev interaction with the community. Sure, it might not be all the information, but for now, it’s an opportunity to reach out, combat the negativity and put a few real or imagined worries to rest.
Some good questions in there, can’t wait to see more. This probably isn’t a very significant thing to get excited about, but it did pique my interest to see helmet on/off toggle confirmed. All risk of romantic kissy scenes and awkward bonky bonky moments aside, I didn’t spend half an hour customizing my character’s face just to hide it behind a clunky helm!