Posts Tagged ‘Fleet Action’

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Postcards From The Federation News Service

May 15, 2010

I know this blog has been inundated with Age of Conan related posts lately, but I’m trying to find time to give my other games some attention as well. Last night, I decided to take my mind off Hyboria for a while, and fly some starships instead. Star Trek Online’s Season 1.1 Supplemental went live on Thursday, and I figured it would be the perfect opportunity to check out some of the crafting changes at Memory Alpha.

Well, my plans changed as soon as I logged in and saw that the Federation News Service chat was alive with activity, from fellow fleeties Tipa, Blue Kae, Longasc and our newest member Syp. The Rear Admirals decided it would be fun to do something together, so it was off to the Laurentian System where Longasc started us off by leading us to a little-known sub mission called “Distress Call” in the Klingon Scout Force fleet action.

I definitely felt a little rusty, even though I’ve only been away from STO for a few days. But it was fun times, and I’m hoping these Friday fleet nights can become a regular occurrence so that the FNS might finally see some STF action.

Here are some screenshots from last night. Getting a couple of these cost me my life! Trying to take screenies in the midst of a battle while enemy ships are blowing up left and right — not a good idea. Ah, the lengths we go to to bring you decent galactic journalism!

In his haste to kill the Klingons, Bryn shoots RIGHT THROUGH Tipa! Longasc ducks just in time.

On the bugged bridge of the U.S.S. Daxter. Whoa, trippy! You see, kids, this is why you shouldn't do drugs.

Some good Newsies teamwork happening here.

This just in! SPARKLE SPARKLE Twilight Klingon ships!

All hell breaks loose!

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Star Trek Online: First Day Thoughts

January 30, 2010

Star Trek Online has officially started for those of us who purchased a preorder, and I can honestly say it’s been a pretty good launch day. I experienced zero problems on my end, though I did log in two hours later than when the servers opened, and thus managed to avoid the login issues and other difficulties caused by high load.

I enjoyed playing a tactical officer so much during the beta that I decided to roll another one, a Vulcan female with space traits this time around, now that I know how much fighting I would be doing on my ship. She is called T’Androma, a name I came up with by literally punching the word “random” into a Vulcan name generator. Hey, I never said I was a Star Trek connoisseur, I couldn’t tell you anything about Vulcan naming conventions if my life depended on it. Then it was on to my favorite part: character customization. With a little tweaking, this is what I came up with:

Yep, she's a busty one.

So I logged in and immediately saw the nifty little cut scene they’ve added, narrated by Spock and all (yay, I actually knew that!) and off I went to kick some Borg Drone butt. While I did so, I noticed the improvements they made to the user interface. It is gorgeous now, and I did a happy dance when I saw the option to turn on “view target of target”.

Space combat is a lot easier now that I know what the hell I’m doing, and I can take down four or five Birds of Prey at once without breaking a sweat. My new ship is almost a twin of the U.S.S. Taiga, the one I had in beta, but I named this one after another biome instead:

In case you're wondering, no, my next ship will not be named the U.S.S. Temperate Coniferous Forest.

I was also a little more careful when it came to distributing my skill points this time around, not only because I know that there’s going to be a cap, but also because I’ve learned that there are clear advantages to giving more attention to certain space and ground abilities. That said, space combat is still very tactical and combat on the ground is still somewhat lackluster, though I’ve come to appreciate every chance I get to beam down as a nice reprieve from the hectic and often lengthy space battles.

So far, there’s a decent mix of quests, some that require fighting and blowing stuff up, and others where you won’t have to fire a single shot at all. Yes, as with any game, there’s always going to be the risk of missions starting to feel repetitive, but well, at least in this game I’m pretty positive you’ll never have to kill 10 rats.

The most impressive thing I experienced was also the most fun I had today, and that was the fleet action. I was initially let down by them during the beta, as I was expecting the massive battles and epic moments that the developers had promised in their videos and interviews, and needless to say, I didn’t quite get that. Today was a different story. Maybe it was the greater number of players involved, but the fleet action gameplay I experienced this afternoon was just insane. Player allies and enemy ships and proton mines and debris and asteroids and you name it were just flying all over the place as literally dozens of phaser beams were shooting across the screen at once. This was more like the large-scale conflict I had expected.

A screenshot taken during one of the "calmer" moments, i.e. the few seconds when I was able to take my hands off the control keys and mouse.

I was also surprised at the level of stability. Sure, I had the occasional “connection to server lost” message flash across the screen as well as some rubber-banding, but having no ridiculous wait times, severe crashes or server shutdowns on launch day certainly gets major points in my book. I guess I’ll see what more this game will bring in the weeks to come.

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