Developer Appreciation Week (DAW): Saying My Thanks!March 21, 2011
Last year, Scarybooster came up with a concept — one that I would love to see become a tradition — called Developer Appreciation Week (DAW) where for one week, gamers put aside all their criticism, gripes, and general negativity to show our devs some love.
I thought this was a wonderful idea. I mean, we all play the games we do for a reason, right? We play them because we like them, and because we find things we enjoy about them, and because they are fun. But too often when I look around the blogosphere, these reasons are overshadowed by even the smallest grievances and complaints. So how great would it be that for one week, we get to bury all that for a change, and just focus on the good things? To lavish praise where it is due? To be given leave to be as big a fanboy/fangirl as you please?
Last year I participated in DAW with a post that thanked entire teams and companies for making the MMOs I have enjoyed over the last twelve months, and I think I will continue with that format today. It’s too difficult for me to even pick one creative team to focus on, let alone an individual person! As Scary himself says, it is such a hard process to find a specific developer to praise because each of them deserves it. It takes a team to make a game, and they’ve all done such great work in my eyes.
To Funcom and the Age of Conan team – Thank you. Thank you for all the hard work you’ve put into improving AoC and for the Rise of the Godslayer expansion released last year. You brought to life the breathtaking world of Khitai and gave me the chance — even if it was only for a brief time — to experience the meaning of true beauty in an MMO. To this day, the time I spent in AoC remains one of my most immersive experiences. To Funcom, keep up the good work and I look forward to The Secret World.
To Cryptic and the Champions Online and Star Trek Online teams – Thank you. Thank you for being the company that works its butt off. Cryptic will always have a special place in my heart, for all the great memories their MMOs have given me and continues to give me every day. In making Champions free-to-play, I was able to jump right back into a game I never truly really wanted to leave in the first place (technical difficulties) and I never realized how much more fun it was in that game to play with other people. F2P makes that easy — I look forward to fighting villains with my friends Blue Kae, Talyn, Oakstout and others again soon.
To Daniel Stahl and the hardworking men and women developing STO, the good things I want to say can probably fill a book. I was so happy to be part of their one-year anniversary in-game celebrations. The game has had its ups and downs, that is true…but I have seen much passion and effort in the past year reflected in the updates and Q&As, and you listen to your fans, which I respect immensely. I still feel this game is one of the more underrated ones on the market; issues with ground combat and complaints about the awkwardness of ship maneuvering abound, but rarely have I seen real praise for what I truly believe is a unique and innovative crew system. And no appreciation post would be complete without a nod to their Feature Episodes — I am eagerly awaiting the next arc, as my weekends feel a little more empty now without them.
To ArenaNet and the Guild Wars and Guild Wars 2 teams – Thank you. Thank you for daring to be different, and for giving gamers the gift of more choice — from offering us subscription-free business models to other innovative approaches in online gaming. I was glad for my opportunity to delve into Guild Wars this last year, and I am eagerly awaiting to see what Guild Wars 2 will bring. It is hard not to get excited, when each piece of news or information that comes out is filled to the brim with creativity and interesting ideas.
To Turbine and the Lord of the Rings Online team – Thank you. Thank you for giving me a home in Middle Earth and for the months of joy LOTRO has given me this past year. I’ve always thought of the game as my “MMO spa”, a place to which I can escape for a relaxing game session — and going free-to-play did not change that. My compliments to the developers, who have worked so hard in ensuring that when I log into LOTRO, I feel as if I’m entering a different world. They’ve done so much in creating an immersive experience and fostering a fantastic community, I can’t help but repeat a thought I had last year — that if J.R.R. Tolkien was alive to play the game today, I think he would be damn proud.
To Blizzard and the World of Warcraft team – Thank you. Thank you for still being willing to take risks even after more than six years of success. Despite what others may say, I did think Cataclysm was a gutsy move. I know I’ve complained enough times about my disdain for WoW endgame, but have rarely ever talked what I did like about the expansion — questing and leveling. Yes, I know I say that about practically every MMO I play, but the new quests in Cataclysm were really something. Even if it was only five levels, I personally enjoyed them for what they were. Questing my way through each zone was like working my way through a storybook, and for the first time in years, I actually felt interested and excited about what WoW quest text had to say again.
To BioWare and BioWare Austin – Thank you. Thank you for advocating a bigger focus on lore and character, for pushing the boundaries of video game writing, and for putting story first. Thank you for making groundbreaking RPGs in recent years like Mass Effect and Dragon Age, and delighting me with choices, consequences, and interactions with the game environment and NPCs in ways I’ve never imagined. Thank you for the desire to bring those elements to MMOs. To the Star Wars: The Old Republic team, I appreciate all the weekly updates on the game, even the Fan Fridays and the tiniest lore reveals. Not too many companies do that for their fans.
To Trion and the Rift team – Thank you. Thank you for releasing a complete and polished MMO. And the more I play Rift, the more I find to like about it — from rifting to artifact collecting, from the soul system to running dungeons with my guild. I’ve seen for months people saying Rift is a fun game, but that Trion hasn’t really made any huge breakthroughs or done anything that new — but I tend to disagree. For one, the devs have bent over backwards in some cases to listen to their players. Yet they’ve also stuck to their goals, to bring about their vision for the game. And finally, they made full use of the beta process and managed to pull off an incredibly smooth launch. I feel Trion has in fact managed to do something very few MMO companies have done before. I know it’s a different argument, but it counts for something.