Posts Tagged ‘Armor’

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SWTOR: Troopers Bring The Big Guns

May 27, 2011

A new Trooper progression video from Star Wars: The Old Republic:

/Cry. I am so torn.

My plan: I’ll be playing Bounty Hunter for sure, but I think I’m also going to roll a Republic character to play with friends from the other faction, and this is also the character I plan on locking in to the dreaded “Spousal Leveling Contract”. My husband is old school and would prefer to play a Jedi on the “good” side anyway, so this works well. Either way, the Bounty Hunter will be the character I play on my own terms, but this also means I’ll be spending a good chunk of time on the Republic alt, and I want to make my class choice a good one.

Before this video, it was a three-way tie between the Jedi Consular, Smuggler and Trooper. Now the Trooper, the class I thought I’d be least likely to play when I first heard about it, is actually edging out in front. It’s got a couple great things going for it, like if I ever get the urge to carry a huge ass gun…or knife some Sith in the face. Not to mention the female version will be voiced by the very talented Jennifer Hale.

Funny story, but I also have a soft spot for the Trooper armor, especially the sets in the above video that include the “butt flap” (my apologies, but I don’t know the technical name for that nifty piece of cloth hanging over his backside).

In most games, I usually turn on the “Hide Cloak” option because more often than not, parts of my character’s model or the graphics of my weapon strapped to my back will cut through, and in my opinion it just looks terrible. During my time at PAX East, however, I was practically in a trance watching the Troopers run in the Taral V demos, fixated with the way the backs of their heels kicked up the butt flap with every stride instead of showing through. Cloth actually moves like cloth should! Sorry…but it was pretty mesmerizing.

I think other people thought I was weird, being riveted by something so little when there’s so much more happening on screen like the environment and combat to be oohing and aahing over, but sometimes it’s the developer’s attention to little details like that which affect me the most.

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SWTOR Sith Inquisitor: “Treachery Can Break Even The Mightiest Foe”

May 13, 2011

Late last night Gamespot posted a new video along with an exclusive Q&A, the curtain-raiser to what was expected from today’s Star Wars: The Old Republic Friday reveal — the Sith Inquisitor class update.

First, the video. Love the deception, love the force lightning, love the calm and cool-headed attitude of this badass Zabrak chick who is the very model of an upstanding emissary to the Empire. When considering most of the class videos that came before, it’s also a breath of fresh air to see someone who isn’t brutishly running around bashing in people’s skulls. As Daniel Erickson pointed out in the Gamespot interview, the Inquisitor is the “thinking-person’s Sith”; their strengths are in treachery and manipulation.

But if I have to nitpick, I can’t say I’m a fan of the “warlockian” outfit used in the video. I hope having to endure those monstrous shoulderpads isn’t part of the “rigorous trials” process on the long journey to unlock the secrets of the dark side.

If I haven’t already made up my mind to play a Bounty Hunter, I think I would have seriously considered the Sith Inquisitor. In the words of lead combat designer George Zoeller:

“Through advanced class and skill selection, the player can mold this class to fill any of the traditional roles of characters in massively multiplayer games.”

Yeah, especially in light of the bombshell that dropped last month updating the Inquisitor and Jedi Consular to tanking classes. I predict the two classes will fill similar roles in the game, and while I’ve only seen the Consular in action, if the Sith Inquisitor displays even a fraction of the same versatility I witnessed…well, I stand by my declaration — that in terms of gameplay, I think these two classes will probably be the most versatile and interesting to play.

However, I’m still going to have to give the SI the edge here — nothing beats being able to zap people with force lightning coming out of your fingers!

That said, the Sith Inquisitor Advanced Classes are very different. Assassins wield double-bladed lightsabers and they have the potential to fulfill damage, support, or even tank roles. Sometimes they even get to wear cool ninja-type armor like this! Now that’s an outfit I can learn to love:

Sorcerers, on the other hand, rely more on force-based abilities to do battle — lightning strikes and force storms are the kind of powers you find in their arsenal. They can also use the force to control their enemies or heal their allies.

Sorcerer armor style, however, is a little more distracting. I don’t even really know what to say. It’s like sci-fi meets shamanism. I love it, but at the same time I don’t — it’s a great look, but it’s also going to take me some time to get used to seeing it in the Star Wars universe:

As with every class update, the information also includes a known associate/companion: Khem Val, a member of force resistant and not-so-pretty Dashade species who according to his description sleeps dormant in the tomb of Naga Sadow on Korriban, waiting for a worthy Sith Inquisitor just like you to come along to finally wake him from his stasis. I assume you don’t do it with a kiss.

And of course, the ship — the same one that Sith Warriors use which was first revealed in their update — the Fury-class starship . Or what I like to call the love child of the Millennium Falcon and an imperial TIE Interceptor.

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SWTOR: Sith Have No Fear

April 29, 2011

Last month, we got to see a Jedi Knight Character Progression video from Star Wars: The Old Republic. Not to be outdone, the Empire gets a slick Friday update today, featuring a similar sort of video for the Sith Warrior. I like to think of the two classes as light side/dark side counterparts with similar play styles and abilities, but everything from the cinematography to the forboding music shows that they’re clearly different animals. For one thing, the guy in this very “scripted” video evidently does not have the same moral sensibilities.

Did the newbie Sith just run up and cut down that unsuspecting NPC from behind? Wow, that’s just…cool and sort of uncool at the same time. But hey, that Marauder “disappearing act” was impressive!

After viewing this, I can see the Darth Vader inspiration behind the heavy armor sets of the Juggernaut. The Marauder gear, however, is a little more baffling. The hoods and cryptic masks I understand and are even kinda badass, but what’s with the conspicuous shoulder spikes? Gah!

The second part of the update, the dev blog titled “Working on the User Interface” is also of interest to me. Thing is, UI is often a very sticky subject. I admire BioWare’s stance on trying to make an interface that will appeal to veteran and new MMO players alike, but the truth is no single UI is perfect for everyone right out of the box. Even an individual person can have multiple UI setup preferences depending on what it is they’re doing, what role they’re playing, etc.

I like how SWTOR’s interface is sleek, clean, open and discreet yet thorough enough in terms of displaying information players need to know, and I said as much when I had my hands-on experience with the demo. Still, what’s most important to me is modularity, flexibility, and customization. I would trade all the pretty bells and whistles for some adaptability. Simply give me the options, BioWare, and I’ll be okay with pretty much any UI you guys come up with.

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They Were All Out Of My Size

May 26, 2010

I played some Age of Conan tonight, and was able to gain a couple more levels. Now that I’m almost level 30, I’ve collected almost a full set of Khitan armor. So, I put it all on. Hmm. Feels a little…loose.

Fellow blogger and guildie Thac0 (Minjee) asked me, “The belt makes more sense now, doesn’t it?” He was, of course, referring to my ginormous hula-hoop belt that I complained about last week.

Just kidding, Minjee. Love you! -- Having some fun before server lag crit them both for 5000 ms.

In answer to his question…well, yes and no. The other day I was walking down the street and I saw this huge ad for a major fashion chain. I can’t remember what it said exactly, but it was something along the lines of “It is not the jacket that is oversized but it is the model that is undersized. In the end, the effect is the same.” Whatever, fashion ads and their slogans never make much sense anyway, but looking at my character tonight, I couldn’t help but remember those words and chuckle to myself.

So maybe that’s it, eh? It’s not the armor that’s freakishly large, I just made my character too darn small!