Archive for May 27th, 2011

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SWTOR: Troopers Bring The Big Guns

May 27, 2011

A new Trooper progression video from Star Wars: The Old Republic:

/Cry. I am so torn.

My plan: I’ll be playing Bounty Hunter for sure, but I think I’m also going to roll a Republic character to play with friends from the other faction, and this is also the character I plan on locking in to the dreaded “Spousal Leveling Contract”. My husband is old school and would prefer to play a Jedi on the “good” side anyway, so this works well. Either way, the Bounty Hunter will be the character I play on my own terms, but this also means I’ll be spending a good chunk of time on the Republic alt, and I want to make my class choice a good one.

Before this video, it was a three-way tie between the Jedi Consular, Smuggler and Trooper. Now the Trooper, the class I thought I’d be least likely to play when I first heard about it, is actually edging out in front. It’s got a couple great things going for it, like if I ever get the urge to carry a huge ass gun…or knife some Sith in the face. Not to mention the female version will be voiced by the very talented Jennifer Hale.

Funny story, but I also have a soft spot for the Trooper armor, especially the sets in the above video that include the “butt flap” (my apologies, but I don’t know the technical name for that nifty piece of cloth hanging over his backside).

In most games, I usually turn on the “Hide Cloak” option because more often than not, parts of my character’s model or the graphics of my weapon strapped to my back will cut through, and in my opinion it just looks terrible. During my time at PAX East, however, I was practically in a trance watching the Troopers run in the Taral V demos, fixated with the way the backs of their heels kicked up the butt flap with every stride instead of showing through. Cloth actually moves like cloth should! Sorry…but it was pretty mesmerizing.

I think other people thought I was weird, being riveted by something so little when there’s so much more happening on screen like the environment and combat to be oohing and aahing over, but sometimes it’s the developer’s attention to little details like that which affect me the most.