Posts Tagged ‘Favorite Moments’


My 5 Creepiest Moments In The Secret World

June 6, 2013

A couple weeks ago during one of my guild’s regular The Secret World Monday nights, fellow blogger Syp and I got to discussing what we thought were some of the creepiest moments in the game. Which got to me thinking — well, let’s face it, there are more of these freaky moments in TSW than I can count, but I wanted to share these five gems that immediately came to mind.

Have a look, and feel free to share your own in the comments. Also be sure to check out Syp’s companion piece on his “5 creepiest places” in TSW!

1. The Black House

The Black House

The Black House is a burned out husk of a home in the middle of the woods of Savage Coast. One thing about this house is that you can only enter through the side, not via the front entrance. Every attempt by the hapless player to do so will end with the same result: a forceful rejection (ejection?) and a rude landing ass-first onto the front lawn.

I was lamenting upon this aloud on vent to my guildies once, during the early days of the game, which was what led one of them to say to me, “Have you ever tried visiting the Black House while dead?”

I hadn’t. When you die in TSW, your incorporeal spirit has to run back to your body in a kind of ghostly version of the world, except at certain locations there exists unseen things that only make themselves visible to the eyes of the dead. I did a quick /reset, went to the Black House like I was instructed, and what I saw there sent chills shooting up my spine.

2. The Vanishing of Tyler Freeborn quest line

Tyler Freeborn

Okay, this entire quest line is chock-full of great moments, but I thought the final tiers were the best. At a certain point in the mission, you pass out in a heavy fog, only to wake up…somewhere else.

More specifically, you find yourself on some strange floating island no bigger than the size of your bathroom, and everywhere around you beyond this dinky little piece of rock you’re standing on is a straight drop into pitch black nothingness.

You think to yourself, er, what am I supposed to do, drop over the side? Stand around and wait for something to happen? Hmm, is my indecision going to end with my moth-eaten and dried-up brittle old corpse lying in a pile at the base of that ironically big STOP sign?

It’s all part of the game, you see. It’s the quest playing mind games with your head, and as always, it’s those “Aw crap, I don’t know what to do but even if I did I’m not sure it’s a good idea” moments that agonize and eat away at you.

3. Engine Tyrant Prime and Alpha

Alpha Prime

Prime and Alpha are the two handsome fellows you see here that get sicced on you during the third boss fight in the last normal dungeon in TSW, Hell Fallen. The first time I did this instance, I had no idea what to expect. My fellow adventurers and I happen to enjoy going into new dungeon experiences completely blind, the better to be surprised. And also because we’re gluttons for punishment.

You start by killing Prime, whittling his health down until phase 2 in which he becomes immune and his friend Alpha joins the fight. Not knowing this was going to happen, Alpha’s sudden appearance by practically crashing into the middle of our spazzed little group almost made me pee myself. Cheap shot, but effective.

4. Getting plastic surgery

modern prometheus

Some frightening moments in horror are achieved by the addition of gratuitous amounts of blood, gore and violence. Some may also involve grotesque monsters jumping out at you from the shadows trying to eat your face (see number 3 above). Still other moments are scary because the creator of the scene has produced an overall dread-inducing atmosphere, and these, in my opinion, are often the best and most rewarding.

The Modern Prometheus isn’t so much a surgical facility as a grimy slaughterhouse run by a madman with some seriously questionable credentials. And really, who wouldn’t be disturbed by the idea of being able to get a nose job at the same place you can pick up a slab of deliciously maggot-ridden pork loin?

5. Virgula Divina

virgula divina

Sigh, it was only a matter of time. Sure enough, there came a point in my relationship with this game where I just had to stop and ask myself, why the hell am I playing this?! I’m a spineless little chickenshit with no stomach for horror movies and the like! I have absolutely no business running around in game like The Secret World!

That point was Virgula Divina.

And yet, I loved it, loved it, loved it. The quest Virgula Divina is part of your main story line, coming in at the interlude between Egypt and Transylvania. It marked the first instance in which I remember having to pull my hands away from the keyboard in order to question my sanity and the dubious wisdom of actually going forward with completing this quest. It was just that unsettling.

I forged on, of course. And quite honestly, I’m kinda used to TSW making me feel this way by now. It still happens once in a while.

I wish I could elaborate, but Virgula Divina definitely needs to be experienced firsthand by all who play TSW, and it would not do at all for me to spoil it. I will, however, say that doing this quest by myself in the middle of a dark and stormy night was probably not one of the better gaming decisions I’ve ever made.


The Secret World: Little Photo Album Of Horrors

July 5, 2012

Note: While none of these screenshots are going to be terribly revealing, I have to say this anyway to cover my ass: some of the following images may contain itty-bitty elements of spoilers. If you have plans to play The Secret World and would like to head in with completely fresh eyes, you may wish to avoid this post. I have also ordered the images from least to most spoilerific.

Wish you were here!

Nick: Look Dear, what a nice, quaint looking town sign.
Laeyn: Oh, oh! Let’s take a photo in front of it together like the annoying tourists that we are!

Zombies and fire, not good bedfellows.

Excerpt from the Templar’s Guide to Zombie Defense Training:

Always exercise caution when encountering a zombie on fire. Flames do not affect the undead as it would for humans in that it unfortunately acts as a poor deterrent; however, given time the zombie will eventually be neutralized due to the normal processes of combustion. In other words, flaming zombie kabob. While not necessarily an unwanted result, it’s what occurs in the interim that poses the biggest problem.

This does not bode well…

Kingsmouth town is full of disturbing images like this one, leading you to wonder what might have happened to the poor, hapless bastard who lost all that blood.

Yes, that WTF expression is completely justified.

The denizens of Kingsmouth — or those who survived, anyway — are a pleasant folk, just trying to make do the best they can in a bad situation. Unfortunately, I think being holed up in the middle of a zombie apocalypse has made a lot of them a little loopy. Though in the case of Scrapyard Edgar, it is entirely possible that he might have been like this to begin with.

I hope to hell that you’re not contagious.

Here’s an interesting article about Ragnar Tornquist and how his film background may have influenced TSW’s direction, which I found very enlightening (thank you to @PaganRites for originally pointing me to the link). From the cinematography and high production values evident in the game’s cutscenes to the quality of the script and talented voice work — it all make so much more sense now.


One of my favorite screenshots, not only because it is visually arresting, but also because the quest itself almost made me wet my pants.

Tarantella: “I’m sure ‘Not waving blades around in aircraft’ is on something like page 2 of The Templar Health & Safety Manual, Laeyn. Didn’t you read it?” Hmm, evidently not.

Guest screenshot from fellow cabal member Solaris, from our all-guild run of the instance Polaris (for quest Dead in the Water). Not much to say about this shot that wouldn’t be a spoiler, so I’m just gonna leave you with “Can you say, Cloverfield moment?”

I call this pic, “The Stand.”

Another shot of our heroes: Thermic, Tarantella, Laeyn, Solaris, and Dutty facing down a boss in Polaris. Being specialized for damage but possessing even just the wimpiest of defense abilities immediately elevated me to the position of main tank. A promotion on the battlefield, as it were. Taking a more focused path to tanking may be in order, but what impressed me was how quickly I was able to move some stuff around and still perform quite decently.


A Wonderful WoW Memory

April 27, 2010

Sure, it’s easy to dump on World of Warcraft these days. Whether it deserves it or not, the point is one doesn’t have to look very far to find yet another rage post about the sparkly pony, how WoW has become a stale and tedious affair, and other not-so-nice things in general. That’s why it’s so refreshing to see an article like this from Rivs, who recalls a list of his memorable moments from the game. It’s a nice reminder to all WoW players (former and present) that while the game has had its up and downs, no one can deny that it has given us all some rockin’ memories.

His post made me think about my own wonderful WoW memories, and let me tell you, I’ve accumulated many during the years playing from vanilla through to Wrath of the Lich King. If I had to choose just one to talk about, of course it would have to be meeting my husband. But if you want an actual memory related to game content itself, then I’ll have to say my best memory is this one particular fight with Magtheridon during the good old Burning Crusade days. It’s been a few years, but luckily I still had this screenshot someone else from the raid sent to me saved in my email:

Ironically, this particular incident is also an example of one of the biggest fails I’ve ever experienced with my old guild during my tenure with them as raid leader. What can I say? Mags is a complicated fight, someone  messing up during a crucial moment of the fight can cause everybody else to die. We’d done the fight before, but we also had a handful of newcomers in our raid that one particular night, a couple of younger members of our guild and a few people who have never even seen Magtheridon filling in for our usual members who couldn’t make it. We as raid leaders had to take what we could get if we wanted to get things moving.

Anyway, the attempt started off terribly. Even my usually reliable cube clickers were not doing what they were supposed to, and we lost a lot of people to Blast Novas. And of course, just because everything that could go wrong did go wrong, at 35% those trigger happy DPS who were still alive at that point caused another Blast Nova to coincide with his deadly roof shatter. There I was, tanking away at Mags on my feral druid thinking, Are you @#$%ing kidding me?, too flabbergasted to even chastise people in Vent. Somehow, through a miracle we managed to get him down to just a sliver of health…at which point we had lost all our cube clickers, and the gallant few who were still left finally fell.

Save for me and a stubborn little paladin, healing me with everything he had left to give.

So close! But there was still no way Mags was going to go down, especially with me swiping away at him with my paltry bear DPS while he was still pummeling at me, with hundred thousands of hit points still left in his health bar. “Just let me die, Eddie,” I told the pally, “there’s no way we can do this just the two of us. Good attempt, guys,” — *cough* *cough* — “we’ll get him next try.”

But that determined healadin adamantly told me no, and refused to stop showering me with Holy Light. I went with it, and God bless that pally and his “Leave-No-One-Behind” attitude that I’ve come to love in healers. Through a series of well-timed heals on his part and fortuitous dodges on mine, lo and behold, all of a sudden the fearsome Magtheridon just keeled over and died.

I wasn’t even paying attention to Mags’ health bar at that point, too focused on my own trying to stay alive, so I could not believe my eyes when that happened, and neither could anyone else in the raid. You can still see me and the pally in the above screenshot, taken just seconds after Mags fell, two lone survivors standing amidst the carnage as well as the comments of disbelief in chat.

And that was my wonderful WoW memory. One more big thanks to Rivs (and happy blog-day to him) for letting me relive that moment.


Top 3 Favorite STO Moments

March 2, 2010

Well, it’s been a month since the release of Star Trek Online, and now is when a lot of players are going to be taking a step back to decide where they’re going to go with this game. Maybe you’ll stay on because there’s still plenty of things to check off on your in-game to-do list, or perhaps the month has given you enough time to decide that STO just isn’t for you. There’s a lot of negativity surrounding the game as of late (which really isn’t anything new if you’ve been following STO at all) but I’ve personally decided to maintain a positive outlook. One month is a milestone after all, and I wanted to reflect upon the experiences I’ve had in the game in the last 30+ days and share my top 3 favorite moments here.

3. Finding out about Tribbles

According to Wikipedia, even the most clueless of Star Trek fans know about Tribbles, but not me apparently. The first time I picked one up, I thought it was some kind of in-game food item. I mean, it looked just like a scoop of chocolate ice-cream to me, okay!? So I gave it to one of my bridge officers without a second thought. I was on one of my ground missions when I first heard it — the call of the Tribble. Of course, I didn’t know what it was at the time. Since I just happened to be on a jungle planet I thought to myself, “Oh cool, this place has monkeys!” But when I heard the call again on another ground mission, this time in the belly of a Klingon starship, I knew right then that the sound couldn’t have come from any species of space primate. The next time I heard that distinct purring sound, I immediately panned around to see if I could catch the source of it. Imagine my surprise when I saw my BO pull out a puffy fur ball and pet it!

2. Promotion ceremony in the Stateroom

Every time you reach a new rank in STO, you’re given an assignment to talk to an NPC for a new ship. The first time I got promoted, I also noticed a quest labeled “Optional” in my log to go visit the Stateroom to attend my promotion ceremony. Not one to miss out on any game content, I did what the quest called for and made my way to the Stateroom…and was met with all the NPCs turning to salute and congratulate me! That was just way too cool. Commander Menn Hilo, the officer at the front of the room behind the podium, will also tell you how awesome you are when you talk to him to complete the quest. I gotta say, nice touch, Cryptic!

1. “Breaking the Planet”

The Away Mission part of this quest was hands down the most fun I’ve ever had in STO and I would love to see more content like this. Ironically, this Fleet Action mission was broken at the time of launch but was fixed soon after that. Like many others, I went to do the quest as soon as I heard that the bugs had been ironed out, and together we all poured into the Laurentian System and beamed down to the planet surface. Dozens of us including myself cooperated to complete our orders, amassing ourselves into a single, unstoppable fighting force to raze our way across the map, destroying all enemies that got in our way. At one point, two groups of players converged for a battle against the Klingons and I could see at least 40 other people around me engaged in combat, which was a real sight to behold. It’s enough to make even the most jaded of STO players say, “I gotta admit, that was pretty cool.”