Archive for September 24th, 2013


TSW: Of Filth And Lairs

September 24, 2013


Interesting things are happening in The Secret World these days, and while I’ve been trying hard to be patient, another part of me can’t help but rejoice at the recent developments and shout, WELL IT’S ABOUT DAMN TIME!

We’re finally on the road to what I feel is the biggest event of TSW since its launch — the war with the Filth which will ultimately lead to the introduction of Tokyo, the first new zone to come to the game. The Whispering Tide event has started, and last week we got to see an Agartha portal explode with black, tentacle-ly filth along with a side quest that involved…crafting. Yeah, not too interesting so far, but ’tis only the first step of a long term collaborative event, so I’ll forgive them for starting small in order to build up.

filth portal

More developments occurred yesterday, however, as said portal was unexpectedly opened, along with a new side quest. So naturally, the TSW Monday gang went to scope it out.

We got to fight waves of filthmen, icky giant bosses, and creepy tripod thingies, oh my! But alas, the ominous filth dragon flapping overhead yet eludes us, and I’m guessing his involvement won’t come until much later, which isn’t surprising.


With that out of the way, eight courageous Knights of Mercy gathered for some Lair action. For some reason, we’d never thought to tackle those until recently; my first attempt at a Lair a long, long time ago ended in death and disaster, but that was before we even started Elites, so I had planned on going back at a much later date. Then we set our sights on completing Elites, and Lairs just sort of dropped out of my mind and off my radar screen.


But now I see they’re actually a great way to get some good AP/SP and gear, not to mention our guildies complete do the Lair quests in a much bigger group. So that’s what we did. The adventure started at the Lair out by the airport in Kingsmouth. It went well, all things considered, what with the horrible mob mechanics and the fast respawn rates. With AP/SP accelerator consumables though, the experience was just pouring in, and recently I was able to complete yet another deck, plus I’m already well into another.

More importantly? I think fun was had by all. My verdict: yep, Lairs are definitely worth it.


Battle Bards Episode 12: Lineage II

September 24, 2013

Battle Bards

A new episode of Battle Bards is live and ready for your listening pleasure!

Join me, Syp and Syl this week as we take the plunge into the soundtrack of Lineage II. It’s true none of the bards have had much experience with this game, but none of us can deny the quality, diversity and beauty of its music even if we may disagree with each others’ choices now and then. So sit back, relax, and enjoy these gorgeous tunes (in between our bickering)!


Lineage 2
Episode 12 show notes
  • Introduction (including After the Storm and The Beginning of Gracia)
  • Opening: Call of Destiny
  • Counterattack
  • The Final Decisive Battle
  • Temple of the Moon
  • Praise the Victorious Knight
  • Merchant Ships from the East
  • Floran Theme
  • Mailbag: Ian
  • Outro (Unicorn Rest)