Posts Tagged ‘TV Shows’


Defiance The Show: Some Quick (And Spoiler-Free) Thoughts

April 17, 2013


I was finally able to watch the pilot episode of the TV show Defiance last night, and I have to say, I haven’t felt this excited about a program on SyFy in a long time. I mean, for a futuristic dystopian-type series on cable, it’s about as good as you can ask for.  And man is it refreshing to finally see something on this channel that I could really grow to like, because in recent years I’ve been this close to giving up on good old “Siffy”.

Right from the start, I was drawn into the story — and it helped that I already felt connected to the characters Josh Nolan and Irisa, since the three of us had some good fun shooting up mutants in game together last weekend. In a way, it was like seeing an old friend again, like, “Hey, wasn’t I was reviving your downed ass just last Saturday? Dammit, you were supposed to be covering me, Nolan! Why couldn’t you have been more like Irisa and stayed behind cover?”

But I digress. My point is, even though these two characters are no longer around in the game, they are the show’s main focus. And here I am, already a steadfast member of their fan club (and I have the outfits in-game to prove it).

Anyway, by all accounts, it seems the show’s premiere drew generally positive reviews and opinions. Well, here I am adding my vote to the YES pile. I gotta say I liked what I saw. Literally too, as in the show was an hour and a half of pure eye candy. The colorful sets, gorgeous costumes and make-up and the CGI were simply incredible, and they did a superb job of drawing you into that world.

Which kind of makes me worried, actually. So many of my favorite TV shows that aren’t around anymore have been done in by mounting costs, and I sure hope the team can keep up with the expenses of such high production values (I mean, from the looks of it, their custom contact lenses budget must have accounted for a hefty dent alone). But I’m sure in the end it was all worth it, because visually, Defiance was astounding! If you saw the final battle scene, you’d know exactly what I mean. I swear I just want to watch that part over and over and over.

The plot did take a while to ramp up, but given it was the pilot and that they had a two-hour slot to fill, in the end they did a good job of setting things up. The supporting characters were interesting and made for some good laughs. Even though the show just premiered and I know it’s still too early to tell where it’ll go, I can’t say I was disappointed. I definitely enjoyed the first episode, and I hope for the show’s continued success.


Defiance: Time-Limited Episode Missions

April 14, 2013

episode mission

Thanks to catching the tail-end of a twitter conversation a few days ago, I was reminded to complete all the current Episode Missions in Defiance.

Good thing too, since they won’t be around in-game after the 15th. Because of Trion and SyFy’s collaboration on this cross-media project, the timeline content in both the game and show have to mesh and be in sync — so it would follow logically that at least some of the content will be time-limited. The two particular NPCs involved in the current quests, for example, will be gone after the first episode of the show airs Monday night, since it wouldn’t make sense for them to be in the San Francisco Bay area anymore. So, it’s bye bye for now, Nolan and Irisa!

On the one hand, these are exactly the kind of dynamic world changes I would expect to participate in on a cross-media undertaking such as this; part of the draw for me was being able to see events in the show affect the game, and hopefully vice versa. Of course, this will mean working more diligently to keep track of these connections and do content like episode missions on time, but I’m also fairly certain stuff like that won’t be popping up every week, allowing me ample opportunities to catch up. Speaking of which, last night’s polishing off of the episode missions wasn’t bad at all, taking me no more than two hours to complete, especially since I did them in a group with my husband and a guildie.

There are four of this type of quests in all, designated by a star-inside-a-square symbol on the map, and easily accessible to new players as far as I know. All of us had already done A Little Competition earlier in the week, so we hit up the next mission The Searchers, which appeared the first in a chain. This was followed up by The Heist (which contains a solo portion) and The Departed. That these missions are special are obvious right from the start, with longer and more elaborate cutscenes, as well as more challenging enemies and cooler-looking instances. They’re also fun as hell.

So be sure to hit them up; there’s still plenty of time before tomorrow night. You get some decent rewards out of it too, including a couple of outfits and an amazing purple-quality assault rifle. Not only is that my weapon-of-choice, I’m also now proudly sporting a spiffy fur-collared mauve jacket (also known as the official uniform of “We Love Irisa” fan club!)


10 Random Thoughts About “Game Of Thrones” Season 1

June 20, 2011

  • Hoorah for an adaptation that didn’t have me seething with nerdrage over casting. With few exceptions, every actor and actress were amazing in their roles, bringing to life the essence of each character. A few that stood out for me: Sean Bean as Ned Stark, of course — it was like the man was born for the role. Mark Addy showed that everyone underestimated him as “just a comedy actor” with his performance as Robert Baratheon. Peter Dinklage as Tyrion Lannister, who makes whoring and drinking look charming. Maisie Williams made me alternate between being stupefied by her sword fighting skills to wanting to hug her for being so cute. And as much as I wanted to dunk Joffrey’s head repeatedly in a dung pile, they couldn’t have chosen a better or more evil looking kid than Jack Gleeson.
  • The Song of Ice and Fire series involves multiple storylines and enough characters to fill a small village. One of the first concerns about this show was whether or not they could pull this off without confusing the hell out of the people who haven’t read the books. For the most part, however, I think they did a great job with presenting the whole story, keeping a tight grip on it as best as they could. HBO successfully made each plotline distinct enough so you were never too lost.
  • There were still some things they could have made clearer. I didn’t realize how much I took for granted until my friend who hadn’t read the books asked me for clarification on a few things — like why Jaime Lannister being called “Kingslayer” was such a big deal, not just because he killed the old king but because of who and what he was as a White Cloak. And the direwolves certainly did not get enough screentime! When Ghost finally appeared again with Jon at Castle Black, even I was a little taken aback.
  • I still wonder about the pacing. There were definitely parts that felt a little off to me, like a couple of the middle episodes that were more about world and history building, versus actually having anything happen. In contrast, the last three episodes were crammed to the brim. It’s never boring, but it did seem like the final episodes had to cover more than half the book.
  • Game of Thrones had all the elements of an HBO show in spades — blood, sex, violence, sex, power, sex, humor, but also honor and strength.
  • Beautiful sets, costumes, props, etc. What stood out for me: 1) Their depiction of The Eyrie and its sky cells. I wasn’t disappointed (unless you count how I wanted to see even more). Certain things were even better than the book — like the stunning and ginormous wooden throne (cooler than even the Iron one!) and their version of the Moon Door. 2) The Wall and the men of the Night’s Watch. 3) Littlefinger’s wardrobe. Damn, the man looks good even in black silks and embroidered roses.
  • Made by the same people who did the titles for other HBO shows like Rome and Carnivale, the opening sequence deserves some love. I wasn’t crazy about it at first, but the more I watched the more it grew on me, despite — or perhaps because of — the fact that it’s not very “fantasy-ish” at all. I also love how it the map changes, reflecting new locales as they are introduced or visited by the characters in later episodes. What a fun and interesting concept. The awesome opening theme music pretty much guarantees I’ll be all over the Game of Thrones soundtrack too when it comes out.
  • Satisfied with how loyal the show stayed to the original source. Understandable how there were a few liberties taken and a couple new spins, but there weren’t too many instances where they outright changed the characters or the outcomes of an event. I wouldn’t have wanted it to adhere exactly to the books anyway, and I’m not one to pick the details to death, plus ultimately I felt that most of whatever they added or trimmed away served to enhance rather than impair the story.
  • Even though I knew what and when things were coming, I was still shocked when they happened. It’s amazing how emotionally affected I was; there were times where I just sat there wondering if all of it actually happened.
  • Can’t wait for Season 2, Spring 2012.

STO: Into The Coliseum

February 28, 2011

Out of my way, fool.

Star Trek fans, be sure to have an extra pair of underwear close at hand because the latest Star Trek Online feature episode is nothing short of nerdgasm-inducing. And fans of the Original Series, you might want to have two pairs handy.

Time to take a break from all the Rift posts with my review of “Coliseum.” And what can I say? Wow. Just, wow. I have a lot to talk about, but the hard part is figuring out how to do it without coming across like a raving fangirl. Fact is, it is not in my nature to squee and fawn unless something is very, very good and extremely well done — which I think applies to this particular FE. I’m going to echo what Tipa has already stated in her write-up — this episode is truly epic.

Note: Spoilers in the text and screenshots.

Surprise, surprise — this latest mission does not start at Admiral T’Nae. Instead, it is Obisek’s scarred visage that pops up on your screen, asking for help, no less. The nerve! Seems one of his ships carrying a load of thalaron weapons through the Nopada system has disappeared. His only bargaining chip was simply, “If you didn’t like the idea of thalaron weapons in the hands of a loonybin like me, you would like them much less in the hands of an even bigger loonybin like Hakeev now, wouldn’t you?”

ARRGH!!! This is why you don’t let crazy ass Remans run free to do as they please! I should have attempted to arrest him when I had the chance, especially since the decision to do so or not to do so turned out to make no effing difference in the end.

Skip ahead to the Nopada system because I’m a tool and I’ve agreed to help Obisek find his missing ship. There, I find nothing but derelict hulks and a mysterious satellite. And whaddya know, it’s a trap! At this point, I was going through the motions, thinking this was just gonna be another one of those missions where I’ll have to run around activating glowy consoles and pressing buttons until I find a way to escape.

Well, I discovered it was that and more. Math? MATH, CRYPTIC?! Why do you hate me? But thanks to my overbearing mother and her forcing me to go through five years of Kumon in my youth, however, I was set, calculators and pencils be damned. After you work out which number corresponds to each letter, all it takes is to go through A, B, C, and D sliding the numbers left or right until they show the correct value.

After that, make sure you explore every nook and cranny of the small facility. You’ll need to somehow set the satellite to expand its scanners far enough to pick up the derelict hulk, using it to redirect focus away from your ship, and then you’ll need to dial down the power settings to allow yourself to get away. The information takes a bit of digesting, but the key is to know where all your consoles are to do your fiddling, so be sure to note them on your map.

So by now I admit I was feeling a little indifferent, expecting myself to beam back to my ship and be ambushed with a space fight or something. I thought, “Typical.”

Instead, BAM! I found myself behind bars in the next scene. I did not see that one coming. Not sure if it was intended, but way to go Cryptic for luring me into a false sense of impassivity. This was probably the biggest twist I have ever experienced in an FE, and I love it!

And what made it even better, was when the doors opened, and I realized…I get to fight? Oh my God, I get to fight! No pressing any buttons, no scanning any objects, no running around trying to be diplomatic. I. GET. TO. KILL. STUFF. Now THIS is T’Androma’s kind of mission! Just your good old-fashioned, straightforward gladiatorial skirmish with fantastical creatures in an open coliseum.

Ladies and gentlemen, choose your weapons. Take ’em all if you want, but it’s the Lirpa for me. As if I would choose anything else.

As a proud owner of a little Sehlat cub of my own, I really should be feeling bad about this. But that's the way of the arena! Sorry Fluffy!

And all the while, I’m going dun-dun-DAH-DAH-DAH-DAH-DAH-DUN-dun-dun-DUN-DUN! in time to the music. Because everyone knows, of course, that the Amok Time song is the greatest fight music EVER. I laughed, because it seems that after almost a year, my wishes were finally answered. That was before I got into Star Trek. Sigh, how utterly ignorant and sad I was then.

Are you enjoying yourself? When do you think we'll get to go again?

The fun was over way too soon. Before long, T’Andy was herded back into her cage, where she had the opportunity to talk to the Reman slave who fought beside her the coliseum. “I tire of this life,” he moaned. “I can’t go on much longer.” “The lights are too damn bright.” Whine whine whine, bitch bitch bitch. It took every ounce of self control not to bite this guy’s head off and call him names, insult his manhood or imply he’s a psychopath. Seriously, Slamek, the joys of the arena are wasted on you and blubbering wussies like you.

But no, T’Andy had to  be diplomatic to get through this. Guess you can’t always have it all.

With much reluctance, T’Andy finally agreed to escape with him. At this point, I thought Cryptic would throw in a few objectives related to subterfuge or evasion. Surely, after all that fighting, they’ll make us sneak around some.

I could not have been more wrong, and boy am I glad for that:


Beating the Aehallh Worm in the coliseum shouldn’t be too difficult. If you find you are getting low on health, there are regenerative spores around the place you can “activate” to heal yourself. Run around to avoid the corrosive spit, beat down the tentacles, activate the turret system, simple as that. Letting you free the other prisoners to help you fight was also a welcome touch; I thought it added nicely to the frantic atmosphere.

By now, it feels like I’ve been playing this mission for a long time, and certainly it has already been twice as long as some of the previous FEs in the past. But it ain’t over yet! T’Andy and Slamek may have escaped their prison, but they still have to escape the desert. I was surprised there was still more to the story, but this is the most fun I’ve ever had in any STO mission, period, so I wasn’t complaining in the least.

Of course, it wasn’t enough just to be whiny and annoying, Slamek had to be an incompetent burden too. Wounded by the worm in the arena and poisoned by its venom, my Reman companion wasn’t going to make it unless he received immediate medical attention. If it were up to T’Andy, she would have let him die, but Starfleet has a pesky tendency to find out about these things, and if her churlish ways ever got back to the Admiral she would have my Vulcan ass on a silver platter.

Scorpions overhead!

The landscape, however, was absolutely breathtaking. As I gathered up the herbs for Slamek’s injuries while dodging the ranging Scorpions overhead, I couldn’t help but admire the desert scenery in the beautiful light of the silver moon. I don’t think I’ve seen anything else like this in STO. The environment was simply gorgeous. And huge. Thank God in one of the game’s previous updates they gave us a longer duration sprint.

Okay, now I have to spend the night with Slamek? Are you seriously saddling me with this pathetic creature, Cryptic? It’s like being haunted by a ghoul. Will the torture never end?!

Curse you, Slamek! Your fugly presence is totally ruining my glamour shoot!

Sigh. Just don’t get fresh with me, okay, Slamek? Or I swear, my boyfriend will come and nerve pinch you.

Here, T’Andy’s tactical training background required her to collect wood for a fire. Play with other classes in the group to collect all the accolades! Afterward, I thought surely the night in the cave must mean this episode was coming to an end…but there was still one more scene. Somewhere deep down I was starting to think this was getting a little ridiculous, but then I saw the marvelous view of the crashed Reman ship and promptly told that part of me to shut up. Again, the graphics and the design of the tableau was of a caliber I have not seen before in STO.

She's seen better days...

Just a few more objectives requiring me to send my signal to my ship, and T’Andy was almost home free. But then BAM! cutscene again. I was laughing out loud by the end, because I was having all these nasty thoughts about Slamek the whole time…and in the end it turned out I was right not to trust him. Traitorous bastard. Now that one I actually did see coming.

Why he went through all that just to sell me out though, I still have no idea. But the look on Hakeev’s face when I made my last minute getaway was funny enough to make me set aside all my questions. Silly villains. Y’all need to take a page from T’Andy’s book — shoot first, talk later.

Dammit. I knew I should have let the worms eat you out there, Slamek.

Days after playing this episode, I am still geeking out over it. My only concern about it is the fact it makes the rest of the game look less good, if that makes any sense. No wonder they are planning on going back to revamp past missions; I feel the chasm of difference between the old content and the new would be too great otherwise. Not only do I feel “Coliseum” is the best episode so far in the arc, I’d probably go as far as to say this was the best FE released to date. Hell, best mission the the game, even. Bar none.

This is now my favorite episode, and I have to say playing it was one of the best experiences I’ve ever had in STO. And it’s not just because I got to wreak all kinds of destruction in my wake. This episode must have been a massive undertaking — to write, to direct, to produce. It had everything, from the engaging script to the cinematic cutscenes with dramatic camera angles (especially with Hakeev at the end). Beautiful environments and music appropriate to the atmosphere. Extraordinary creatures, big and small. Lots of things that have never been seen before. There was also humor, suspense, excitement. Combat, problem solving, diplomacy. The whole mission was like a buffet table generously laid out by Cryptic, encouraging you to sample the best bits of everything.

Finally, in “Colisium”, I also see a labor of love, a devotion to Star Trek and a clear commitment to its fans to bring us the Trek elements we know and love. I’ve glimpsed this in other parts of STO, but here in this particular episode, it really shines.

Seriously, whoever came up with the idea for this mission deserves a raise. I can’t wait to see what’s in store for us next Saturday. It’s the series finale!


STO: Valentine, Valentine, Wilt Thou Be Mine (Enemy)?

February 14, 2011

Sorry about the title, but I never said I was a poet.

“Mine Enemy”, the second featured episode of the new Star Trek Online series arc debuted Saturday, and once again prior engagements kept me elsewhere and unable to log on at the time of launch. Again, I thought it was for the best as Cryptic still appeared less than prepared to handle the increased server loads at such a peak time. However, things didn’t go too smoothly for me either when I was finally able to play that night. I didn’t encounter any high-population-related problems, but I did hit a pretty annoying bug instead. More on that later.

Note: Spoilers in text and screenshots

This week, T’Androma and First Officer Sleer investigate a Ferengi-run mining colony in the Hfihar System. The rest of the away team stay behind as not to spook the miners and inhabitants, mostly made up of Romulan refugees, as they are not used to seeing too many outsiders to their area. For more on the plot and story of the mission, check out Tipa’s great write-up.

Traffic congestion in sector space.

Like last week’s episode, “Mine Enemy” starts at Admiral T’Nae located at Starbase 39. I made the trip to see her in person so I could grab a few screenshots of the crowd. It’s a shame Cryptic can’t manage the server loads more smoothly, but I do love it to see so many people in STO. It was late Saturday night, but T’Nae was no less surrounded by dozens of players jostling around and even on top of her desk trying to initiate the mission. I find that I really like the voiceover for her character. The actress manages to convey strict control over emotion, and yet there’s just that tiny little hint of condescension you would expect from a Vulcan.

Upon entering the Hfihar System, you’ll encounter a very short space sequence before getting the option to beam down to the surface of the mining colony with one other member of your away team. Commander Sleer was chosen for the assignment. As T’Andy’s first officer, the loyal science officer is her friend, her rock, and most importantly, her healer. Bringing someone who can provide your captain more firepower would work too, but as a tactical officer who likes to go in guns blazing, I personally like someone who can keep my shields up.

Once again, the STO team at Cryptic proves that when they set their mind to it, they can do wonderful, powerful things with environment and atmosphere. Because boy, what a craphole this place is, and I mean that in a good way. You can practically feel the despair rolling off the NPCs huddling in the dust and shadows of the slums. The gravity of the situation hits you even harder when you consider the main Star Trek timeline and the significance of everything around you — all these Romulans are sad and homeless now, scattered to the wind after their planet went kablooie in the supernova. You gotta feel bad for them.

Before you enter the mine, you’re asked to help out some of the Romulan refugees in the area. You get to complete different tasks depending on your character’s class. As a tactical officer, I got to take out a bunch of thugs that has been threatening this poor guy just trying to feed his own family as well as his dead friend’s, which suited me just fine. The point is though, I notice Cryptic is sticking to this trend of providing class specific objectives, which I approve because I think lore-wise it makes each role feel more unique in function, on top of simply just having different abilities.

Why you don't mess with T'Andy.

Okay, here at the entrance of the mine, I encountered the really annoying bug. I first tried using diplomacy to talk the Romulan jerk on guard into letting me through, but ended up having to put him down anyway. Subsequently, I was given the objective to take out 4 more groups of hostile Romulans, except I only got 3 groups, and thus got stuck when I couldn’t initiate the next part of the mission. Apparently, this wasn’t an uncommon occurrence; I saw several people talking about in sector space chat, and a couple of my own fleetmates experienced this whacky glitch. You only have two choices if it happens to you, unfortunately.  One, you can drop the mission and start it over, or two, you can beam out and wait 15 minutes for the mine to reset. I did the latter, but while I waited I also redid “The Vault” with Blue Kae and Talyn, so it wasn’t a total loss.

To avoid the glitch, I was advised to just go in and just shoot the guard. Don’t try to negotiate with him, don’t even talk to him, just kill him. Shoot him dead. Well, I can do that. And voila, it worked! Keep going further into the mine and you should get the message to kill 5 groups of hostile Romulans, which is the way it should be. You miss out on the choice to use diplomacy, but I did this mission twice and both times I followed this advice, and the bug didn’t show itself again, which is what matters. The puzzle (well, if you can even call it a puzzle) initiated to open the hidden cave door, I stood on one of the pressure plates, stuck my bridge officer on the other, and whew, I was finally through this pesky area.

And what’s this? Cutscene! I think this is another trend we’ll be seeing more of from these featured episodes. And with Cryptic having plans to revamp many more of their missions like they did with the Azura encounter, at some point we may even be seeing these all over the game.

Be sure to explore everything before you head past the code-protected door. In one of the caverns to the side, you’ll get even a nice surprise and an accolade out of it…

Cue "not a bricklayer" line!

It’s moments like these that I’m glad I took the time to watch all the Star Trek shows, even the Original Series. The episode with the Horta is one of my favorites. It’s so much more fun when you get the references, and I gotta say kudos to Cryptic for putting in gems like these for the fans.

I’m also astounded by all the choices you’re given in this FE. In the brig, you get the optional mission of releasing the prisoners, for example. I did, and I was pleasantly surprised to see them help me fight! Of course, five minutes later I managed to get them all vaporized. So it goes. I also had the choice of not killing the Romulan commander for the access codes, but duh, I did anyway. What, it’s not like my diplomacy rank would have been high enough in the first place! I don’t know, I didn’t check.

Anyway, choice means a lot more fun for completionist types like me, and even though it is possible to sneak through the facility without having to kill a single worker, I mowed the whole place down so I could sneak a peek at all the information on the consoles they were working on. What can I say? Destruction follows T’Andy around like a pet goat, but there’s usually a rhyme and reason to it.

Speaking of destruction, I love how the whole place almost comes down during your harrowing escape from the mines. There’s that whole thing with environment and atmosphere again. Good job, Cryptic!

Escape action-hero style.

You return to your ready room afterward, to decode the files you downloaded from deep in the mine before you managed to get out of there. Some of the files include errors that you have to correct in order to receive pass codes that will help you decipher the main encrypted document. What followed was a lot of reading and in some cases guesswork, but I found clicking through trial and error will also ultimately get you to your goal in decoding the message. Oh, you Remans. I look forward to breaking your necks.

On a more cheerful note, I love this week’s reward. How could I NOT choose the Horta hatchling pet?

Uh, T'Andy, I don't think he likes the fire extinguisher.

Overall, great episode. Just a shame about the bug; if it wasn’t for that, everything would have been perfect, 10 out of 10. Still, “Mine Enemy” probably ranks up there as one of my favorite featured episodes so far.


STO: Keeping Things Warm In Cold Storage

September 27, 2010

What do you do when you arrive to find the Breen and the True Way beating the crap out of each other? You join in, of course.

Once again we take this lovely Monday to look at the latest Star Trek Online featured weekly episode, which by the way I had the pleasure of experiencing on Advanced Difficulty with my fleet of brave Federation News Service correspondents — Longasc, Thomas, Thumupp and Tipa (who has written a very comprehensive account of the mission this week as well).

More on how that turned out later. First, I can’t believe it’s been five weeks already. What is it they say, that time flies when you’re having fun? Anyway, what a ride this last month has been — I’ve encounter new species, new planets, and new technology. I’ve defended newfound allies, held off hostile enemies, and negotiated myself out of sticky situations. I’ve been unceremoniously blown up, knocked on my ass, and zapped by ice beams. It all came to a head on Saturday with “Cold Storage”, the final episode of the Breen story arc.

A tribute to TOS's "The Paradise Syndrome"

I knew it was coming — showdown at the lost Preserver archives! — but I still nearly fell out of my chair when I saw the giant obelisk. While this arc’s conclusion was somewhat predictable, I still have to appreciate these little homages they throw in to honor the various Star Trek episodes. I don’t think you have to be familiar with the shows to enjoy STO, but being able to spot these little touches do add to the game. Sure makes me glad I spent all those months devouring everything from the original series to Enterprise, or else I wonder how much would have gone over my head.

If we stay together, we survive.

Combat on this mission proved to be a formidable challenge. In space, I was just a sliver of health (at one point, just 2%!) away from being completely obliterated and only survived thanks to the concerted efforts of my fleetmates healing me. Still, my starship is an Escort, a flying tin can not known for being terribly sturdy, so admittedly being blown to smithereens (or close to it) isn’t so much of an irregular occurrence.

The difference was more noticeable on the ground, however. Apparently the Breen wised up, as evidenced by a new ability which appeared capable of one-shotting unsuspecting Federation officers. I’m not sure how much of it actually had to do with our group doing it on the advanced difficulty setting, since another member of or fleet doing this quest individually also noticed this happening.

Er...what tones?

In the underground passageways beneath the obelisk, we came upon a mini-game of sorts. Three consoles which supposedly would emit a tone when activated, and doing them in the right order based on sound would unlock the Archives proper.

Well, I couldn’t hear anything when I activated the first one. Granted, it could be my sound settings or the possibly the ambient noises in the room, but I know my hearing’s fine and I still wasn’t able to pick anything up even when I leaned into my speakers. I left the task to someone else who might have better luck hearing the tones, but regardless, there are only a handful of possible combinations to try, so getting into the final room shouldn’t be problem.

Anyway, you can never go wrong with a boss fight.

Wow, aren't you a big boy!

So, great episode and nice ending and all, but in the end what I loved best were the rewards — finally, a chance to be on the giving end of an ice beam for once with the CRM 200 ground weapon, and also a new Breen tactical bridge officer to call my own, whom I named “Pran”. I had to fire one of my other Boffs to make room for him, but it was worth it. High time for me to get rid of the freeloaders anyway.

Ice to see you! /lame joke

An interesting thought came to me as I was setting Pran up aboard the U.S.S. Taiga — might “special Boff” collecting become a new trend for STO players?


The Imagination Station

July 27, 2010

So I’ve been in the United States for bit over a week now, still getting used to life in suburban NJ which so very different from downtown Toronto. No more police sirens blaring up and down the street all night long. No more sounds of drunken bums fighting right outside my window. And nothing is open 24 hours and within walking distance around here when it’s late and I don’t feel like firing up the car.

I’ve been a city girl almost my whole life, so getting used to being away from the hustle and bustle has been the biggest challenge for me. Other than that, the US isn’t that much different from Canada. Of course, there are things I miss from back home that we don’t have here, or are very hard to find…things like like ketchup chips and Smarties, loonies and toonies jingling in my pockets, and hell, I even miss seeing French on the food packaging.

And of course, I miss the Space channel.

I’ve tried watching Syfy, but it’s just not the same (like why, pray tell, is there wrestling?) I still flip on the TV thinking, “Star Trek marathon!” every afternoon before I get settled down to work, and then I remember with a sad feeling that I don’t have Space anymore. Confound it all, where am I going to get my TNG, DS9 and Voyager fix now? And it’s weird because it’s 4am as I’m typing this, I just woke up, can’t get back to sleep and I’m feeling a little homesick…and strangely enough, I find myself wondering what’s on Space right now (just checked the online schedule — it’s their cheesy Slasher Movie Monday, so it’s Freddy vs. Jason).

Space also has the best promos ever, and I just spent the last ten or so minutes enjoying some of my favorite ones on YouTube. Seeing as every commercial establishment within a ten-mile radius from me is closed at the moment, I couldn’t think of anything better to do to pass the time.

Granny with a Bat’leth…now that’s scary:

Space salutes those who make a difference:

This, of course, has to be the most adorable commercial I’ve ever seen:

And this is its superhero counterpart. Go kid Captain Canada.