Posts Tagged ‘Quests’

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Screenshots Of The Day: Oricon

October 4, 2013

oricon

Lots of purdy screenshots to share today, but before I get to more, first I have some order of business to get out of the way. Due to schedule changes, a couple of regulars in our Star Wars: The Old Republic group have not been able to attend our TORsday nights, and as such Operations have been placed on hold for the time being. Anyway, I know this is a pretty long shot but, I’ve gotten permission from the slavemaster — I mean, our guild leader — to throw this out there: if you’re reading this and happen to have a level 50-55 Imperial character on Ebon Hawk and won’t mind running once a week with a great bunch of folks, let me know because we may have a spot for you.

The thing is, we’re very, VERY casual, and we play more for enjoyment than advancement, but I can promise lots of fun and good company and I will vouch for every single one of my guildies. Well, except maybe that Maric person.

Anyway, on to the pictures! So apparently a new update went live in SWTOR earlier this week and I didn’t even know about it; shows how much I pay attention! Game Update 2.4 reveals the next chapter of The Dread War, bringing a new storyline, a new world in a form of a remote moon named Oricon, and a bunch of new quest areas on said moon.

lava

Lava bad!

Naturally, with nothing else pressing on our agenda, those of us in the Imperial Mercenary Corps who showed up decided to group up and check it out together. We had one member just shy of level 55 and couldn’t get the quests (ugh, such a bummer), but he was able to tag along and, with the help of an XP booster, get the experience required to get him closer to level cap.

tentacles

What is up with tentacles in all my games lately?

It also goes without saying, doing all the missions in a group made killing everything on Oricon a LOT less of a pain…

monster

…like this bad boy.

I was pretty impressed with the new area. There’s a pretty hefty story component, but going through all the content won’t take very long and it’s pretty easy; once it’s all done, you’ll unlock dailies (which are just essentially the same quests you just did) as well as a new Operation.

medieval

This is rather Medieval looking.

That’s pretty much the extent of the update, but the rewards are pretty incredible. Completing the entire story will get you a full set of Artifact quality armor, which is nice because I have a whole new healing set to build plus a couple last pieces I still had to upgrade. All in all, it was a good night!

statue

Very creepy and awesome looking statue. Have the SWTOR developers been playing The Secret World?

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TSW Monday: An Exercise In Hi-lair-ity

October 1, 2013
savage coast lair

You have failed me, rainbows and sparklies.

This week’s The Secret World Monday saw us running lairs again (and we will be for the foreseeable future as long as the drops are good, the AP/SP keeps pouring in, and our resident godslayer is still working on beating the Gatekeeper).

Anyway, I just don’t get it. Apparently, lairs aren’t supposed to be very hard. From what everyone’s saying, if your group can do Elites, they shouldn’t pose much of a problem. But while I can see that being the case for the first couple quests you pick up, the difficulty level of the third and final quest always seems to increase noticeably once you unlock it.

In the case of the Savage Coast lair, we blew through the “kill and collect” quests with very little issue, and even managed some of the fights in a partial group. But then we came to the mission The Cover-Up and everything changed — our egos crushed, confidence destroyed, all joy in the world extinguished, boo hoo hoo.

I know, I know, despite the post title, I’m aware this experience isn’t sounding very pleasant. But that’s the thing about having a swell group of people to play with; a great time was had by all, and as usual there were lots of laughs around even as we were being served our asses on a silver platter and all we could do was ask for more.

Ugh, I just can’t help but think we’re missing something obvious (and it’s not the dynamite use…thankfully, we had that “duh” moment quite early on) but even with six people, we weren’t making much headway. It doesn’t help that there’s absolute squat out there in terms of information on TSW lairs, which is another glaring sign sending alarms off in my head indicating something that could be right in front of my nose but I’m just not be seeing.

We even pulled out the big guns, which is um…changing outfits. You know it’s a tough fight when even my sparkly unicorn polarizer get-up does nothing.

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TSW Monday: “Mortal Sins” Committed, Er, Completed!

September 17, 2013

Change of pace for The Secret World Monday this week; while my fellow guildmates helped one of our own complete the last Elite dungeon he needed for the achievement and to unlock the gatekeeper, I was able to finally do some questing in the game world.

Mara

Most importantly, I really wanted to finally finish the main story quest line because it has been more than a year since the game’s been out, and yet I STILL don’t have it done. It was getting embarrassing.

And also, I could desperately use the AP/SP. Running dungeons unfortunately hasn’t been getting me too far in that department, and it’s been a while since I completed a pre-made deck and earned a new outfit.

Engine

Anyway, I was very close already (at tier 24/29 or something like that) while in the Carpathian Fangs in Transylvania, and so it was totally doable in one sitting. Being in Elite gear now also really helped speed things up. By the end of the night, I could proudly say I have “completed” the game! Main story-wise, in any case.

Angel

I’m so glad I did. And I’m not going to reveal spoilers, but at the end it really sounded like all of it was gearing up for the “event” in Tokyo. If so, I’m doubly happy I got this done, because a big update is anticipated for the game in the near future, and if it’s going to be the follow up to everything I did for the main storyline, I’m glad that I’ve caught up.

Finally, the other highlight of the night: new achievements with outfit rewards! I’m looking good in the Streetwear Samurai outfit, don’t you think? And my new purple blade I bought with Black Bullions!

streetwear samurai

 

 

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SWTOR: Who Are You Calling Meatbag?

August 14, 2013
HK

Uh oh, he’s got you in his sights.

TA-DA! Behold my new HK-51 companion, prepped and ready to do his master’s bidding.

Okay, HK, your first mission is to make yourself at home on my ship and meet your new crew. Please take “extra care” of Torian for me, will you? I’ve never quite lived down the indignity of male Bounty Hunters getting the option to romance a cool chick like Mako, while the female BHs get stuck with — as my guildies put it — the goofy Justin Bieber lookalike.

Target

Target

Last week, you may have heard the Imperial Mercenary Corps gathered for a group event to start the HK quest chain in Star Wars: The Old Republic, kicking off the great scavenger hunt for killer robot parts. But since the husband and I have a prior engagement this coming Thursday evening and won’t be able to make the scheduled weekly TORsday night, we decided to get a jump on the last two HK pieces found in the flashpoints last night, calling in the help of a couple friends.

To be honest, if it weren’t for the guild event, I probably wouldn’t have ever gotten the HK droid. As awesome as he is, doing the scanning process for his parts on the different planets all by my lonesome would most likely have done my schedule in, so I’m definitely grateful and more than a little psyched that I finally got this cool companion.

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SWTOR: The Imperial Meatbag Corps

August 9, 2013
hk51c

Look! There’s enough for all of us!

It’s just like the old days! About a dozen people showed up last night for Mercy Gaming’s weekly Star Wars: The Old Republic night, which was a really good turnout.

So naturally, on the agenda last night was something we figured everyone can do together — working towards getting our HK-51 companions. Not many of us have done that quest chain, and it’s definitely one that’s considered “the more the merrier”. The unfortunate catch, however, was that we found out you had to be level 50 just to pick up the starting quest. Ugh.

hk51b

“Friendly exasperation: Oh, Maric, have you gotten us lost again?”

By the end of the night, we managed to complete the opening quests and collect all but two pieces of the HK parts for the scavenger hunt, leaving the final two pieces in the instances to do next week. HK-51, you will soon be mine! I can’t wait for you to call me “meatbag”.

I also have to say, this was like the perfect guild activity and experiencing it was like pure nostalgia. Traditionally, our guild has always liked to organize events to do as large groups in SWTOR. Around launch time, the activities we did ranged from world boss tours and datacron hunts to PvP Friday Night Fights. There just always seems to be something big groups can do as a guild event, things that don’t necessarily involve endgame. I suppose SWTOR has always been kind of special to me in that sense.

hk51

The mad dash to converge on the shiny yellow beam.

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My 5 Creepiest Moments In The Secret World

June 6, 2013

A couple weeks ago during one of my guild’s regular The Secret World Monday nights, fellow blogger Syp and I got to discussing what we thought were some of the creepiest moments in the game. Which got to me thinking — well, let’s face it, there are more of these freaky moments in TSW than I can count, but I wanted to share these five gems that immediately came to mind.

Have a look, and feel free to share your own in the comments. Also be sure to check out Syp’s companion piece on his “5 creepiest places” in TSW!

1. The Black House

The Black House

The Black House is a burned out husk of a home in the middle of the woods of Savage Coast. One thing about this house is that you can only enter through the side, not via the front entrance. Every attempt by the hapless player to do so will end with the same result: a forceful rejection (ejection?) and a rude landing ass-first onto the front lawn.

I was lamenting upon this aloud on vent to my guildies once, during the early days of the game, which was what led one of them to say to me, “Have you ever tried visiting the Black House while dead?”

I hadn’t. When you die in TSW, your incorporeal spirit has to run back to your body in a kind of ghostly version of the world, except at certain locations there exists unseen things that only make themselves visible to the eyes of the dead. I did a quick /reset, went to the Black House like I was instructed, and what I saw there sent chills shooting up my spine.

2. The Vanishing of Tyler Freeborn quest line

Tyler Freeborn

Okay, this entire quest line is chock-full of great moments, but I thought the final tiers were the best. At a certain point in the mission, you pass out in a heavy fog, only to wake up…somewhere else.

More specifically, you find yourself on some strange floating island no bigger than the size of your bathroom, and everywhere around you beyond this dinky little piece of rock you’re standing on is a straight drop into pitch black nothingness.

You think to yourself, er, what am I supposed to do, drop over the side? Stand around and wait for something to happen? Hmm, is my indecision going to end with my moth-eaten and dried-up brittle old corpse lying in a pile at the base of that ironically big STOP sign?

It’s all part of the game, you see. It’s the quest playing mind games with your head, and as always, it’s those “Aw crap, I don’t know what to do but even if I did I’m not sure it’s a good idea” moments that agonize and eat away at you.

3. Engine Tyrant Prime and Alpha

Alpha Prime

Prime and Alpha are the two handsome fellows you see here that get sicced on you during the third boss fight in the last normal dungeon in TSW, Hell Fallen. The first time I did this instance, I had no idea what to expect. My fellow adventurers and I happen to enjoy going into new dungeon experiences completely blind, the better to be surprised. And also because we’re gluttons for punishment.

You start by killing Prime, whittling his health down until phase 2 in which he becomes immune and his friend Alpha joins the fight. Not knowing this was going to happen, Alpha’s sudden appearance by practically crashing into the middle of our spazzed little group almost made me pee myself. Cheap shot, but effective.

4. Getting plastic surgery

modern prometheus

Some frightening moments in horror are achieved by the addition of gratuitous amounts of blood, gore and violence. Some may also involve grotesque monsters jumping out at you from the shadows trying to eat your face (see number 3 above). Still other moments are scary because the creator of the scene has produced an overall dread-inducing atmosphere, and these, in my opinion, are often the best and most rewarding.

The Modern Prometheus isn’t so much a surgical facility as a grimy slaughterhouse run by a madman with some seriously questionable credentials. And really, who wouldn’t be disturbed by the idea of being able to get a nose job at the same place you can pick up a slab of deliciously maggot-ridden pork loin?

5. Virgula Divina

virgula divina

Sigh, it was only a matter of time. Sure enough, there came a point in my relationship with this game where I just had to stop and ask myself, why the hell am I playing this?! I’m a spineless little chickenshit with no stomach for horror movies and the like! I have absolutely no business running around in game like The Secret World!

That point was Virgula Divina.

And yet, I loved it, loved it, loved it. The quest Virgula Divina is part of your main story line, coming in at the interlude between Egypt and Transylvania. It marked the first instance in which I remember having to pull my hands away from the keyboard in order to question my sanity and the dubious wisdom of actually going forward with completing this quest. It was just that unsettling.

I forged on, of course. And quite honestly, I’m kinda used to TSW making me feel this way by now. It still happens once in a while.

I wish I could elaborate, but Virgula Divina definitely needs to be experienced firsthand by all who play TSW, and it would not do at all for me to spoil it. I will, however, say that doing this quest by myself in the middle of a dark and stormy night was probably not one of the better gaming decisions I’ve ever made.

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Screenshot Of The Day: Go Moosies

April 16, 2013

Antlers

I’m at the point in The Secret World where I’m picking off quests I haven’t done yet, using the achievements window to guide me. Why it took me so long, I have no idea — as there are so many of them that give you cool clothing pieces on completion. Finally got my nifty antler hat last night, the reward for doing all the fae quests in Transylvania.

On another note, there were problems with certain social features in game after the patch in yesterday, so I apologize to any TSWers if I was incommunicado through any of the chat channels. It’s like I always say, random stuff breaking in this game just seems to be a part of the fun! You either embrace it, or go crazy.