Posts Tagged ‘Outfit’

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Our TSW Family Is Growing

April 9, 2013

Gladiatrix

Another month, another deposit of bonus Funcom points in my account when I logged in to The Secret World last night. I used them to buy the outfit shown above, the new Gladiatrix armor, so I can finally look like a tank (and so my guildies can’t claim that I only do all my tanking in skimpy clothes, at least until the next time I decided to buy a new mini-skirt).

There appears to be an increase of interest in the game lately, and as always it gets me giddy to see TSW getting attention because there really is no other MMO out there right now quite like it. Our Monday night TSW sessions continue to thrive as we get new people joining us some nights and current members experimenting with new decks and roles. We’re a pretty casual group, mostly splitting up individually or in groups while hanging out in cabal chat or teamspeak.

Anyway, in light of this I thought I’d plug our guild some more as well as provide some info to common questions I often see about TSW. Yep, it’s buy-to-play now, which means you pay for the game and play for free, and these days you can often find it at retail on sale or for pretty dirt cheap. As far as I know, it also comes with a month in which they treat you as a full subscriber and you get the perks like the XP booster drink and free in-game gift.

My character’s name is Tamerlaine “Laeyn” Berard; your nickname in the middle is what everyone in the game goes by. Feel free to add me to your friends lists or ask me any questions. The Mercy Gaming Knights TSW branch are the Knight of Mercy. We’re Templar guild, though your faction only matters for cabals and cabal features; when in game, members of the Illuminati, Dragons or Templars can group together to do quests or instances no problem. Aside from the intro as well as your faction quests, everyone pretty much experiences the same content, though each faction has its own unique flavor and you’ll see differences in things like quest completion text, etc.

Server also doesn’t really matter unless you want to PvP with others on your home realm. No matter where you end up you can still play with anyone in this game, though most of KoM are on Arcadia, the RP server. So you see while it’s not completely restriction-free, I still think the degree of flexibility is one of the best things about the game.

A lot of people have said that TSW has a rather steep learning curve, and this is probably true especially towards the beginning. I remember it took me a couple hours to really get into it. The good news is, once you get the mechanics down, the the drive to create and experiment with new ability decks gets pretty addictive. Still, the game being so niche, some never really get into it or are turned off by the horror themes, which is totally understandable too. Even now I still frequently run across features that make me want to tear my hair out, and personally there are certain quests I really wish I hadn’t done at night. In the dark. All by myself.

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TSW: Plundering The Ankh

April 2, 2013

Ankh

The Ankh is The Secret World’s fourth instance, located in The Scorched Desert. Deep beneath the sands, Orochi agents have discovered an ancient and subterranean Egyptian temple. Of course, it’s also damp, dark, spooky and completely infested with the Filth. As if any of us needed more proof that everything the Orochi Group touches inevitably turns into a giant cock-up.

Last night, a group of brave adventurers from the Knights of Mercy took it upon themselves to investigate the dig site during this week’s session of TSW Monday. First off, I want to say that there is no such thing as a bad instance in TSW…just that some are better than others.

I can’t say The Ankh is one of my favorites. Visually, it’s not as stunning as the others, and the bosses aren’t as memorable. And like I said, it’s full of Filth. I mean, it’s tentacle-ly and disgusting. Pretty sure as well that having been pummeled to death in that dungeon way too many times to count have not warmed me towards it. But someone’s gotta take care of the dirty work, right? And sometimes even dirty work can be fun when you’re doing it with friends.

Also, as any self-respecting TSW player will tell you, it’s of the utmost important to dress the part no matter what you do. The Filth of the Ankh learned last night that two can play at the tentacle game. So, there.

tentacles

 

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The Secret World: Sub Gone, Join Usssssss

December 12, 2012

On 12/12/12 12:12 Norway time, Funcom officially did it — flipped the switch on The Secret World making it subscription-free, or in other words buy-to-play. If you were one of the lucky ones who picked up the game a few weeks ago during one of the many crazy video game sales, I’d be feeling pretty damn swell right now.

Those familiar with the game probably already know that everything had been set up for this from the get go, but leave it to TSW developers to tie the whole thing to the end of the world. As for me, it’s pretty much going to be business as usual. I’m already playing at least once a week, so I’m keeping my sub for the perks: an item which doubles XP for one hour each day, a membership gift, and — here’s the biggie — discounts and bonus points to spend each month in the Item Store.

Assuming I don’t need to be shelling out every month for a game update, can you say, new outfits, outfits, OUTFITS, OUTFITS, OUTFITS?!?! That’s right, bring it on, Syp! We all know last week’s post about fashion show competitions was directed at me.

Speaking of which, I guess now is also the perfect time for me to once again plug our guild’s weekly Monday TSW nights. Depending on who shows up and what needs to be done, on a typical session we help each other through quests, dungeons, and if we have time, watch my character Laeyn dance Gangnam style in her underwear at the Albion Theater:

[SCREENSHOT REDACTED]

Seriously though, if you haven’t had a chance to try this truly amazing and creative MMO, you now have little excuse not to. Given its genre and unique mechanics, I can’t promise the game will be everyone’s cup of tea, but Knights of Mercy will absolutely be happy to welcome any returning or new players on board. I assure you, we loooooove fresh blood!

YUMMY…MUAHAHAHAHA.

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The Secret World: Post-Celebration Hangover

August 6, 2012

Ugh…world…too bright.

What can I say? I had fun in The Secret World “One Month Celebration” weekend. Maybe a little too much fun.

Yep, one month into TSW and still going strong. Pretty big deal for a game I had initially written off as “just something to pass the time.” Like some blind date set up by an obscure yet well-meaning relative, I never expected my stint with TSW to lead anywhere, but it just goes to show again that anything can happen.

As we wind down from the game’s first month celebration, I even find myself suffering a little from “lifetime sub envy”, wistfully contemplating the wisdom of my friends and fellow players who have upgraded to the Grand Master Pack. And let me tell you something: I. Don’t. Do. Lifetime. This is why feeling this way is kind of a shock.

My struggles with the decision of getting my own LTS notwithstanding, I will definitely keep playing into a second month. I see a lot of potential in TSW and I think it’s a quality game, which is why in an age where more and more MMOs are switching over to a free-to-play model, I will still readily and happily pony up the monthly subscription fee to support this Funcom project. Developers of niche and creative games which think outside the box deserve some love.

Plus last month’s State of the Game report about monthly new content doesn’t hurt. We’ve already seen Funcom successfully deliver Update 1.1, which gave us more than half a dozen new missions (oh, “Hell and Bach”, how you tortured me. This mind-bending quest occupied my brain for two nights, but the high I got after completing it on my own is something I have never gotten from any other MMO). When asked if Ragnar Tornquist and Co. can keep up with this ambitious update schedule, their answer was a resounding, “Yes, yes we can.” That remains to be seen, but if time shows they can walk their talk, I may be sticking with TSW for longer than I thought.

I spent the first night of the celebration weekend running through Kingsmouth again doing my 30 missions for my bonus Funcom points (which I ultimately spent on the “Hardcore Punk” clothing set, seen above) and in-game shirt reward. I thought I’d been quite thorough the first time I played KM, but it’s a real testament to the exploration aspect of this game that I still managed to find two side quests I’d never done. The last few days also saw me finishing up the Egypt zones, which means I’ll be heading into Romania (more specifically, Transylvania) very soon and I’m very much looking forward to that.

By all accounts, the celebration weekend was a great success, minus a few hours on Sunday morning where the load got to be too much for the servers to handle, prompting some downtime (which Funcom made up for by extending the event for 6 hours). Did anyone else participate? And if you did and also completed the 30 quests, sorry, the fashionista in me just has to ask: What did you buy/are you going to buy with your points (it better be an outfit!)? Any new players take advantage of the free weekend? What did you think?

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Creatures Of Darkness, Prepare Thyselves For a Merciless Thrashing

July 31, 2012

Me in my long-coveted outfit from the Witch Hunter deck, which I finally completed last night in The Secret World. The hubby is in his Exorcist outfit which he says makes him look a little like Father Guido Sarducci. Wait, who? Oh, old SNL references.

Of course, the irony is that while I’ll be sporting the Witch Hunter get-up, I don’t actually know how much I’ll use the deck itself. The abilities seem tailored to a high-DPS play style which shines when dealing with single targets, but doesn’t have much in the way of survival. It also appears built around quite a lot of impair effects. This has implications for its usefulness.

As you know, there are a ton of options in the ability system in TSW. The idea is that given time, any player can gain access to all of them. What I find interesting is how the game is also always encouraging you to tinker with your deck, throwing tough fights and other obstacles your way to make you think about your current build and how you can tweak it to increase your potential. Effectively, you have to constantly adapt to the environment in order to survive.

As to why I probably won’t be using my Witch Hunter deck (much), I’m finding a lot of mobs in Egypt to be impervious to impair effects. Most bosses also are. Thus I’m still currently running around in a Blades/Chaos burst damage self-build that relies heavily on penetration, but this weapons combo also has a lot of synergy in the defense and survival department which means I also have a set-up for tanking on the fly.

I really should be branching out into firearms for some ranged damage (as I discovered being melee only has landed me in a few precarious situations) but the next deck I’ll chase is probably the one with Hammers and Chaos (Templar Warlock). Heck, with where my current points are right now, I’m already halfway there.

Speaking of which, when it comes to point allocation I’ll admit I’m sometimes driven more by the clothing items they reward. However, I’m sure the Witch Hunter deck will get some use as it’ll most likely be my go-to PvP build when I do Fusang.

In other news, “Unleashed” patch 1.1 was released today, adding more missions (seven in all, five of which are investigation quests) and new fashions — not to mention that completing all the new missions unlocks “a new achievement and unique clothing rewards.” Looking forward to the brain work out and the hats and glasses and handwraps, oh my.