The Faults Of TheramoreSeptember 20, 2012
I’ll admit it; before this week, I knew very little about the new World of Warcraft scenarios that will be introduced with the Mists of Pandaria expansion. All right, so I don’t deny that I’ve had my head way too far up in the pet battle system to give any other upcoming feature much thought…
This changed Monday when the game went live with Theramore’s Fall, and I discovered that “instanced three-person group quest” pretty much describes scenarios in a nutshell, and no particular need for tanks or healers. The only difference is, objectives are given to you in stages, so you’ll have to complete them in order to move the story forward.
Yes, you heard that right. Story. My excitement level rose when I learned this, mindful of the rich and colorful lore behind the Warcraft franchise and pondering the many ways Blizzard can now use this new mode of story-telling to their advantage.
But days later, it appears that the Fall of Theramore scenario has been showered with rather unanimously tepid reviews. Personally, I was tempted to agree, even though the joy of being back to playing with my old WoW guild pretty much trumped every complaint I had — the fact that it was too short, not very inventive, and just in general lacked the oomph I would have expected from an expansion pre-launch event.
Still, because I’ve read Tides of War, the WoW novel that provides all the details behind this event, I didn’t notice anything amiss about the story until I saw Green Armadillo’s post, and then I realized that he’s absolutely right — if you haven’t read the book, you’ll have absolutely no bloody clue what it’s all about. So a mana bomb hits Theramore, a bunch of ships are burning, and Jaina Proudmoore’s hair is now white and she’s being scary. Okay. Since I’m Alliance, I only did that faction’s version of the scenario, but I looked up some videos of the Horde side, and things look even more confusing over there if you don’t know what’s going on.
Actually, now that I’ve taken some time to think further about it, even I’m slightly peeved at how everything in the book was hastily boiled down to a short cutscene and a couple lines of dialogue. Selling us short with explosions and cheap destruction is what this is, as so much of what made this a poignant, momentous event for Azeroth was completely left out. This isn’t fluff I’m talking about either; this is the actual whys-and-hows behind what’s happening, which you’d think would be relevant to the understanding of the story.
Also, call me crazy, but while a tie-in novel should give players more background and context into the story, I don’t think the most important and exciting scenes should be locked and hidden away behind its covers. Not to mention how people, you know, tend to get irritated when they have to shell out more money for pertinent additional story to a game they’re already paying monthly to play. (And I say this even as someone who reads a lot of game books, and enjoy doing so a lot.)
A longer instance with more explanation and detail seems to be what most players wanted out of the scenario, so if being story-driven was their goal, it’s clear that the opportunity and potential was squandered with this one. Fortunately, I’m pretty sure Blizzard is well aware they missed the mark with FoT, and hopefully future scenarios (at least ones that don’t have anything to do with limited-time events) won’t be so cut-and-dry. WoW has plenty of material to work with and now they have real way to deliver context with content; they just need to beef up the execution especially since a good story component has recently become something many gamers expect from their MMOs.
And finally, not that I’m frustrated about my bad luck of not getting anything else in my reward bags or anything, but…fireworks? Considering Theramore was just wiped off the map, a little harsh, no? Well, pretty, at least!