Archive for the ‘Other Gaming’ Category

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Battle Bards Episode 137: League of Legends Hero Themes

January 30, 2019

A new episode of Battle Bards is up!

What’s your hero’s theme? If you play League of Legends, you know the answer to that already, because every hero in that game has his, her, or its own musical motif, from the dour to the delightful. In this episode of Battle Bards, the crew turns to this popular MOBA to see what heroic themes are pure ear candy.

LISTEN NOW

Episode 137 show notes (show pagedirect download)

  • Intro (feat. “Elementalist Lux,” “Odyssey Login,” and “Snowdown 2018”)
  • “Irelia”
  • “Arcade Ahri”
  • “Dragon Trainer Tristana”
  • “Kindred”
  • “Lulu”
  • “Tahm Kench”
  • “Braum”
  • Which one did we like best?
  • Listener mail from Mika, Thomas, and Katriana
  • Jukebox picks: “Warsongs: Silver Scrapes (ProtoShredanoid Remix)” from League of Legends, “Can’t Wait Until Night”from Super Smash Bros. Ultimate, and “Stars at Our Backs” from Monster Hunter World
  • Outro (“Jinx, the Loose Cannon”)
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Battle Bards Episode 66: MOBAs

January 12, 2016

Battle Bards

A new episode of Battle Bards is up!

What is this madness? The Battle Bards are taking a daring field trip out of the boundaries of MMO soundtracks to look at some music from MOBAs. Can these battle arenas hold a candle to the sublime scores of their kissing cousins? They can indeed, as this episode proves!

LISTEN NOW

League of Legends

Episode 66 show notes
  • Intro (feat. “Demacia Rising” from League of Legends and “Class 5 Leviathan” from Infinite Crisis)
  • “Tidecaller” from League of Legends
  • “Promise (Gaslight Batman’s Theme)” from Infinite Crisis
  • “The Battle Begins” from Heroes of the Storm
  • “Quinn and Valor” from League of Legends
  • “This Fight is Mine” from Infinite Crisis
  • “Norse Theme” from SMITE
  • “Lulu and Shaco’s Quirky Encounter” from League of Legends
  • Which one did we like best?
  • Jukebox (feat. “Meet Tiki and Mermaid” from Dragon’s Crown, “Main Theme” from Arkham City, and “Player Music 1” from Asheron’s Call 2)
  • Outro (feat. “The Curse of the Sad Mummy” from League of Legends)
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RPG Adventures – Weeks 1-3: Introducing the Band of the Golden Sun

October 26, 2015

PathfinderRPGLogo_500

Earlier this fall my weekly gaming group kicked off what’s estimated be a two-year-long Pathfinder Adventure campaign, The Mummy’s Mask. Since things have gotten a bit quiet here at MMOGC lately, I figured this blog could use some sprucing up with updates of our RPG exploits (especially ever since I took on record keeping duties for the group) so I hope you’ll enjoy reading about our shenanigans.  However, if you plan on playing the Mummy’s Mask campaign, I suggest averting thine eyes now. Here there be spoilers.

To start, we have our cast of characters:

  • The Dungeon Master (@pidtms)
  • Miles Blackhand CN Human Rogue (@paganrites)
  • Damira Dakari CG Gnome Barbarian (@MMOGC – moi!)
  • Ellis Whisperwind LN Halfling Bard (@RyanHVND)
  • Tekema Khat-nofru LG Human Cleric of Osiris (Mr. @MMOGC, my dear husband who still hasn’t gotten himself a twitter account)
  • Nefrekeptah CN Human Magus (@TrevorWhitaker)

Most of the game screenshots you will see are from Fantasy Grounds which is a real nifty VTT program, which you can find more info on at their website or over at Steam if you’re interested. Thank you also to Paizo, the creators of the Pathfinder RPG and the Mummy’s Mask adventure path campaign.

So without further ado, I give you the adventures of The Band of the Golden Sun! Weeks 1-3 will be posted first, with weeks 4 and 5 to follow later in the week, and then we should be all caught up. My thanks also to Pid, who is also posting these write-ups at his Random Encounters blog and helps me proofread these before they go live.

Week 1:

The Band of the Golden Sun assembled before the Grand Mausoleum and the leaders of the followers of Pharasma anxiously awaiting assignment of their first location to explore within  the necropolis of the City of Wati. Standing with a couple dozen other adventuring parties, the band listened to a brief history of the city of Wati and learned the rules for exploration of the necropolis. A banner with the party’s crest was hoisted into the air and a representative of the group obtained the adventurer’s assignment, the Tomb of Akhentepi.

The following morning the troop ventured into the necropolis and found the tomb. The tomb entrance was half buried in sand and sealed with no handles. The group barbarian luckily had some tools and after a few minutes of shoveling the door was pried open with the help of a crowbar. The party entered the tomb only to find a large stone wheel barring their way. While the group focused on opening the stone door, the party Rogue was busy examining the ornate carvings in the tomb when he was attacked by a scorpion. Succumbing to the venom of a scorpion sting, the rogue’s strength was sapped, but the group managed to dispatch the foe with the help of a mighty swing of the barbarian’s greatsword and ultimately opened the door with a group effort.

Moving further into the tomb, the group found a 60′ deep shaft. The magus descended the shaft via a secured rope and examined the tomb floor. Unfortunately, the party rogue and cleric had difficulty climbing down the shaft and ultimately fell over 20′ nearly claiming their lives. A couple of cure spells from the cleric and the two were back up to fighting strength. The magus discovered the remains of a previous tomb raider and claimed two bottles of alchemist’s fire. After the barbarian descended successfully into the tomb, the party moved through the door in the chamber into a long hallway.

Aware of the potential for traps, the party rogue moved in scanning the area with the party following closely behind. Unfortunately for all, the rogue missed a trap switch on the floor, and the party suffered the consequences. Hundreds of darts peppered the party and the rogue and magus took massive damage. The magus dropped to the ground bleeding out. The cleric channeled the power of his deity to bring the magus back from the brink of death. The party retreated to the previous room while the rogue proceeded to disable the trap making the path passable without risk of harm. The party moved into the next room to see what more they could uncover within the Tomb of Akhentepi.

Week 2:

figurine

No, uh-uh, *I’m* the warrior doll.

Recovering from their near-fatal encounter with the dart trap, the adventurers of the Band of the Golden Sun prepare to move deeper into the Tomb of Akhentepi. Meanwhile, the silent bard who has been following the party tumbles down the ladder to rejoin the rest of the group. They open the door to the western chamber and peer in. The room is a foyer of sorts, containing some general grave goods. The party moves on towards the south chamber, with the rogue checking for traps. They find a small flight of stairs descending to another set of doors. Inside this room is a magical mirror which the bard and the barbarian step up to inspect. The mirror turns out to be enchanted with some nasty spells; the bard howls as the word THIEF is branded on his forehead, while the barbarian leaps back to safety. Thinking quickly, the cleric hurls his hammer at the mirror and shatters it.

The party heads east, into a room with an altar. Without warning, a couple of giant spiders spring up from behind it, and attack the adventurers. After a frenzied battle, with spider guts and blood flying everywhere, the party manages to dispatch the creatures, though the bard was grievously wounded during the encounter. He is thankfully stabilized and healed by the cleric before he could succumb to his injuries. The party decides to barricade themselves in this room in order to rest up and regain their strength.

After their rest, the adventurers backtrack to the foyer, deciding to head through the doors to the north. A chest in the corner of this room catches their attention. The rogue attempts to unlock it, but unknowingly triggers a trap and a poisoned blade flies out and slices him in the arm. Shaking off the damage, he continues working and finally succeeds. Inside the chest are some books with gold plated pages along with three vials. It is decided that the heavy books can be left here for now, though the vials are divvied up, with the bard taking one cure light wounds potion, and the rogue taking the other one as well as the dark vision potion.

The party ventures further into the room, where they find more potential treasures. Before they can look too closely, they are attacked by several small animated warrior dolls. After a short fight, the little figurines are vanquished, and the adventurers are able to investigate the rest of the chamber. They collect an assortment of valuable weapons. The cleric picks up a Scarab Shield, the bard picks up a short bow with a broken string, the barbarian picks up a khopesh, and the rogue picks up a spear. Looting through the chests in the room, they also find a good sum of money and a lot of old official documents. These documents are donated to the bard’s order for posterity. There is also old jar containing some perfume. This, the barbarian empties over her head to cover up the horrid stench of spider guts clinging to her skin.

The adventurers return to the room to the south. They travel through the western doors, which lead to a crumbling staircase going down to another chamber. All of a sudden, the ground erupts from beneath the rogue’s feet, and the sand and dust around them coalesces into a sandling. The creature tears through the party, walloping several of its members senseless before it is finally brought down. A little worse for wear, the party continues down the stairs to the set of doors at the bottom. They go through and enter the next chamber, which has doorways leading off to the north, south, and west. The rogue checks the north door first, which is locked. He jimmies it open and steps through, finding more stairs going down and more doors. As they descend, their surroundings appear more and more lavish and ornate. They end up at a large octagonal room with a grand sarcophagus sitting on a raised platform at the center.

Week 3:

health

The Band of the Golden Sun starts this off this week a little worse for wear.

The adventurers enter the room with the sarcophagus. The magus steps on the platform to investigate further. As he does so, the four pillars surrounding the sarcophagus shoot out bolts of lightning, giving the magus quite a shock, in more ways than one! The sarcophagus then springs to life, bearing down on the party. As the adventurers engage the target, the security system triggered by the magus begins to take its course, the doors to the south slamming shut while torrents of water start pouring into the room through the northern doors. Ellis Whisperfoot, fancying himself a clever bard, leaps upon the sarcophagus and rides the thing like a gambling house whore. In his eagerness, he casts an unwitting spell which mends the animated coffin. Impervious to the bard’s actions and everyone’s collective facepalms, the sarcophagus continues to attack, even managing to encase the magus within its receptacle. All the while, the water level is rising, rising, rising.

After a long struggle, the adventurers finally manage to bring down the hulking sarcophagus. The water ceases to rush into the room and levels off, allowing the party to search the area. The barbarian starts scraping the sarcophagus, collecting valuable scraps of gold from its decorated surface. The rest of the room, however, is conspicuously bare. The bard asserts his belief that this room along with its sarcophagus must have been constructed as a decoy, designed to lure unsuspecting tomb robbers to their watery graves. So after a night of rest, the party decides to forge onwards. Since the northern door here appears to be stuck, the adventurers head back to the room to the south, where doors to the west remain locked and unopened. The rogue jimmies these doors open and steps through.

There is a corridor here, ending in a staircase leading down. The rogue also spots a secret door nestled in the northern wall. As everyone searches for a way to open this door, the barbarian heads down the stairs and disturbs a couple of mining beetles. The bugs are quickly crushed, and the party responds to a call from the bard, who has been exploring back in the sarcophagus room. Here he has discovered another secret door to the west. Miles works his skills on this door and manages to open it. These western doors lead to a small landing, with another hidden door! This one easily unlatches, opening to a rough tunnel. A hidden passageway! Alas, this just ends up anticlimactically linking up with the first secret door.

The party backtracks to the landing, and takes the stairs to the north, which opens up into a chamber with a lot of chests containing a whole bunch of ancient, moth-eaten clothes. Other than a solid gold scarab clasp that the rogue found, there’s not much else of value. As the party divvies up some other items they found (a masterwork longbow with a wrecked string, two vials of silvery liquid, and ten cold iron arrows), it’s becoming clear that there should be more to this place, that perhaps the party has missed the main tomb. Suddenly, a swarm of roaches bursts forth from out of nowhere as the bard sets off a magical trap. As his companions stab, stomp and swat at the critters, the magus tosses in a couple bottles of alchemist’s fire, burning the roaches and his fellow adventurers both. Thankfully, the swarm is taken care of before the party can get themselves spectacularly killed in a raging inferno of their own making. They exit to the east through a secret door that they found after the skirmish.

swarm

Damira attempts to throw her torch at an angry swarm of roaches. Sets own feet on fire.

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Ambrov X: A Sime~Gen RPG Kickstarter

September 5, 2013

Ambrov X

Just wanted to share something cool I discovered recently — well, credit actually goes to my friend M.L. Brennan who first brought it to my attention. She’s an author and went to Worldcon last weekend where she got to chat with Jacqueline Lichtenberg and Jean Lorrah, two impressive women writers in the world of sci-fi and fantasy fiction, who are also now involved with the development of a video game based on their Sime~Gem Universe. By all accounts, they had a fascinating discussion into the representation and role of women in the business.

Anyway, an indie dev studio out of Cincinnati called Loreful is the company behind the game, and they now have a Kickstarter up for Ambrov X, a single-player, action-adventure space opera episodic RPG featuring story-driven gameplay and diverse characters:

Set in the award winning Sime~Gen Universe by Jacqueline Lichtenberg and Jean Lorrah, Ambrov X casts players in a far distant future as leaders of an unlikely but elite crew tasked with planting space beacons which allow for faster than light space travel. The Ambrov X saga unfolds into an action-packed story of first contact. Complete with epic battles and emotional decision making, Ambrov X brings to life the single-player, story-driven RPG through a thrilling space opera adventure. Ambrov X is scheduled for a 2015 release on Windows, OS X and Linux. With alternate releases for XBOX, PS4, iOS and Android to be released at a later date. On Sept. 3rd, check us out on Kickstarter to JOIN IN THE ADVENTURE!

Ambrov X also made news earlier this week with the announcement to bring in Jennifer Hepler (video game writer extraordinaire who wrote for BioWare and did work for Dragon Age and also the story for one of the coolest classes in Star Wars: The Old Republic — the Smuggler, of course!) when the Kickstarter reaches it $750,000 stretch goal. In a recent update, Hepler says, “We are reaching out past the “straight white male” demographic and trying to create a game for anyone who loves a good sci-fi story. Players can play any gender and romance any gender they want. Because who am I to come into your living room and tell you how to play?”

So check it out! I’m really excited about supporting this nifty indie game, it’s pretty awesome looking. You can visit the Kickstarter page and look at the details here: Ambrov X

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Let’s Revive This Thing A Bit…

March 27, 2013

Okay, so my little break actually turned out to be a pretty long break. You know how it is when things get busy; you say to yourself, “All right, I’m just going to put this blogging thing aside for a next little while just until I get back on track.” Except 2013 has been crazy from the outset, so the obligations just keep piling up and before you know it’s been more than two months gone and your poor blog has gone from “on a little break” to flat-out neglected.

Well, I’m back to change that. Part of the reason for my absence also had to do with the types of games I was playing. In January and February, I used most of my spare gaming time to catch up with the Xbox360 titles, some of which had been gathering dust on my shelf, still enclosed in their original shrink wrap:

  • Assassin’s Creed II: Brotherhood (if you ask me, this game is where the AC franchise reached its peak)
  • Assassin’s Creed II: Revelations (I just couldn’t bring myself to do everything, so I breezed through it for the story)
  • Assassin’s Creed III (I had to give up on this for now, the gameplay proved to be grindier than I expected)
  • The Witcher 2: Assassins of Kings (loved this, loved this, LOVED THIS)
  • Dishonored (I may be too incompetent and inept to ever become truly good at stealth games, but I don’t care what anyone says, I love my dark ending)

Um, yes. That would have been an overabundance of assassins.

In terms of MMOs:

  • Rift (Hey, I finally bought the Storm Legion expansion!)
  • The Secret World (TSW Mondays are still happening every week, and as always I am dressed to kill)
  • World of Warcraft (golden rule: when you’re married to someone who doesn’t have as much time to game as you, play what he wants to play during your mutual game time. WoW will ever be my husband’s MMO of choice, and I’ve been having a lot of fun raiding in Mists of Pandaria too, so I’m not complaining)
  • Neverwinter beta (very excited for this)
  • Defiance beta (with the game’s release right around the corner, you’ll no doubt be seeing me write about it now that the blog’s also been sufficiently revived)

It has been revived, yes? Yes. I shall endeavor to post regularly again. Thank you, and good night.

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My Top 5 Gaming Highlights Of 2012

January 1, 2013

Happy New Year! Here’s my first post of 2013, whose title I confess should really be “My Top 5 Gaming Highlights of 2012…And Then Some” because while 2012 was indeed a great year for games and gamers, admittedly I found myself struggling to come up with pure gaming-related entries for this list. It’s not that I haven’t been impressed with the industry’s offerings this year so much as I find myself with less gaming experiences to draw from, because the truth is I played less games these past twelve months than I have in recent years. Time has been so tight, there are so many games on my to-play list that I never even got a chance to go out and buy, let alone play. I can’t say that I’ve ever been so behind before.

Then again, so much has also changed in my life in 2012! Let’s take a look back at the memories:

5. Pet Battles and the Return of the Dynamic Duo

Pandaren

World of Warcraft: Mists of Pandaria released on September 25th. I won’t go as far as to say it’s my favorite expansion so far, though I’m aware it is for many. Nevertheless, I’m still playing it more than three months later, which is already more than what I could say for its predecessor Cataclysm.

I will say that the new expansion has provided me more reasons to stick around, even after hitting the new level cap. For one, the companion pet battling and collecting system has me hooked — 431 pets to my name so far, and I’m still hunting, always hunting. Also, the mister and I have both taken a break from the endgame grind to work on a couple of Pandaren Monks. More than anything, I love playing MMOs with my husband. Leveling characters has always been our special way to bond, and nothing brings us closer than facerolling our enemies together with our Spinning Crane Kicks.

4. 122 Books

stats

I’ve always been one to go looking for challenges, which I have to say sometimes leads me to give myself some pretty random dumb goals.

As with most random dumb goals, I didn’t really have a reason for it, but a few years ago I just decided one day that I wanted to read 100 novels in a year.  I attempted several times, coming so close in 2011 at 83 books, and being pathetic I went and retroactively lowered my Goodreads challenge that year to 80 just so I could get the achievement badge. Well, no need to fudge the numbers for 2012; I kicked the challenge’s ass with a total of 122 novels and so you can even say I read enough to make up for last year.

Interestingly, the more I read the lower my average rating for books seem to get. I don’t know if it’s because I’m getting more critical, or that more books under my belt just simply equals more mediocre ratings.

3. Mercy Gaming

Mercy Gaming

2012 was a rather turbulent year for Star Wars: The Old Republic to say the least, and neither has it really been smooth sailing for a lot of us who kept our subscriptions going until free-to-play. I think the most gut-wrenching part of it all the worrying I did about whether my Republic and Empire guilds will fall apart. After all, I got to meet and play with an amazing group of players, and I’ll always have SWTOR to thank for that.

I needn’t have stressed myself. The Republic Mercy Corps and Imperial Mercenary Corps may be shadows of what they once were in the game, but many of our members have kept in touch. Rebranded Mercy Gaming, the guild lives on, becoming a multi-gaming community that continues to adventure together in games like Guild Wars 2, Borderlands 2, The Secret World, Minecraft, World of Warcraft, PlanetSide 2, and many many more. It’s always a party with these folks, who have all become my very good friends.

2. The Secret World

TSW

Never have I ever played an MMO like TSW. The only other game that even came close to capturing my heart and blowing my mind this year was of course Guild Wars 2, but even that gets edged out, albeit just barely. For one thing, while my playtime in GW2 has tapered off until I can find more time in my schedule, I am still playing TSW regularly each week because I just can’t seem to get enough of this game! I suppose it does have a certain je ne sais quoi that made it stand out to me above the rest, and it’s not just the unique genre or playstyle.

For one, I like that it came out of nowhere and surprised me (in a good way). In fact, months after its release it’s still regularly doing that. While it’s far from perfect and definitely not everyone’s cup of tea, it does sometimes feel like with every issue update and TSW Monday, I fall hopelessly in love with this game all over again.

1. “Baby Mogsy”

MMOGC Jr

Welcoming our first child in February 2012 definitely made me and my husband a lot busier. While taking care of a baby has left me not as free to do a lot of my hobbies anymore, I’m loving motherhood and I cherish every single moment I spend with my little girl, even though she’s probably the biggest reason why my time spent gaming has dropped so dramatically in 2012! But you know what? I wouldn’t have had it any other way. Even from the moment I found out I was pregnant, I knew I’d gladly give up anything for her.

Our daughter has changed our lives, bringing us such joy and making us feel blessed each and every day. At 10 months old now, every moment with her is like an adventure. She is just full of surprises, and I don’t want to miss a single one!

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Sims 3 Saturday: RIP Sim, Survived By His 98 Children

September 22, 2012

Well, as you’ve probably already guessed from the title, after eight weeks of propagation madness, this will be the final installment of my blog’s Sims 3 Saturday series. As the rules state, the Family Man challenge ends when your Sim dies, and sadly (but in a not entirely unanticipated turn of events), the Grim Reaper finally got around to visiting my Sim during my last play session. Anyway, there will be time for the heartbreaking details later, but first there’s drama to be had and newborn babies to be counted.

Speaking of which, thanks to a sharp-eyed reader who pointed it out to me in the comment section, I realized I made an error last week and tallied up a total of 82 for the number of children my Sim has fathered, when the real total is actually 84! At the rate my Sim breeds, I just knew I was going to make a mistake sooner or later. So, this week, when Tracy Connor gave birth to a baby boy, that actually makes 85. Tamara Donner, the new Sim who moved in down the street, also gave birth to a boy for 86. Lisa Bunch, another new romance, gave birth to twins, making that 88. Back on track.

There’s also Jamie Jolina, the young attractive doctor my Sim met last week, who gave birth to her second set of twins for an even 90. Yeah, methinks that medical career of hers is going bye-bye for a little while, considering all that’s been on her plate lately, as evidenced by that time she came over to my Sim’s house for a quickie. Overtired, the two of them promptly fell asleep after their wild bout of woohooing, completely forgetting the fact that Jamie had brought along one of their kids when she came over. 3am and the poor helpless and neglected toddler finally keeled over from exhaustion, only to wake up on the cold floor to his crazy parents screaming down at him for doing absolutely nothing wrong!

Parenting fail.

Kaylynn Langerak, my Sim’s “official” girlfriend, also gave birth to her last child for a total of eight Sims for her household, bumping the total to 91. This latest bundle of joy was also a girl, making that seven baby girls for Kaylynn! Mark my words, that house is going to implode in a few Sim weeks, when all of them inevitably go through puberty at around the same time.

Perhaps sensing his end was near, as you’d recall, last week my Sim also resolved to be a better person. That includes being a better father. Whoever dubbed this challenge the “Family Man Challenge” obviously did it for the irony, but hey, that doesn’t mean my Sim can’t at least attempt to live up to the name!

The first thing he did was look up his eldest son, the first child he ever fathered with Fiona McIrish waaaay back in the first week. The boy that began it all, Edmund McIrish was now a teenager. My, how quickly time flies! My Sim hopes his firstborn will grow up to be a good man, and not turn out to be an insensitive womanizer and neglectful parent like his old dad.

Half-brothers and they don’t even know it.

At least things are looking good on that front, as Edmund appears to have a way with kids. He came over to the house while babysitting his mom’s friend’s son Fred French (who incidentally, if you’ll remember the Fiona McIrish/Molly French fiasco, is also my Sim’s child) and appears to be doing a much better job taking care of the little guy than a couple of the women my Sim has brought over to his house. Ahem, Jamie Jolina, I’m looking at you.

Next, my Sim decided to better get to know his children by throwing a party inviting as many of them as he could. Obviously, inviting close to a hundred kids to the house at the same time would crash my computer faster than a blimp in a hurricane, but seeing as most of them were toddlers and infants anyway, we made do with filling the guest list with about a dozen of his children who were elementary school aged or older. Since so many of them were also on the verge of aging up, it only made sense to make it a birthday party! We’ll decide who will get the honors later.

It’s a good thing all these children are my Sim’s own kids, because otherwise, an elderly man inviting a bunch of the neighborhood boys and girls over to his house for a party would be pretty creepy even by Sims 3 standards. Determined to provide a great time for his little ones, my Sim bought all new outdoor activity furniture and equipment for his backyard. A barbecue grill and picnic tables! Swings! A jungle gym and playset!

You children are creeping me out.

Well, that turned out to be a waste of time and money. All his kids wanted to do was sit inside and do homework. Oh well, I guess he can take pride in the fact that all his children are such good, studious Sims. When it came time for dinner, my Sim ordered a couple boxes of pizza because, hey kids, the only two things your old man knows how to cook are waffles and autumn salad (which doesn’t even really count)!

Finally, time to blow out the birthday candles! I randomly chose Jodi Ansari to age up. She was perhaps the third or fourth of my Sim’s children to become a teenager, but her birthday was special because my Sim was actually there to witness the transition. *Sniff*, my Sim can’t help but get a little teary-eyed. His kids are growing up!

Holy crap, Jodi Ansari just exploded into a cloud of stars!

And yet, new ones are still being born. Time for another wave of babies! Tamara had twins, 93! Jamie had a boy, 94! Lisa also had a boy, 95! Sandi French, a new romance my Sim managed to sneak in between all the partying (thankfully not during all the partying), also ended up giving birth to a boy, for a total of 96.

It’s a wonder that my Sim still had time to go out and meet new people, but he did go out for a meal one time and had the pleasure of making the acquaintance of one Blair Wainwright – a local policewoman. Maybe when she stays over, robbers will stop trying to break into my Sim’s house at night and try to steal his stuff while he’s sleeping?

Anyway, my Sim went through the motions, inviting Blair over to his house before turning on the charms to try and get her to woohoo with him. For some inexplicable reason, all this took place in his second floor bathroom. I don’t know why, that’s probably just where they happened to end up randomly, but it’s something my Sim will regret for the rest of his life…which didn’t turn out to be very long at all!

Right as things were heating up between my Sim and Blair, the Grim Reaper chose that very moment to show up! Well thanks, Grimmy, nothing kills the mood (har har) faster than Death himself knocking at the door. It was there my Sim finally died of old age, with a traumatized Blair looking on as Grims led his ghost away.

Oh look, my Sim wants to sleep. Careful what you wish for, eh?

Epilogue

Two more of my Sim’s children were born after his death. Alicia Schwab was the last woman he romanced and she gave birth to twins, bringing the final total of the number of children he fathered to 98. At just shy of 100 children, I have a new personal record for the Sims 3 Family Man Challenge.

My Sim being the only member of his household and with him now dead, I had to switch over to another active household if I wished to continue playing. I decided to choose Edmund McIrish’s household. As my Sim’s firstborn, I felt that was appropriate. The fact that he was also the first of all my Sim’s children to become a young adult helped. Because of it, I was able to move him out of his old house and into the one in which his father used to live. Edmund went upstairs where he found my Sim’s urn in the place where he had died, right in the middle of the bathroom floor. What a terrible place to expire.

There are no restrictions in Sims 3 about burying bodies in your own backyard.

I ended up placing his grave in the backyard by the garage and beside the big tree. There are no funerals in the original Sims 3, but Edmund decided to invite a bunch of his half-brothers and sisters to a gathering at the house anyway, so they could say good bye their dearly departed dad together. Many more of them have grown to become high school aged now, and despite my Sim’s efforts to get to know his children late in his life, the majority of them had never even met him and were more than happy for an excuse to skip first period.

Since this was supposed to be a solemn event, Edmund had the presence of mind to let everyone know that formalwear was the attire, but look at what some of his siblings still showed up in. Teenagers!

I also have no idea why there’s a kid walking around in his underwear…

His grave being so close, my Sim’s ghost continues to wander the halls of his old home. Even in death, he’s drawn to the bed where he spent so much of his life woohooing. Instead of getting freaked out, Edmund is totally cool with his dead dad haunting his house. Here they are, father and son, sitting and chatting on the bed together like old friends.

“I miss waffles.”

For those wondering, Kaylynn Langerak, my Sim’s girlfriend, mourned for a while but then got over it. She inherited his vast fortune, bought a large house and moved into it with her seven daughters. On the other end of the spectrum, two of my Sim’s children by Jess Eastman died not long after he did, for reasons that still remain a mystery to me! I could only guess that, due to the Eastman household of eight only having 50 Simoleons in shared income between them the last I checked, they starved to death. Very sad.

But as always, life in Sims 3 goes on…literally! The neighborhood Sims will thrive whether or not I pay attention to them when I play. All I know is, my Sim has made his mark on the history of Sunset Valley with his 98 children. Their future is in the game’s hands now, as I don’t know if I’m up to playing any of them.

However, I did recently purchase the Sims 3 Pets expansion, so there’s a chance I may go back one day to use one of my Sim’s many descendants to play around with that, like maybe buy a dog or breed some horses or whatever. But for now, my work is done. As promised, at the end of this post, you’ll find screenshots of my Sim’s ridiculous family tree, complete in all its glory. I hope you’ve enjoyed my Sims 3 saga, and thanks for reading!

The End