Posts Tagged ‘Cryptic’

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It’s A Perfect World

May 24, 2013

Cryptic/Perfect World seems bent on taking up all my gaming time lately. Though I can’t seem to convince my husband to come back to Star Trek Online with me, I myself have been sucked back into the game big time.

Romulan starting area

Um, yeah. This is definitely not the STO I knew and remembered. It’s bigger and better. I am still set-phasers-to-stunned by how much has changed. I know a lot of features have been added since I left, but it’s also the little things too. Stuff has been tidied up and streamlined, from the user interface to combat mechanics, the visuals and environment and effects have been updated or improved. This was something I played for almost two years before I stopped, but coming back again now feels like discovering a brand new game.

And yet, memories of gameplay inevitably flow back to me while I’m playing. Sometimes it’s a good thing, like during ground combat. Remembering the Expose/Exploit system helped me decide which weapons to give to myself and my bridge officers, and mobs went down without any trouble. But sometimes, half-remembering the game can also hinder. During space combat with my new Romulan character, I’m maneuvering my beached whale of a starting hunk of metal and wishing so badly I was still back in my main’s escort ship. A lot of the battle tactics I developed I mastered using that little Maelstrom, and that baby turned on a dime.

Space combat

Perhaps not surprisingly, my first foray back among the stars did not go so well. I even forgot the golden rule of STO space combat: DO NOT hang around exploding ships! I guess my MMO-player instinct to run up to enemies I’ve just killed in order to loot them was just too strong, and I was almost blown up for it, bleh.

It’s a shame I can only fit in about an hour or less of time in STO during the afternoons, because like I said, the mister doesn’t seem to have any interest in captain duties anymore. As for the game we’re both still playing, the obsession with Neverwinter is still holding strong and I’m glad to report we’re slowly climbing the levels every evening.

Ebon Downs

It’s a good balance, don’t you think? Sci-fi by day, fantasy by night.

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Cryptic Drama

January 27, 2010

Massively recently reported on a decision made by The Star Trek Online dev team last week to impose a skill cap on endgame, causing the game community to explode with drama.

A few months ago was when I first read about how this game would be designed without a skill point cap, but it never occurred to me just how big the repercussions would be. Now that I think about it, I do agree it’s a change that had to be made, for all the sound reasons given in StormShade’s post. If the devs think that it would cause problems for adding and balancing future content, they’re probably right. However, I doubt that it’s simply the change itself that has people upset. Instead, I think it has more to do with the way Cryptic dropped this potentially game-changing bombshell on their fans.

While all this doesn’t change my opinion of STO as a game, it does somewhat change my view on Cryptic as a company and how they manage their PR. The realization that something as integral as your skill point system can break your endgame balance should have come a lot sooner than one week before the end of open beta, and certainly before you start selling your lifetime subscriptions…especially since the no-skill-point-cap was a feature you had been marketing for months. It’s stuff like this that makes people wonder if game developers actually even take the time to play their own games.