As I’ve reiterated so many times before on this blog, I’ve just started playing World of Warcraft again after a long period of being away. But I realized I never really explained why I took my break. Yes, I was a little tired of the raiding, the heroics, the dailies, the treadmill and all that jazz, but the ultimate reason was much more than just plain old burnout. You see, back then I was mostly just playing WoW. Meanwhile, as the market expanded, new games were popping up left and right. All of a sudden, I felt like I was missing out on these other great titles because I was too focused on just one game.
I also want to take this opportunity to talk about a disturbing trend I’ve been noticing. Certain segments of the MMO community seem to treat WoW like a disease, don’t you think? That’s nothing new; people can say what they want about a game and it doesn’t bother me. No, instead, what really irks me these days is the ostracizing and belittling of all the game’s players like they’re mentally handicapped or that their opinions don’t count or matter if they “only play WoW”.
Well, I think dismissing people solely based on their game of choice is a bit elitist and unfair. But then I’m also going to play devil’s advocate here and say that if you look past the insults and attitude there’s a smidgen of logic there, even if it’s just barely. If your only focus is on one game, whether it’s WoW or some other MMO, you’re limited to a very narrow view of the genre.
So with this post, I want to talk about the matter of playing one game versus many games, and the notion of branching out and trying new things. Now, I don’t think it’s a bad thing if a player only sticks to just one game, because what it really comes down to what you enjoy. In the end, you should play the games you want to play, not because of what anyone else thinks. Yes, I used to only play WoW…and am currently playing it again along with a few other MMOs. Its critics can crap on the game all they want and I don’t care; they’re entitled to their opinion and the only thing that matters to me is whether or not I’m having fun. Sometime last year, however, I made the decision to experience more MMOs and broaden my horizons. It was my own personal choice, and it had nothing to do with anyone or anything else.
For me, my hiatus from WoW availed me to try many other MMOs out there and I don’t regret any of them at all. Especially now that I have this blog, I find it easier these days to engage in meaningful discourse with other gamers like the ones on my blogroll. Whether or not I agree with a certain point of view, I feel more informed and thus more comfortable now with piping up on many MMO topics than I ever did before. It’s wonderful when I find that I actually “get it” when I read about someone’s unique take on things, or their thoughts on certain playing styles. Even when they talk about a game I’ve never played before, at least I feel I can add to the discussion by drawing parallels or giving examples.
My time away from WoW has also taught me a lot about my own gaming habits. I look at the games I’ve played over the last couple of years, and see all these titles I’ve tried (EvE Online, Champions Online, etc.), subscribed to and dropped for good (Warhammer, Aion, etc.), or canceled only to be picked up again (Age of Conan, Lord of the Rings Online, etc.) Regardless of the result, I think each game was a valuable experience. It made me realize what I liked, or what I didn’t like.
For example, while it’s arguably one of the most polished MMOs on the market, WoW isn’t perfect. I knew that before, of course, but it was hard to pinpoint exactly why. But now that I’ve seen some of what’s out there, I am more aware of the various mechanics, features, systems and other things related to gameplay. I think to myself, I love this from Game X or that from Game Y, or I think such-and-such in game Z isn’t as well executed compared to Game A, B, or C, etc.
Playing more MMOs has also given me a new perspective on how their developers operate. Obviously, not every company has the resources Blizzard has, and it’s interesting to see how different teams tackle the same challenges. I’ve come to recognize that while a certain solution might work for one game, it doesn’t automatically mean it can work for others. Instead of making me go, “Well, Blizzard can do it, so why can’t they?” it’s actually made me a lot more open-minded and sympathetic.
So speaking of which, if I seem overly positive in some of my articles, it might also be due to the fact that many things are still so new and fresh to me. After all, I’ve only been playing MMOs for about four years, and for more than half that time I was only playing WoW. So admittedly I’m a noob compared to some of the MMO veterans out there, but just give me another ten or so years and a few dozen more MMOs! Who knows, you may make a cynical and jaded gamer out of me yet!
All joking aside though, I thought I knew what things were like until I took a break to try new things. Some MMOs have pleasantly surprised me, others have lead to disappointment. Regardless, I’m still having fun and my eyes have been opened ever since I started giving more games a chance.