Archive for March 22nd, 2011


3 Reasons Why I Go Back To Do Lower- Level Rifts

March 22, 2011

And no, it's not "to gank noooobs" 😛

Okay, I’m no altoholic and I love my Cleric, but I’m also not precluding the possibility that I might want to make myself another little Ranger or Warrior in Rift one day. Around the time of launch, however, I started getting a bit worried about the future of rifts and rift events, especially given how their frequency are based on both player population and their level of participation. Remember how I pondered about what would happen when the majority of the server moves beyond the lower-level content? Will my future alt be fending off rifts mostly on my own while tumbleweeds roll by and crickets chirp on? Or worse, as overall populations become sparser at the lower levels, will there even be enough to trigger events like zone-wide invasions to do at all?

Well, after I actually started playing, I realized Trion had much of this figured out already. When I wander the starting areas now, I still see a ton of people — and not just the lowbies either. There are players from all level ranges, all doing rifts together. I find that whenever I have the time, especially when I’m playing by myself, I’ll go back to the lower-level areas to do the them too. The game actually gives you plenty of reasons to go back, perhaps as a way of ensuring populations in all the zones will remain relatively healthy.

I’ll tell you this though, it’s not for the rewards or experience. Things are adjusted in a way that a higher-level character will not always contribute more than a lower-level character, so more often that not, players who are well above the level of the rift will only get crap planarite. Which is also why I try not to be a jerk whenever I find myself at a rift with lots of lower-level characters around — I’d hold back on the DPS, single-target instead of AoE, etc. I want the others to reap most of the benefits, while personally, I’m after other things:

1. Achievements and Artifacts
Can’t resist…must do…achievements! There are many related to closing rifts of certain planar types, some of which can only be found in certain zones. There are also specific achievements requiring you to close rifts only unique to a zone, and same with bosses. Sometimes I’d hang about hoping to get lucky enough to be around when a zone-wide event triggers so I can participate in the battle leading to their defeat.

And since I’m in a completionist mood, some artifacts also only drop from certain rifts or certain plane types. I’m too poor to afford even buying one or two artifacts from the auction house to complete my collections, so I try my luck with the rifts while I’m at it.

2. Notoriety
There are a number of rift factions in the game associated with certain rift types. Players can gain notoriety, or reputation, by sealing rifts, defeating footholds and invasions, and killing planar mobs. Each faction has a quartermaster located in the major city, dangling their rep goods smugly in your face. Curse you, Atlas Nicolo of the Ember Scholars, you dirty tease! I want your flippin’ Flame Squirrel!

3. Crafting
My Cleric is a Runecrafter, quite possibly one of the most annoying and abusive professions I’ve ever had the misfortune of leveling. Raw materials for it can be obtained from items that are “runebreakable”, which includes more than just uncommon or rarer equipment. Planar essences and crafting augments, both of which can sometimes be obtained from rift rewards, can also be broken down. Being able to pick these up every now and then while doing rifts is a nice side benefit. The best thing about runebreaking is, the lower-level mats can be combined to form higher-level mats, so nothing goes to waste.