Archive for February 18th, 2011


SWTOR: Through Victory, My Chains Are Broken*

February 18, 2011

*Not applicable when dead.

Another month, another Fan Friday for Star Wars: The Old Republic, featuring fan creations and forum goodies for the community.

Frankly, I am shocked — SHOCKED! — that they are able to pull off such a wide range of expressions using a Sullustan. Though, what the heck, #1 and #4 appear to be the same smilie, and #6 is a good reason why this species should never ever ever be given teeth. Good god, get that thing away from me.

Of course, no Fan Friday is complete now without a Studio Insider with another Community Q&A installment, and Concept Artist Diego Almazan explains the process of how he created his concept for the Sith burial ground.

I really wish they had included a bit of lore to go with it. Personally, I find it fascinating that this Sith tomb or temple is also described as a “prison for the dead”. You see a lot of cases of cultures constructing temples and large necropolises to honor or immortalize their dead, protecting the tomb’s contents and grave goods from the outside…usually not the other way around.

I would assume that a Sith burial ground meant they interred their own people here. Did that include any ancient Sith lords? Because that really says a lot about how they viewed their masters. Which I guess isn’t really all that surprising, given what I’ve learned recently from reading some Star Wars books. At the moment, I’m working my way through the Darth Bane trilogy by Drew Karpyshyn and even though it takes place more than two thousand years after the events of SWTOR, it talks enough about the old self-destructive ways of the Sith Order, where Sith plotted against other Sith in a never-ending cycle of distrust and infighting.

In any case, I liked the concept art of the tomb itself. Looking forward to seeing what it would actually look like in-game.

It’s a pretty light week, even I have to admit. Questions in the Q&A are mostly from folks who are worried about one thing or another, and answers are predictably and maddeningly vague. I am hoping they are saving some big news for PAX East, at which I am definitely going to stop by their Booth 912. And if the pattern holds, next week might be the Bounty Hunter class video and update. Come on, Bioware, make it so!