SWTOR: Going Down A Path I Cannot FollowAugust 1, 2012
(Yes, I made a prequel reference. I realize I deserve to be taken out back and beaten savagely now, but I could not resist.)
It’s official. Yesterday, the news broke that one of the biggest MMOs we’ve seen in years is going free-to-play later this fall, though not too many, least of all us current players, are surprised.
Disappointment abounds though, from EA execs to yours truly. I wish the best for the game, but it does appear — after being continuously subbed since its launch — that this is to be the beginning of the end of my time with Star Wars: The Old Republic.
It’s not that I think a free-to-play model isn’t a good move for SWTOR or that I’ve suddenly decided it’s a bad game or going to be a bad game — the same way I’ve never thought switching to a F2P hybrid model has been bad for Lord of the Rings Online or Star Trek Online. On the contrary, I think it has worked out smashingly for Turbine and Perfect World, respectively.
I’m simply going by history here. Looking back at past experiences, my play time in the two games mentioned above dropped dramatically and ceased completely very soon after the announcement and switch. Maybe things will be different this time, but the data is against me. I can only extrapolate from that and apply it to what I think might happen with me and SWTOR — that I will continue to sub and play as normal from now until the switch, but afterwards I can expect to see my play time taper and diminish.
I really have nothing against F2P. I think it’s a great system which allows for a great deal of freedom and flexibility. I also know that I can go back to SWTOR whenever I want — in fact, it’s an inevitability, if they continue to update the game. But it never fails; rather than draw me in, F2P just tends to make me drift away.
While I love free MMOs, my problem is never having enough time to play them. These days, when a couple hours of game time is all I can manage each night, priority rightly goes to the MMOs to which I pay a subscription fee. I realize the hybrid model means I can always maintain a SWTOR sub even after the switch, but while I’m sorely tempted, being currently neck-deep in The Secret World and having both the Rift and World of Warcraft expansions (all sub games) and their promise of fresh content on the horizon, my economic mind is urging me to save money where I can.
I also tend to be the all-or-nothing type of MMO player, which is probably why I don’t particularly mind forking over $15 each month if it will buy quality content and everything I need to enjoy a game. In the words of my friend and fellow blogger Belghast (whom, by the way, put thoughts to words far better and more coherently than I ever could in his latest blog post), a subscription model is upfront and honest. I know I will never have to worry about encountering a roadblock and having to hit up the item store for the solution. I personally cannot imagine myself playing SWTOR this way, paying piecemeal to get restrictions removed.
For an “all-in” person like me, it tends to be a sub or nothing. That doesn’t mean I won’t find myself resubbing to SWTOR at all, but if my past experience with LOTRO and STO are any indication, it’s questionable whether or not I’ll be able to dedicate myself to the game with the same fervor again (though apparently, my purchase of a Collector’s Edition and the many months of being subscribed adds up to a good number of Cartel points which should last me a while). And let’s face it, when it comes to allocating my limited game time to a free MMO this fall, if anything that privilege will likely go to Guild Wars 2.
That said (and I’m clearly speaking from a bias here), despite witnessing one of the most highly anticipated big-budget triple-A game announcing it’s F2P plans after only a mere 8 months, I don’t think this necessarily spells the end of the subscription MMO. We currently have sub games including niche MMOs that are still flourishing, underscoring a need to keep in mind that each and every situation is different. To me, the message behind this whole situation with SWTOR isn’t so much that F2P is inevitable; rather, it is simply a company doing what it is best for their game.
Who knows how much, how long, how often I’ll find myself in the Old Republic, but no matter what, I wish them the best of luck.